Narsrim2005-09-14 20:04:23
QUOTE(Kaervas @ Sep 14 2005, 04:02 PM)
I suppose I could always break their leg or point my imaginary web ring at them, good luck finding an enchanter in Magnagora. Either way you all need to stop bitching about chasm, it's not like anyone even uses it anymore.
But anyway, back on topic. I keep psionics for the sweet defs.
But anyway, back on topic. I keep psionics for the sweet defs.
186022
Who is bitching about chasm? I have peace hexes and since then, I haven't said a word about it being this or that.
Plus, Revan is an enchanter
Navaryn2005-09-14 20:06:57
Revan is shrubbed in case you forgot
Narsrim2005-09-14 20:07:55
QUOTE(Navaryn @ Sep 14 2005, 04:06 PM)
Revan is shrubbed in case you forgot
186025
Let's try that again:
Plus, Revan is an enchanter
Kaervas2005-09-14 20:08:39
Magnagora has like 2 unshrubbed enchanters, it's a pain in the ass. I'd go back to enchanting if I didn't want splendor robes so much.
Narsrim2005-09-14 20:09:25
QUOTE(Kaervas @ Sep 14 2005, 04:08 PM)
Magnagora has like 2 unshrubbed enchanters, it's a pain in the ass. I'd go back to enchanting if I didn't want splendor robes so much.
186027
Are splendor robes really that much better than just high-end great robes?
Thorgal2005-09-14 20:10:46
You can get 80/80 splendor if you're really lucky, but generally good ones float around 75/75, they're fieldplate equivalent.. except unlike fieldplate, they cover the head too, and can be proofed against all 4 elements.
Narsrim2005-09-14 20:13:07
QUOTE(Thorgal @ Sep 14 2005, 04:10 PM)
You can get 80/80 splendor if you're really lucky, but generally good ones float around 75/75, they're fieldplate equivalent.. except unlike fieldplate, they cover the head too.
186029
I've had 65/55 great robes. What's the real "difference" between that and say 75/75? I'm going to guess not too much.
Thorgal2005-09-14 20:14:19
25 points of cutting/blunt will result in several hundred points of less damage, and a whole crapload of less wounds.
Narsrim2005-09-14 20:18:15
QUOTE(Thorgal @ Sep 14 2005, 04:14 PM)
25 points of cutting/blunt will result in several hundred points of damage less, and a whole crapload of less wounds.
186032
*with robes* (59/40)
3991h, 6554m, 4311e, 10p, 26210w exk-
You order a pooka entity to manipulate Munsia. A stream of wooden splinters shoots in from the ether, peppering you with a painful barrage of tiny cuts.
3592h, 6554m, 4311e, 10p, 26210w exk-
-------------------------------
*without robes*
You remove primal greatrobes adorned for war.
3991h, 6554m, 4311e, 10p, 26210w exk-
You order a pooka entity to manipulate Munsia. A stream of wooden splinters shoots in from the ether, peppering you with a painful barrage of tiny cuts.
3515h, 6554m, 4311e, 10p, 26210w exk-
-------------------------------
Do you see what I mean? Robes seem to have almost no impact on damage whatsoever. I only bother getting them to reduce wounds. So I speculate that splendor robes are like a 50-100 damage improvement over good great robes.
Ceres2005-09-14 20:21:56
Yeah, little difference.
By the way, the stats are exaggerated.
Getting a 70/70 splendor set is as hard as getting a 200 damage broadsword. And you can't smelt clothes.
By the way, the stats are exaggerated.
Getting a 70/70 splendor set is as hard as getting a 200 damage broadsword. And you can't smelt clothes.
Narsrim2005-09-14 20:22:49
QUOTE(Ceres @ Sep 14 2005, 04:21 PM)
Yeah, little difference.
By the way, the stats are exaggerated.
Getting a 70/70 splendor set is as hard as getting a 200 damage broadsword. And you can't smelt clothes.
By the way, the stats are exaggerated.
Getting a 70/70 splendor set is as hard as getting a 200 damage broadsword. And you can't smelt clothes.
186036
Can't you like unravel or something?
Munsia2005-09-14 20:25:51
You feel your will manipulated by a pooka.
*** KILL POOKA ***
The end of your cudgel forms a knotty burl and you aim it at Narsrim. The burl
pops and ruptures, shooting a barrage of splinters to the ether.
A stream of wooden splinters shoots in from the ether, peppering Narsrim with a
painful barrage of tiny cuts.
scary
*** KILL POOKA ***
The end of your cudgel forms a knotty burl and you aim it at Narsrim. The burl
pops and ruptures, shooting a barrage of splinters to the ether.
A stream of wooden splinters shoots in from the ether, peppering Narsrim with a
painful barrage of tiny cuts.
scary
Genos2005-09-14 20:40:22
Ohh, I like how Nature Rain has a purpose now (besides putting out fires) with all these new changes! Just happened upon it randomly too.
