Shamarah2005-08-25 23:43:50
Could we please have the Lords of Tide/Rock cry out on the associated guild channel when they're attacked? It's way too easy to waltz in, kill all four, and waltz out right now. For either side. No one will notice you except in the highly unlikely event that there's someone else on Water/Earth who checks WHO, and there's not even a way to tell who it was.
Unknown2005-08-25 23:47:17
The current way I prevent this is to sit on my rear on Earth all day with it melded. I've managed to stop people like this, but it's very boring. I also agree for this change.
Veonira2005-08-25 23:48:00
Granted, them crying out probably won't save them, but at least it gives us a chance to catch who's doing it.
Unknown2005-08-25 23:51:26
It would be nice if only Geomancers/Aquamancers heard there cries making it similar to the cosmic planes
Narsrim2005-08-25 23:52:13
Why not.
Shamarah2005-08-25 23:52:40
QUOTE(Crynus @ Aug 25 2005, 07:51 PM)
It would be nice if only Geomancers/Aquamancers heard there cries making it similar to the cosmic planes
172805
That's what I said.
Acrune2005-08-26 00:00:36
Yes, please, its far too easy now.
Vix2005-08-26 00:02:52
Sounds good. I like it.
Stangmar2005-08-26 03:44:27
Aye, put it in! Pleaaaase? I've got candy, well, not really.
Melanchthon2005-08-26 03:51:10
Shamarah pretty much sums it up. They don't have a major impact dead or alive, really, since they don't -hurt- you dead, rather they just don't help you...which is not quite the same as the Cosmic denizens...but I'd be all for them crying out for help. They look suspiciously like sacks of experience to me right now.
Ixion2005-08-26 04:26:16
QUOTE(Melanchthon @ Aug 25 2005, 10:51 PM)
Shamarah pretty much sums it up. They don't have a major impact dead or alive, really, since they don't -hurt- you dead, rather they just don't help you...which is not quite the same as the Cosmic denizens...but I'd be all for them crying out for help. They look suspiciously like sacks of experience to me right now.
172935
Come now, everything is an experience sack to us.
Yrael2005-08-26 04:47:54
Just with different attributes. Stupid tanky Ur'Guard. Flying sacks, walking sacks, running sacks, fighting sacks..
Ixion2005-08-26 07:13:19
QUOTE(Yrael @ Aug 25 2005, 11:47 PM)
Just with different attributes. Stupid tanky Ur'Guard. Flying sacks, walking sacks, running sacks, fighting sacks..
172962
Why Ur'Guard? Moon Serenguard and night ebonguard are much tankier than Ur'Guard, especially since the putre nerfs.
Kaileigh2005-08-26 15:40:01
Yeah the Rock Buddies were pretty nice exp for such little work.
Narsrim2005-08-26 16:16:31
QUOTE(Ixion @ Aug 26 2005, 03:13 AM)
Why Ur'Guard? Moon Serenguard and night ebonguard are much tankier than Ur'Guard, especially since the putre nerfs.
173014
Putrefaction gives a 45% damage reduction from cutting/blunt damage.
Shamarah2005-08-26 16:17:06
Could we please not let this topic devolve into a putrefaction debate?
Unknown2005-08-26 17:06:30
Putre sarks. nerf.
Richter2005-08-26 17:21:23
QUOTE(Shamarah @ Aug 26 2005, 08:17 AM)
Could we please not let this topic devolve into a putrefaction debate?
173176
QUOTE(Ye of Little Faith @ Aug 26 2005, 09:06 AM)
Putre sarks. nerf.
173209
Malicia2005-08-26 20:28:32
But I -like- sneaking onto Earth and killing Rock Lords undetected.