Characters Rubbing off on You

by Sekreh

Back to Common Grounds.

Gregori2005-08-08 02:36:11
The game was open in October. Guildhalls had doors long before I became Seneschal in December. Thanks for trying though!
Unknown2005-08-08 02:38:15
QUOTE(Shiri @ Aug 7 2005, 09:35 PM)
No, the game started in the middle of SEPTEMBER, LAST year.
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Which was what? The first opening to the selective few who got to help with honing and toning its world before it opened to the general public?
Yukari2005-08-08 02:38:57
I guess in some way it has for me, I'm not nearly as shy as I used to be, and I think part of it is from role playing (If you don't see me as shy just take Yuniko's word on it, I was, and still am a wee bit OOC). I'm not as confident as Yukari is but I am more so than I used to be.
Gregori2005-08-08 02:39:41
Open to the Public was October 7thish, 2004. Give or take a couple days. Gregori was created roughly 8 or 9 hours after the doors opened on the first day. He -just- missed the 100 neo credits and has cried about it ever since.

edited cause I put the wrong year
Suhnaye2005-08-08 02:41:26
*sighs* Cease and desist with the verbal bashing... Marina posted her oppinion, and her post on this subject acctually makes perfect sense to me...

You people are bringing up old posts to smear in her face because you don't like her. She made a mistake because she got too involved in her character, its not the first time its happened to someone, and its not gunna be the last time. Forgive and forget comes to mind, for all parties involved.

As for her RP, she's always struck me as a fanatically motherly character... So much so she's rather disturbing sometimes when a family member is under attack... Its acctually a very good RP, though its hardly a stable one since she goes off half cocked so often its almost an inside family joke...
Unknown2005-08-08 02:43:22
QUOTE(Suhnaye @ Aug 8 2005, 12:41 PM)
*sighs* Cease and desist with the verbal bashing... Marina posted her oppinion, and her post on this subject acctually makes perfect sense to me...
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Just going to say the same thing, there's really no need to argue or bitch or laugh at eachother so much.
Suhnaye2005-08-08 02:43:55
Wow... Really? Suhnaye's been around longer than I thought then... I thought I'd started him in november... but the Moondance tower got its door about a week after I joined...

My memories horrid though, so I'm not surprised I got the dates wrong...
Elryn2005-08-08 02:44:39
QUOTE(yukari @ Aug 8 2005, 12:38 PM)
I guess in some way it has for me, I'm not nearly as shy as I used to be, and I think part of it is from role playing (If you don't see me as shy just take Yuniko's word on it, I was, and still am a wee bit OOC). I'm not as confident as Yukari is but I am more so than I used to be.
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Its nice to hear a positive story for a change. biggrin.gif

Isn't there a theory about the reasons that people play MUDS, and one of the primary ones being to learn and grow in some subconsciously guided direction? I wish I could say I'd been as successful. tongue.gif
Suhnaye2005-08-08 02:47:10
I suppose I am quite a bit more self confident than I was before I started playing Muds... But I never attributed it to them, I just figured it was what happened when ya grew older than highschool age... *laughs*
Unknown2005-08-08 02:48:06
QUOTE(Elryn @ Aug 7 2005, 09:44 PM)
Its nice to hear a positive story for a change. biggrin.gif

Isn't there a theory about the reasons that people play MUDS, and one of the primary ones being to learn and grow in some subconsciously guided direction? I wish I could say I'd been as successful. tongue.gif
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Erm, I just tried to ask my friend who's going for Psychology at the college I attend, she's a 400 level student (senior). She said the following:

"What are MUDS?" So I had to explain to her what they were and she just went all glazed eyed. So then I explained it to her what it was and where they came from, and she said, "Oh! You mean relevant study inducers?"

blink.gif So I geuss there were originally meant to study how human beings reacted in situations. Going to go find out where that began and post it.
Unknown2005-08-08 02:52:34
QUOTE(Marina_Whytetower @ Aug 8 2005, 12:48 PM)
Erm, I just tried to ask my friend who's going for Psychology at the college I attend, she's a 400 level student (senior).  She said the following:

"What are MUDS?"  So I had to explain to her what they were and she just went all glazed eyed.  So then I explained it to her what it was and where they came from, and she said, "Oh!  You mean relevant study inducers?"

blink.gif  So I geuss there were originally meant to study how human beings reacted in situations.  Going to go find out where that began and post it.
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There are studies on MUDs and people who play them, I did a little focus on one in some psych course I did. I'll see if I can find the notes.
Suhnaye2005-08-08 03:01:33
My psych class did a thing on that kind of thing... Psych was never my favorite class, but I aced that part, the main part of it was to join Achaea (this was three years ago) and play it for two weeks, a minimum of 1 hour per night, and then at the end of the two weeks describe your character, and what and how you fit into that characters persona.... The only tough part about it was you had to use technical terms for it...
Elryn2005-08-08 03:12:28
My favourite discourse comes from Richard Bartle, who co-wrote the first virtual world, MUD, and its successor, MUD II. In his book "Designing Virtual Worlds" (yes, I was tempted), he says:

