Shinza2005-09-07 00:05:04
QUOTE(Alger @ Sep 7 2005, 01:03 PM)
I think its time all tracker go rogue! Come well make a mercenary clan... We'll charge only 1M gold for 5 years of loyal service, or highest bidder.
You know, I could almost see that happening. Except the 1 million gold thing
EDIT: I'm slow today, it seems - just figured out what you meant. It might just work...
Lisaera2005-09-07 00:47:19
QUOTE(Shinza @ Sep 7 2005, 12:56 AM)
Hunting has a bunch of skills revolving around animal capture and such, seems odd that skunk stink is mentioned but there isn't a way to catch a skunk and/or capture the stink for use later on.
181126
It means the skunk totem.
Terenas2005-09-07 01:05:24
Ironic then that Serenguard and Ebonguard that take Hunting can't have Totems at the same time.
Jairdan2005-09-07 01:23:17
I was just thinking the same thing..
Also that Serenguard and Ebonguard lose the ability to climb trees or swim yet somehow become masters of survival...
Also that Serenguard and Ebonguard lose the ability to climb trees or swim yet somehow become masters of survival...
Sylphas2005-09-07 02:43:06
It was all a trick to make people actually think about learning Environment.
Also, it's good to know skunk has some use, because it apparently is always cleansed last. It would be great if we could stack it with mud and sap.
Also, it's good to know skunk has some use, because it apparently is always cleansed last. It would be great if we could stack it with mud and sap.
Eyod2005-09-07 05:42:04
possibly have the alchemists create incense cubes which can be dropped in a room you want to protect, or Druids have a smudge which renders a room untrackable for so many days.
Ekard2005-09-07 06:11:23
QUOTE(Alger @ Sep 7 2005, 02:03 AM)
I think its time all trackers go rogue! Come, well make a mercenary clan... We'll charge only 1M gold for 5 years of loyal service, or highest bidder.
181132
Don't make me to change Sacraments and join mercenaty clan.
Its cool idea.
Shiri2005-09-07 06:25:36
QUOTE(Sylphas @ Sep 7 2005, 03:43 AM)
It was all a trick to make people actually think about learning Environment.
Also, it's good to know skunk has some use, because it apparently is always cleansed last. It would be great if we could stack it with mud and sap.
Also, it's good to know skunk has some use, because it apparently is always cleansed last. It would be great if we could stack it with mud and sap.
181227
No. No it wouldn't.
Unknown2005-09-07 06:59:45
QUOTE(Shiri @ Sep 7 2005, 01:25 AM)
No. No it wouldn't.
181397
Yes, yes it would.
Sylphas2005-09-07 07:01:39
If you haven't cleansed mud by the time you're sapped, you're screwed. It would be the same with spray. Having three wouldn't make it much more powerful.
Shiri2005-09-07 07:31:29
At least if you really have to you can get away from the mudslide though...or gust it out (I think. Not sure on that one.) Skunkspray making sap uncurable would just bork the whole concept.)
Sylphas2005-09-07 07:39:11
Ok, Ialie just pointed out that you can track to our familiars in manses, and kill them. What's to stop someone from just tracking and killing every fox/badger/owl in the area, slaying them, and moving on? Freaking Transmigration is starting to sound more like a deathwish then like Lich.
Icarus2005-09-07 07:48:16
I have done some tests with Seek and Unite and found that it is quite easy to break into someone's manse. Although it is quite random, since you cannot reliably seek out a particular person's manse, it still allows the a whole lot of random thievery.
While Moonbeam also works across manses (which shouldn't), Seek and Unite is more trouble because it can work on items, when no one is around.
Since it does not work for items in stockrooms, the only problem I see with it is manses. Just make it so the companions cannot seek across manses and it will be fine.
While Moonbeam also works across manses (which shouldn't), Seek and Unite is more trouble because it can work on items, when no one is around.
Since it does not work for items in stockrooms, the only problem I see with it is manses. Just make it so the companions cannot seek across manses and it will be fine.
Tsuki2005-09-07 09:48:42
And can't get to the guild tutor's room, for access to a guildhall?
I still like the candle/scent sigil idea, or something of the sort, to have the option to protect a few more areas for various possible reasons as I mentioned earlier.
I still like the candle/scent sigil idea, or something of the sort, to have the option to protect a few more areas for various possible reasons as I mentioned earlier.
Malicia2005-09-07 11:24:10
For all who're comparing MOONBEAM to seek/unite, I've quoted a sentence from Icarus' post for extreme emphasis.
QUOTE
While Moonbeam also works across manses (which shouldn't), Seek and Unite is more trouble because it can work on items, when no one is around.
Tsuki2005-09-07 11:31:38
To clarify my hopes, just in case such clarification is needed, I don't want to nerf the item- or denizen-finding ability entirely, as it's incredibly nifty and makes sense. There just needs to be some option available for security in a few sensitive areas, and it'll be great.
Rauros2005-09-07 12:37:33
I think if a manse is set to private, you shouldn't be able to seek/unite to items while the owner is not there.
Unknown2005-09-07 12:59:11
QUOTE(Sylphas @ Sep 7 2005, 07:39 AM)
Ok, Ialie just pointed out that you can track to our familiars in manses, and kill them. What's to stop someone from just tracking and killing every fox/badger/owl in the area, slaying them, and moving on? Freaking Transmigration is starting to sound more like a deathwish then like Lich.
181433
Um, this needs to be fixed. ASAP.
Rauros2005-09-07 13:11:43
Don't leave your familiar in your manse. Problem solved.
Unknown2005-09-07 13:13:52
Um, no, no its not. Leaving a familiar other places has drawbacks.
Fix retrieve. Fix it now.
Fix retrieve. Fix it now.