Unknown2005-08-15 14:26:42
I really would like to play a psionic character. That said, I've read a bit about telekinesis and its effective state, vs telepathy with its somewhat underpowered state. I don't like the idea of standing around bursting until I have enough broken vessels to heartburst, but that seems effective from what I've read. And, I don't like that telepathy has been called the runt of the litter, as it were, with no great combat viability. Anyone disagree with the above and considers telepathy to be just as viable as telekinesis? Or perhaps not yet used enough or in the proper way to be just as useful? In summation, what do you (anyone with first/secondhand understanding) think of telepathy?
Hajamin2005-08-15 14:59:27
I have heard many call Telepathy overpowered. It can be very usefull in influencing and I think combines better with illusions to give a good range of afflictions. Amplify Phobia works very nicely with Phantoms which has a chance to give phobia's.
Thorgal2005-08-15 15:01:10
If you're good at debating, trans telepathy will prove very powerful.
Unknown2005-08-15 15:01:33
QUOTE
I have heard many call Telepathy overpowered. It can be very usefull in influencing and I think combines better with illusions to give a good range of afflictions. Amplify Phobia works very nicely with Phantoms which has a chance to give phobia's.
I guess I can't argue with that reply, now can I?
Sounds pretty good. Now, which side to be?
QUOTE
If you're good at debating, trans telepathy will prove very powerful.
True, true. But, I wasn't actually yearning to be a fast eq sort and I've heard that equilibrium plays the big role in debating success.
Thorgal2005-08-15 15:03:41
Celest if you like playing the weak and confused underdog, Magnagora for a less frustrating gaming experience.
Unknown2005-08-15 15:06:07
QUOTE
Celest if you like playing the weak and confused underdog, Magnagora for a less frustrating gaming experience.
I feel like I would be kicking puppies by joining Magnagora and leaving Celest in the state people complain about it being on here.
Tyrannical or tenderhearted? Woe is me.
Shiri2005-08-15 15:11:14
QUOTE(Zona @ Aug 15 2005, 04:06 PM)
I feel like I would be kicking puppies by joining Magnagora and leaving Celest in the state people complain about it being on here.
Tyrannical or tenderhearted? Woe is me.
Tyrannical or tenderhearted? Woe is me.
166909
I think a lot of people who have gone into that city with a tenderhearted attitude have eventually given up for the sheer futility of achieving much there. It doesn't solve much, I think. There's little you can do on your own. As much as I'd like to recommend you join Celest, become a good Aquamancer fighter and help kick everyone's arses, it's difficult to achieve much in the big picture that way alone and for your own sake I think you'd be better advised to decide if you -like- being an underdog (the opportunities that brings just to help work for me, but not for everyone that thinks they would) or if you don't mind winning every so often.
Thorgal2005-08-15 15:49:11
Yeah, it's no one's fault Magnagora is strong and Celest is weak, it's just that way. Lusternia's a game and thus supposed to be fun, so pick the place you think you'll have most fun.
Ceres2005-08-15 15:53:56
QUOTE(Shiri @ Aug 15 2005, 03:11 PM)
join Celest, become a good Aquamancer fighter and help kick everyone's arses
166911
This sounds awfully familiar.
Honestly, the game has a few difficulty settings.
Magnagora - Easy
Glomdoring - Easy
Serenwilde - Medium
Celest - Insane
Pick as you would in any other game
Geb2005-08-15 20:50:08
QUOTE(Ceres @ Aug 15 2005, 04:53 PM)
This sounds awfully familiar.
Honestly, the game has a few difficulty settings.
Magnagora - Easy
Glomdoring - Easy
Serenwilde - Medium
Celest - Insane
Pick as you would in any other game
Honestly, the game has a few difficulty settings.
Magnagora - Easy
Glomdoring - Easy
Serenwilde - Medium
Celest - Insane
Pick as you would in any other game
166925
Some of us seem to be masochists, because we continue to play the game on the insane sitting.
Aside from that, Telepathy can be used to pretty good effect. I have chosen it over Telekinesis, because I like the ability to give double afflictions for 0 powercost. It could use some upgrades in my opinion; then again everyone feels their skillsets could use some upgrades.
Revan2005-08-15 22:23:19
Telepathy has its tricks. The difference between Telepathy and Telekinesis is that I think Telepathy requires alot more strategy and tactics, while Telekinesis is more on the brute strength side, so it can seem easy t take down a foe. My only problem with Telepathy is the fact that its main damage attacks (mindblast and psychicvampirism) do nothing to really support the trans skill, as both attacks are easily flinched off by a sparkleberry alone. That and hivemind needs a little more utility. But hopefully that will change with the envoy reports
Narsrim2005-08-15 23:38:24
As far as I'm concerned, Telepathy is far nastier than Telekinesis. It is easy to respond to telekinesis even if has some wicked skills because very little is masked. Telepathy on the other hand can stack lots of afflictions quickly, and you never know what's been done until you diagnose... plus, that amplify phobia thing amplifies really freakin fast.
