Tsakar2005-08-12 10:52:16
Actually of late Acknor is the more popular raid target of Munsia and crew then Ankrag, and most villages are usually watched when the people are around. Personally, I find it more annoying for two people to have spent 5-6 lusternian days trying to gather enough devil fish for Ladantine just to have a single lowish aquamancer walk in and kill him wasting it all. But then thats life and you deal with what your dealt.
Unknown2005-08-12 10:56:11
QUOTE(Corr @ Aug 11 2005, 10:58 PM)
I'm not sure, but we don't stop thieves by chopping off the hand of anyone who takes a pen from the office.
To make a more relevant point, I don't see Magnagora stationing a person with a demense in every village they own, and I'm fairly sure its part of their role to maintain control of their villages and stop anyone from weakening them.
To make a more relevant point, I don't see Magnagora stationing a person with a demense in every village they own, and I'm fairly sure its part of their role to maintain control of their villages and stop anyone from weakening them.
165457
In some mid-eastern countries, drunk driving is punished, on a first offense, with death. I do not believe their fatality rate nor DUI count is 1/10000th of ours, in America.
As well, people will think twice before taking my ing pen if I cut their hand off for it.
Unknown2005-08-12 10:58:56
QUOTE(tsakar @ Aug 12 2005, 05:52 AM)
Actually of late Acknor is the more popular raid target of Munsia and crew then Ankrag, and most villages are usually watched when the people are around. Personally, I find it more annoying for two people to have spent 5-6 lusternian days trying to gather enough devil fish for Ladantine just to have a single lowish aquamancer walk in and kill him wasting it all. But then thats life and you deal with what your dealt.
165537
Then defend him. Simple as that. You only have to stand guard for 5-6 hours. Now think of people like Ashteru, Shorlen and Nejii who take turns standing guard on Ethereal - Ashteru's shifts are generally nearly 9 hours long. Perhaps longer, on some days.
A lot of us are putting effort and a ton of time in for Lusternia. Sometimes, we might ask for some form of amusement while we stand guard (card games, the like!). I always tell them to gather Fae, but when you look at the ratio of cakes from Butter and the ratio of cakes from a cook... 1 from butter, Ibaesha makes 4-6 cakes. Hmm.
Tsakar2005-08-12 11:07:43
QUOTE(Ye of Little Faith @ Aug 12 2005, 03:58 AM)
Then defend him. Simple as that. You only have to stand guard for 5-6 hours. Now think of people like Ashteru, Shorlen and Nejii who take turns standing guard on Ethereal - Ashteru's shifts are generally nearly 9 hours long. Perhaps longer, on some days.
I know, I just personally wish Ladantine was a tad bit stronger like Marilynth so that not nearly anyone and their brother can walk in and kill him by themself without much of a problem. But *shrug* things are as they are and deal with what you got, twas my fault for not getting someone to always keep watch and learned for next time (unlike popular opinion some Magnagorans do sleep, like I'm heading off to dreamland once I finish forum catchup *chuckle*)
Edit: And sorry for the hijack, and all
Narsrim2005-08-12 12:22:00
Back to topic, I like Shorlen's idea that the first 15 Ladies/Daughters form stay within their respective Commune and the other 5 wander out to Faethorn. I would much rather the quest be who worked harder over an extended period of time than who can raid the fastest towards the end of it.
Unknown2005-08-12 12:23:24
QUOTE(tsakar @ Aug 12 2005, 06:07 AM)
I know, I just personally wish Ladantine was a tad bit stronger like Marilynth so that not nearly anyone and their brother can walk in and kill him by themself without much of a problem. But *shrug* things are as they are and deal with what you got, twas my fault for not getting someone to always keep watch and learned for next time (unlike popular opinion some Magnagorans do sleep, like I'm heading off to dreamland once I finish forum catchup *chuckle*)
Edit: And sorry for the hijack, and all
Edit: And sorry for the hijack, and all
165544
I am uncertain as to Marilynth's strength pre-pearl, but I imagine they're about equal. Once the Ship of the Dead is raised, Ladantine is invulnerable - although easily taken down. Magnagora can efficiently screw Celest's a lot easier. Celest has.. The Sea Hag, the sea horse, and Roberto the Clam.