Ceres2005-09-14 21:03:40
QUOTE(Narsrim @ Sep 14 2005, 08:22 PM)
Can't you like unravel or something?
186037
Nope.
Gotta pay full each time
Can't even keep multiple sets. Splendor destroys itself if you create another.
Genos2005-09-14 23:22:58
QUOTE
ANNOUNCE NEWS #398
Date: 9/14/2005 at 23:04
From: Lisaera, the Ethereal Maiden
To : Everyone
Subj: More Envoy Updates
More lovely envoy updates, be sure to thank (or beat) your envoys!
Stag:
- Medicine Bags will now last longer (have more uses).
- Stagtotem is totally changed, see the AB file.
- Trueheart now has a chance to resist beckon (caused by cosmic
companions).
- The armour penalties for lightning and swiftstripes were removed.
- Those in stagform can now move slightly further before getting the "do
not be so hasty" message.
Moon:
- Waxing now heals others in the coven who get hit with it more.
- Lash now gives more health.
- Shine's power requirement has been decreased.
- Dark now has a targettable version again, this can be used in
conjunction with Rage.
- Light now regenerates more ego.
Crow:
- Disease (when spat) now has the chance to give 2 afflictions.
- Swoop can now be done from trees and skies.
- Spiderweb now protects against all forms of entanglement, not just
cosmic web.
- Swoop now does more damage.
Night:
- Shadows in rooms now last longer.
- For Flight each power put in now goes two rooms rather than one, and
this is now blocked by fewer obstacles.
- Brumetower now stops people from entering the trees or flying at all.
- Bonds' power cost has been lowered.
- A new ability called Succumb has been added, check the AB file for
details.
Covens:
- Coven powers can no longer be forced in any way.
- A new power: APPOINT. This will allow the leader to appoint a
successor in case something... unfortunate, should happen to them.
Bonecrusher:
- Blackeye was modified and swapped with fractured skull.
Discenrment:
- Fixed up some quirkiness in the numbers.
Enjoy!
Penned by my hand on the 14th of Kiani, in the year 127 CE.
Date: 9/14/2005 at 23:04
From: Lisaera, the Ethereal Maiden
To : Everyone
Subj: More Envoy Updates
More lovely envoy updates, be sure to thank (or beat) your envoys!
Stag:
- Medicine Bags will now last longer (have more uses).
- Stagtotem is totally changed, see the AB file.
- Trueheart now has a chance to resist beckon (caused by cosmic
companions).
- The armour penalties for lightning and swiftstripes were removed.
- Those in stagform can now move slightly further before getting the "do
not be so hasty" message.
Moon:
- Waxing now heals others in the coven who get hit with it more.
- Lash now gives more health.
- Shine's power requirement has been decreased.
- Dark now has a targettable version again, this can be used in
conjunction with Rage.
- Light now regenerates more ego.
Crow:
- Disease (when spat) now has the chance to give 2 afflictions.
- Swoop can now be done from trees and skies.
- Spiderweb now protects against all forms of entanglement, not just
cosmic web.
- Swoop now does more damage.
Night:
- Shadows in rooms now last longer.
- For Flight each power put in now goes two rooms rather than one, and
this is now blocked by fewer obstacles.
- Brumetower now stops people from entering the trees or flying at all.
- Bonds' power cost has been lowered.
- A new ability called Succumb has been added, check the AB file for
details.
Covens:
- Coven powers can no longer be forced in any way.
- A new power: APPOINT. This will allow the leader to appoint a
successor in case something... unfortunate, should happen to them.
Bonecrusher:
- Blackeye was modified and swapped with fractured skull.
Discenrment:
- Fixed up some quirkiness in the numbers.
Enjoy!
Penned by my hand on the 14th of Kiani, in the year 127 CE.
Unknown2005-09-14 23:23:00
I like the latest batch.. a lot.
Daevos2005-09-14 23:24:11
I just want to know why dark moon was made even stronger. Now you can't even run from it.
Edit: Well, atleast it's curable by a trans skill but still.
Edit: Well, atleast it's curable by a trans skill but still.
Unknown2005-09-14 23:30:28
Everything about Moon was upgraded and there was no downgrades I can see from the announces. I thought the point of enovys was to make skills balanced and now Moon gets dark that can be use with Rage, and all their skills get a boost. Am I missing something??
Singollo2005-09-14 23:36:02
Because the gods hate you, Daevos.
They still didn't give either commune anything comparable to Laetitia or w/e it is, be happy.
They still didn't give either commune anything comparable to Laetitia or w/e it is, be happy.
Unknown2005-09-14 23:39:27
Let's see, neither city can attack from afar and don't have skills like moonburst which nearly doubles the damage of a cosmic fire. I don't like the changes to Moon, the others I'm glad because they needed it