Speed issues

by Gregori

Back to Common Grounds.

Narsrim2005-09-07 03:01:55
QUOTE(Murphy @ Sep 6 2005, 11:01 PM)
firstly if you're going to try to get surge nerfed, don't even go there. I don't use surge as i'm as tanky as any other knight out there, with my 4.4k hp
181247



You are no where near as tanky as Ixion when he had 10,000 some health.
Acrune2005-09-07 03:03:07
My main concern with Mugwump is that if I void a mugwump who just put up pentagram, he can put it back up before I can attack. And I have level 1 fast eq. Grr. mad.gif
Gregori2005-09-07 03:03:13
If you read my original post I said to tone down Mugwumps and increase their defense by lowering their weaknesses and upping their con.

I also said to upgrade Elfen and Merian. Which is exactly what you just said...

QUOTE
And thus they are two different issues entirely. Mugwumps could be toned down slightly. High Elfen need a massive upgrade.
Murphy2005-09-07 03:04:27
Ixion isn't "any other knight" he's an artiwhore full of int and con.

I'm as tanky as alger or terenas or daevos or other knights around lvl 80ish with no health arties
Narsrim2005-09-07 03:04:58
QUOTE(Gregori @ Sep 6 2005, 11:03 PM)
If you read my original post I said to tone down Mugwumps and increase their defense by lowering their weaknesses and upping their con.

I also said to upgrade Elfen and Merian. Which is exactly what you just said...
181251



You said level 3 to 2. I don't like that idea because it would be a huge decrease in speed. I prefer still being faster than level 2 just not as fast because I object to the idea of "upgraded races" ending up making mugwumps slower than before.
Narsrim2005-09-07 03:05:48
QUOTE(Murphy @ Sep 6 2005, 11:04 PM)
Ixion isn't "any other knight" he's an artiwhore full of int and con.

I'm as tanky as alger or terenas or daevos or other knights around lvl 80ish with no health arties
181253



Let's not this degrade into a thread about you being tanky. I've vitaed you with moonburst easy. I never come close on Daevos or Terenas.
Alger2005-09-07 03:06:54
I'm not tanky.
Narsrim2005-09-07 03:07:27
QUOTE(Alger @ Sep 6 2005, 11:06 PM)
I'm not tanky.
181257



Well, you tank my 22 int moonburst with level 3 eq just fine.
Gregori2005-09-07 03:08:26
no railroading this into a nerf the skills arguement! Take that to the slightly hijacked ecology thread quickexit.gif
Murphy2005-09-07 03:08:33
QUOTE(Narsrim @ Sep 7 2005, 01:05 PM)
Let's not this degrade into a thread about you being tanky. I've vitaed you with moonburst easy. I never come close on Daevos or Terenas.
181256



Erm, you do 800-900 a moonburst, I sip more for than that, i don't recall you ever getting close to hurting me with burst??

The issue i'm adressing here isn't to stroke my own ego, but moreso to disuade you from talking about nerfing surge.
Narsrim2005-09-07 03:09:27
QUOTE(Murphy @ Sep 6 2005, 11:08 PM)
Erm, you do 800-900 a moonburst, I sip more for than that, i don't recall you ever getting close to hurting me with burst??

The issue i'm adressing here isn't to stroke my own ego, but moreso to disuade you from talking about nerfing surge.
181261



IMO, surge is one of the most over powered abilities out there.

KARIOL HAD 8,000 HEALTH AS A LEVEL 75 MUGWUMP WITH SURGE!

How can you remotely argue that someone should not only have the best armour but also have 3500 more health than someone with the same defenses (minus weathering) than a person who is also 14 levels higher?
Murphy2005-09-07 03:11:27
locking someone with aeon sleep and hexes, you can kill anyone regardless of level, that goes without saying you goose.

Doing 800-900 damage out of a good 4.7-4.8k health when i sip for about 800-1k isn't hurting much at all
Narsrim2005-09-07 03:13:15
QUOTE(Murphy @ Sep 6 2005, 11:11 PM)
locking someone with aeon sleep and hexes, you can kill anyone regardless of level, that goes without saying you goose.

