Faethorn champions

by Shorlen

Back to Common Grounds.

Shorlen2005-08-11 18:24:46
Well... At first, I thought that having the Champions of the winner loiter about Faethorn was a good idea, back when I misunderstood how it worked... But rather than decreasing conflict on the Ethereal between fights, you've given MORE incentive and reward for attacking Faethorn, and MORE reason for the 'controller' to defend it. Just a couple of the Ladies reside in Faethorn, but when they are killed, more leave the Etherwilde/Etherglom to replace them, meaning that they give next to no benefit, and are just there to give the raiders an easy time killing them, and make the controllers spend hours and hours replacing them.

Was the intent of the change to lessen conflict, or to highten conflict and make it frustrating and absurdly difficult to hold Faethorn twice in a row?

My proposed change: The first 15 Ladies/Daughters summoned reside in the Etherwilde/Etherglom. The last 5 move to Faethorn for the controller of Faethorn and reside there. If one in Faethorn dies, the other ladies don't change where they reside. If one in the Etherwilde/Etherglom dies, the other ladies don't change where they reside. If a new Champion is summoned, the champion goes to the Etherwilde/Etherglom if there are less than 15 there, otherwise she goes to Faethorn.

That way, the controller is at a massive disadvantage - assuming both the Seren and Glom can control their own territory, the winner of the last battle is down at most five Ladies/Daughters for the next one, giving good reason to control Faethorn, but not crippling the winner of a battle and frustrating it's members with an impossible task.
Estarra2005-08-11 18:55:44
Not a bad idea. Let me think on it.

Most of the impetus for the change was the fact that the quests were stagnant insofar that neither side could really impact the other sides champions without invading their ethereal forests. Lessening or increasing conflict wasn't really an issue, it was to make the 'contest' part of the quest doable for regular people on either side without having to mass for 'raids'.
Estarra2005-08-11 18:58:19
QUOTE(Shorlen @ Aug 11 2005, 11:24 AM)
That way, the controller is at a massive disadvantage - assuming both the Seren and Glom can control their own territory, the winner of the last battle is down at most five Ladies/Daughters for the next one, giving good reason to control Faethorn, but not crippling the winner of a battle and frustrating it's members with an impossible task.


Actually, I don't know how this rumor started that only the champions of the winner will sometimes wander into Faethorn. That's not how it works.
Sylphas2005-08-11 18:59:46
Just because you don't have to, doesn't mean people won't, especially if it makes it easier.

I think both sides should simply have a few of their champions loiter in Faethorn. Otherwise it's just another way making Faethorn cycle between the two, and it's getting to the point where I'd almost rather it just did that automatically then have to defend Ethereal every waking moment.

EDIT: ninja.gif ed by Estarra.
Shorlen2005-08-11 19:00:53
QUOTE(Estarra @ Aug 11 2005, 02:55 PM)
Not a bad idea. Let me think on it.

Most of the impetus for the change was the fact that the quests were stagnant insofar that neither side could really impact the other sides champions without invading their ethereal forests. Lessening or increasing conflict wasn't really an issue, it was to make the 'contest' part of the quest doable for regular people on either side without having to mass for 'raids'.
165147



Ah, okay. I perfectly understand that and agree - but I don't like that, with the current system, the controller HAS to watch the Ethereal 24/7, or has to spend the next 12-48 hours gathering 200 fae to componsate for a 30-60 minute long raid that occured while all the controller's players weren't there. As I mentioned before, standing guard isn't terribly much fun =\\
Shorlen2005-08-11 19:01:49
QUOTE(Estarra @ Aug 11 2005, 02:58 PM)
Actually, I don't know how this rumor started that only the champions of the winner will sometimes wander into Faethorn. That's not how it works.
165149



Oh, really? We never saw any Daughters in Faethorn, so that's how we assumed it worked...
Estarra2005-08-11 19:13:29
QUOTE(Shorlen @ Aug 11 2005, 12:01 PM)
Oh, really? We never saw any Daughters in Faethorn, so that's how we assumed it worked...


People assume way too much. I don't know how many times I've seen people express theories as facts and no one bothers to look into it any further. (And thus get people riled up that quests, etc. are unbalanced/unfair/one-sided based on erroneous theories.)
Shorlen2005-08-11 19:15:58
QUOTE(Estarra @ Aug 11 2005, 03:13 PM)
People assume way too much. I don't know how many times I've seen people express theories as facts and no one bothers to look into it any further. (And thus get people riled up that quests, etc. are unbalanced/unfair/one-sided based on erroneous theories.)
165157



My apologies for doing so. We had been up there for several ooc days, and hadn't seen any Daughters, and the change wasn't announced, so that is how we thought it was, having had no evidence to the contrary. Still means that, for BOTH sides, the conflict is very bloody and active at all times *sigh*
Unknown2005-08-11 19:21:13
Hrm. Idea: make it so Champions can only be born/killed during select periods of time (like the Inner Sea/Sea of Despair battle)?
Estarra2005-08-11 19:25:21
QUOTE(BobStar @ Aug 11 2005, 12:21 PM)
Hrm. Idea: make it so Champions can only be born/killed during select periods of time (like the Inner Sea/Sea of Despair battle)?
165160



Well, the dragon turtles/seawolves can be born/killed at any time. But the battle only occurs during select periods, so people just don't care how many turtles/seawolves are out until that time.

