Hartstone Guild...

by Jairdan

Back to Common Grounds.

Gregori2005-08-21 02:21:12
Both Nutling and Sapling are incredibly easy. I mean really, how hard is it to read 4 or 5 posts, 2 or 3 ghelps, and maybe look over the history on the Lusternia website?

If you can't pass either of these, and basically get two free GFs, in a single night, then you deserve to stay GR1.
Skyla2005-08-21 02:29:06
I really feel for Nessa, as far as I can see, she is -trying- to give her guild a worthwhile program. Granted, there is always going to be those who disagree for whatever reason, and most of the time, their reasons are self concerning, and not taking into consideration what is best for the organization as a whole. This is all well and good. Let them disagree, they have a right to say how they feel, however unless these people can offer some sort of alternative, the criticism isn't really so productive.


I can't comment on how far I like her program, I have not seen enough of it to properly form an opinion. But for now, at least Hartstone has a method for each member to obtain GR3, access to the guildboards and the privelege to vote.
Unknown2005-08-21 02:32:54
QUOTE(Skyla @ Aug 20 2005, 09:29 PM)
I really feel for Nessa, as far as I can see, she is -trying- to give her guild a worthwhile program. Granted, there is always going to be those who disagree for whatever reason, and most of the time, their reasons are self concerning, and not taking into consideration what is best for the organization as a whole. This is all well and good. Let them disagree, they have a right to say how they feel, however unless these people can offer some sort of alternative, the criticism isn't really so productive.
I can't comment on how far I like her program, I have not seen enough of it to properly form an opinion. But for now, at least Hartstone has a method for each member to obtain GR3, access to the guildboards and the privelege to vote.
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Well, I like it! Even if Jairdan doesn't, he just feels forced into Essays and is looking for any reason possible to cry "Foul!" on Nessa, because she beat him out so many times for the GA position.
Skyla2005-08-21 02:36:33
Yeah, from what I have heard, Nessa is trying really hard, and willing to consider alernative suggestions. I think Hartstone are moving in the right direction.
Unknown2005-08-21 02:44:50
Seconded. smile.gif
Shorlen2005-08-21 02:56:10
QUOTE(Shiri @ Aug 20 2005, 09:52 PM)
I won't say anything about the Witching Path except that, at least theoretically, it is optional. (In practice I am not sure how that will pan out, it has been looking iffy so far. But that's not giving it a proper chance.)
169637



I will point out that NOONE yet has been advanced due to the Witching Path, and plenty of Moondancers have been rising through the ranks same as always tongue.gif It's optional, and needs work, since it's immensely more work to go up in rank by doing the contemplations than by not doing them, so noone does them. Former novices who start doing them get favoured for other reasons, and realize it's more work than it's worth right now tongue.gif


EDIT: Oh, right, I should write ontopic too whenever I write offtopic.

Jairdan hates Nessa. It's that simple. He will say anything to slander her he can think of. I'm glad to see that Hartstone is finally doing things! It makes me happy.
Unknown2005-08-21 03:11:28
Forced anythings to gain ranks is a load of bull and one very main reason why I never got into Achaea. Can't you just put programs in place as options but still reward good work unrelated to your list of tasks?
Unknown2005-08-21 03:16:42
I don't understand the arguement. The only forced part is knowing wtf a druid is and how we interact with the Wilde.

What's so hard? seriously. "I forceforest when Malicia tells me to." BAM! GR2!
Shorlen2005-08-21 03:18:00
QUOTE(Quidgyboo @ Aug 20 2005, 11:11 PM)
Forced anythings to gain ranks is a load of bull and one very main reason why I never got into Achaea. Can't you just put programs in place as options but still reward good work unrelated to your list of tasks?
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Heh, I made the Oath of the Moondancer mandatory and people yelled at me biggrin.gif Mandatory things aren't looked well upon in Lusternia by most, as far as I can see.
Unknown2005-08-21 03:28:09
QUOTE(Ye of Little Faith @ Aug 21 2005, 01:16 PM)
I don't understand the arguement.  The only forced part is knowing wtf a druid is and how we interact with the Wilde.