Doing 800-900 damage out of a good 4.7-4.8k health when i sip for about 800-1k isn't hurting much at all
181264



Whatever, see above on why surge is too powerful. Plus, you'd think your super system could handle those hexes... Daevos's can laugh.gif
Geb2005-09-07 03:14:26
QUOTE(Gregori @ Sep 7 2005, 03:51 AM)
Champion - Kaervas d'Murani, the Ascendant Fury (Male Mugwump).
Champion - Heir of Ellindel, Narsrim Moonlit Avenger (Male Mugwump).
Champion - Geb (Male Mugwump).
Champion - The Heir of Glinshari, Gregori (Male Mugwump).
Champion - Prince of Darkness, Ethelon Treeripper (Male Mugwump).
Nihilist - Yrael (Male Mugwump).
Druid - Druidic Wanderer Ashteru Sayelle (Male Mugwump).
Moondancer - Dumihru (Female Mugwump).
Druid - Vagrant Kiarian, Fierce Crow (Female Mugwump).
Shadowdancer (former Druid Champion) - Dark Seneschal Marsu Aurendil (Male Mugwump Changeling).

You can bet all of these people are this for one reason. Level 3 EQ, and because it trumps all the races that are specialised for their respective guilds.
181237



I know I am. I also agree that the equilibrium recovery bonus needs to be downgraded on them.
Murphy2005-09-07 03:14:45
QUOTE(Narsrim @ Sep 7 2005, 01:09 PM)
IMO, surge is one of the most over powered abilities out there.

KARIOL HAD 8,000 HEALTH AS A LEVEL 75 MUGWUMP WITH SURGE!

How can you remotely argue that someone should not only have the best armour but also have 3500 more health than someone with the same defenses (minus weathering) than a person who is also 14 levels higher?
181262



being surged is absolve and toadcurse fodder, THATS why its not overpowered.

At level 70 as a dracnari, with a TF and some karmic blessings at night, I had a good 8k plus a good 18 strength, it was the advantage of being a high int race and i think its a nice twist to warriors
Murphy2005-09-07 03:15:54
i can handle the hexes fine, its the focus mind bizzo that gets me due to my stupid rediculous 2k mana during the day.
Narsrim2005-09-07 03:16:23
QUOTE(Murphy @ Sep 6 2005, 11:14 PM)
being surged is absolve and toadcurse fodder, THATS why its not overpowered.

At level 70 as a dracnari, with a TF and some karmic blessings at night, I had a good 8k plus a good 18 strength, it was the advantage of being a high int race and i think its a nice twist to warriors
181267



Side note, Kariol still had like 3k mana.... like 8k health, 3k mana... level 75 with surge, knowledge, tosha, life. I see a problem here.
Unknown2005-09-07 03:16:50
I agree with the thrust of this thread. Level 3 equilibrium recovery for a magically-adept race is too much.

Level 2 eq + additional bonuses will be fine. I also think its commendable a Mugwump is raising this issue again.
Murphy2005-09-07 03:18:33
QUOTE(Narsrim @ Sep 7 2005, 01:16 PM)
Side note, Kariol still had like 3k mana.... like 8k health, 3k mana... level 75 with surge, knowledge, tosha, life. I see a problem here.
181271



3k mana is still absolve territory for sure. I could easily strip that in a fight if he tried to use puer or any other mana draining healing skill


EDIT: Notice that EVERY mugwump excepct narsrim is all for downgrades to a lvl 2 eq, that says something
Narsrim2005-09-07 03:19:22
QUOTE(Avaer @ Sep 6 2005, 11:16 PM)
I agree with the thrust of this thread.  Level 3 equilibrium recovery for a magically-adept race is too much.

Level 2 eq + additional bonuses will be fine. I also think its commendable a Mugwump is raising this issue again.
181272



So why is level 3 not too much for faeling. Why is level 3 not too much for an Aslaran Serenguard with Swift Stripes? Why is level 2 not too much for an Ur'guard who can pull masive strength with it?

On forums, we seem to fixate on something at a time. It was once spores, lichdom, trueheal... we've now progressed to mugwumps.