Magnagora can kill any of those three, and hurt Celest. Or, Magnagora can collect squid and give them to Ladantine, then put them in the Spire, effectively negating one golden squid. Which is something Celest cannot do to Magnagora.
But, I agree, as I remember the days of guarding Ladantine. It's icky business.
Ashteru2005-08-12 20:33:23
QUOTE(Ye of Little Faith @ Aug 12 2005, 10:58 AM)
Ashteru's shifts are generally nearly 9 hours long. Perhaps longer, on some days.
165541
Good that I have holidays and don't need to sleep. Mwah. Usually I am afk though, playing with my dog, speaking with my friends and all.
But still, that won't last forever, and I do it less and less...because for one, I have my theoretical driving lessons, and on the other hand, I just don't enjoy to play the game at the moment, because all I do is what to do when my credits finally arrive. If they ever arrive.
And generally speaking, it's BORING as hell up there. If I don't speak with any friends that are there too, and I am NOT afk (aye, I admit it), I usually just listen to music or work on demesne maps. Or I just read a book.
And I generally like Shorlens idea too. Would give me some bashing mobs up there.
Cwin2005-08-12 21:08:52
Mind if I ask a question overall about Faethorn? (perhaps this should be a new post but putting yet another post about Faethorn gives me the heebies)
What sort of thing are we actualy trying to set up here? I mean, if we were able to set up everything perfectly for Faethorn, how IS it supposed to act like? Is it supposed to be in a constant state of war? Is it supposed to be empty most of the time with occasional raids by one side or another? Is it supposed to be guarded by one side and raided by the other (and which side depends on who's won the quest?)? Should individuals be effective or only group fights? Should novices be able to survive? Should people on one side who aren't activly involved be able to travel it safely? Should we be THIS concerned over it at all?
I mean, we keep saying how there is 'too much conflict' but I havn't heard one thing yet about how much and what sort of conflict SHOULD there be?
In short, what IS Faethorn supposed to play like?
What sort of thing are we actualy trying to set up here? I mean, if we were able to set up everything perfectly for Faethorn, how IS it supposed to act like? Is it supposed to be in a constant state of war? Is it supposed to be empty most of the time with occasional raids by one side or another? Is it supposed to be guarded by one side and raided by the other (and which side depends on who's won the quest?)? Should individuals be effective or only group fights? Should novices be able to survive? Should people on one side who aren't activly involved be able to travel it safely? Should we be THIS concerned over it at all?
I mean, we keep saying how there is 'too much conflict' but I havn't heard one thing yet about how much and what sort of conflict SHOULD there be?
In short, what IS Faethorn supposed to play like?
Shorlen2005-08-12 21:17:42
QUOTE(Cwin @ Aug 12 2005, 05:08 PM)
Mind if I ask a question overall about Faethorn? (perhaps this should be a new post but putting yet another post about Faethorn gives me the heebies)
What sort of thing are we actualy trying to set up here? I mean, if we were able to set up everything perfectly for Faethorn, how IS it supposed to act like? Is it supposed to be in a constant state of war? Is it supposed to be empty most of the time with occasional raids by one side or another? Is it supposed to be guarded by one side and raided by the other (and which side depends on who's won the quest?)? Should individuals be effective or only group fights? Should novices be able to survive? Should people on one side who aren't activly involved be able to travel it safely? Should we be THIS concerned over it at all?
I mean, we keep saying how there is 'too much conflict' but I havn't heard one thing yet about how much and what sort of conflict SHOULD there be?Â
In short, what IS Faethorn supposed to play like?
