Changes to the Celestia/Nil...

by Unknown

Back to Ideas.

Narsrim2005-08-19 14:32:50
QUOTE(Shiri @ Aug 19 2005, 10:29 AM)
How many stat buffs for INT are available in, say, Imperian, for a 16 int Sidhe, compared to a 18 int + knowledge blessing + dolphin buff + herofete (total 23, and I might be missing things) merian using staffcast?
168595



What's your point?

Whereas it is true that there are lots of ways to modify intelligence, there are also lots of ways to modify strength. It is *possible* at least for certain races of certain warrior guilds to get up to around 22-25 strength with ease. However, we still see lots of CHEAP AND EFFECTIVE runes for warriors. The level 3 scepter costs 1600 credits. Compare that to what you can get for weapons for the same amount.
Unknown2005-08-19 14:33:33
Dont drag this topic into a Scepter discussion..

However point is pointed out, not all artifacts are as strong, anyway..

hijack.gif
Murphy2005-08-19 14:33:39
hit and run tactis with a cubix are a bit lame. We didn't however NEED to hit and run to take out the supernals last time we killed them all. The cubix was only used to get onto the plane. We wouldn't need to use a cubix at all if the celestial entrance point wasn't chokkas full of guards
Unknown2005-08-19 14:36:34
QUOTE(Murphy @ Aug 19 2005, 02:33 PM)
hit and run tactis with a cubix are a bit lame. We didn't however NEED to hit and run to take out the supernals last time we killed them all. The cubix was only used to get onto the plane. We wouldn't need to use a cubix at all if the celestial entrance point wasn't chokkas full of guards
168601



Like I said this is not a question of fighting, If you can take whatever on, its a question of
guarding the plane.

And yes the sympthom of cubix gets worse since your saying you can bring others along in
the cubix?
Narsrim2005-08-19 14:37:17
QUOTE(Murphy @ Aug 19 2005, 10:33 AM)
hit and run tactis with a cubix are a bit lame. We didn't however NEED to hit and run to take out the supernals last time we killed them all. The cubix was only used to get onto the plane. We wouldn't need to use a cubix at all if the celestial entrance point wasn't chokkas full of guards
168601



I have an idea. There should be a nexus power that for 1,000p, you may move guards from the Pool/Megalith on Elemental/Cosmic to anywhere on the plane... although I'm not sure how you could get them into the pits/pillar locations... but hey, but I imagine something could be worked out.
Unknown2005-08-19 14:37:49
Celest and Serenwilde have used the hit and run tactic with their cubix, more times then Magnagora has. Murphy is right, we don't need to hit and run when we took on Serenwilde and Celest and killed all five supernals
Murphy2005-08-19 14:38:37
QUOTE(Khorthac @ Aug 20 2005, 12:33 AM)
Dont drag this topic into a Scepter discussion..

However point is pointed out, not all artifacts are as strong, anyway..

hijack.gif
168600



Artifact elemental weapon runes are way better value for damage, bang of buck so to speak (and we all know how much narsrim loves his bang....-snicker-)

hell even torcs are pretty damn good i reckon. Arties are expensive, but for 2k credits they SHOULD be good dammit (cubix)

You need to support the game more honestly. With karmic blessings etc its hard to balance when you can get such good int from karma, warriors can't get a STR buff from karma last i heard

Unknown2005-08-19 14:39:28
QUOTE(Guardian_Shiro @ Aug 19 2005, 02:37 PM)
Celest and Serenwilde have used the hit and run tactic with their cubix, more times then Magnagora has. Murphy is right, we don't need to hit and run when we took on Serenwilde and Celest and killed all five supernals
168604



Your point is?..

I submitted this topic to change both NIL and CELESTIA.. I stated that before, I state it again..
And its not a question on whatever you can take on, its how you guard it.
Unknown2005-08-19 14:42:06
Why must people always want to take conflict out of Lusternia? If you allow Celestia and Nil to have guards, then no one would attempt to go for the Supernals or Demonlords. Leave things alone, that's my point of view
Unknown2005-08-19 14:46:13
QUOTE(Guardian_Shiro @ Aug 19 2005, 02:42 PM)
Why must people always want to take conflict out of Lusternia? If you allow Celestia and Nil to have guards, then no one would attempt to go for the Supernals or Demonlords. Leave things alone, that's my point of view
168607



You dont take conflict out, The Celestia and Nil behing only the most sacred place for the city
and "we can't defend it". - I dont mean to exagerate, but thats my opinion, I may be a novice
but I think you get the picture, with the issues.. its defendable to one end

I proposed, remove WHO list, that way you can attack the raiders before they disepear if a
defending party show up, Get it?
Unknown2005-08-19 14:47:47
Edit: I understand some measures need to be taken, since Celestian can't defend Celestia at all, when Magnagora decides to raid it. However, shouldn't you start training people instead of asking these changes?
Shiri2005-08-19 14:49:48
QUOTE(Guardian_Shiro @ Aug 19 2005, 03:47 PM)
Sorry, I thought you were from Serenwilde at first. I agree that some measures need to be taken, however, Celest can't defend Celestia  and thus they wish for help.
168609



blink.gif blink.gif blink.gif So an argument is only valid if it's someone other than Serenwilde saying it? That explains a lot of the forums...
Unknown2005-08-19 14:49:55
Well obviously we ask for help, and when we can defend, the raiders *poofs* away without a trace, and then comes
back again, when defenders are gone.. Unless they sit there 100% guard duty.
Murphy2005-08-19 14:51:04
last time we made a hit on the supernals and killed them all, we all died a fair few times trying to do it. We were just more persistent, you want to make kiling the supernals/demonlords close to impossible? that would make all raiding useless, you can't raid villages anymore, now you want to stop the planes? pff gimme a break
Unknown2005-08-19 14:51:12
QUOTE(Guardian_Shiro @ Aug 19 2005, 02:47 PM)
Edit: I understand some measures need to be taken, since Celestian can't defend Celestia at all, when Magnagora decides to raid it. However, shouldn't you start training people instead of asking these changes?
168609



How many times must I repeat this, This is not a question about Who can fight Who
Unknown2005-08-19 14:52:01
The fact you can't defend Celestia, makes you ask for these changes
Unknown2005-08-19 14:52:17
QUOTE(Murphy @ Aug 19 2005, 02:51 PM)
last time we made a hit on the supernals and killed them all, we all died a fair few times trying to do it. We were just more persistent, you want to make kiling the supernals/demonlords close to impossible? that would make all raiding useless, you can't raid villages anymore, now you want to stop the planes? pff gimme a break
168612



Now you are jumping to conclusons, that a change would make it impossible.
Unknown2005-08-19 14:53:39
QUOTE(Guardian_Shiro @ Aug 19 2005, 02:52 PM)
The fact you can't defend Celestia,  makes you ask for these changes
168615



Well, of course, I am..

When one can ENTER/RAID/EXIT at wish with basicly no way to stop them, That is a issue
I dont want to drag this into a discussion on how to stop them its been covered before in the
thread.
Unknown2005-08-19 14:56:04
I am asking for more player versus player, instead of these hit and runs.
Unknown2005-08-19 15:00:13
When we hit and run, you complain, when we go in full force you guys complain about how the supernals died so easily. Maybe we should just make celestia a non killing zone?