Ethelon2005-08-20 14:16:36
QUOTE(Saran @ Aug 20 2005, 10:14 AM)
perhaps those people should leave and make way for the people who are happy to play gloms the way that they seem to have been intended
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That has been considered and it seems some people do plan to leave if Glomdoring is forced back under this falsehood. Sorry that some of us try to stick to our RP and just don't become sheep and just fall in line with whatever the divine say. (not saying me, my RP is crap, others I meant)
Bau2005-08-20 14:16:47
And here I thought the topic was to say my guild was a failure.
Ethelon2005-08-20 14:17:49
QUOTE(Bau @ Aug 20 2005, 10:16 AM)
And here I thought the topic was to say my guild was a failure.
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shhhh, that was all just a coverup!
Jadryga2005-08-20 14:18:10
Well, it's a side effect, since that particular debate was hell on Glomdoring's organization and unity early on. The Glom populace broke into many factions, and never really grew as a cohesive unit. Therefore a lot of things didn't really go too well, since Glomdoring was busy tearing itself apart on the inside.
Viravain refusing villages, for one.
It broke Glomdoring to pieces, since some wanted villages, since it would obviously be a significant source of power, and some, loyal to Viravain, were determined to listen to her.
Viravain refusing villages, for one.
It broke Glomdoring to pieces, since some wanted villages, since it would obviously be a significant source of power, and some, loyal to Viravain, were determined to listen to her.
Bau2005-08-20 14:18:41
Ah, so this is present Glomdoring topic 3.
Skyla2005-08-20 14:19:02
QUOTE(Jadryga @ Aug 21 2005, 12:28 AM)
No, see... I think the reason we believe that it's player opinions that are mostly influenced by character opinions, is because some of the opinions themselves don't really sound neutral and objective. It could be the tone that's used. This is an ooc thread, there's no need for sarcasm and accusations and insults, since there's no need for us to maintain our affiliations. Yet the tone in which some of these opinions are given, are in the tone a Serenwilder would speak to a Glom (mainly disdainful and contemptuous, instead of neutral and polite). Which gives us the impression, that the opinions are from a real-life player, but influenced by Serenwilde experiences.
Note, not all of you are like that, but most of the vocal ones are.
Note, not all of you are like that, but most of the vocal ones are.
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Believe me, if you had spoken to Skyla about Viravain, Glomdoring, or anything from the Taint, you would understand how objective I am being.
Although I do apologize that I didn't explain myself better, Jadryga, I'll try again.
We speak about my out of character admiration of a role someone played in the game Lusternia. Thorgal suggested that my OOC admiration for the role-play of a Glomdoring character was unwarranted, or rather, was dripping with bias because my player is from Serenwilde. You seemingly supported this. I explained that because one's player is based in a particular organization, does not mean you are incorrect in admiring the role-play of someone from a conflicting organization.
As for opinions being influenced by Serenwilde experiences, it depends on what you mean by influence. I will agree that the information that makes up our opinions is generated by our main character, that is just common sense. (Sadly, common sense isn't really so common) yet the point is that while your character may vehemently defy the values of another in the game, this hopefully should not inhibit one's ability to admire the role that others portray. This last paragraph should explain why I stated that you missed my point entirely.
Saran2005-08-20 14:29:43
QUOTE(Ethelon @ Aug 21 2005, 12:16 AM)
That has been considered and it seems some people do plan to leave if Glomdoring is forced back under this falsehood. Sorry that some of us try to stick to our RP and just don't become sheep and just fall in line with whatever the divine say. (not saying me, my RP is crap, others I meant)
169288
But i only see Vira making two demands that you don't recognise the taint (at the very least in her presence) and that you not take villages.
I'm sorry if this angers you but again there may have been a reason behind all of this which if true may have been shattered by your refusal to follow the wishes of your patron.
You want a reason why she is so different from the other gods... YOU DON'T LISTEN TO HER. the cities and wilde have been here since the beginning their structure long since worked out, glomdoring had the problem that they came in late having their own idea of how it would work then got annoyed when they were told to do something different. so what do they do? do they go along with what their patron tells them to? no they continue along with their idea and hope that eventually the goddess will change to suit them
Skyla2005-08-20 14:35:18
Method behind her madness?
Unknown2005-08-20 14:47:57
Notice all the fighters whom are leaving are people we whisper about behind our hands to each other, wondering if they know what "arpi" is.
Glomdoring, especially the Blacktalon, have a very, very difficult role. It takes a certain type of person to be able to do it. Not everyone can. You're all saying "just say it's tainted!"
Why not just say it's not tainted and get it over with?
Glomdoring, especially the Blacktalon, have a very, very difficult role. It takes a certain type of person to be able to do it. Not everyone can. You're all saying "just say it's tainted!"
Why not just say it's not tainted and get it over with?
Saran2005-08-20 14:48:15
yeah. just think how effective it is being if true... she either drives off or sends away those who don't fit in the idea glom.
have sympathy she has to try setting up a commune within an active game. she has to get the people to understand and follow the ideals that lead glom (pre communeness) even though they are refusing to.
