Narsrim2005-09-07 03:19:45
QUOTE(Murphy @ Sep 6 2005, 11:18 PM)
3k mana is still absolve territory for sure. I could easily strip that in a fight if he tried to use puer or any other mana draining healing skill
181274
With no sip penalty, it isn't easy.
Narsrim2005-09-07 03:22:00
I had one of these threads a long time ago about dwarves... f-ing Moondancers dwarves are too tanky! It isn't fair. Why can they be so tanky? I hit him for like an hour! He didn't die... and he had 8,000 health... and I still died to toad curse...
Murphy2005-09-07 03:22:25
gee i remember you getting on the bandwagon for lich and a whole assload of different skills, now its your turn, cop the nerf
Unknown2005-09-07 03:23:23
QUOTE(Narsrim @ Sep 7 2005, 03:19 AM)
So why is level 3 not too much for faeling.
Because they aren't very warrior-adept at all. Even their specialized form has only 10 strength and 11 constitution.
QUOTE
Why is level 3 not too much for an Aslaran Serenguard with Swift Stripes?
Aside from the fact they only have 12 strength, it is a skill that grants it which also carries significant penalties.
Gregori2005-09-07 03:23:39
Again I said level 3 Equilibrium or level 3 Balance. Getting level 3 through skills is one thing. You are also making a trade off, giving yourself a penalty in on one side for a boost in another.
I admit I was lax in not posting Faelings should be reduced to level 2 balance and perhaps +1 con as well to help them, but that was a mistake, not an intentional remission.
I admit I was lax in not posting Faelings should be reduced to level 2 balance and perhaps +1 con as well to help them, but that was a mistake, not an intentional remission.
Murphy2005-09-07 03:25:14
QUOTE(Narsrim @ Sep 7 2005, 01:22 PM)
I had one of these threads a long time ago about dwarves... f-ing Moondancers dwarves are too tanky! It isn't fair. Why can they be so tanky? I hit him for like an hour! He didn't die... and he had 8,000 health... and I still died to toad curse...
181277
I still don't get close to killing you with damage, they changed the wounding around so that you could be killed with wounding alone at a reasonable speed, in fact i'd have a much easier time killing you as a dwarf than i do now
Unknown2005-09-07 03:26:46
Faelings should so NOT get more con. We are 6-foot tall. Being more healthy than we already are is not logical.
If we want to downgrade the level 3 balance, fair enough. I haven't seen too many problems, but I suppose the same ones could be there. Just balance it with something more appropriate to the concept of Faelings.
If we want to downgrade the level 3 balance, fair enough. I haven't seen too many problems, but I suppose the same ones could be there. Just balance it with something more appropriate to the concept of Faelings.
Gregori2005-09-07 03:27:53
QUOTE(Narsrim @ Sep 6 2005, 09:22 PM)
I had one of these threads a long time ago about dwarves... f-ing Moondancers dwarves are too tanky! It isn't fair. Why can they be so tanky? I hit him for like an hour! He didn't die... and he had 8,000 health... and I still died to toad curse...
181277
Moondancer dwarves -were- to tanky. I was the first one in the Moondancers and I pretty much told Tuek the next day that they were tanky as hell with trans resilience, and I didn't even have Drawdown at the time. It was shortly after that he went Dwarf, followed by yourself.
Unknown2005-09-07 03:31:24
QUOTE(Narsrim @ Sep 7 2005, 03:22 AM)
I had one of these threads a long time ago about dwarves... f-ing Moondancers dwarves are too tanky! It isn't fair. Why can they be so tanky? I hit him for like an hour! He didn't die... and he had 8,000 health... and I still died to toad curse...
181277
When all the races were upgraded, weren't dwarves the only ones who went downwards? Getting an equilibrium penalty with no other bonuses?
Gregori2005-09-07 03:31:39
Maybe +1 con is non-sensical for faelings, however a L2 balance L1 EQ would make sense, and make them viable as a non specialised race for either Runists or Ecologists with the face paints.
Narsrim2005-09-07 03:35:32
QUOTE(Avaer @ Sep 6 2005, 11:23 PM)
Because they aren't very warrior-adept at all. Even their specialized form has only 10 strength and 11 constitution.
Aside from the fact they only have 12 strength, it is a skill that grants it which also carries significant penalties.
Aside from the fact they only have 12 strength, it is a skill that grants it which also carries significant penalties.
181281
Umm, a Faeling with high precision can pin in no time easy. I have more trouble with Syrienne in a pin lock than Alger. In theory, you have some valid point but in reality, it just isn't that way.
Furthermore, Aslaran Serenwilde with Stag can get up to 16 strength with level 3 balance.
Alger2005-09-07 03:35:42
I actually wasnt tanking your lvl3eq 22int moonburts very well. I was hitting red like hell and ended up shieldwhoring like crazy just to slow it down. Even then I was doing poorly and only got a breather when I managed to mount some offensive. All that without your fae or hex setups just straight moonburst attacks.
Gregori2005-09-07 03:38:22
I am going to assume you mean Totems, because Stag doesn't give any increase to strength at all. It does give +1 dex at trans in Stagform. Which is how when I was a Faeling I could get 25 dex with one TF, a herofete, and an astrology buff.
Edited cause I got my memories mixed up.
Edited cause I got my memories mixed up.
Sylphas2005-09-07 03:40:58
I'd like an ability to transform half of my strength into health.
Alger2005-09-07 03:41:31
18 + 1stag + 2 tf + 1 fete hmmm where's the +3?
For surge put it a bit in perspective at least. It has a mana upkeep and it cuts your mana in half to boost your hp. When bashing yes its a great thing. PvP though, it's very exploitable. It's not like we dont need our int, it's actually very important.
For surge put it a bit in perspective at least. It has a mana upkeep and it cuts your mana in half to boost your hp. When bashing yes its a great thing. PvP though, it's very exploitable. It's not like we dont need our int, it's actually very important.
Narsrim2005-09-07 03:41:43
QUOTE(Gregori @ Sep 6 2005, 11:38 PM)
I am going to assume you mean Totems, because Stag doesn't give any increase to strength at all. It does give +1 dex at trans in Stagform. Which is how when I was a Faeling I could get 25 dex with one TF, a herofete, and an astrology buff.
Edited cause I got my memories mixed up.
Edited cause I got my memories mixed up.
181300
Aslaran Serenguard: flex (+2 str), geburah (+1), bear (+1)
Thus 16 str with level 3 balance with swift stripes.
Shiri2005-09-07 03:42:35
QUOTE(Gregori @ Sep 7 2005, 04:31 AM)
Maybe +1 con is non-sensical for faelings, however a L2 balance L1 EQ would make sense, and make them viable as a non specialised race for either Runists or Ecologists with the face paints.
181293
That would only make sense for the shadowfaelings...right? Even with L2 balance regular faelings are pretty good.
Narsrim2005-09-07 03:42:59
QUOTE(Sylphas @ Sep 6 2005, 11:40 PM)
I'd like an ability to transform half of my strength into health.
181302
YES! Or even charisma...
Gregori2005-09-07 03:43:28
Swift Stripes also gives them -1 EQ and 10% penalty to armour.
Unknown2005-09-07 03:44:18
Can we all agree that it's the base racial stats that should be balanced? Since ANY race is going to potentially have the same guild-based boosts available to them so there's no point in comparing boosted stats.
And why wouldn't it make sense for all faelings?
And why wouldn't it make sense for all faelings?