What's so hard?  seriously.  "I forceforest when Malicia tells me to."  BAM!  GR2!
169678



This is still a game, that's the problem, and when a total newbie comes in and see 'you must do this, this and this to become one of us', it puts them in the wrong frame of mind.
Unknown2005-08-21 03:32:33
QUOTE(Quidgyboo @ Aug 20 2005, 10:28 PM)
This is still a game, that's the problem, and when a total newbie comes in and see 'you must do this, this and this to become one of us', it puts them in the wrong frame of mind.
169684



And no requirements is better? Letting them think they'll just kinna sit around stagnant and hope people pay attention to them long enough to find some note-worthy thing in killing a butterfly, so they can get a gf?
Unknown2005-08-21 03:38:30
Giving people options is the best route to take, in my opinion.
Yrael2005-08-21 03:57:04
QUOTE(Nokraenom @ Aug 21 2005, 06:35 AM)
My guild does this as well, and I see no problems with it. It makes sure that full, voting members of the guild have enough basic knowledge about the world and the Nihilists/Demon Lords in particular to be able to function and know a bit about themselves.

We've had people who are perfectly content to sit at gr1 with their full skills and not advance in the guild. That's their choice, and they're welcome to it.
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Ours are mainly power donation and minimum skill requirements, though. 250 power, total, and gifted in Nihilism, I think. Oh, and level 50. Heh.
Unknown2005-08-21 03:59:18
I don't like skill requirements.

Saying you have to have your main skill at gifted to reach Rank X isn't bad, because you can get to that fairly quickly using nothing but neocredits and level lessons.

However, when a guild's reqs are 'Reach transendent X, X, and X, expert X, and gifted X", it really blows, because you won't be able to advance in your guild unless you buy credits.
Unknown2005-08-21 03:59:45
They HAVE options. They can paint a big old sign listing it all, if they felt like it!
Saran2005-08-21 04:24:53
Well i'm happy as long as the lusternian guilds don't start outguilding people because they make one mistake in a test. *shudders*

i do like requirements like the moondancer contemplation on the "geographical and political boundaries of serenwilde" because that is something we should know. but i hate things like "become (insert explorers rank here) in the explorers" because thats when you end up with novices who wander into dangerous areas in an attempt to raise their rank
Shorlen2005-08-21 04:29:43
QUOTE(Saran @ Aug 21 2005, 12:24 AM)
i hate things like "become (insert explorers rank here) in the explorers" because thats when you end up with novices who wander into dangerous areas in an attempt to raise their rank
169710



blink.gif But they learn where dangerous areas are. Isn't that the point? Especially for guilds like the Serenguard (which I know have that as one of the spiritual path things), where you're trying to LEARN what is dangerous and such.
Saran2005-08-21 04:50:55
hmm but it has to be done properly, in achaea (i think its the sorcerers) there is a requirement of something like valleyrunner to graduate which with effort still takes alot of time.
while making a requirement of being able to walk to certain places (sylvans need to be able to walk to every forest in sapience) gives the requirement a purpose related to gaining knowlegde which will help them serve the guild?

meh
Shorlen2005-08-21 05:19:51
QUOTE(Saran @ Aug 21 2005, 12:50 AM)
hmm but it has to be done properly, in achaea (i think its the sorcerers) there is a requirement of something like valleyrunner to graduate which with effort still takes alot of time.
while making a requirement of being able to walk to certain places (sylvans need to be able to walk to every forest in sapience) gives the requirement a purpose related to gaining knowlegde which will help them serve the guild?

meh
169719



I agree. *shrugs* Some of the Achaean ones were absurd though - Sentinels needed to be able to walk to every forest in Sapience and name every tree and every animal that was found there biggrin.gif
Singollo2005-08-21 05:31:45
QUOTE(Ye of Little Faith @ Aug 20 2005, 11:32 PM)
And no requirements is better?  Letting them think they'll just kinna sit around stagnant and hope people pay attention to them long enough to find some note-worthy thing in killing a butterfly, so they can get a gf?
169686



If they sit around stagnant, they don't deserve a guildfavor. If they need to have a path laid out for them, they don't deserve a guildfavor. If they can do something for themselves, which also benefits the spirit or strength of the guild, they deserve a guildfavor. It's as simple as that.