Ecology

by Unknown

Back to Common Grounds.

Munsia2005-09-03 20:50:49
Ya.. for lichdom its like only 10 power but to do a deepbond death thats 28 power per death
Also no stat enhancements like lich
Ashteru2005-09-03 20:51:32
WITHOUT putting up all power eating defenses.
Ialie2005-09-03 20:51:38
It also works transplanar *Whee*
Tsakar2005-09-03 20:55:03
QUOTE(munsia @ Sep 3 2005, 01:50 PM)
Ya.. for lichdom its like only 10 power but to do a deepbond death thats 28 power per death
Also no stat enhancements like lich
179025



Is that with enchancing the animal, or just similar to summoning the animal and deepbonding?
Unknown2005-09-03 21:01:46
QUOTE(tsakar @ Sep 3 2005, 03:55 PM)
Is that with enchancing the animal, or just similar to summoning the animal and deepbonding?
179029



8 to raise a dead animal as a familiar, then 10 to deepbond, 10 when you die.

Also, to empower it (making it harder to kill), it's an extra 5 power.
Shamarah2005-09-03 21:04:16
You have to actually have 10 power when you die in order to be reborn at the animal? Or are you just assuming that you will have 10 and lose it?
Unknown2005-09-03 21:05:58
QUOTE(Shamarah @ Sep 3 2005, 04:04 PM)
You have to actually have 10 power when you die in order to be reborn at the animal?  Or are you just assuming that you will have 10 and lose it?
179034



The latter. Of course, the optimal situation is it will cost only 18 - but, the same is with Lichdom.
Unknown2005-09-03 21:10:27
QUOTE(Phred @ Sep 3 2005, 06:21 PM)
Does the pet die to reincarnate you?

If that's the case, it sounds like a soul object, the concept being some person, place, or thing contains a portion of your soul and then becomes you.

One "flavor" downside that might be fun would be similar to the old D&D Reincarnate spell.  Maybe if this thing works you are randomly reincarnated as some other race, and can't reincarnate for 1 month or something, giving it a small risk.  The Mugwump becomes a Viscanti.  That would give it a little risk.
178942



Perhaps the pet has to be local area but stronger. If the pet is slain you don't die but lose the reincarnation and if you die, you turn into the pet, giving people the opportunity to squish you like a frog. biggrin.gif (Or perhaps you turn into a 1-2 hit kill, and have to run away.)

Edit: Grammar. closedeyes.gif
Unknown2005-09-03 21:16:09
Maybe it could be local area only, but we could hide the pet (only in forest) like with faecloak.
Tsakar2005-09-03 21:35:45
QUOTE(Ye of Little Faith @ Sep 3 2005, 02:01 PM)
8 to raise a dead animal as a familiar, then 10 to deepbond, 10 when you die.

Also, to empower it (making it harder to kill), it's an extra 5 power.
179032



Lich is 10 power to put up, 10 power when you die, which I believe is the same as vitae (if you have 10 power when you drink it, then its gone, and you lose all power you had when you die), and this would be about 18 power to use and 10 when you die?

From a balance perspective, what is to stop the before said example ad infinitum, when the ability only costs about 8 more power, but from what can be seen is unstoppable?

Ialie2005-09-03 21:38:53
No making it local Area!
Vix2005-09-03 21:40:17
QUOTE(tsakar @ Sep 3 2005, 04:35 PM)
Lich is 10 power to put up, 10 power when you die, which I believe is the same as vitae (if you have 10 power when you drink it, then its gone, and you lose all power you had when you die), and this would be about 18 power to use and 10 when you die?

From a balance perspective, what is to stop the before said example ad infinitum, when the ability only costs about 8 more power, but from what can be seen is unstoppable?
179058



8 power can actually be a lot. For druids who need every single drop of power, it adds up. I guess someone could do the above situation maybe a couple of times, but they would have to spend more power to def up before going in each time and to accomplish what? When they die, they drop things like corpses so raiding the mining villages wouldn't work.
Unknown2005-09-03 21:40:40
QUOTE(tsakar @ Sep 3 2005, 04:35 PM)
Lich is 10 power to put up, 10 power when you die, which I believe is the same as vitae (if you have 10 power when you drink it, then its gone, and you lose all power you had when you die), and this would be about 18 power to use and 10 when you die?

