Envoy Changes

by Xenthos

Back to Common Grounds.

Singollo2005-09-27 15:56:41
Personally, I believe it will only be a matter of time before add the two spam limit to sprint, and similar abilities. In fact, where's Terenas? That's going to be requested to be put in the next envoy.
Shorlen2005-09-27 16:06:20
QUOTE(Singollo @ Sep 27 2005, 11:56 AM)
Personally, I believe it will only be a matter of time before add the two spam limit to sprint, and similar abilities. In fact, where's Terenas? That's going to be requested to be put in the next envoy.
193773



o_O I can't believe there isn't a limit on it. I always thought there was! Just tested it, and there's not.....
Lisaera2005-09-27 16:09:05
QUOTE(Daevos @ Sep 27 2005, 02:37 AM)
Wish the riding changes had been more significant but oh well.
193356



We do want to do some major work on Riding at some point, but we didn't like most of the stuff submitted this time and we haven't had any in-house thoughts on what to do with it yet.
Shorlen2005-09-27 16:59:49
QUOTE(Lisaera @ Sep 27 2005, 12:09 PM)
We do want to do some major work on Riding at some point, but we didn't like most of the stuff submitted this time and we haven't had any in-house thoughts on what to do with it yet.
193781



Riding just.... isn't Lusternian right now =\\ Just doesn't feel like it belongs. Glancing at the skillset...

There are Mounting skills, which are needed, but do nothing, except make more skilled people have 'stronger' mounts.

Now, you can mount a horse - what benefit does this give you? Several skills (scooping (I think), fording, gallop, mountjump, blocking) are there to overcome the PENALTIES you get for being on a horse. So, that gives rise to the idea that riding can give you penalties in exchange for bonuses. Perhaps it shouldn't have these skills, and instead give bonuses to defence more so than just what the DEFENCE skill gives. You're on a horse, after all.

Now, I don't know how riding works really right now, so I'm not sure what happens when, say, someone tries to knock you down while you are mounted, or if they web/paralyze you, but here are some suggestions anyway:

A skill that gives you a greater chance of being missed by unmounted foes.
A skill that gives you the ability to move while paralyzed if still on your horse, since it's the horse that moves, not you, and make the movement random.
A skill that gives you a chance to dodge webbing, or increased writhing time, since the horse and you both are writhing out of the entanglement.
A skill that prevents you from being knocked down as long as you're on your horse, unless this is already present and passive.

Remake mountkick into a passive attack skill that only works against unmounted targets - the bigger the horse, the more damage delt.


And above all, make there a reason to learn just a bit of riding - there isn't really one at the present, except maybe Defence. Dunno. Just ideas.
Ekard2005-09-27 17:15:59
Very good changes, i would love to buy a horse. A knight should have a horse, but its not worth learning only bit of riding and i dont have credits to learn it enought to be usefull.
Corr2005-09-27 17:34:50
I wonder if you could use horses in a way that large armies use them.

Like if you have a spear you can dislodge the rider from the horse, but if your on a horse you can easily scatter a group.

This would translate into a skill in Combat called Dislodge and a Skill in Riding that acts as terror or fear.

Smaller mounts like donkies and ponies and mules need to give you advanatages for doing commodity quests. Perhaps a skill that allows you to teleport to the stables of the villages if you have teleport in planar AND the ability in riding, but only while riding a small sturdy mount. (reduced time if your mount came from the village your teleporting to)

People on horseback should be able to run into a room, scoop someone up onto their horse, and ride out in an instant.

Horses should not stop your ability to pick things up, or use sprint. Just get rid of penalties for riding a horse.

In responce to the post above, I think Web should just knock you off your horse, not make it harder for both of you to get untangled. You allready have to spend lots of gold to buy and keep a horse fed, that seems like enough penalty.

Jousting should be a type of Ego battle. If you lose to a joust you lose some ego also. The weaker your horse compared to the other person the more Ego you lose, but the less likely you are to win.

Make the early skills of Riding ment for people who want to use it for RP reasons and for doing quests, and make all the important battle skills higher up.


Think thats enough for now....

Hmm think a moderator can take these few posts and stick them into a new thread?
Tsakar2005-09-27 17:53:40
QUOTE(Corr @ Sep 27 2005, 10:34 AM)
Horses should not stop your ability to pick things up, or use sprint.  Just get rid of penalties for riding a horse.
193812



QUOTE(Shorlen)
Several skills (scooping (I think), fording, gallop, mountjump, blocking) are there to overcome the PENALTIES you get for being on a horse


If you have those skills to begin with then yes, which mostly a warrior or forestal would, some do not have an ability push someone *out* of the room, but only in, or neither, some do not have the ability to jump over (or roll under) things unless they have tumble already which has its own downsides (since mountjump is more similar to leap), or blocking/sprinting for warriors/communes. The only two I see as being to 'make up for penalties' are scooping which is logical if you ask me, if your up high on a horse your going to have to learn how to lean over far enough without falling off to scoop something up, you try mounting a horse in the real world and picking up a coin off the ground without being good at riding. And fording, which is both negating a penalty and a bonus, its basically fluidswim for mounts, but since nearly everyone has waterwalk/waterbreathe or trout totem that really isn't as much use in this realm.

