Nayl2005-09-02 06:17:33
Yea, that's a great way to end your argument... if you have nothing to back it up.
Ceres, have you ever tried to sacrifice?
I know you could inquisition left right and center, because it's piece of piss to inquisition, when you compare to having to keep your opponent afflicted correctly, with no way of knowing what they've cured, when, and having to stick things, such as ectoplasm, (which is curable, unlike Heretic, and Infidel).
Look, if your going to bash me, bash me, but if your talking kindly have a big nice mug.
EDIT: Well putting the cuss word in :: probably isn't going to help
EDIT2: Yay Spalling!
Ceres, have you ever tried to sacrifice?
I know you could inquisition left right and center, because it's piece of piss to inquisition, when you compare to having to keep your opponent afflicted correctly, with no way of knowing what they've cured, when, and having to stick things, such as ectoplasm, (which is curable, unlike Heretic, and Infidel).
Look, if your going to bash me, bash me, but if your talking kindly have a big nice mug.
EDIT: Well putting the cuss word in :: probably isn't going to help
EDIT2: Yay Spalling!
Torak2005-09-02 06:30:01
Pro's and cons:
PROS: Inquisition - The lead-up skills passively cause some pretty sweet afflictions. The lead-up skills also are uncurable. Inquisition causes a nice long stun, strips defences and (I BELIEVE) causes double damage. Your opponent pretty much must flee.
PRO'S: Sacrifice - The lead-up skill causes a small amount of bleeding and passively breaks limbs, albeit verrry slowly. Instant death.
CONS: Inquisition - Need to do it in a window of opportunity. You have two chances to pull off Infidel and two to pull off Inquisition, both fairly large windows, however. You are notified of the condition, "glowing with a white light", even if they're not in the room.
CONS: Sacrifice - Crucify has a massive eq cost. It's entirely possible for a smaller to average sized race to writhe free before you regain eq, unless they're already afflicted. Even if they are, they just need balance and for the command to go through.
CONCLUSION: The end result of sacrifice is slightly nastier, but far harder to reach. The end result of inquisition basically assures death/running anyway, however, and passively causes afflictions on the way to it, thus aiding in incapacitating the individual. The unskilled usually die to inquisition, while the skilled flee from infidel: the skilled and unskilled alike can writhe free of crucify, for chrissake. Not exactly hard.
SACRIFICE: 6/10
INQUISITION: 9/10
NAYL: Good arguments. Next time argue with a civilized individual, though, the apes haven't too much to say on the subject.
CERES: Ook! Ook! Oooook!
-Anonymous person who asked me to post this for them.
PROS: Inquisition - The lead-up skills passively cause some pretty sweet afflictions. The lead-up skills also are uncurable. Inquisition causes a nice long stun, strips defences and (I BELIEVE) causes double damage. Your opponent pretty much must flee.
PRO'S: Sacrifice - The lead-up skill causes a small amount of bleeding and passively breaks limbs, albeit verrry slowly. Instant death.
CONS: Inquisition - Need to do it in a window of opportunity. You have two chances to pull off Infidel and two to pull off Inquisition, both fairly large windows, however. You are notified of the condition, "glowing with a white light", even if they're not in the room.
CONS: Sacrifice - Crucify has a massive eq cost. It's entirely possible for a smaller to average sized race to writhe free before you regain eq, unless they're already afflicted. Even if they are, they just need balance and for the command to go through.
CONCLUSION: The end result of sacrifice is slightly nastier, but far harder to reach. The end result of inquisition basically assures death/running anyway, however, and passively causes afflictions on the way to it, thus aiding in incapacitating the individual. The unskilled usually die to inquisition, while the skilled flee from infidel: the skilled and unskilled alike can writhe free of crucify, for chrissake. Not exactly hard.
SACRIFICE: 6/10
INQUISITION: 9/10
NAYL: Good arguments. Next time argue with a civilized individual, though, the apes haven't too much to say on the subject.
CERES: Ook! Ook! Oooook!
-Anonymous person who asked me to post this for them.
Yrael2005-09-02 06:34:41
QUOTE(Nayl @ Sep 2 2005, 05:05 PM)
Inquisition costs, what, 11 power?
So does Sacrifice.
Hence, it's a non-issue.
Alright. I was comparing the skills, not supplementaries, when you consider just the skills themselves, one is obviously superior, namely Inquisition, however, if you want to get technical, I'm sure Amaru could pop in with a series of convuluted moves to help you pull off Inquisition, if you like.
Oh, and if you couldn't guess ( ) Yrael has hexes, therefor, his tactics would be different, and hinderance via double-sleep whammy would be effective in such circumstance.