From a balance perspective, what is to stop the before said example ad infinitum, when the ability only costs about 8 more power, but from what can be seen is unstoppable?
179058



It's not UNSTOPPABLE. You kill the pet, WE die. You know, this little pet, that can be fuggin' newbiekicked to death by a level 1?
Unknown2005-09-03 21:40:52
You just want something people call overpower Ialie tongue.gif
Revan2005-09-03 21:47:57
First off, congrats to druids for their new skill. You deserved it after the long wait. That said, I'm disappointed to know that the trans skill mimics Necromancy. I would have thought a little ingenuity would come into play and we'd see something unique for the druids. Sadly, we have a skill that's spores+lich. Hide away your pet in your guildhall or manse, and bam, you're home free if you ever die. I don't think I could have come up with something more convoluted than that. Mud looks ok, but I sure do hope it has a power cost if you're going to have us go through that to get unsapped. I do not think mirroring Nihilist and Ur'Guard skills for Druids was the wisest path to go. Yes yes I know I'll get answers like "You're just mad that we have the skills" or "but we die if the pets do" or even "You're a bush, go away", but in all seriousness, use your eyes. Lusternia is unique in that all its skillsets for the classes are unique in their own ways. Why ruin that? Druids do not need ectoplasm or Lich. Toss them, and replace with more unique skills.
Daevos2005-09-03 21:51:07
Transmigration is really not the problem in the skillset, and you should all really stop ranting about it. It's the offensive abilities that I'm worried about, but I'm withholding judgement til I get some first hand experience instead of just word of mouth about them. And yes, I've read all the ABs, some of them just sound scary in conjuction with demesnes.
Soll2005-09-03 21:57:47
Mud is not ectoplasm. Let me make that clear. Mud is a 1.5 second delay on leaving a room. Nothing else.
Tsakar2005-09-03 22:11:01
QUOTE(Soll @ Sep 3 2005, 02:57 PM)
Mud is not ectoplasm. Let me make that clear. Mud is a 1.5 second delay on leaving a room. Nothing else.
179078



Its been said it is also slower balance recovery unless thats been changed since this morning.

and Ye, thats true, but if its in a guildhall, after the skill has been around for awhile, and the guilds have policies about not killing *anything* in a guildhall short of a weevil, on pain of outguilding or what have you, and everyone is informed, how is that going to make any difference? Noone is going to be able to get into the guildhall to kill the animal to do that.

But anyhow just me pondering
Soll2005-09-03 22:12:53
It didn't slow my swinging, but perhaps it's just general balance. dunno.gif
Unknown2005-09-03 22:17:05
QUOTE(tsakar @ Sep 3 2005, 05:11 PM)
Its been said it is also slower balance recovery unless thats been changed since this morning.

and Ye, thats true, but if its in a guildhall, after the skill has been around for awhile, and the guilds have policies about not killing *anything* in a guildhall short of a weevil, on pain of outguilding or what have you, and everyone is informed, how is that going to make any difference?  Noone is going to be able to get into the guildhall to kill the animal to do that.

But anyhow just me pondering
179082



And if you make it area only, then what? We're paying 28 power to basically let ANY ONE have an instakill on us. Sorry, it's not happening. You'll see a couple of us dieing because someone wants to be an asrse-cake and make a hartstone and kill our familiars.

Daevos is right. You're all upset about a single skill - do any of you know that I can knock you prone and cover you in mud, and instantly sap you? Because the original mudslide has a delay - and my eq is recovered about .3 seconds before the mudslide hits? smile.gif Imagine that with a mugwump.

I can make you blind and deal ~300 bleeding. I can break 3 of your limbs, and deal damage. All of these work just like the mudslide. With a mugwump's eq, Ashteru is able to deal out poisons as fast as he could cudgel. Do any of you want to sit and see him blast out 3 broken limbs, mudslide, sap, and then charybdon? Just curious here.

EDIT: Forgot, he can also put you to sleep, give you slickness, among a good few others. smile.gif

smile.gif This skillset is going to totally own anyone with half-decent timing, in a druid demesne.