Unknown2005-09-05 01:45:19
QUOTE(Avaer @ Sep 5 2005, 01:34 AM)
Um, I'm not entirely convinced that is true.
If Celest players were less dedicated/skilled/whatever than Magnagoran players but had easier mechanics to work with, wouldn't we expect the number of spikes and supplicants to be near to equal? The deficiencies of Celest players would be balanced by the easier quest.
Even accounting for a permanent supplicant doubling bug, which is apparently all there was, the numbers are still significantly different. 6k vs 40k.
If Celest players were less dedicated/skilled/whatever than Magnagoran players but had easier mechanics to work with, wouldn't we expect the number of spikes and supplicants to be near to equal? The deficiencies of Celest players would be balanced by the easier quest.
Even accounting for a permanent supplicant doubling bug, which is apparently all there was, the numbers are still significantly different. 6k vs 40k.
179823
No, because the difference between the difficulties of your quest is far greater than the difference between the skill of your players.
A level one novice who doesn't know what he's doing can get supplicants in a very short period of time. All you need is a shovel, the dig spell, or a dig enchantment, and water breathing or walking.
To kill Spectres effectively the average person would have to be, say, level 30. You need fire vials and health vials, waterbreathing or waterwalking.
Unknown2005-09-05 01:49:42
I've bashed spectres, I'm not sure I'd compare them to Supernals.
Wasn't it also pointed out that spikes are more friendly to established players than supplicants are? Regardless, newbies are still part of an organization.
I just can't see any HUGE imbalance that would explain why Magnagora couldn't use its much lauded player expertise and devotion to overcome it. If the quest is harder, higher level players could work harder to get it done.
I'm trying to point out that this evidence appears to discredit the ever-present assumption that Magnagora players have that they are simply better than everyone else.
Edit: Also remember that Magnagora by far has the easiest levelling opportunities, so it's possible the average Magnagoran is of higher level.
I actually do think many Magnagoran players are extremely skilled, dedicated and ingenius... I'd say some of the best and brightest in Lusternia are in that faction (along with some of the worst). However, all the other organizations have just as many equally capable players and it is unfair to suggest otherwise.
Wasn't it also pointed out that spikes are more friendly to established players than supplicants are? Regardless, newbies are still part of an organization.
I just can't see any HUGE imbalance that would explain why Magnagora couldn't use its much lauded player expertise and devotion to overcome it. If the quest is harder, higher level players could work harder to get it done.
I'm trying to point out that this evidence appears to discredit the ever-present assumption that Magnagora players have that they are simply better than everyone else.
Edit: Also remember that Magnagora by far has the easiest levelling opportunities, so it's possible the average Magnagoran is of higher level.
I actually do think many Magnagoran players are extremely skilled, dedicated and ingenius... I'd say some of the best and brightest in Lusternia are in that faction (along with some of the worst). However, all the other organizations have just as many equally capable players and it is unfair to suggest otherwise.
Unknown2005-09-05 01:51:53
And if the reset time is the same.. what's stopping people from going in small groups to clear it out for spikes? Or is it just an extra to bashing for everyone now?
Xenthos2005-09-05 02:01:13
QUOTE(Avaer @ Sep 4 2005, 09:49 PM)
I've bashed spectres, I'm not sure I'd compare them to Supernals.
179832
I was exaggerating it both ways to show that differences in difficulty can easily overcome any supposed player advantage. I know that the sand quest isn't QUITE as easy as "scoop water from pool *done*".
Unknown2005-09-05 02:15:37
Sand quest. Did it on one character from level 2 (fresh from portal) to level 67. 10 sands, easily gain 10 supplicants without needing the walls opened. Took a total of about 20 minutes with searching for all the silly supplicants.
Spikes quest. Do it as often as I can now, starting at level 25. Required me a bit to get enough gold together to get all the fire potions, and health potions. Currently around 67th level. Still do them. This is with me having the advantage of biofeedback cold X 2 (love biofeedback *snuggle psionics*). MOST I could get from the spectres was 11 flasks. That ended up consistantly getting me a maximum of 9 beggers. Average was 8, due to the stupid damn things running off during the *eternal* list of things they go through once they drink the soup. And it takes a bit longer to get new spectres compared to the sands.
Spikes quest. Do it as often as I can now, starting at level 25. Required me a bit to get enough gold together to get all the fire potions, and health potions. Currently around 67th level. Still do them. This is with me having the advantage of biofeedback cold X 2 (love biofeedback *snuggle psionics*). MOST I could get from the spectres was 11 flasks. That ended up consistantly getting me a maximum of 9 beggers. Average was 8, due to the stupid damn things running off during the *eternal* list of things they go through once they drink the soup. And it takes a bit longer to get new spectres compared to the sands.