On the offhand, considering supplementaries, it is easier for an Ur'Guard to sacrifice, considering winding (from Bonecrushers), amputations, and the like. Contagion itself, is very easy to cure, indeed, it's mostly one cure, and the other doesn't inhibit your balance/equilibrium.
So does Sacrifice.
Hence, it's a non-issue.
Alright. I was comparing the skills, not supplementaries, when you consider just the skills themselves, one is obviously superior, namely Inquisition, however, if you want to get technical, I'm sure Amaru could pop in with a series of convuluted moves to help you pull off Inquisition, if you like.
Oh, and if you couldn't guess ( ) Yrael has hexes, therefor, his tactics would be different, and hinderance via double-sleep whammy would be effective in such circumstance.
On the offhand, considering supplementaries, it is easier for an Ur'Guard to sacrifice, considering winding (from Bonecrushers), amputations, and the like. Contagion itself, is very easy to cure, indeed, it's mostly one cure, and the other doesn't inhibit your balance/equilibrium.
177768
And an extra whammied sleep to strip kafe.
Jack2005-09-02 06:35:54
Yrael's almost as good as Torak at keeping poor suckers from attacking.
However, he's half as tanky, due to being a mugwump.
However, he's half as tanky, due to being a mugwump.
Nayl2005-09-02 06:35:57
QUOTE(Yrael @ Sep 2 2005, 02:34 PM)
And an extra whammied sleep to strip kafe.
177796
Yea, that woulda gone in with the epilepsy hex right after.
Sleep/Sleep, Sleep/Epilepsy, Para/Impat, Asthma/Anor.
They're... rooted.
EDIT: Quoted for... -ness.
Yrael2005-09-02 06:38:29
In Ceres log, I was probably just running across my F5 macros. Four hexes means she probably got impatience/paralyse, anorexia/asthma, vapors/stupid and epilepsy/scabies.
Sleep/sleep is further on the keyboard, next to amissio and web. Over on the "Insert, delete, home, end, pgup and pgdown" block. Heh.
Sleep/sleep is further on the keyboard, next to amissio and web. Over on the "Insert, delete, home, end, pgup and pgdown" block. Heh.
Morik2005-09-02 06:40:38
QUOTE(Torak @ Sep 2 2005, 02:30 PM)
Pro's and cons:
PROS: Inquisition - The lead-up skills passively cause some pretty sweet afflictions. The lead-up skills also are uncurable. Inquisition causes a nice long stun, strips defences and (I BELIEVE) causes double damage. Your opponent pretty much must flee.
PRO'S: Sacrifice - The lead-up skill causes a small amount of bleeding and passively breaks limbs, albeit verrry slowly. Instant death.
PROS: Inquisition - The lead-up skills passively cause some pretty sweet afflictions. The lead-up skills also are uncurable. Inquisition causes a nice long stun, strips defences and (I BELIEVE) causes double damage. Your opponent pretty much must flee.
PRO'S: Sacrifice - The lead-up skill causes a small amount of bleeding and passively breaks limbs, albeit verrry slowly. Instant death.
Have you tried inquisitioning? You know you're going to get it. There's not much you can do to keep someone in the room if they /know/ what they're doing. You can't line up contagion/ectoplasm/epilepsy to screw up your ability to writhe. You /have/ to writhe before you can do anything.
Inquisition is very hard to pull off if they can tumble. Inquisition is very hard to pull off if they can fly. Inquisition is very hard to pull off if they can leave the room after the first skill. All you can do is try to screw their curing up with your angel /just/ enough and try to get aeon to stick whilst you do it. You can group-heretic-infidel-inquisition, but there's no super secret squirrel move to do it within a couple of seconds like people have noted with crucify/trample/sacrifice.
Thorgal: I think you're probably one of the only people that has tried both. Can you comment please? I'm sick of hearing people who have only used one skill complain how it sucks compared to the others.
Yrael2005-09-02 06:44:32
QUOTE(morik @ Sep 2 2005, 05:40 PM)
Have you tried inquisitioning? You know you're going to get it. There's not much you can do to keep someone in the room if they /know/ what they're doing. You can't line up contagion/ectoplasm/epilepsy to screw up your ability to writhe. You /have/ to writhe before you can do anything.
Inquisition is very hard to pull off if they can tumble. Inquisition is very hard to pull off if they can fly. Inquisition is very hard to pull off if they can leave the room after the first skill. All you can do is try to screw their curing up with your angel /just/ enough and try to get aeon to stick whilst you do it. You can group-heretic-infidel-inquisition, but there's no super secret squirrel move to do it within a couple of seconds like people have noted with crucify/trample/sacrifice.
Thorgal: I think you're probably one of the only people that has tried both. Can you comment please? I'm sick of hearing people who have only used one skill complain how it sucks compared to the others.