Stangmar2005-08-15 23:42:12
I'm still at Mindlink.
If only I had about 250 credits to trans it.
If only I had about 250 credits to trans it.
Yrael2005-08-16 00:18:36
QUOTE(Ceres @ Aug 16 2005, 02:53 AM)
This sounds awfully familiar.
Honestly, the game has a few difficulty settings.
Magnagora - Easy
Glomdoring - Easy
Serenwilde - Medium
Celest - Insane
Pick as you would in any other game
Honestly, the game has a few difficulty settings.
Magnagora - Easy
Glomdoring - Easy
Serenwilde - Medium
Celest - Insane
Pick as you would in any other game
166925
Bring on the insane setting. I feel like tormenting myself. Let me in, Rhysus?
Unknown2005-08-16 02:56:46
Telepathy is nasty, so many hidden afflictions...
Morik2005-08-18 03:32:41
QUOTE(Kashim @ Aug 16 2005, 10:56 AM)
Telepathy is nasty, so many hidden afflictions...
167159
I know, and the minute you write something to use your prompt as an indication of which channel to use when casting the affliction spells ... OMG. I really am looking forward once again to get into lusternian combat now I've almost transcended telepathy as an aquamancer.
Geb2005-08-18 03:53:37
QUOTE(Narsrim @ Aug 16 2005, 12:38 AM)
As far as I'm concerned, Telepathy is far nastier than Telekinesis. It is easy to respond to telekinesis even if has some wicked skills because very little is masked. Telepathy on the other hand can stack lots of afflictions quickly, and you never know what's been done until you diagnose... plus, that amplify phobia thing amplifies really freakin fast.
167106
Actually, telepathy afflictions can easily be cured before any stacking commences. The only ability that causes afflictions to stack is Amplify Phobia, and that only stacks on fear giving afflictions and hypochondria. Since the recovery on any telepathy afflictions is 4 seconds for the use of the Substratus channel and a min of 5 seconds for the Id channel, it is trivial to diagnose and then go about your business.
Telepathy afflictions are not fatal in the least bit and none of them can lead to a lock, so it is easily possible to wait for symptoms to show to cure them. Stupidity, Paralysis (heck I can cure this one immediately), Hallucinations, and Epilepsy are simple to handle. Phobia gives a random affliction from a small set of fear related afflictions, while Amplify Phobia will cause that to happen automatically.
Naw, the afflictions are not the killers in this set. The killer is Mindburst. It is really the only reason to take Telepathy over Telekinetics. If you can debate well and get lucky enough to push a person to less than 50% ego, you can instantly kill the person. The afflictions will help hinder the person, but really the main power of this skill-set is Mindburst.
Hajamin2005-08-18 04:33:42
The afflictions can work nicely if timed with a demense that stuns, phantoms is great with amplify phobia.
Geb2005-08-18 06:27:08
QUOTE(Hajamin @ Aug 18 2005, 05:33 AM)
The afflictions can work nicely if timed with a demense that stuns, phantoms is great with amplify phobia.
167987
I know how to use and time the afflictions as well as anyone. I also know how easy they are to cure. Stun is not that hard to get around if it is coming once every 10 seconds. When it comes to the basic afflictions given in Lusternia, it is not that hard to heal them even with a demesne going. Once you stop giving them to start on using an attack to kill a person, it is a simple measure for the person to diagnose and then heal up.
Like I have said before, the real reason to go for Telepathy is Mindburst. It is like many skills here that I have noticed. You have a bunch that are simple to get around, then you have the few that are overpowered when used in a certain manner. Using Debate in the form it is presently in along side Mindburst is one such case.
All of what Telepathy does is easy to deal with, except for the use of Debating and Mindburst together in a Demesne. Unfortunately, not much choice is given with that since the only other ways to drain ego are via skills that can only be used once every 8 seconds, and for such low amounts as 600 ego out of 4.5k max ego. So in the end the Telepath ends up using his only means of draining ego effectively to pull off a Mindburst. Unfortunately, that means is a good bit on the overpowered side.
Also afflictions that give fear are not deadly. They are not hard to deal with, and they only hinder those who are inexperienced in dealing with them. Hypochondria is great, but really only if it is used with a full affliction set to back it up. That is why it was so great in the hands of a Serpentlord, because one could mess up your healing balance while stacking afflictions that can lead to a lock or death. We don’t have that here in Lusternia, so it is nothing but a nuisance that is easily ignored if one knows how. Simply put, the afflictions are good for harassment and a slight bit in hindering curing (stupidity). Alone, they will not turn the tide of a fight, since you will never lock a person with them, but they can help you hinder sipping just enough to talk a person to death and Mindburst.
Unknown2005-08-18 06:39:47
Thank you for the more substantial reply, Geb, and thank you everyone else who has contributed to the topic.
I suppose breaking limbs, while lacking in subtlety, lends things a certain flair.
I suppose breaking limbs, while lacking in subtlety, lends things a certain flair.