Munsia2005-09-13 07:04:08
QUOTE(Ceres @ Sep 13 2005, 03:03 AM)
Sounds awfully like being stripped to me.
185146
hon sixth sense isnt whats stopping bellow
Deafness stops bellow sixth sense is just a better form of deafness
Come on ceres this is obvious
When we strip sixth sense everything is easily put back into place. myrtle twice. then faeleaf for sixth sense again
haha and for my 10th edit on this
Ceres2005-09-13 07:17:18
CODE
3260h, 3577m, 3482e, 10p elrx-
You remove 1 faeleaf, bringing the total in the Rift to 447.
3260h, 3577m, 3482e, 10p elrx-
You eat a stalk of faeleaf.
You now possess the gift of the sixth sense.
3260h, 3577m, 3482e, 10p elrxdb-
You may eat or smoke another herb.
3260h, 3577m, 3482e, 10p elrxdb-
You take a drink from a ruby vial.
You blink for a moment, then instantly, all about you is darkness.
3260h, 3577m, 3482e, 10p elrxdb-
The power of the elixir vitae flows through your veins.
You are protected by 1 defences.
3260h, 3577m, 3482e, 10p lrxdb-
You remove 1 faeleaf, bringing the total in the Rift to 447.
3260h, 3577m, 3482e, 10p elrx-
You eat a stalk of faeleaf.
You now possess the gift of the sixth sense.
3260h, 3577m, 3482e, 10p elrxdb-
You may eat or smoke another herb.
3260h, 3577m, 3482e, 10p elrxdb-
You take a drink from a ruby vial.
You blink for a moment, then instantly, all about you is darkness.
3260h, 3577m, 3482e, 10p elrxdb-
The power of the elixir vitae flows through your veins.
You are protected by 1 defences.
3260h, 3577m, 3482e, 10p lrxdb-
Far from owned.
Munsia2005-09-13 07:55:22
QUOTE(Ceres @ Sep 13 2005, 03:17 AM)
CODE
3260h, 3577m, 3482e, 10p elrx-
You remove 1 faeleaf, bringing the total in the Rift to 447.
3260h, 3577m, 3482e, 10p elrx-
You eat a stalk of faeleaf.
You now possess the gift of the sixth sense.
3260h, 3577m, 3482e, 10p elrxdb-
You may eat or smoke another herb.
3260h, 3577m, 3482e, 10p elrxdb-
You take a drink from a ruby vial.
You blink for a moment, then instantly, all about you is darkness.
3260h, 3577m, 3482e, 10p elrxdb-
The power of the elixir vitae flows through your veins.
You are protected by 1 defences.
3260h, 3577m, 3482e, 10p lrxdb-
You remove 1 faeleaf, bringing the total in the Rift to 447.
3260h, 3577m, 3482e, 10p elrx-
You eat a stalk of faeleaf.
You now possess the gift of the sixth sense.
3260h, 3577m, 3482e, 10p elrxdb-
You may eat or smoke another herb.
3260h, 3577m, 3482e, 10p elrxdb-
You take a drink from a ruby vial.
You blink for a moment, then instantly, all about you is darkness.
3260h, 3577m, 3482e, 10p elrxdb-
The power of the elixir vitae flows through your veins.
You are protected by 1 defences.
3260h, 3577m, 3482e, 10p lrxdb-
Far from owned.
185151
I just said that
Your digging yourself a hole
Your still deaf and your still blind
BELLOW WONT WORK
so once again my point is proven
Shorlen2005-09-13 08:34:00
QUOTE(Hajamin @ Sep 12 2005, 06:59 AM)
Slyph sure did throw me out of the trees when it was ordered to attack me.
184483
Sylphs used to knock targets to the ground if your enemies were in the trees or in the sky, REGARDLESS of where the Sylph was.
Sylphs now only knock targets to the ground if they are on the SAME elevation as your target, and they only effect a single target.
Hajamin said this is how they were always supposed to work - the attack was supposed to be same elevation only, not an all elevation attack.
Sylphs were overpowered before, but now they're totally nerfed compared to before
Gregori2005-09-13 08:41:57
I like the targeted change. I think the same elevation change is a bit much though.
Shorlen2005-09-13 08:44:35
QUOTE(Gregori @ Sep 13 2005, 04:41 AM)
I like the targeted change. I think the same elevation change is a bit much though.