Edit: Whether a overhaul of riding or more abilities to be added or some removed or what have you is for others to debate, could go either way, but in my opinion the abilities there, specifically the ones targetted, are not just making up for penalties, unless your a warrior, or have totems for some of them

Edit Edit: To Corr below, actually thats the image that first came to mind for me as well *wink*
Corr2005-09-27 18:24:02
I'd like to see you pick up coins off the ground from a horse even if you ARE good at riding...

I have this odd image of someone straddling the belly of the horse.

edit: However, those skills may help people, but its also the case that if you have sprinting or waterwalk or any of those, they don't affect your mount and so you can't sprint on a mount or go across water or all these other things.
Terenas2005-09-28 16:58:39
Yay, I thought I removed my Hexagram suggestion, but apparently it still went through. happy.gif
Gregori2005-09-28 21:46:35
QUOTE(Corr @ Sep 27 2005, 12:24 PM)
edit:  However, those skills may help people, but its also the case that if you have sprinting or waterwalk or any of those, they don't affect your mount and so you can't sprint on a mount or go across water or all these other things.
193834



Gallop = Sprint. If you want to sprint on your horse, learn to Gallop.

Waterwalk affects YOU, not your HORSE.
Corr2005-09-28 22:15:24
Yes, thats the whole point. Having your mount, which is something extra that is suppose to help you, ends up just hurting you making it less desirable, and causing the skillset to waste good skills on silly things like that.
Tsakar2005-09-29 03:48:52
QUOTE(Corr @ Sep 28 2005, 03:15 PM)
Yes, thats the whole point.  Having your mount, which is something extra that is suppose to help you, ends up just hurting you making it less desirable, and causing the skillset to waste good skills on silly things like that.
194723



Which is only the case if you have those skills to begin with, which is primarily warriors, or for a few, totems. Whether new abilities should be added in addition or some changed is a different matter, but for anyone thats not a warrior or doesn't have totems those above would give them abilities which those that do take for granted
Thorgal2005-09-29 14:44:41
Riding needs a total overhaul or even complete replacement, like in Imperian, not just some tweaks. It just doesn't fit Lusternia, I'd frankly rather have it removed entirely without a replacement, than keeping its concept like it is.
Sylphas2005-09-29 14:59:25
-nod- I simply can't see any version of Riding that would work. It's either going to be a massive advantage, or be like it is now, not worth learning.
Corr2005-09-29 18:54:24
The whole point is a massive advantage. Every skillset gives people who don't have the skillset a massive advantage.
Sylphas2005-09-30 02:17:24
So you get a massive advantage from transing lowmagic when I haven't? Or Environment, or Discernment, or Planar, or Arts? Even Discipline doesn't give too much of an advantage. A very nice one, but able to be overcome.
Diamante2005-09-30 05:29:54
QUOTE(Sylphas @ Sep 29 2005, 07:17 PM)
So you get a massive advantage from transing lowmagic when I haven't?  Or Environment, or Discernment, or Planar, or Arts?  Even Discipline doesn't give  too much of an advantage.  A very nice one, but able to be overcome.
195519




Serpent....lame weathersight......aethersight and all kinds of fun stuffs.....conglutinate......can cure phantoms on your own. Trans discipline makes such a difference in a demesne, its brutal
Thorgal2005-09-30 05:49:59
QUOTE(Sylphas @ Sep 30 2005, 04:17 AM)
So you get a massive advantage from transing lowmagic when I haven't?  Or Environment, or Discernment, or Planar, or Arts?  Even Discipline doesn't give  too much of an advantage.  A very nice one, but able to be overcome.
195519



I hope you're kidding, of course you get a massive advantage for transing each those to the ones that haven't.
Sylphas2005-09-30 05:54:08
Discipline is arguable, as the faster focus times, and focus mind and spirit are all very nice. Discernment really isn't. Aethersight doesn't really help you in combat, and neither does Planar. Conglutinate is awesome, but while engaged in actual combat, does nothing for you. Environment is tumble and some other stuff thrown in with it. I'm really not sure who can afford 8 power to cure phantoms, when they can throw it on you again, giving you a lot fewer options and retaining all of their own.
Thorgal2005-09-30 06:12:38
Sylphas, as your own commune mates said before, maybe you should spend some more time on the battlefield actually fighting and defending and influencing during its season, then you wouldn't have to have everything explained to you in detail.

Discipline is the most important common skillset, you're screwed without it, as it massively increases willpower regeneration, power regeneration, gives you a 1.5 second focus body instead of 4.5 seconds, gives you focus mind which is the only way out of hexlocks and gives you focus spirit which is the only cure to many curses.

Planar is extremely important for communicating in combat, traveling and conglutinate is the only way to not lose level after level after level, but if you don't fight out of arena, you can't know this can you?

Discernment gives you aethersight, which will warn you of every scry, teleport and summon, making it impossible to ever catch you off guard, discern will read your target's health, mana, ego and power without consuming equilibrium or balance.. lipread overcomes deafness, thirdeye and potionlist need no explanation.

Tumble alone makes environment worth learning, it is a must or you will die to the same stuff time after time after time.

Lowmagic even you should understand, the high-end skills give you a massive advantage.

And this concludes today's lesson, please get some practice Sylphas, so I don't have to do this again? It's tiring.