Think about this you are told you have to convice a group of players to not believe they are tainted even though they are. straight away everyone refuses to listen to what you say because they think they are right.
if glom had been a commune at the begining these problems may not have occured because then the guilds would be teaching their novices that though outsiders believe they are tainted they are not.
have sympathy she has to try setting up a commune within an active game. she has to get the people to understand and follow the ideals that lead glom (pre communeness) even though they are refusing to.
Think about this you are told you have to convice a group of players to not believe they are tainted even though they are. straight away everyone refuses to listen to what you say because they think they are right.
if glom had been a commune at the begining these problems may not have occured because then the guilds would be teaching their novices that though outsiders believe they are tainted they are not.
Thorgal2005-08-20 14:48:36
Seriously, patrons are there to aide their commune/city, and in some cases rule it, not:
* completely throw it into ruins by forcing the people we need to leave,
* force some twisted role that no one but two or three people of the entire Basin can accept, making sure no one joins us,
* refusing to capture villages, which are the most important source of power and influence in the Basin,
* and acting like a complete lunatic to everyone approaching her..
I can understand this to seem harsh for the one playing Viravain, but it's just ruining what we've finally managed built up with Shikari's help.
* completely throw it into ruins by forcing the people we need to leave,
* force some twisted role that no one but two or three people of the entire Basin can accept, making sure no one joins us,
* refusing to capture villages, which are the most important source of power and influence in the Basin,
* and acting like a complete lunatic to everyone approaching her..
I can understand this to seem harsh for the one playing Viravain, but it's just ruining what we've finally managed built up with Shikari's help.
Saran2005-08-20 15:03:57
yes but i vaguely remember that before glom was an active commune it was filled with tainted that were twisted. so the second they become active they immediately recognise themselves as tainted
also don't most cities start out be being told the gods idea and get to work with it. i'm guessing that some (maybe not all) gloms are the kind that prefered playing tainted, i.e magnagorans. therefore went in with the ideas of approaching the taint that way.
the main problem here is the refusal to accept a different view of the taint, the answer screw the story and declare yourself tainted.
do these people think that the gods are powerless? all Vira would need to do is (insert various methods of inflicting pain) and declare you heretics or insane for your work to be undone
also don't most cities start out be being told the gods idea and get to work with it. i'm guessing that some (maybe not all) gloms are the kind that prefered playing tainted, i.e magnagorans. therefore went in with the ideas of approaching the taint that way.
the main problem here is the refusal to accept a different view of the taint, the answer screw the story and declare yourself tainted.
do these people think that the gods are powerless? all Vira would need to do is (insert various methods of inflicting pain) and declare you heretics or insane for your work to be undone
Unknown2005-08-20 15:04:44
The problem is that, while the players help "make their own game", there are certain archetypes and a background that must be followed, and the divine will enforce this.
The background on the website IMO pretty much setup the Glomdoring commune as being a corrupted form of nature, and their members as being a bit sick in the head. Maybe not everybody there is crazy, but I guess it's sort of like a cult if you join. You keep telling yourself it's not wrong, until you believe it.
Players can do their own thing and influence things, but there needs to be a stable background to fit the world. There's enough room for interpretation. For instance, as a whole, Celest can be peaceful or full of divine rage, but the guilds can't reject their link to water or Celestia, for instance. Mag guilds can be warlike or "peaceful but devious", but they can't suddenly reject demons and their link to the taint.
Role playing in games can also be called role assumption. You assume the roles based on background. Lusternia is akin to a shared world. While the game is for the players, no matter how much money you spend on the game, you can still get permashrubbed. Estarra and company are the chief editors of the game.
Because the guilds are so linked to the cities and communes in this game, there has to be some form of unity. The players aren't forming their own communes or cities, they are joining existing ones. The two lost cities and the lost commune will likely also have a base or structure to follow.
The background on the website IMO pretty much setup the Glomdoring commune as being a corrupted form of nature, and their members as being a bit sick in the head. Maybe not everybody there is crazy, but I guess it's sort of like a cult if you join. You keep telling yourself it's not wrong, until you believe it.
Players can do their own thing and influence things, but there needs to be a stable background to fit the world. There's enough room for interpretation. For instance, as a whole, Celest can be peaceful or full of divine rage, but the guilds can't reject their link to water or Celestia, for instance. Mag guilds can be warlike or "peaceful but devious", but they can't suddenly reject demons and their link to the taint.
Role playing in games can also be called role assumption. You assume the roles based on background. Lusternia is akin to a shared world. While the game is for the players, no matter how much money you spend on the game, you can still get permashrubbed. Estarra and company are the chief editors of the game.
Because the guilds are so linked to the cities and communes in this game, there has to be some form of unity. The players aren't forming their own communes or cities, they are joining existing ones. The two lost cities and the lost commune will likely also have a base or structure to follow.
