Faethorn champions

by Shorlen

Back to Common Grounds.

Gwylifar2005-08-14 19:55:34
QUOTE(Thorgal @ Aug 14 2005, 11:44 AM)
you don't want to change your roleplay...
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Is there anyone but Thorgal who is still stuck on this particular falsehood? If not, can we just write Thorgal off until he gets it, so the conversation can be more productive than this endless "yes we do" "no you don't" thing?
Corr2005-08-14 20:01:54
The definition of protecting the fae seems to change as the code changes.

First protecting the fae meant having faethorn be the way Maeve intended it. Now that Maeve likes Night, the idea is that Fae shouldn't be killed. Now that Fae arn't killed the idea is that Fae shouldn't be influenced by Night.

Is it really that hard to say ingame that Glomdoring and Maeve's responce to it, is proof that Nature can exist and thrive in many different ways, and the main goal is to protect fae from death or conversion into a demon/cherub?

I do believe the United States stopped slavery without anyone giving the world a code change. I'm surprised that endless war would not give some charachaters a change in opinion over what they are fighting over, much like Vietnam did to people.
Gwylifar2005-08-14 20:06:17
QUOTE(Corr @ Aug 14 2005, 04:01 PM)
I do believe the United States stopped slavery without anyone giving the world a code change.
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The United States exists in a world where you can win a battle, even sometimes a war. Where hurting people is very likely to, if you do enough of it, make them change their behavior. Where dead people stay dead. Where the "game mechanics" don't enforce status quo by constantly resetting everything.

If you think it through, you will not find it such a stretch to think that in a world that is naturally resistant to change in all aspects, actual change rarely if ever happens as a result of the actions of those who are in that world. And that it cannot be logically compared thereby to a world where change is quite achievable.
Corr2005-08-14 20:11:08
I thought you were all about roleplaying?

Changes do happen in this game. For example, Ashteru complains about sitting there bored doing nothing. He therefore spends less time doing things. His boredom, if his player let him, might cause him to question the validity of his standing there doing nothing, and cause him to question his leaders. This would happen if Ashteru the player did not think he could just complain to the admin and have them make changes for him.
Anarias2005-08-14 20:19:34
QUOTE(Anono @ Aug 14 2005, 08:21 AM)
Why not just have shadowbound fae in Ethereal Glomdoring, free fae in Ethereal Serenwilde, and make Faethorn external to both communes? The Moon/Night control quest was nice in theory, but it just doesn't look like its working.

- Raiding to convert fae between the two communes can still go on, but the ease is put back on par with cherubs/demons. Makes it fair and even as all 'treasured' loyals remain in their respective domains.

- Faethorn is always going to be a place of conflict between the two communes, but one side doesn't have to be given the advantage by mechanics. Faethorn is important to both communes for different reasons, so as a possessable resource it will be constantly fought over regardless of what minor adjustments are made. If there's no real reason for one side to 'hold' it, then the bloodlust is likely to scale back towards only reacting to severe external threats (ie, killing guards/maeve).

- Since I expect there still has to be a moon/night quest, it could be reduced to something more about competition WITH each other, rather than competition AGAINST each other. "Whomever brings my people the most tribute this year shall receive my favour, and I shall dispatch a host of champions to defend your borders."
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I thought that that idea needed to be quoted for people to take another look at. If the Fae were split by a significant event where the Shadowdancers were able to permanently bind a portion of the Fae population to the shadows and another portion chose to permanently go to the Serenwilde for protection and preservation of their current way of life then both communes would have what they wanted. Serenwilde would know that those fae that the Shadowdancers have are lost forever and thus, beyond redemption through Serenwilde methods.

As far as the questing goes, Faethorn just seems too tiny an arena to have quests that diametrically oppose the other group. As has been said before, its the most important place to both communes. Altering the quests a bit to not be so against the other commune and more for your own commune would help a bit I think. I'm not saying that the quests should not have anything to do with the enemy commune, just that that should not be such a main concern.
Ashteru2005-08-14 20:29:27
QUOTE(Corr @ Aug 14 2005, 08:11 PM)
I thought you were all about roleplaying?

Changes do happen in this game.  For example, Ashteru complains about sitting there bored doing nothing.  He therefore spends less time doing things.  His boredom, if his player let him, might cause him to question the validity of his standing there doing nothing, and cause him to question his leaders.  This would happen if Ashteru the player did not think he could just complain to the admin and have them make changes for him.
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Not nice dragging me in. Or did I post in this thread before? chin.gif

And there are only TWO things I ever complained about. Okay, maybe three:
1) The archways
2) Innocent Novices
3) Me constantly dieing in Faethorn

And I would hunt if I could, but normally my hunting grounds are empty or bad Brood Viscanti riding Nightmares try to kill me. ninja.gif

Corr2005-08-14 20:48:12
QUOTE(Ashteru @ Aug 14 2005, 08:29 PM)
Not nice dragging me in. Or did I post in this thread before?  chin.gif

And there are only TWO things I ever complained about. Okay, maybe three:
1) The archways
2) Innocent Novices
3) Me constantly dieing in Faethorn

And I would hunt if I could, but normally my hunting grounds are empty or bad Brood Viscanti riding Nightmares try to kill me.  ninja.gif
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Sorry, I was trying to use you as a neutral example, not saying thats how you actually act.
Unknown2005-08-14 21:47:34
The bottom line is, do you enjoy the game you play or not?
If not, there are two options - one, you quit, two, you change how things are. It is a game, supposed to be fun, and if you feel you cannot possibly bend your roleplay in order to make sure the game is not turning into a pit of grief for everyone, well, I pity you. There is no such thing as "we all want it OOCly, but IC reasons won't let us". There just isn't.
Unknown2005-08-14 23:05:05
For those of you saying there's something wrong with our (The Wilde's) roleplay, all I point you to is the following.

