Sylphas2005-09-14 23:40:48
Darkmoon is very nice now looks like (still not nearly as efficient as phantoms), but with this, it would be nice if it either stripped OR afflicted.
And why not give stag the same thing?
And why not give stag the same thing?
Singollo2005-09-14 23:41:50
QUOTE(Guardian_Shiro @ Sep 14 2005, 07:39 PM)
Let's see, neither city can attack from afar and don't have skills like moonburst which nearly doubles the damage of a cosmic fire. I don't like the changes to Moon, the others I'm glad because they needed it
186089
HAHA You're going to be a funny champion if what Murphy says is true.
Unknown2005-09-14 23:44:58
QUOTE(Singollo @ Sep 14 2005, 07:41 PM)
HAHA You're going to be a funny champion if what Murphy says is true.
186091
o.o I realized something with my rambling and I apologize and send me a message with what Murphy said?
edit: Note, the real problem is with Dark being targetable and I was foolish to say it was better then any other skillset in its class, sorry moondancers!
Sylphas2005-09-14 23:58:18
Ooo, Stagtotem is quite nice.
Jairdan2005-09-14 23:58:33
See, the Dark thing is, it was -always- supposed to have a targetable version, from what it all sounds like. Also, it doesn't compare to phantoms, which can be demesne-wide, so, yeah.
Sylphas2005-09-15 00:02:23
Phantoms is an incredible skill, comparing anything to it makes me want to cry because I don't have it.
Daevos2005-09-15 00:03:25
Ok then, give me a targettable version of Contagion, since in the last Envoy round, Dark moon was changed to be just like Contagion but better.
Sylphas2005-09-15 00:04:34
Dark needs to be do one or the other, stripping and afflicting is too harsh.
Munsia2005-09-15 00:04:52
So from the looks of it Hartstone itself wont get any upgrades? Only blacktalon got demesne upgrades
Daevos2005-09-15 00:06:36
Agree with you, Sylphas.
Geb2005-09-15 00:07:53
QUOTE(Jairdan @ Sep 15 2005, 12:58 AM)
See, the Dark thing is, it was -always- supposed to have a targetable version, from what it all sounds like. Also, it doesn't compare to phantoms, which can be demesne-wide, so, yeah.
186108
Phantoms is not demesne wide. Where in the world did you get that idea?
Munsia2005-09-15 00:08:30
QUOTE(geb @ Sep 14 2005, 08:07 PM)
Phantoms is not demesne wide. Where in the world did you get that idea?
186121
Its targetable from afar when walking inside your demesne
Geb2005-09-15 00:09:43
QUOTE(munsia @ Sep 15 2005, 01:08 AM)
Its targetable from afar when walking inside your demesneÂ
186122
Demesne wide means it is an area effect. Yes, it can be targeted towards anyone in the demesne, but it is not demesne wide like jellies is.
Munsia2005-09-15 00:11:58
QUOTE(geb @ Sep 14 2005, 08:09 PM)
Demesne wide means it is an area effect. Yes, it can be targeted towards anyone in the demesne, but it is not demesne wide like jellies is.
186124
you mean passive or hit everyone?
Thaemorn2005-09-15 00:14:17
Stag changes are awesome, thanks guys!
Stagtotem is a great addition. As much as I loved having a stag-mount, it wasn't very practical.
And MedicineBag has a use now!
Face-paint armour penalty removed =
Trueheart beckon resistance =
The extra move-per-second is a nice little bonus, too.
Great work... Good changes, make the skillset better practically, and I think even added some character to it.
EDIT: Shh, Munsia. I said Stagtotem, not Stagcall
Stagtotem is a great addition. As much as I loved having a stag-mount, it wasn't very practical.
And MedicineBag has a use now!
Face-paint armour penalty removed =
Trueheart beckon resistance =
The extra move-per-second is a nice little bonus, too.
Great work... Good changes, make the skillset better practically, and I think even added some character to it.
EDIT: Shh, Munsia. I said Stagtotem, not Stagcall
Munsia2005-09-15 00:14:34
well at least now druids are semi tanky. We cant prevent much damage but we can sure as hell heal it..
Medicine bag ranges from 800-1k+ (this ranges on what you sip for and adds to it) on a touch.. that now is like an entire vial for 8 power
stagtotem heals roughly 400-600 health every 10 seconds or so and an affliction... if we stand in one spot we can take alot of damage
Medicine bag ranges from 800-1k+ (this ranges on what you sip for and adds to it) on a touch.. that now is like an entire vial for 8 power
stagtotem heals roughly 400-600 health every 10 seconds or so and an affliction... if we stand in one spot we can take alot of damage
Sylphas2005-09-15 00:16:11
Which brings up another point. These changes are very welcome, but aren't mages/druids supposed to be ranged, at least a bit?
Munsia2005-09-15 00:17:35
QUOTE(Sylphas @ Sep 14 2005, 08:16 PM)
Which brings up another point. These changes are very welcome, but aren't mages/druids supposed to be ranged, at least a bit?
186131
and everyone whines and calls us scaredy cats when we range die all you people who say this. We werent ment to fight you face to face
Unknown2005-09-15 00:18:49
Stag users won't need health refills anymore. Poor, poor alchemists.
Geb2005-09-15 00:18:55
QUOTE(munsia @ Sep 15 2005, 01:11 AM)
you mean passive or hit everyone?
186126
Stalker (ranged phantoms) is neither. It is an active initial attack (Though passive after the initial affliction of it), has a lower duration, and hits only the person targeted with it. It also can be avoided by shielding.