Unknown2005-08-20 15:08:12
QUOTE(Thorgal @ Aug 20 2005, 09:48 AM)
Seriously, patrons are there to aide their commune/city, and in some cases rule it, not:
* completely throw it into ruins by forcing the people we need to leave,
* force some twisted role that no one but two or three people of the entire Basin can accept, making sure no one joins us,
* refusing to capture villages, which are the most important source of power and influence in the Basin,
* and acting like a complete lunatic to everyone approaching her..
I can understand this to seem harsh for the one playing Viravain, but it's just ruining what we've finally managed built up with Shikari's help.
* completely throw it into ruins by forcing the people we need to leave,
* force some twisted role that no one but two or three people of the entire Basin can accept, making sure no one joins us,
* refusing to capture villages, which are the most important source of power and influence in the Basin,
* and acting like a complete lunatic to everyone approaching her..
I can understand this to seem harsh for the one playing Viravain, but it's just ruining what we've finally managed built up with Shikari's help.
169306
Those leaving are leaving on their own - if they're forced, it's because they are UNWILLING to accept their roleplay. Would Magnagora stand for a Nihilist striving to find a way to remove the Taint from the DemonLords and Magnagora?
Many people can accept the roleplay - we just don't want it. As to those who don't except it, see the above.
As to villages, I don't know the situation. Early on, it was pointed out that villages *don't matter*. And they don't.
She's totally completely nutters. WTF do you expect, cookies?
As I've said here or elsewhere, Shikari only cares that the commune lives. Viravain wants it's roleplay to thrive.
Saran2005-08-20 15:11:02
woo Phred
btw side bets on which comes first. the cities (they will probably come together), ackleberry, or neither
btw side bets on which comes first. the cities (they will probably come together), ackleberry, or neither
Unknown2005-08-20 15:14:28
I put the cities first, but not for at least one real-life year.
Saran2005-08-20 15:22:21
really i'd say ackleberry simply because it would be easier though this raises the question of how it will connect to ethereal and if the fire and air planes will aswell (will we find the places where they were connected one day)
Eyod2005-08-20 15:29:27
Nah, it will be a city. but i'd say atleast a year and a half.
and you won't get the elemental planes till their connecting
cities return.
and you won't get the elemental planes till their connecting
cities return.
Jadryga2005-08-20 15:31:22
I think the commune wouldn't have had a problem with it, if Viravain hadn't blatantly refused things that would help the commune not only grow, but just plain survive.
For example, in the early days Serenwilde was bashing Glomdoring to pulp, raiding, slaying, chopping trees down, and Glomdoring had no decent military ability, and nowhere to turn to, except Magnagora.
Viravain disapproved of Glomdoring having relations with Magnagora, and kicked out anyone who opposed her.
Glomdoring also had just about NO power in the Ravenwood. A village would have helped them tremendously. Magnagora offered to help Glomdoring get a village, and in fact, had one ready for Glomdoring to pick up once.
Viravain refused ANY villages, saying Glomdoring was not ready for one. Now, none of us know for sure why Glomdoring was not ready, but speculation was that it was because MAGNAGORA offered.
Denying the Taint exists, yet boycotting Magnagora because they're Tainted, not only hurt Glomdoring's growth, it was contradictory, since the Taint doesn't exist, so it makes no sense that She'd boycot Magnagora because it was Tainted. Granted, She's supposed to have cookies for brains, but note that the populace doesn't.
The players who had problems accepting Viravain were there for Glomdoring, not for Viravain. Yes, unfortunately for them, both are a package meal, you can't have the toy without the burger and fries, but I think they were willing to buy the meal to get the toy, but if the grease from the burger and fries damaged the toy, they'd probably just reject the whole package, since they didn't really want the food to begin with.
For example, in the early days Serenwilde was bashing Glomdoring to pulp, raiding, slaying, chopping trees down, and Glomdoring had no decent military ability, and nowhere to turn to, except Magnagora.
Viravain disapproved of Glomdoring having relations with Magnagora, and kicked out anyone who opposed her.
Glomdoring also had just about NO power in the Ravenwood. A village would have helped them tremendously. Magnagora offered to help Glomdoring get a village, and in fact, had one ready for Glomdoring to pick up once.
Viravain refused ANY villages, saying Glomdoring was not ready for one. Now, none of us know for sure why Glomdoring was not ready, but speculation was that it was because MAGNAGORA offered.
Denying the Taint exists, yet boycotting Magnagora because they're Tainted, not only hurt Glomdoring's growth, it was contradictory, since the Taint doesn't exist, so it makes no sense that She'd boycot Magnagora because it was Tainted. Granted, She's supposed to have cookies for brains, but note that the populace doesn't.
The players who had problems accepting Viravain were there for Glomdoring, not for Viravain. Yes, unfortunately for them, both are a package meal, you can't have the toy without the burger and fries, but I think they were willing to buy the meal to get the toy, but if the grease from the burger and fries damaged the toy, they'd probably just reject the whole package, since they didn't really want the food to begin with.
Saran2005-08-20 15:33:13
remember it probably won't be only one, they are linked together by whatever Project Paradox did