What sort of thing are we actualy trying to set up here? I mean, if we were able to set up everything perfectly for Faethorn, how IS it supposed to act like? Is it supposed to be in a constant state of war? Is it supposed to be empty most of the time with occasional raids by one side or another? Is it supposed to be guarded by one side and raided by the other (and which side depends on who's won the quest?)? Should individuals be effective or only group fights? Should novices be able to survive? Should people on one side who aren't activly involved be able to travel it safely? Should we be THIS concerned over it at all?
I mean, we keep saying how there is 'too much conflict' but I havn't heard one thing yet about how much and what sort of conflict SHOULD there be?Â
In short, what IS Faethorn supposed to play like?
165785
Faethorn is a mistake that makes me sad (OOC). I can think of no good solution, besides the lame one of making it just like a village. I hate having to defend it 24/7. I hate how long the fights last. I hate how important a place of such absurdly high conflict is to my guild. I think I'll take the common approach and stop complaining about it, and instead just logging out when the fighting starts, and keeping more Ethereal Watchers company. No game should be this boring to 'play' =\\ If I wanted to play at guard duty which involves sitting around doing nothing bored out of my mind, I'd go to London and get a job with their guards At least that way I get a cool hat.
Ashteru2005-08-12 21:35:47
I'll have to think of something corny to say when someone steps out of the archway.
Something like
"Greetings, @tar. From now on, I'll be your father, your mother, and your Grandfather who always spanked you when you didn't listen. This territory is Nil, more than even Nil is Nil. You are in war territory, and war is Nil, more than even Faethorn is Nil, and Faethorn is even more Nil than Nil. And if you die here, you'll go to Nil, and you should be happy about being in Nil, because Nil is Nil and not Faethorn. And Faethorn is war territory, and that is Nil. And this territory is Nil."
Hrm...that happends when I am watching war movies while playing.
Something like
"Greetings, @tar. From now on, I'll be your father, your mother, and your Grandfather who always spanked you when you didn't listen. This territory is Nil, more than even Nil is Nil. You are in war territory, and war is Nil, more than even Faethorn is Nil, and Faethorn is even more Nil than Nil. And if you die here, you'll go to Nil, and you should be happy about being in Nil, because Nil is Nil and not Faethorn. And Faethorn is war territory, and that is Nil. And this territory is Nil."
Hrm...that happends when I am watching war movies while playing.
Cwin2005-08-12 22:49:34
QUOTE(Shorlen @ Aug 12 2005, 05:17 PM)
Faethorn is a mistake that makes me sad (OOC). I can think of no good solution, besides the lame one of making it just like a village. I hate having to defend it 24/7. I hate how long the fights last. I hate how important a place of such absurdly high conflict is to my guild. I think I'll take the common approach and stop complaining about it, and instead just logging out when the fighting starts, and keeping more Ethereal Watchers company. No game should be this boring to 'play' =\\ If I wanted to play at guard duty which involves sitting around doing nothing bored out of my mind, I'd go to London and get a job with their guards At least that way I get a cool hat.
165787
Blah!
I know how it is now, but how SHOULD it be,(or should have been?)? Should Faethorn just not have existed?
I'm not looking at solutions to fix the issue, just an idea on what people envision as 'perfect Faethorn'. The village issue was easier to solve once people decided how village influencing was 'supposed to be' (which wasn't too far from how it was before, just more accessability for the nonpeacefuls). Even if the 'sometimes peaceful' change doesn't work we at least have an idea on what sort of play the villages should be in.
Thus while we know that the current setup for Faethorn isn't how it should be, well.. how SHOULD it be (assume no RP/code/player conflicts)
Shorlen2005-08-12 22:52:50
QUOTE(Cwin @ Aug 12 2005, 06:49 PM)
Blah!Â
I know how it is now, but how SHOULD it be,(or should have been?)? Should Faethorn just not have existed?Â
I'm not looking at solutions to fix the issue, just an idea on what people envision as 'perfect Faethorn'. The village issue was easier to solve once people decided how village influencing was 'supposed to be' (which wasn't too far from how it was before, just more accessability for the nonpeacefuls). Even if the 'sometimes peaceful' change doesn't work we at least have an idea on what sort of play the villages should be in.