The Faethorn quest is similar insofar that it really doesn't matter if the champions are killed until certain times when they start preparing for battle (which can easily be found out by a little investigation). What I'm guessing is that champions mean more RP-wise than turtles/seawolves.
Shorlen2005-08-11 19:26:59
QUOTE(BobStar @ Aug 11 2005, 03:21 PM)
Hrm. Idea: make it so Champions can only be born/killed during select periods of time (like the Inner Sea/Sea of Despair battle)?
165160



Personally, I like the idea I proposed better - I don't really like the idea of both champion types appearing in the same place, thus meaning that us protecting our champions is essentially us attacking theirs. Making the battle be all about who controls Faethorn longer means eternal conflict, even if that conflict is only for certain periods of time =\\

But that's just my opinion, mostly born of frustration.
Shorlen2005-08-11 19:28:11
QUOTE(Estarra @ Aug 11 2005, 03:25 PM)
What I'm guessing is that champions mean more RP-wise than turtles/seawolves.
165161



That is very true... There are two oraganizations whose entire existance revolves around the Fae (unless I misunderstand the Shadowdancers).
Unknown2005-08-11 20:14:58
QUOTE(Estarra @ Aug 11 2005, 09:13 PM)
People assume way too much. I don't know how many times I've seen people express theories as facts and no one bothers to look into it any further. (And thus get people riled up that quests, etc. are unbalanced/unfair/one-sided based on erroneous theories.)
165157



Welcome to Lusternia! biggrin.gif quickexit.gif
Unknown2005-08-11 20:16:40
Should I start another round of trying to talk people into just leaving Faethorn alone and focus on keeping dem ickle city dwellers away? wink.gif

gogo neutral Faethorn!
Syrienne2005-08-11 20:20:27
I personally still like the idea proposed a couple of times of Faethorn working on a real village like schedule of peace time and conflict time. I guess this whole Faethorn going neutral after 2 terms sort of achieves that to a lesser degree though. I just think myself like many others are tiring of the constantness of the conflict.
Unknown2005-08-11 20:55:00
QUOTE(Syrienne @ Aug 11 2005, 03:20 PM)
I personally still like the idea proposed a couple of times of Faethorn working on a real village like schedule of peace time and conflict time. I guess this whole Faethorn going neutral after 2 terms sort of achieves that to a lesser degree though. I just think myself like many others are tiring of the constantness of the conflict.
165208



Incorrect. Faethorn may never, ever go neutral again.
Nyla2005-08-11 20:56:55
QUOTE(Ye of Little Faith @ Aug 11 2005, 03:55 PM)
Incorrect.  Faethorn may never, ever go neutral again.
165234



Faethorn goes neutral after either Night or Moon holds it for two consecutive years. So either Moon and Night are going to swap every year or you dont know what you are talking about.
Corr2005-08-11 21:17:01
As far as I can tell, the only reason you HAVE to be on faethorn is to stop the other team from getting more power, or so that you can get more power.

Its sounds to me this HAVE to is more of a WANT to.

Are there always an equal number of people sitting at these archways doing nothing on both sides?
Unknown2005-08-11 23:17:01
QUOTE(nyla @ Aug 11 2005, 03:56 PM)
Faethorn goes neutral after either Night or Moon holds it for two consecutive years. So either Moon and Night are going to swap every year or you dont know what you are talking about.
165235



No, Faethorn goes neutral if Moon or Night gets it for a third term - if Moon has it for two, Night one, Moon two, Night one, Moon two, or Moon one Night one Moon one Night one... etc, or any number of patterns, it will never go neutral again.

And by this, and by your own admission, it is POSSIBLE for Faethorn to never go neutral again. I didn't say it won't. Simply possible. the word "may" demands inconsistency, as well as opportunity. Sorry.

And, yes, unlike you, I DO know what I'm talking about. I don't give two damns about Elder Gods, but I know the Faethorn rather well, especially the quest mechanics (Everyone but me was convinced Moon could only bless the Faethorn while it was a Full Moon - proved them wrong. Har. Possibly a change, though!).

I'm slowly working on learning about the Greater Spirits in a bit more intimate detail, trying to learn from the Aspects first about Hart, then I'll move onto Moon and Sun and River and Tree. But that's all future desire.

Anyway. Don't tell me what I do or do not know. You know very little about me, or much else, for that matter.
Unknown2005-08-11 23:18:12
QUOTE(Corr @ Aug 11 2005, 04:17 PM)
As far as I can tell, the only reason you HAVE to be on faethorn is to stop the other team from getting more power, or so that you can get more power.

Its sounds to me this HAVE to is more of a WANT to.

Are there always an equal number of people sitting at these archways doing nothing on both sides?
165239



When the Serenwilde is controlled, due to pure numbers, by the Moondancers, this is not a "want". It is dictated by roleplay. We, unlike other people, do not sacrifice our roleplay simply because it's *easier* on us.