QUOTE(Bartle @ R. (2003) "Designing Virtual Worlds", New Riders Publishing, USA)
The celebration of identity is the fundamental, critical, absolutely core point of virtual worlds .
...
For the great majority of players, virtual worlds encourage them to present different sides of themselves in a safe environment; challenges arise in the virtual world which enable them to reflect (consciously or otherwise) on their responses to those challenges, leading them to develop a greater understanding of themselves; over time, this brings about a gradual merging of the virtual side and the real side, as the player becomes increasingly attuned to their persona.



Thus perhaps it is not to your detriment to be affected by the journey of your character.
Unknown2005-08-08 05:07:03
QUOTE(Sekreh @ Aug 7 2005, 08:18 PM)
Every so often you see a post about how people just 'roleplay' themselves, or how people show through in their characters, or how people take 'OOC' issues 'IC'

Today I was thinking about starting up an alt that was a lot of things that I wasn't, just for the RP challenge.

Now, I try to be a lot of things that I think are good things to be, and I started to ponder: If I started a character that was irritible, didn't mind hurting other people (or even enjoyed it), or was nasty, violent and insulting, or any of those things that some people RP, even though they themselves may not be that way, would it start to rub off on me?

I wonder if people have had this experience when they play characters that are really different than they are. Do your characters start to rub off on you at all, take on a life of their own, just a little bit?
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Kalo and I are so different, it's scary. I tend to be dark and sadistic, and not a soul on Earth could call Kalo such. He's sweet, innocent, and childish - perhaps the last of which is our only similarity.
Unknown2005-08-08 05:11:34
I really, really hope Guido hasn't rubbed off on me.

Or I'm in serious trouble.
Unknown2005-08-08 05:15:39
QUOTE(Ye of Little Faith @ Aug 8 2005, 03:07 PM)
Kalo and I are so different, it's scary.  I tend to be dark and sadistic, and not a soul on Earth could call Kalo such.  He's sweet, innocent, and childish - perhaps the last of which is our only similarity.
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I dunno, I kinda got a bit of a sadistic impression from Kalo when he rants about squishing the sicklings if we can't heal them.
Acrune2005-08-08 05:37:59
QUOTE(yukari @ Aug 7 2005, 10:38 PM)
I guess in some way it has for me, I'm not nearly as shy as I used to be, and I think part of it is from role playing (If you don't see me as shy just take Yuniko's word on it, I was, and still am a wee bit OOC). I'm not as confident as Yukari is but I am more so than I used to be.
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Yeah, I've picked up a few good traits from Acrune, becoming less of an introvert being one of them. Looking at Acrune, you wouldn't believe how shy I was irl. tongue.gif
Unknown2005-08-08 10:19:53
QUOTE(Quidgyboo @ Aug 8 2005, 12:15 AM)
I dunno, I kinda got a bit of a sadistic impression from Kalo when he rants about squishing the sicklings if we can't heal them.
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Eh, I guess. It's the four year old belief that "If I can't have them, no one will!".
Unknown2005-08-08 10:32:07
Hmm. I tend to come up with a basic concept for a character when I am creating it.... This one is going to be a bit standoffish, arrogant, or bitchy, depending on the character. SOmething I can pull out of my own mood-swinging personality *sparkle*. I can't play 100% bitch, I tend to love those I care about. But I can play 90% bitch wink.gif My current character a nice example.

Yeah, I do catch myself pulling some things ooc from my character's personalities. Which tends to mean I don't post on rant threads here until I've had a chance to sit back, and figure out how much of my pissoff is due to my CHARACTER being pissed...and how much it is ME actually being pissed.

Makes me not post as much as I want to sometimes *wry*
Xinael2005-08-08 10:39:36
QUOTE(Elryn @ Aug 8 2005, 03:12 AM)
My favourite discourse comes from Richard Bartle, who co-wrote the first virtual world, MUD, and its successor, MUD II. In his book "Designing Virtual Worlds" (yes, I was tempted), he says:
QUOTE("Rich Bartle")
stuff

Thus perhaps it is not to your detriment to be affected by the journey of your character.
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But is he talking about roleplaying specifically here? It's possible he's simply talking about reacting to challenges that you wouldn't face in real life (such as killing a big-ass monster, or to use a more realistic example, leading an organisation) and then reflecting on how you managed.

Roleplaying, on the other hand, is taking on a persona that isn't yours. Perhaps not entirely different, because you still have to cope OOCly with being constrained by being a leader of an organisation, for example, but different nevertheless.

However, I do understand the spirit of your post, and I agree wholeheartedly.