Thus while we know that the current setup for Faethorn isn't how it should be, well.. how SHOULD it be (assume no RP/code/player conflicts)
I know how it is now, but how SHOULD it be,(or should have been?)? Should Faethorn just not have existed?Â
I'm not looking at solutions to fix the issue, just an idea on what people envision as 'perfect Faethorn'. The village issue was easier to solve once people decided how village influencing was 'supposed to be' (which wasn't too far from how it was before, just more accessability for the nonpeacefuls). Even if the 'sometimes peaceful' change doesn't work we at least have an idea on what sort of play the villages should be in.
Thus while we know that the current setup for Faethorn isn't how it should be, well.. how SHOULD it be (assume no RP/code/player conflicts)
165809
Two organizations should not have the SAME EXACT 'place that is more important than their lives' - that just leads to no state in which peace can exist, unless one of those organizations drops their roleplay entirely. So, no, I can't think of a solution given the current gamestate.
Ashteru2005-08-13 17:30:20
Ah, bah. Don't mind me, just a random rant that doesn't belong here.
Estarra2005-08-13 18:00:11
Why is there a "constant battle"? Only when the champions prepare for battle (which isn't that often) can Maeve's loyalty be effected.
Unknown2005-08-13 18:04:54
QUOTE(Estarra @ Aug 13 2005, 06:00 PM)
Why is there a "constant battle"? Only when the champions prepare for battle (which isn't that often) can Maeve's loyalty be effected.
166095
There is constant battle because each side needs to get Fae to make those champions and needs to stop the other side from getting champions as well.
Also, Faethorn is our Jerusalem.
Estarra2005-08-13 18:10:01
QUOTE(Temporary_Guido @ Aug 13 2005, 11:04 AM)
There is constant battle because each side needs to get Fae to make those champions and needs to stop the other side from getting champions as well.
I understand why you'd want fae (for power), but its really irrelevant how many champions you have until they start preparing for battle.
QUOTE(Temporary_Guido @ Aug 13 2005, 11:04 AM)
Also, Faethorn is our Jerusalem.
ANYWAY (quick change of subject), does anyone have any practical solutions to offer? (Like the wild fae only come out during certain months or seasons or planetary configurations.)
Shorlen2005-08-13 18:40:07
QUOTE(Estarra @ Aug 13 2005, 02:10 PM)
I understand why you'd want fae (for power), but its really irrelevant how many champions you have until they start preparing for battle.
166102
We actually don't care about power - well, most of us don't. We want the Fae safe and not bound in Shadows, for RP reasons. I spent about 100 power wisping Glomdoring novices with Innocence to keep them from getting honeycombs/fae. Before I snapped, that is.
Unknown2005-08-13 19:29:58
I think there needs to be some agreement on both sides how to handle things.
The problem I am seeing is that people are taking the fae issue so seriously. Yet, you don't see anybody complain about the killing of finks or gnomes--and I think they are divided between good or evil. People aren't jumping others to prevent getting pixies back to mother, for instance. For some reason, this has become a tenacious issue.
I understand the RP need for the fae. But in this case, the players need to step back from this aspect and look at it from a meta perspective. You can't all be obsessed over this. Staying "on watch" for 8+ hours! Sheesh.
I also think the admins tried to make this a bit more morally vague, good and evil. I think Nature is adapting to the taint, and thus it will become part of nature.
Grace and Innocence isn't the answer. It's finding a way to agree to limit battles, and not make it a chore. This may be a player thing. Here are the possible admin options.
* Enforce a Strict Neutrality. Peace the entire area and not allow anybody to interfere with moon and night gatherings of honeycombs. This will make players mad who can't PK
* Nerf all protections. This will just mean bad feelings on one or more sides. Look how angry people are getting over this. You have people on 8 hour "guard" shifts.
