Faethorn champions

by Shorlen

Back to Common Grounds.

Gregori2005-08-14 16:29:15
You are right. It can be solved by players. So Glomdoring will as of today stop entering Faethorn, stop killing Fae, stop binding Fae in Shadows, stop infesting Faethorn, so that there is no need to defend Faethorn by Serenwilde.

Kthanx! You just solved the problem, by changing your RP which is exactly what you tell us we should do.
Thorgal2005-08-14 16:31:40
That's not changing our RP, that's basically chosing to not exist..
Gregori2005-08-14 16:33:50
Oh, so your suggestion is good for Serenwilde but not good for Glomdoring. Well I can certainly see why we bow down to your expertise on RP.
Gregori2005-08-14 16:36:54
Seriously though, to all of you who don't want conflict. I know this lovely IRE to play. It is so governed by policy, and laws, and order that conflict is a thing of the past.

Its name is.

ACHAEA


EDITED for grammatical and spelling errors
Thorgal2005-08-14 16:39:02
My suggestion, is to just share Faethorn, instead of acting as if it's your property.

It is inheritedly neutral, not serenwilde or glomdoring -aligned. I mean what the hell do you expect the admins to do about this? Nothing they do can possibly fix it, you want everyone setting foot on Faethorn dead, period.
Gregori2005-08-14 16:45:59
Sorry I don't believe Moon and Night spent much time watching Sesame Street. Well not since Night got tainted anyways. White Hart and Crow certainly are not romper room buddies anymore. Sharing is not going to happen so long as the hard mechanic is diametrically opposed. I mean sure if we want to follow the completely lame arsed argument of 'you do not have to listen to the avatars and spirits' we can share, but then I have to ask this question.

Why in the hell do we need Avatar's and Spirits if all they are is some denizen to be ignored and not base the RP of the guilds and Communes off of? You don't set up foundations and then say "ignore your foundations". It would be like the Pope saying "Hey you know this bible we have been reading for the last few hundred years? Well.. I don't think we should listen to it anymore, in fact I think Jesus was manipulating everyone and probably deserved the crucification."

NOTE:: To all religious zealots out there, I am in no way saying that the pope should say that or Jesus did do that. So before you post, go lynch mob someone else.
Thorgal2005-08-14 16:47:08
So you don't want anything to change? What is the purpose of this thread then?
Gregori2005-08-14 16:51:25
No what I am saying is that, you keep telling SW -they- should change to fit -your- RP. Why don't -you- change to fit -our- RP. Conflict still ends, if it is that big of a problem. Of course, though what is good for the goose, is not always good for the gander, and we all know Glomdoring is one giant goose egg.
Thorgal2005-08-14 16:53:22
Fairness isn't a concept known to you is it?

You changing your roleplay would mean a 50/50 dividing of Faethorn, us changing our roleplay would mean you having everything and us nothing.
Gregori2005-08-14 16:58:13
At what point in time does Fairness = RP. I am sorry that I don't let my OOC friendships ruin my IC RP. If the game was designed to be fair, there would not be conflict quests, there would not be varying degrees of pk skills, there would not be village influencing. There would be login and play joe blow the human, walk around and talk to 79 other joe blow the humans, perhaps you all might kick each other to see if you all do exactly 50 damage, because god forbid 1 joe blow the human doing 51 damage, a forum might open up screaming about unfairness.

Sorry, I play IRE. I don't play fair games.
Nyla2005-08-14 16:59:24
Glomdoring did change their RP in the fact that we no longer kill the fae to bind the. (WHich I thought was lame ass) because everyone thought the problem was Glomdoring having to kill the fae. WHich it wasnt. It was changed and Serenwilde still is like OMG We cant let Glomdoring have fae. We now realize it has nothing to do with GLomdoring and everything to do with Serenwilde.


Queen Maeve should just say that she doesnt care if either Glomdoring or Serenwilde controls Faethorn but they will not bring their petty squabbles into her domain regardless of who influences it. If Serenwilde wants to stop Glomdoring from controlling Faethorn they have to go into EtherGlom to do it. And if Glomdoring wishes to stop Serenwilde from controlling Faethorn they must enter Etherwilde to do it.
Gregori2005-08-14 17:01:56
QUOTE(nyla @ Aug 14 2005, 10:59 AM)
Glomdoring did change their RP in the fact that we no longer kill the fae to bind the.
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Glomdoring did not change their RP at all. Estarra changed the hard code. People need to learn the difference.
Nyla2005-08-14 17:09:03
QUOTE(Gregori @ Aug 14 2005, 12:01 PM)
Glomdoring did not change their RP at all. Estarra changed the hard code. People need to learn the difference.
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Lhiannan used to ask from the fae dead and then say "Unless you are ...... merciful" So now she wants them alive??? Cause thats not an RP change at all.


Serenwilde moaned, bitched, and screamed when Maeve first said she didnt care who owned Faethorn. Well our RP is such and such how dare this happen. Serenwilde wants it their way and only their way.


Unknown2005-08-14 17:16:41
QUOTE
Seriously though, to all of you who don't want conflict. I know this lovely IRE to play. It is so governed by policy, and laws, and order that conflict is a thing of the past.


The problem is, I believe, is that in Achaea, laws were setup likely because a lot of this crap happened. People didn't use restraint and self-control like they should. Thus, the rules there. Similar stuff could happen here.