Inquisition is very hard to pull off if they can tumble. Inquisition is very hard to pull off if they can fly. Inquisition is very hard to pull off if they can leave the room after the first skill. All you can do is try to screw their curing up with your angel /just/ enough and try to get aeon to stick whilst you do it. You can group-heretic-infidel-inquisition, but there's no super secret squirrel move to do it within a couple of seconds like people have noted with crucify/trample/sacrifice.
Thorgal: I think you're probably one of the only people that has tried both. Can you comment please? I'm sick of hearing people who have only used one skill complain how it sucks compared to the others.
177804
'Sept that the passive afflictions often involve paralyse, the 1.5 seconds it takes me to focus giving them another opening or more afflictions.
Jack2005-09-02 06:47:22
I've had both sacrifice and inquisition. I found inquisition almost absurdly easy to pull off, and I didn't even have a damned angel, whereas sacrifice was hard goddamned stuff even with masked aeon and a demon set to paralyze/shackles.
Murphy2005-09-02 06:52:51
sacrifice is -IMPOSSIBLE- to pull off 1v1 against anyone who knows what they are doing
its especially useless to a knight, i've only ever done it when i've gotten real lucky on winds (ceres) and the rest of the time its because the turkey's haven't cured contagion
its especially useless to a knight, i've only ever done it when i've gotten real lucky on winds (ceres) and the rest of the time its because the turkey's haven't cured contagion
Morik2005-09-02 06:55:03
QUOTE(Jack @ Sep 2 2005, 02:47 PM)
I've had both sacrifice and inquisition. I found inquisition almost absurdly easy to pull off, and I didn't even have a damned angel, whereas sacrifice was hard goddamned stuff even with masked aeon and a demon set to paralyze/shackles.
177812
Is this recent? The good combatants are now much better than they were say 6 months ago.
Morik2005-09-02 06:58:38
QUOTE(Yrael @ Sep 2 2005, 02:44 PM)
'Sept that the passive afflictions often involve paralyse, the 1.5 seconds it takes me to focus giving them another opening or more afflictions.
177807
When you're comparing sacrifice/inquisition, who are your general targets?
If you're always fighting people who have high discipline, then their focus time is going to be low.
If you're always fighting people who are large (eg knights) then their writhe time is always faster.
For example, when I tried fighting raiders as Morik Celestine, the paralysis didnt ever seem to last longer than a second or two. This was a pain in the rear, because you couldn't stack writhe/paralysis. What you'd have to try and do is stack stupidity/aeon somehow.
I still believe that this comparision of inquisition/sacrifice isn't very valid. There are so very many factors that need to be included. I'm just trying to get people to expose some more of them.
(For example: When fighting Yrael, he happens to be able to pull off a crucify and then do some mad throwing of hexes before writhing off. This may influence your opinion of sacrifice a little. When fighting Amaru, you have the handmaiden blackout to worry about, this may influence your opinion of inquisition a little.)
Morik2005-09-02 07:00:19
QUOTE(Jack @ Sep 2 2005, 02:47 PM)
I've had both sacrifice and inquisition. I found inquisition almost absurdly easy to pull off, and I didn't even have a damned angel, whereas sacrifice was hard goddamned stuff even with masked aeon and a demon set to paralyze/shackles.
177812
Masked aeon is easy to deal with though. Your quicksilver balance is fixed. You can just treat every masked aeon attack as possibly stripping quicksilver, so you sip quicksilver if you haven't already tried to in the last few seconds. Works a charm against Celestines throwing masked aeon and trying to stupidity/aeon/anorexia.
Morik2005-09-02 07:05:43
You also can't think about sacrifice/inquisition by themselves. You have to include the support skills around them. For example, Celestines have tarot/healing/astrology as support skills. Their angels give certain skills. There's no passive webbing (shackles.) Nihlists have an asynchonous hidden affliction (sting) they can throw about, they can elect to have hexes. You have to look at what you can /do/ with the other skills to make things look effective. So far people haven't really talked about that.
Meh. Combat theory. Its so much easier being an aquamancer..
Meh. Combat theory. Its so much easier being an aquamancer..
Yrael2005-09-02 07:16:06
QUOTE(morik @ Sep 2 2005, 05:58 PM)
When you're comparing sacrifice/inquisition, who are your general targets?
If you're always fighting people who have high discipline, then their focus time is going to be low.
If you're always fighting people who are large (eg knights) then their writhe time is always faster.
For example, when I tried fighting raiders as Morik Celestine, the paralysis didnt ever seem to last longer than a second or two. This was a pain in the rear, because you couldn't stack writhe/paralysis. What you'd have to try and do is stack stupidity/aeon somehow.
