Spell Emotes

by Unknown

Back to Ideas.

Unknown2005-08-14 14:52:47
I'd like to see there be the ability to customize the standard abilities with an emote, like so.

Nature Curse Talisman Emote whips his talisman out and turns it three times.

Invoke Circle Emote grabs her wiccan broom and makes a circle around herself

Evoke Yesod Emote winks, and immediately out her eye a bunch of rainbow sparks appear, forming a sphere and then vanishes in a flurry of light.

Note, this would not replace the affliction message (if there is one), but it would allow characters to have their own little special flourish, helping them personalize their magical abilities. This has been the rage in paper RPGs lately.

Now I know some "trigger ho's" will be mad that their trigger systems might be screwed up by this, but it doesn't affect the affliction/damage messages, and I think if you use too many triggers it's akin to cheating. You shouldn't let macros do your fighting.



Unknown2005-08-14 15:03:48
I agree on this one...although, I would rather have emotes take NO balance and then emote BEFORE you attack so on my nature curse trigger I have something like this:

emote turns his wand three times
nature curse @target

now...if only we had targetted emotes... sad.gif
Unknown2005-08-14 15:05:27
Well, that's what I meant by making the emote part of the spell, it replaces the standard message showing the user casting it. It would take the same balance/equilibrium the standard casting would.

Shorlen2005-08-14 15:11:12
QUOTE(Phred @ Aug 14 2005, 11:05 AM)
Well, that's what I meant by making the emote part of the spell, it replaces the standard message showing the user casting it.  It would take the same balance/equilibrium the standard casting would.
166450



It would also be absurdly exploitable and make it nearly impossible to create curative triggers. Maybe in a non-IRE game, but IRE combat is so centered around afflictions that this would be absurdly overpowered.
Gregori2005-08-14 15:11:56
QUOTE(Phred @ Aug 14 2005, 08:52 AM)
Now I know some "trigger ho's" will be mad that their trigger systems might be screwed up by this, but it doesn't affect the affliction/damage messages, and I think if you use too many triggers it's akin to cheating.  You shouldn't let macros do your fighting.
166446




By some, I assume you mean anyone at all who does more than stand around and... hmmm stand around.

Seriously if you people want to play a Mush... go play a damn Mush.
Unknown2005-08-14 15:18:10
Ahh this idea sounds so great, but... dun dun dun... triggers. Well, at least maybe the seperate/no balance for emotes can be implemented, allowing for some creativity in combat. And I don't think it's worth quitting Lusternia and going to play a 'Mush' just to have these custom combat emotes.
Eyod2005-08-14 15:25:16
It will screw with triggers, but It could be purchasable I suppose.
Unknown2005-08-14 15:25:27
QUOTE
By some, I assume you mean anyone at all who does more than stand around and... hmmm stand around.


Nexus should be all you need to play this game. It's only those that use a lot of triggers that force others to use the same systems. I don't believe the original IRE creators ever intended this game to require a lot of auto-trigger combat. This might put the game back on that track.

Notice that I said no affliction messages would change. Technically, you shouldn't know what hits you until it hits you and you get the affliction message, or diagnose.

Spellcasters like their own style and flourish. This would encourage that.
Shiri2005-08-14 15:33:55
QUOTE(Phred @ Aug 14 2005, 04:25 PM)
Nexus should be all you need to play this game.  It's only those that use a lot of triggers that force others to use the same systems.  I don't believe the original IRE creators ever intended this game to require a lot of auto-trigger combat.  This might put the game back on that track.

Notice that I said no affliction messages would change.  Technically, you shouldn't know what hits you until it hits you and you get the affliction message, or diagnose.

Spellcasters like their own style and flourish.  This would encourage that.
166461



1. IRE creators did indeed intend these games to require a lot of auto-trigger combat. I've tried manual combat. It's doable to an extent but it SUCKS and honestly it was more like manual input trying to override the triggers I had that did work.
2. Nexus has a lot of things that actually support the above statement. There'd be no need to update JAVA at all except to make it prettier if IRE wasn't supposed to have system combat.
3. Um, you shouldn't know what hits you until it hits you and you get the affliction message? No. A lot of attacks are hidden, but that's the whole point of them. Runes and hexes aren't hidden for a -reason.- Look at whammy and doublewhammy. The entire point of those skills is to mask hexes.
Hajamin2005-08-14 15:34:07
QUOTE(Phred @ Aug 15 2005, 12:25 AM)
Nexus should be all you need to play this game.  It's only those that use a lot of triggers that force others to use the same systems.  I don't believe the original IRE creators ever intended this game to require a lot of auto-trigger combat.  This might put the game back on that track.
166461



If we didn't expect combatants to use alot of triggers, we wouldn't spend months designing the skills and writting all those messages, they would all be the same.