Some ideas on what could possibly be done.
1) Strike up a limited conflict treaty, only allowing people to go up in shifts. No more than 3-4 people at a time, no more than 4 hours each. This would be enforced on both sides.
2) Find more ways to push the players into a neutral stance. I think the gods have been trying to push a city vs. commune stance with subtle hints, but you aren't paying attention to that.
3) Maybe destabilize the entire Ethereal plane. Make Ether storms that occur when more than x people occupy the plane. This will cause nasty bad effects to occur, prevent large raids from occuring, keeping the conflict small and less stable. Unlike prime, this makes game sense--perhaps 2 dozen powerful people with magics who aren't native there cause the plane to go wonky. That would discourage getting outside mercenaries involved in the battles.
But the players need to calm down, otherwise the game will end up tearing itself apart if tempers can't be cooled down.
The problem I am seeing is that people are taking the fae issue so seriously. Yet, you don't see anybody complain about the killing of finks or gnomes--and I think they are divided between good or evil. People aren't jumping others to prevent getting pixies back to mother, for instance. For some reason, this has become a tenacious issue.
I understand the RP need for the fae. But in this case, the players need to step back from this aspect and look at it from a meta perspective. You can't all be obsessed over this. Staying "on watch" for 8+ hours! Sheesh.
I also think the admins tried to make this a bit more morally vague, good and evil. I think Nature is adapting to the taint, and thus it will become part of nature.
Grace and Innocence isn't the answer. It's finding a way to agree to limit battles, and not make it a chore. This may be a player thing. Here are the possible admin options.
* Enforce a Strict Neutrality. Peace the entire area and not allow anybody to interfere with moon and night gatherings of honeycombs. This will make players mad who can't PK
* Nerf all protections. This will just mean bad feelings on one or more sides. Look how angry people are getting over this. You have people on 8 hour "guard" shifts.
Some ideas on what could possibly be done.
1) Strike up a limited conflict treaty, only allowing people to go up in shifts. No more than 3-4 people at a time, no more than 4 hours each. This would be enforced on both sides.
2) Find more ways to push the players into a neutral stance. I think the gods have been trying to push a city vs. commune stance with subtle hints, but you aren't paying attention to that.
3) Maybe destabilize the entire Ethereal plane. Make Ether storms that occur when more than x people occupy the plane. This will cause nasty bad effects to occur, prevent large raids from occuring, keeping the conflict small and less stable. Unlike prime, this makes game sense--perhaps 2 dozen powerful people with magics who aren't native there cause the plane to go wonky. That would discourage getting outside mercenaries involved in the battles.
But the players need to calm down, otherwise the game will end up tearing itself apart if tempers can't be cooled down.
Unknown2005-08-13 19:40:47
Glomdoring will stop at nothing to enslave the Fae and will slay anyone in their way.
Serenwilde will stop at nothing to free the Fae and will slay anyone in their way.
Both sides are well justified in this by their roleplaying, the histories, and the nature of their respective guilds and communes. It's a war of attrition, and it won't stop without divine intervention.
Even if both sides wanted peace with each other I doubt it would work. Night hates Moon and Crow hates Hart; they would practically be rebelling against their Nature Spirits.
Serenwilde will stop at nothing to free the Fae and will slay anyone in their way.
Both sides are well justified in this by their roleplaying, the histories, and the nature of their respective guilds and communes. It's a war of attrition, and it won't stop without divine intervention.
Even if both sides wanted peace with each other I doubt it would work. Night hates Moon and Crow hates Hart; they would practically be rebelling against their Nature Spirits.
Unknown2005-08-13 19:47:57
Also:
Make grace of innocence not work on the outer planes. After all, the divine have said many times that those planes are meant to be free, open PK.
Bam. One aspect of the problem, solved.
Make grace of innocence not work on the outer planes. After all, the divine have said many times that those planes are meant to be free, open PK.
Bam. One aspect of the problem, solved.