185183
I'd like one of the two changes, but not both Either one would balance it, I think, both make it underpowered, neither makes it overpowered.
Shiri2005-09-13 08:45:21
The targetted change was what we requested, yeah. The elevation change, OTOH, is really annoying. Ah well. I'm still waiting on those projectiles for us to block - Hajimon at the time said that this purpose was additional. I hope he wasn't wrong.
Hajamin2005-09-13 08:51:29
I honestly have no idea how or why it was working differently before. All I did, for those out there that are coders, was turn the while loop into an if. What it actually checks wasn't changed at all... so it shouldn't have been working the way it was before.
Jairdan2005-09-13 09:36:48
Maybe the Sylph/Druid cudgel shieldy will block darts from Traps?
Gregori2005-09-13 09:38:18
Not likely. If runes are classified as non projectiles because the rune itself doesn't harm you, I can't see the logic in suddenly darts being the opposite.
Jairdan2005-09-13 09:40:51
Can't hurt to test? I mean.. to inject the poison the dart DOES have to break the skin to be technical *pokes Haj*
Shiri2005-09-13 09:42:43
QUOTE(Gregori @ Sep 13 2005, 10:38 AM)
Not likely. If runes are classified as non projectiles because the rune itself doesn't harm you, I can't see the logic in suddenly darts being the opposite.
185205
Wait, so if the rune's not what's harming you, what is?
Gregori2005-09-13 10:20:26
QUOTE(Shiri @ Sep 13 2005, 03:42 AM)
Wait, so if the rune's not what's harming you, what is?
185207
According to Lisaera. it is the magic in the rune that harms you not the rune itself. Personally that sounds like saying it really isn't the sword that hurts me it is the big gaping wound the sword left that hurt me.
Shiri2005-09-13 10:24:37
:/ Well since the rune has to hit you for the magic to be transmitted it does sound like that, yes.
Goyel2005-09-13 11:19:44
It doesn't protect against runes?
Gotta say, thats BS in my book.
Gotta say, thats BS in my book.
Shiri2005-09-13 11:23:03
Well, both skills that were meant to protect against projectiles were changed a while back.
Ceres2005-09-13 14:38:26
QUOTE(munsia @ Sep 13 2005, 07:55 AM)
I just said thatÂ
Your digging yourself a hole
Your still deaf and your still blind
BELLOW WONT WORK
so once again my point is proven
Your digging yourself a hole
Your still deaf and your still blind
BELLOW WONT WORK
so once again my point is proven
185172
No..
Once again, you're wrong.
I have to cure blind to be able to attack you. The process for doing this (eating myrtle) has even chances of curing my deafness instead. Either way, fetish is fast enough for you to hit with niricol then bellow.
Thorgal2005-09-13 15:50:33
QUOTE
ANNOUNCE NEWS #394
Date: 9/13/2005 at 15:39
From: Hajamin, the Golden Lord
To : Everyone
Subj: Something not mentioned in the first Envoy Update
I was reading the forums, and wondering why there were complaints about
mage headgear still. Then I realized, I forgot to announce it. So here
it is:
GREATROBES:
Now hooded, RAISE HOOD to put the hood on and LOWER HOOD to take it off.
It will only protect your head if the hood is up, and you cannot wear a
helmet and have the hood up.
Penned by my hand on the 7th of Urlachmar, in the year 127 CE.
Date: 9/13/2005 at 15:39
From: Hajamin, the Golden Lord
To : Everyone
Subj: Something not mentioned in the first Envoy Update
I was reading the forums, and wondering why there were complaints about
mage headgear still. Then I realized, I forgot to announce it. So here
it is:
GREATROBES:
Now hooded, RAISE HOOD to put the hood on and LOWER HOOD to take it off.
It will only protect your head if the hood is up, and you cannot wear a
helmet and have the hood up.
Penned by my hand on the 7th of Urlachmar, in the year 127 CE.
No more lunge head instakills.
Morik2005-09-13 15:52:05
QUOTE(Thorgal @ Sep 13 2005, 11:50 PM)
No more lunge head instakills.
185353
Yayayayayayay.
Although, I just had to ditch my 80/75ish helm for my 75/55 robes.
still, this change was pretty much what we needed, so my whining about mage armour and stuff is now over. Thankyou Hajamin!
Geb2005-09-13 17:01:29
QUOTE(Thorgal @ Sep 13 2005, 04:50 PM)
No more lunge head instakills.
185353
OutFreakingStanding!