Maeve says Night and Crow are a part of Her again, and that They are fine. However, the Fae sent a (or more than one) messenger to the Wilde, telling us that they wanted us to protect them from night, for they did not want to die/be bound.

For those of you saying we don't WANT to change our roleplay - if you don't like the fighting, change YOURS. Stop fighting us for Faethorn, and leave.
Corr2005-08-14 23:18:37
As far as I can tell, Glomdoring has not complained about fighting. I don't think anyone is telling anybody else that they have bad Roleplaying ideas, rather it appears that people are being hurt by thier own ideas rather then enjoying the game more because of them.
Yrael2005-08-15 00:21:16
Narsrim has officially lost his crown as the prime bitcher. Heh.
Gwylifar2005-08-15 14:07:04
QUOTE(Corr @ Aug 14 2005, 04:11 PM)
I thought you were all about roleplaying?
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Was there a point here, or is this just you saying you don't have an answer, again?
Thorgal2005-08-15 14:26:52
QUOTE(Gwylifar @ Aug 14 2005, 09:55 PM)
Is there anyone but Thorgal who is still stuck on this particular falsehood?  If not, can we just write Thorgal off until he gets it, so the conversation can be more productive than this endless "yes we do" "no you don't" thing?
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QUOTE(Gwylifar @ Aug 15 2005, 04:07 PM)
Was there a point here Corr, or is this just you saying you don't have an answer, again?
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Hmm, Gwylifar, if you quit playing, why the hell are you still oozing around in these forums spouting venomous and useless nonsense?
Can't you just like, bugger off with style instead? Amaru could do it, why can't you?

Anyway, I see only two solutions:

* either Serenwilde accepts Faethorn is inheritedly neutral and stops killing everyone that enters or uses honeycakes to lure fae,

* or Glomdoring gives up on Faethorn alltogether and never sets a foot on it again or tries to gain it under its influence, so their shadows only give 2p instead of 10p.

Now, since the Lusternian staff always try to create some sort of balance, which of those two would you think is the best solution?
Gwylifar2005-08-15 16:28:11
Because you can't defuse logic by saying I have a vested interest, so when you defuse it by sticking your fingers in your ears until it goes away instead, more people realize what you're doing now.
Thorgal2005-08-15 17:01:50
Ah, I'm sure you have a solution other than those two then?

Please share.
Gwylifar2005-08-15 17:06:01
Well, you ignored it the last dozen times, in this thread and others. So rather than waste my time rewriting it again, let's skip a step.

Gwylifar:

Thorgal:

There, just saved a day or so.

If that's unsatisfactory, the links to the rest of the thread are only a click or two away, and to all the other threads, only a few more clicks.
Corr2005-08-15 17:07:57
You do not need the administration to have your charachter have a change of opinion. It happens in real life all the time, and saying that people die but they don't in Lusternia, is just another way of saying that you prefer to use game mechanics over roleplay.

You think just because a person dies and comes back to life that they can't get transformed by that death?
Thorgal2005-08-15 17:22:48
QUOTE(Gwylifar @ Aug 15 2005, 07:06 PM)
Well, you ignored it the last dozen times, in this thread and others.  So rather than waste my time rewriting it again, let's skip a step.

Gwylifar:

Thorgal:

There, just saved a day or so.

If that's unsatisfactory, the links to the rest of the thread are only a click or two away, and to all the other threads, only a few more clicks.
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I was talking about actual solutions, not for the admins to come try and fix it for you, this is a roleplaying game after all.
Gwylifar2005-08-15 19:15:03
Where you define "actual solutions" as "ignoring everything everyone's said but you". You know, it took a long time for me to take you off ignore last time. It's a pity, because when you're not locked into this stubborn mode you get into, you have good ideas and good insights. But once you've locked yourself into a cave on some subject, you're not coming out.

However, by an act of amusing irony, it just so happens that a recent addition to the game -- libraries, and more specifically, the way players can cross the OOC/IC divide to (re)write history that can actually become canon -- provides a way to reconcile the irreconcilable. Before this, we couldn't change the world around us; all we could do is take the Corr/Thorgal approach of sticking our fingers in our ears and ignoring the world so we could come up with a change of opinion that has no reason or cause for it, and a thousand years of reasons against it.

But now, we can! Just write a bit of lost history revealing that everything we know about Faethorn isn't quite the whole truth; that the relationships between Ellindel, Maeve, Farella, Rowena, the Moondancers, and Glomdoring isn't what everyone has always known it to be and every history and every fact asserts it to be. If it gets accepted... you can reach across the OOC/IC divide, seizing just enough of the administration's creative control to get the job done, and retroactively change the world, giving yourself the IC reason you need to change your mind (through something other than insanity and oblivion)!

So someone get researching all the relevant canon and writing something that'll fit into everything already known while changing what all of that known fact actually implies, and you can finally fix Faethorn, at long last. Hell, I'd do it myself if I weren't gone, and if I didn't expect anything with my name in it would go straight to the circular file.
Corr2005-08-15 19:18:36
I was unaware that reacting to the situations around you, and changing over time was also called sticking your fingers in your ear.

You have a bizzare definition of roleplay.