Xenthos2005-09-05 02:17:53
I managed to get 14 beggars following me once, I believe.
Unknown2005-09-05 02:22:54
*eye xenthos* Teach me oh master beggar-finder
*grin*
*grin*
Unknown2005-09-05 02:45:14
Branwyn, biofeedback does not stack.
Genos2005-09-05 02:47:06
That's another thing, beggars have the chance of leaving the room and just wasting your soup while kinsman and women are instant so you don't have that chance.
Athalas2005-09-05 03:02:27
As long as you follow the beggar quick enough most of the time he will still end up following you.
Alger2005-09-05 03:15:52
as long as you are quick enough though... everybody fumbles that up. Sometimes they leave right before they follow, sometimes they move twice even...
Anyway no comment as I've never done the the Celest version but i'd like to say the difference doesnt only lie in the two quests.
There is also the difficulty of the sea quests which is also in favor of New Celest. Celest never had to go through rl days of fishing/squiding. While the ship could have been raised several times as well it was no where as difficult to counter, be it then or now.
Thanks for the fix, Lisaera.
Anyway no comment as I've never done the the Celest version but i'd like to say the difference doesnt only lie in the two quests.
There is also the difficulty of the sea quests which is also in favor of New Celest. Celest never had to go through rl days of fishing/squiding. While the ship could have been raised several times as well it was no where as difficult to counter, be it then or now.
Thanks for the fix, Lisaera.
Unknown2005-09-05 03:16:29
I don't deny the two quests are different, requiring different amounts of effort and delivering different rewards.
That doesn't mean there is some unconquerable imbalance.
That doesn't mean there is some unconquerable imbalance.
Lisaera2005-09-05 03:24:05
Something I have learned is that the vast majority of player reports, whether it's bugs or issues or forum posts, are extremely inaccurate. Some of them are just plain fictitious.
Therefore, I'm not going to bother reading any of this nonsense. If you have specific suspicions (and they better be well founded), you can bring them to me in one of the many ways I make myself available. They will go somewhere in my to-do wall, if I find them to be true.
Therefore, I'm not going to bother reading any of this nonsense. If you have specific suspicions (and they better be well founded), you can bring them to me in one of the many ways I make myself available. They will go somewhere in my to-do wall, if I find them to be true.
Unknown2005-09-05 03:36:28
Gah. Lisaera....we all know your "to do wall" is nothing more than a black hole *sparkle*
I'ma die now aren't I.
I'ma die now aren't I.
Unknown2005-09-05 03:40:03
Lisaera's wall was once a regular wall, actually, however it eventually become so laden with sticky notes that it collapsed in upon itself, forming a spatial anamoly that later manifested itself as the Astral Plane.
The stainless steel goats are forged from divine paperclips.
The stainless steel goats are forged from divine paperclips.
Athana2005-09-05 03:47:55
Alger2005-09-05 04:15:37
I can just imagine it now a big white concrete wall with a million player concerns listed on the wall with markers. Then a sticky right in the middle going "To be painted red on Thursday."
Unknown2005-09-05 15:46:02
QUOTE(Athalas @ Sep 4 2005, 09:02 PM)
As long as you follow the beggar quick enough most of the time he will still end up following you.
179875
Sometimes there's the issue of them vanishing in the middle of the whole soup spiel. From what I have been told, it's likely they're just respawning. But boy is it IRRITATING to have the begger just poof.
Jadryga2005-09-09 10:01:56
Actually, since the supplicant bug has been going on since the beginning of time... could it be, Narsrim, that you were able to nearly take down the Necromentate more times than we were able to take down the Star, due to the comparative ease of having less spikes than supplicants to slam?
So, maybe it's not all you
So, maybe it's not all you
Vesar2005-09-09 11:04:10
Hm, let me remind everyone of something I haven't seen anyone talk about.
Regardless of how many supplicants we have, we still only get 200 power per symbol, until the number of supplicants falls below 200 at the symbols.
IF there is an imbalance here, it is only that there was a bug, which is now fixed, and that the Star can withstand a few more Necromente poundings. Bear in mind folks that it's not like Celest is getting a ton of power from this.
Regardless of how many supplicants we have, we still only get 200 power per symbol, until the number of supplicants falls below 200 at the symbols.
IF there is an imbalance here, it is only that there was a bug, which is now fixed, and that the Star can withstand a few more Necromente poundings. Bear in mind folks that it's not like Celest is getting a ton of power from this.