Icarus2005-08-14 02:01:37
QUOTE(Estarra @ Aug 14 2005, 02:05 AM)
All these suggestions are good if it wasn't for the fact that warriors were never meant to be the archetype to be the major poison users (read what you want into that--I'll say no more on the subject).
166101
Dear gods, I just transferred my artifact runes!
Shiri2005-08-14 02:04:20
Oh, that was EVIL.
Cwin2005-08-14 06:05:15
Hmm, Snakes.. You know, I realy do miss good old Phase. Of all of the skills I've ever messed with, nothing made the game quite so much easier to handle, especialy when you just want to get away from it all.
It also made pissing off people so much fun. Whack with an arrow, dash a while, then phase up. Run across the world, unphase, have them chase you, then phase just before the teleport in.
God I do miss that. It is probably the last thing this game needs but it won't stop me from missing it. Same goes for Hypno.
It also made pissing off people so much fun. Whack with an arrow, dash a while, then phase up. Run across the world, unphase, have them chase you, then phase just before the teleport in.
God I do miss that. It is probably the last thing this game needs but it won't stop me from missing it. Same goes for Hypno.
Laysus2005-08-14 15:19:14
I want evade
Murphy2005-08-14 16:04:13
hmm, i would come back full time if we got a snake type class where we could stack afflictions ETC.
I want to be able to doubleafflict, with a 0 power cost
I want to be able to doubleafflict, with a 0 power cost
Shorlen2005-08-14 16:09:19
QUOTE(Murphy @ Aug 14 2005, 12:04 PM)
hmm, i would come back full time if we got a snake type class where we could stack afflictions ETC.
I want to be able to doubleafflict, with a 0 power cost
I want to be able to doubleafflict, with a 0 power cost
166478
Astrologers can with their trans skill, or with other skills if the Stars are in their favor.
Ceres2005-08-14 16:41:05
Affliction classes in Lusternia are ultimately doomed, since the multiple methods of curing (allheale, phlegmatic/curative, herb, guildskill, pipe) make trying to stack anything an exercise in futility.
Incurable afflictions like stun and hunger rule the roost here, alongside instakills and damage.
By the way: Knights can double-afflict for 0 power with a single swing. A combo increases the likelihood.
Incurable afflictions like stun and hunger rule the roost here, alongside instakills and damage.
By the way: Knights can double-afflict for 0 power with a single swing. A combo increases the likelihood.
Sylphas2005-08-14 18:15:47
0 (or even just 1) power supersling would be excellent. Would makes runes actually worth getting.
Thorgal2005-08-14 18:21:10
QUOTE(Murphy @ Aug 14 2005, 06:04 PM)
I want to be able to doubleafflict, with a 0 power cost
166478
Psh, you already can quadrupple-afflict for 0 power, and do lots of damage in the same move.
Ashteru2005-08-14 19:52:44
QUOTE(Murphy @ Aug 14 2005, 04:04 PM)
hmm, i would come back full time if we got a snake type class where we could stack afflictions ETC.
166478
You are only complaining because you kill 90% of Lusternia before you even start stacking afflictions.
Shiri2005-08-15 03:38:59
QUOTE(Shorlen @ Aug 14 2005, 05:09 PM)
Astrologers can with their trans skill, or with other skills if the Stars are in their favor.
166483
Too rare to really count, I think. Especially when the afflictions you'll get don't stack very -well.- (You're lucky to get pox, dizziness and peace.)
Unknown2005-08-15 04:20:10
QUOTE
Okay, I've been thinking about this quite a bit, and it is true that the Poisons skillset is lacking the sort of combat edge that you would get from being skilled in venoms and that sort of expertise. Here are a few basic ideas that could balance things out.
MASTERENVENOM
Knowing the edge of your weapons and the optimal application for your venoms, you can envenom weapons with greater effect than a person unskilled in your art. (not much of an increase, just to 60 or 65 percent)
LETHALDOSAGE
Extract a venom in greater concentration than normal. (Basically, it consumes the entire gland to produce a single application's worth of venom which will always transfer on contact and is harder to cure, perhaps taking up to three or four regular cures to fully go away, or just allheale. Syntax to the extent of APPLY LD CHARYBDON SCIMITAR, from a seperate vial)
MURMUR (transcendant skill)
You have studied poisons long enough to know every physiological effect they can have upon an victim. By mimicking or producing these sensations within your victim you can cause them to relapse into the venom's effects. (This would be a sort of chant, wherby you cause the target to randomly relapse into an afflicion that they had suffered some time in the last few minutes. It would run off of balance and charisma, and perhaps replace Anerod for relapse. I don't know whether these murmured afflictions would be cured in the regular way, or perhaps all be treated as a mental affliction)
I think that between these three skills, warriors, merchants and casters could all benefit to their own ability, and poisons could develop as a more combat oriented skillset.
MASTERENVENOM
Knowing the edge of your weapons and the optimal application for your venoms, you can envenom weapons with greater effect than a person unskilled in your art. (not much of an increase, just to 60 or 65 percent)
LETHALDOSAGE
Extract a venom in greater concentration than normal. (Basically, it consumes the entire gland to produce a single application's worth of venom which will always transfer on contact and is harder to cure, perhaps taking up to three or four regular cures to fully go away, or just allheale. Syntax to the extent of APPLY LD CHARYBDON SCIMITAR, from a seperate vial)
MURMUR (transcendant skill)
You have studied poisons long enough to know every physiological effect they can have upon an victim. By mimicking or producing these sensations within your victim you can cause them to relapse into the venom's effects. (This would be a sort of chant, wherby you cause the target to randomly relapse into an afflicion that they had suffered some time in the last few minutes. It would run off of balance and charisma, and perhaps replace Anerod for relapse. I don't know whether these murmured afflictions would be cured in the regular way, or perhaps all be treated as a mental affliction)
I think that between these three skills, warriors, merchants and casters could all benefit to their own ability, and poisons could develop as a more combat oriented skillset.
And that, my friends, is something I thought up many a year ago. When I was still a poisonist. Yah. Really long ago.
Gwylifar2005-08-15 14:08:47
Yes, Folken, there've been several score proposals made on all sides before now, and they didn't work. Thus, we're looking at new ideas in hopes they will. (Or we were until Estarra played the trump card.)
Thorgal2005-08-15 14:19:40
Well eh, dunno about trump card, even when there's another archetype which'll become the main venom user, it'll still be a crappy tradeskill.
Gwylifar2005-08-15 14:23:30
It still means poisons ain't gettin' nuttin' until that archetype is around, no matter how much anyone asks.
Shiri2005-08-15 14:25:29
QUOTE(Thorgal @ Aug 15 2005, 03:19 PM)
Well eh, dunno about trump card, even when there's another archetype which'll become the main venom user, it'll still be a crappy tradeskill.
166884
Will it? If poisons suddenly become used in large amounts to the same quantity as, say, enchantment charges, then it should become comparable.
Thorgal2005-08-15 14:33:14
Hmm, true.