I notice Gregori, that when it comes to defending your point of view, you bring up the "Roleplay" argument, but whenever any of us make suggestions to enhance roleplay (think emote, customizable spells, criticism of ideas like customizable defects or spell emotes, or your fellow commune member's looking for a non-violent path), you then say "play a MUSH" or something like that. You have a double-standard when judging it.

The point of this is that ultimately, combat, PK, game design, and yes, even the dreaded Roleplay must be overshadowed by one thing: Is the game entertaining for the majority? If it isn't, then it should be changed to make it entertaining. That even means people going "outside the RP box" for the benefit of the game and the players. Players should at least be aware of this aspect.

Maybe there should be other ideas. MUDs have to adapt to get rid of weaknesses based on experiences. I noticed that first Achaea adopted Lusternia's auto-graduate system to overcome organizational intolerance and insularness, now it's made class and guild seperate entities, allowing for a wider variety of organizations.

I wonder if part of the problem is that because the commune/city system was setup to be very tightly knit and quests involved increasing city power, that the drawback is that communities can become too
tightly wrapped into a singular point of view. I think the problem with Serenwilde and Glomdoring could be that there is too much power in a few people's hands.

Here are some possible ideas.

1) Have gods setup "term limits", encouraging change in the guilds. Make it auto-voting, not just contesting. Make sure no one indiviudal can be in a high position of power for more than a few lusternian years, allowing rotation of people--in fact reducing rank of those who lose the election so they can't get too power-mad. Think of it more like a presidential election than becoming king.

2) Have a House system setup, making it less one guild per class based. Set things up so you can have Moondancers who serve light, Moondancers who are neutral and work with Shadowdancers, Celestians who dwell in the commune and belive in serving both Moon and the Light, etc. Magnagoran's who vow not to fight but to influence alone. Make it so that it's hard to remove a single house without a tight majority. Make it more like an oligarchy that has to vote. This will prevent political corruption and allow a wider variety of perspectives. They would still have to defend their cities and quest for power, but they wouldn't all be of the same purpose and goal, nor would they be easilly kicked out for not towing the "party line".

Just some possible thoughts to help ease the pressure.
Gregori2005-08-14 17:23:50
QUOTE(nyla @ Aug 14 2005, 11:09 AM)
Lhiannan used to ask from the fae dead and then say "Unless you are ...... merciful" So now she wants them alive??? Cause thats not an RP change at all.
Serenwilde moaned, bitched, and screamed when Maeve first said she didnt care who owned Faethorn. Well our RP is such and such how dare this happen. Serenwilde wants it their way and only their way.
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That is correct, that is not an RP change. That is a hard coded change. Glomdoring did nothing to make the change happen, they did not do any IC action to push the change into being, they did not in fact change their RP. Thier RP may have been changed by the hardcode, but they did not change it causing the hardcode.
Gregori2005-08-14 17:30:50
Bringing the house system to Lusternia would kill it faster than anything else. The House system in Achaea was one of the dumbest ideas I have seen. It has made guilds much hard to have any form of structure, it has pretty much turned into one giant pot luck of people with no direction at all, and all the guilds are scrambling to try and form some sense of the chaos this new system put in.

As for my double standard, I have nothing against anyone who roleplays. I think putting in game mechanics which already exist in order to roleplay is stupid though. If you can't emote then don't emote. If you want special customised things for every little thing, then learn to emote, or spend the credits *gasp* and buy it. Changing the "spells" messages to something customisable is the worst thing you can do in a mud and does nothing to further roleplay, because the "combat" portion of mudding is not RP, it is a pain in the arse for the admins to customise each and every player who wants these things, and it just makes more and more bloat. If you want full roleplay where you get to customise every aspect of yourself, that is what Mush's are for.
Gregori2005-08-14 17:33:17
Point to add. My fellow Commune Members are looking for a means to maintain their RP and decrease the conflict. Not looking for non-violent ways of doing things. It is Glomdoring's Commune members looking for "sharing" like we are suddenly in pre-school and there are only 2 cookies for 4 children.
Laysus2005-08-14 17:33:53
QUOTE(Phred @ Aug 14 2005, 05:16 PM)

Here are some possible ideas.

...

2)  Have a House system setup, making it less one guild per class based.  Set things up so you can have Moondancers who serve light, Moondancers who are neutral and work with Shadowdancers, Celestians who dwell in the commune and belive in serving both Moon and the Light, etc.  Magnagoran's who vow not to fight but to influence alone.  Make it so that it's hard to remove a single house without a tight majority.  Make it more like an oligarchy that has to vote.  This will prevent political corruption and allow a wider variety of perspectives.  They would still have to defend their cities and quest for power, but they wouldn't all be of the same purpose and goal, nor would they be easilly kicked out for not towing the "party line".

Just some possible thoughts to help ease the pressure.
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3) Change the name of the game to Achaea 2?
Unknown2005-08-14 17:51:19
I'm not saying Achaea is the answer.

I'm just saying that other ideas may be possible, and it doesn't hurt to rethink things. Right now, maybe the power axis thing is way too polarized, and that cities and communes might benefit from some fractionalization internally.
Gregori2005-08-14 17:53:12
Actually this is Lusternia I

Imperian and Aetolia were Achaea II and Achaea III

Lusternia has no similarity to Achaea's world vision other than it is IRE.