I still believe that this comparision of inquisition/sacrifice isn't very valid. There are so very many factors that need to be included. I'm just trying to get people to expose some more of them.
(For example: When fighting Yrael, he happens to be able to pull off a crucify and then do some mad throwing of hexes before writhing off. This may influence your opinion of sacrifice a little. When fighting Amaru, you have the handmaiden blackout to worry about, this may influence your opinion of inquisition a little.)
If you're always fighting people who have high discipline, then their focus time is going to be low.
If you're always fighting people who are large (eg knights) then their writhe time is always faster.
For example, when I tried fighting raiders as Morik Celestine, the paralysis didnt ever seem to last longer than a second or two. This was a pain in the rear, because you couldn't stack writhe/paralysis. What you'd have to try and do is stack stupidity/aeon somehow.
I still believe that this comparision of inquisition/sacrifice isn't very valid. There are so very many factors that need to be included. I'm just trying to get people to expose some more of them.
(For example: When fighting Yrael, he happens to be able to pull off a crucify and then do some mad throwing of hexes before writhing off. This may influence your opinion of sacrifice a little. When fighting Amaru, you have the handmaiden blackout to worry about, this may influence your opinion of inquisition a little.)
177821
Except that even in a hypothetical situation I wouldn't use crucify, it sucks too much power that I'd like to use for doublewhammy. And I'd have to get lucky with the timing of epilepsy/scabies to throw any hexes before you got off the cross. Heh.
Geb2005-09-02 07:55:03
I will add my two cents. I've dealt with each one outside of a demesne and I know from experience that inquisition is near trivial to avoid.
Morik2005-09-02 08:44:42
QUOTE(geb @ Sep 2 2005, 03:55 PM)
I will add my two cents. I've dealt with each one outside of a demesne and I know from experience that inquisition is near trivial to avoid.
177877
I should invest in tumble already.
Alger2005-09-02 09:48:11
I cant believe you people are trying to say inquisition is harder to pull of than sacrifice. You have got to be kidding.
Its hard to get someone who knows what they're doing in a balance lock, its hard maintaining a balance lock on the same person because honestly all that person needs to get out of crucification is a second of balance so they can writhe. Now it doesnt stop there, you also need 4 limbs down to get a sacrifice. The same time you're balance locking you also have to be limb breaking. The combo I've always done involves the cross breaking limbs for me where in I usually have regened around 5-6 power before I can sac which means I had to keep the said person on the cross for one whole minute. To successfully do a sacrifice you basically need at least 8 afflictions on one person and maintain it. Then you're comparing this to pulling off inquisition where all you have to do is make sure said person doesnt run away from you?
Also an important aspect here is if you're going to try out for a whole sacrifice combo you have to fully dedicate what you're doing to that end. Nihilists need to set their demons, ur'guards need to go for the right limbs to slow down your curing etc. Trying to stack at least 8 afflictions requires a lot from the attacker.
Its hard to get someone who knows what they're doing in a balance lock, its hard maintaining a balance lock on the same person because honestly all that person needs to get out of crucification is a second of balance so they can writhe. Now it doesnt stop there, you also need 4 limbs down to get a sacrifice. The same time you're balance locking you also have to be limb breaking. The combo I've always done involves the cross breaking limbs for me where in I usually have regened around 5-6 power before I can sac which means I had to keep the said person on the cross for one whole minute. To successfully do a sacrifice you basically need at least 8 afflictions on one person and maintain it. Then you're comparing this to pulling off inquisition where all you have to do is make sure said person doesnt run away from you?
Also an important aspect here is if you're going to try out for a whole sacrifice combo you have to fully dedicate what you're doing to that end. Nihilists need to set their demons, ur'guards need to go for the right limbs to slow down your curing etc. Trying to stack at least 8 afflictions requires a lot from the attacker.
Amaru2005-09-02 13:12:51
Can I just say that absolve takes 8 power even if it fails. Wrack apparently has no cost if it fails.
I'd say inquisition and sacrifice are about balanced. I'm confident I could regularly use sacrifice if I were a Nihilist, anyone who can't just isn't using their skills well enough.
I'd say inquisition and sacrifice are about balanced. I'm confident I could regularly use sacrifice if I were a Nihilist, anyone who can't just isn't using their skills well enough.
Yrael2005-09-02 13:25:54
It doesn't take power if it fails - just requires the target to be bound and have under half mana.
Syntax: DARKCALL WRACK
Power: 5 (Megalith of Doom)
If your victim is at half mana and bound, you may wrack his or her soul and rip
it out to feed to the Demon Lords of Nil.
Syntax: DARKCALL WRACK
Power: 5 (Megalith of Doom)
If your victim is at half mana and bound, you may wrack his or her soul and rip
it out to feed to the Demon Lords of Nil.