Corr2005-10-02 15:23:44
QUOTE(Quidgyboo @ Oct 2 2005, 03:22 PM)
Heh if people did things for roleplay reasons, rather than to be the most uberest of the uber, perhaps you wouldn't have these problems?
197379
BS!
Three people have allready stopped playing some charachters because they wanted to have a hunter type charachter.
Unknown2005-10-02 15:25:00
Which they can still do. Keep your abbreviations to yourself.
Murphy2005-10-02 15:41:43
QUOTE(Lisaera @ Sep 26 2005, 06:07 AM)
I regularly make people I don't like fight to the death for testing purposes... bwahaha.
Certain characters regularly get the nasty end of testing new skills and bugs.Â
Certain characters regularly get the nasty end of testing new skills and bugs.Â
192304
oooohhhhh does that mean Murphy on the test server regularly gets used for testing?
I bet he turns around and kicks the other characters ass regularly, go little mindless murphy on the test server, I shall call him, mini-murph
Icarus2005-10-02 17:02:55
QUOTE(Quidgyboo @ Oct 2 2005, 11:22 PM)
Heh if people did things for roleplay reasons, rather than to be the most uberest of the uber, perhaps you wouldn't have these problems?
197379
What does the usefulness of a skillset have to do with rope-play? Just because someone who is clueless about combat does not make him/her an expert on who role-plays and who doesn't.
Thorgal2005-10-02 17:10:18
Many non-fighters call fighters bad roleplayers, even if they never met them. Since if they would be able to both fight and roleplay, it'd mean they had a more valuable character than them.
I should have studied psychology!
I should have studied psychology!
Lisaera2005-10-02 17:19:17
QUOTE(Murphy @ Oct 2 2005, 04:41 PM)
oooohhhhh does that mean Murphy on the test server regularly gets used for testing?
I bet he turns around and kicks the other characters ass regularly, go little mindless murphy on the test server, I shall call him, mini-murph
I bet he turns around and kicks the other characters ass regularly, go little mindless murphy on the test server, I shall call him, mini-murph
197387
Actually I used Murphy to test the bonecrusher death messages when I created them, purely because you were the first one I thought of.
Unknown2005-10-02 17:46:56
Pay attention kids, I never said fighters were bad roleplayers. I said people who jump between new skillsets at the drop of a hat, have a whinge when the skills don't let them kill as well as they woul like, and then jump back, are.
There's a fine line there, but I'm sure you can see it if you squint.
There's a fine line there, but I'm sure you can see it if you squint.
Malicia2005-10-02 17:48:31
QUOTE(QB)
Pay attention kids, I never said fighters were bad roleplayers. I said people who jump between new skillsets at the drop of a hat, have a whinge when the skills don't let them kill as well as they woul like, and then jump back, are.
Of course.
Soll2005-10-02 17:53:45
QUOTE
ANNOUNCE NEWS #421
Date: 10/2/2005 at 17:34
From: Lisaera, the Ethereal Maiden
To : Everyone
Subj: Bug Fixes
Lots of miscellaneous changes.
- Ecology Conceal should now properly hide all movement messages of a
concealed familiar.
- Bond move (for both Ecology and Tracking) will now give you a message
as to where your bonded animal is moving to when you order it.
- The discretionary power Nexus Distort will now stop someone inside the
village being rescued by their Guild Champion if they are an enemy of
the organisation controlling that village.
- I'm not sure if this has been announced yet or not, but it's important
so I'll make sure; the puissance formula has been fixed, puissance for
two-handers will now do more than the normal damage and wounding, as it
should.
- The Protection scroll created by Bookbinding will now protect against
Geomancy demesnes' poison clouds.
- Moon Waxing will now only heal those in the same Coven as the user.
- If a Coven leader leaves their Coven, it will now pass leadership to
the appointed successor just as if the leader had died or left the
realms.
- Guild Administrators, Champions and Secretaries should now be able to
properly create and edit guild referendums.
- All the problems we've had in the past regarding leaders quitting
guilds and such should now be properly fixed, hopefully there should be
no more problems like this again.
- Ears, scalps and demon spawns created in the arena should now be
destroyed upon the exit of their owner.
- Spraying the ground should now properly take and require equilibrium.
- The ingredients needed for the Forest Smudge are now included in its
AB file.
- Jousting should now no longer cause horrible, fiery death if the
person being jousted has no weapon.
- Hunting Camouflage will now no longer tell you there are too many
prying eyes if you are trying to turn it off.
- Ecology ForgePath will now send a message to the person you are
attempting to forge path too, as we had gotten complaints that people
were wasting 10 power because their partner didn't realise they were
meant to be responding at that time.
