Rogue Trackers...

by Jairdan

Back to Common Grounds.

Unknown2005-09-11 15:35:38
You have bugged this in game, right?
tsaephai2005-09-11 15:37:17
QUOTE(tsakar @ Sep 11 2005, 09:36 AM)
Serenwilde has timberwolves, Glomdoring has direwolves, Celest has golden retrievers, and Magnagora has bloodhounds
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then why couldn't mercenaries get foxes! they aren't hound nor wolf!
Unknown2005-09-11 15:39:56
Serenwilde druids get foxes and badgers and owls. We're very Wind in the Willows. tongue.gif
Thorgal2005-09-11 16:02:05
QUOTE(Avaer @ Sep 11 2005, 05:35 PM)
You have bugged this in game, right?
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Der.
Sylphas2005-09-11 18:15:27
Do you really want Druids throwing out 3 second stun every 6 seconds? And it'd slow you down a bit having to fashion it, but if you dropped a forest smudge on your ambush, it should go off right as you get balance back, stunning again and doing damage. And Hartstone can paint swiftstripes, which puts me at +2 balance. It seems like that could actually make our demesne beat on you pretty well, since you'd be stunned half the time or more.
Thorgal2005-09-12 08:33:01
Exactly, you'd actually be able to kill someone.
Jitwix2005-09-12 13:34:56
QUOTE(Bau @ Sep 11 2005, 04:36 AM)
Long live the daschund!
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thumup.gif
Unknown2005-09-12 13:37:09
So... this change means that hounds take far longer to kill, right? So it's nigh on impossible to stop someone getting into a manse now.
Thorgal2005-09-12 18:01:21
You could kill them in a few seconds first, and now it takes a few seconds longer, but it's still only a few seconds, heh.
Sylphas2005-09-12 19:23:12
And it takes but a few seconds to unite.