You can play with just nexus, infact there are some very good combatants that only used the old Java system. Nexus has most of the features that Zmud or Wintin have, speed wise I'm going to assume Nexus is slightly slower(but not that much).
Unknown2005-08-14 15:37:30
Ah, okay.

Still, I do think spell emotes might be a good thing, just as long as the actual affliction messages aren't changed when you're hit.

Shorlen2005-08-14 15:42:33
QUOTE(Phred @ Aug 14 2005, 11:37 AM)
Ah, okay.

Still, I do think spell emotes might be a good thing, just as long as the actual affliction messages aren't changed when you're hit.
166466



There aren't affliction messages for 99% of spells. The spell effect message IS the affliction message. "Person points an athame dagger at you and vines shoot out to entangle you" or whatever - that's an affliction message. It means you're entangled.
Unknown2005-08-14 15:43:45
Can't you buy customization with credits?
Shorlen2005-08-14 15:46:47
QUOTE(Ardor @ Aug 14 2005, 11:43 AM)
Can't you buy customization with credits?
166468



That customizes what an object looks like.
Estarra2005-08-14 16:36:38
While nice in theory, it would be a complete nightmare. For one thing, anything targetable needs 3 separate texts (first person, target text, witness text). There would be major coding issues (which you probably don't care about), but it would make even "buyable" custom castings extraordinarily problematic and the coding required would grind all other development to a halt. But, most important, as someone said, without oversight, RP would go down the drain.

Moondancer Newbiekins bounces up and down and blows kisses and rainbows.
(casts a talisman curse at you)

Moondancer Newbiekins hahahaha.
(invokes a circle around himself)

Moondancer Newbiekins .
(casts anything but what the 'custom' text indicates)
Unknown2005-08-14 16:43:42
Yeah, I see how that could be really painful.

(I do care about coding issues, based on what I do for a living, so I feel your pain).
Murphy2005-08-14 16:44:01
QUOTE(Phred @ Aug 15 2005, 01:25 AM)
Nexus should be all you need to play this game.  It's only those that use a lot of triggers that force others to use the same systems.  I don't believe the original IRE creators ever intended this game to require a lot of auto-trigger combat.  This might put the game back on that track.

Notice that I said no affliction messages would change.  Technically, you shouldn't know what hits you until it hits you and you get the affliction message, or diagnose.

Spellcasters like their own style and flourish.  This would encourage that.
166461



yeh buddy you're wrong there

Shiribot, I command thee to find Sarapis' document on IRE combat. It details the design concept, and is why stupidity messes up commands, some things are hidden and achaean paralyse is randomised with *s all through it....not to mention "venom locks", and illusions were also made for that purpose

Its what makes IRE combat so good and fast paced, is that you have to be damn good to get through someone's system, but its ALWAYS doable
Unknown2005-08-14 20:52:57
Hmm.

Guess I'm old fashioned. Maybe it's just my age showing that makes me think Macros are cheating and that we "need to be men and type this stuff out".

I remember playing Gemstone III from the GEnie network on a 1200 baud modem 12 years ago. One big battle with 50 people occured. I remember walking away to go to the bathroom and it was still scrolling down.

I went to the bathroom, came back, still scrolling down...

Took it about 5 minutes before I could see what happened with my attack...

I suggest there be an affliction (or a divine punishment) that makes the would simulate a 1200 baud modem in this day and age. :-)
Shorlen2005-08-14 21:25:07
QUOTE(Phred @ Aug 14 2005, 04:52 PM)
Hmm.

Guess I'm old fashioned.  Maybe it's just my age showing that makes me think Macros are cheating and that we "need to be men and type this stuff out".

I remember playing Gemstone III from the GEnie network on a 1200 baud modem 12 years ago.  One big battle with 50 people occured.  I remember walking away to go to the bathroom and it was still scrolling down. 

I went to the bathroom, came back, still scrolling down...

Took it about 5 minutes before I could see what happened with my attack...

I suggest there be an affliction (or a divine punishment) that makes the would simulate a 1200 baud modem in this day and age.  :-)
166599



Aeon is like having one on the you-to-server end biggrin.gif