- Hunting Mimic now has a greater chance that the animal will actually
come all the way to you, and will check that you have balance before
allowing you to do it.
Those are all I can remember for now, but be assured we are doing lots
of work to make Lusternia a better and more stable place!
Penned by my hand on the 13th of Tzarin, in the year 128 CE.
Date: 10/2/2005 at 17:34
From: Lisaera, the Ethereal Maiden
To : Everyone
Subj: Bug Fixes
Lots of miscellaneous changes.
- Ecology Conceal should now properly hide all movement messages of a
concealed familiar.
- Bond move (for both Ecology and Tracking) will now give you a message
as to where your bonded animal is moving to when you order it.
- The discretionary power Nexus Distort will now stop someone inside the
village being rescued by their Guild Champion if they are an enemy of
the organisation controlling that village.
- I'm not sure if this has been announced yet or not, but it's important
so I'll make sure; the puissance formula has been fixed, puissance for
two-handers will now do more than the normal damage and wounding, as it
should.
- The Protection scroll created by Bookbinding will now protect against
Geomancy demesnes' poison clouds.
- Moon Waxing will now only heal those in the same Coven as the user.
- If a Coven leader leaves their Coven, it will now pass leadership to
the appointed successor just as if the leader had died or left the
realms.
- Guild Administrators, Champions and Secretaries should now be able to
properly create and edit guild referendums.
- All the problems we've had in the past regarding leaders quitting
guilds and such should now be properly fixed, hopefully there should be
no more problems like this again.
- Ears, scalps and demon spawns created in the arena should now be
destroyed upon the exit of their owner.
- Spraying the ground should now properly take and require equilibrium.
- The ingredients needed for the Forest Smudge are now included in its
AB file.
- Jousting should now no longer cause horrible, fiery death if the
person being jousted has no weapon.
- Hunting Camouflage will now no longer tell you there are too many
prying eyes if you are trying to turn it off.
- Ecology ForgePath will now send a message to the person you are
attempting to forge path too, as we had gotten complaints that people
were wasting 10 power because their partner didn't realise they were
meant to be responding at that time.
- Hunting Mimic now has a greater chance that the animal will actually
come all the way to you, and will check that you have balance before
allowing you to do it.
Those are all I can remember for now, but be assured we are doing lots
of work to make Lusternia a better and more stable place!
Penned by my hand on the 13th of Tzarin, in the year 128 CE.
Xenthos2005-10-02 17:57:40
Crow spit is still broken, though.
Malicia2005-10-02 18:01:42
QUOTE
- The discretionary power Nexus Distort will now stop someone inside the
village being rescued by their Guild Champion if they are an enemy of
the organisation controlling that village.
village being rescued by their Guild Champion if they are an enemy of
the organisation controlling that village.
How I wish that weren't necessary, but it is. Nice change.
Unknown2005-10-02 18:05:52
Ja, that's the change I most like Malicia.
Galatae2005-10-02 18:15:56
QUOTE
- Guild Administrators, Champions and Secretaries should now be able to
properly create and edit guild referendums.
properly create and edit guild referendums.
Sylphas2005-10-02 18:17:16
Does that mean the blank referendum Nessa made and I couldn't delete in Hartstone might actually be able to either be used or gotten rid of?
Galatae2005-10-02 18:19:37
Blacktalon had a random blank referendum, too. I went ahead and opened/closed it. Hopefully it'll go away and I won't enter the game every day with how I have referendums or elections to vote in that don't serve any purpose...
Nyla2005-10-02 18:59:30
QUOTE(Galatae @ Oct 2 2005, 01:19 PM)
Blacktalon had a random blank referendum, too. I went ahead and opened/closed it. Hopefully it'll go away and I won't enter the game every day with how I have referendums or elections to vote in that don't serve any purpose...
197516
THats back from when I was GA.. someone told me I couldnt create a referendum so I had to check for myself.
Unknown2005-10-02 19:01:43
QUOTE
- The Protection scroll created by Bookbinding will now protect against
Geomancy demesnes' poison clouds.
Geomancy demesnes' poison clouds.
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!!
*cough* just felt the need to say it
many many many thanks!
Lisaera2005-10-02 19:04:15
That's not to do with Envoy Changes! Why is it being posted here?
Xenthos2005-10-02 19:05:21
Because we have a handy thread to stick all announces now.
Unknown2005-10-02 19:12:41
QUOTE(Lisaera @ Oct 2 2005, 08:04 PM)
That's not to do with Envoy Changes! Why is it being posted here?
197547
Because we wanted to thank you all for the good work!