Envoy Changes

by Xenthos

Back to Common Grounds.

Narsrim2005-10-04 01:01:24
QUOTE(Ethelon @ Oct 3 2005, 06:47 AM)
As a Celestine I was able to reliably venom-lock using Bedevil...but it became very boring and venoms were hard to get at the time, so I went back to Tarot. Healing for ShadowDancers as Shiri said is a waste of time since we have NOTHING in our damn Night skillset aside from Nightkiss to kill people with. Maybe if we got skills to afflict with or aeon (I know, we have choke instead) then we wouldn't have to rely on the third skillset and more people would take Healing.
197942



Tested Succumb? Succumb is the STRONGEST mana draining ability EVER. Narsrim the Shadowdancer (in an alternate reality where he was in love with Viravain, because Viravain is truly precious and I'd gladly share her dementia any day to spend time with someone as neato as Vira) could whoop the crap out of Narsrim the Moondancer now thanks to Succumb...
Ethelon2005-10-04 03:34:45
QUOTE(Narsrim @ Oct 3 2005, 09:01 PM)
Tested Succumb? Succumb is the STRONGEST mana draining ability EVER. Narsrim the Shadowdancer (in an alternate reality where he was in love with Viravain, because Viravain is truly precious and I'd gladly share her dementia any day to spend time with someone as neato as Vira) could whoop the crap out of Narsrim the Moondancer now thanks to Succumb...
198147



Succumb... one skill that drains mana for Toadcurse... I meant afflictions ya nut, not a one trick pony insta-toad. I'd honestly MUCH rather have resergum, wanning, darkmoon, and the one that heals you.... yeah, for some reason those four skills alone are better than near the entire Night skillset, aside now from Succumb
Unknown2005-10-04 05:46:04
Waxing. IIt's a good supplement to other forms of healing, but it's nothing mind-boggling.

The others are good though.
Alger2005-10-04 06:52:14
Dont diss active healing skills. Thats the skill I miss the most from rituals/necromancy... Puella sad.gif
Unknown2005-10-04 06:56:03
Oh I'm not dissing it, but it is useless on it's own. It's great as a supplement to potions/berries. I'm still not sure how great it is in a Coven, I've not tested it or had it used on me.

EDIT: "Oh I'm not dissing it, but it is useless on it's own." Clearly, I am dissing it doh.gif .
Munsia2005-10-04 07:00:27
Protection scroll should stop stun since it stops paralysis
Geb2005-10-04 08:22:20
QUOTE(munsia @ Oct 4 2005, 08:00 AM)
Protection scroll should stop stun since it stops paralysis
198297



It stops Aquamancer's jellies (which gives stun), but not the geomancer version.
Thorgal2005-10-04 08:44:35
How is succumb the most powerful manadraining ability ever? Last time it got used on me it ticked once for 346 mana before I cured it... lash, amissio and leech drain a lot more.

edit: If you think succumb is that powerful, you can't know how it's cured, maybe learn to cure it first before moaning about it.

huh.gif
Shiri2005-10-04 08:47:58
Maybe in choke if you stack it with reishi cure hexes? You can probably stack peace/powersink/justice and...uh, maybe anorexia or a couple others...unsure.gif
Thorgal2005-10-04 08:50:00
In the 2 seconds it takes to tumble out of choke, it won't even tick once. The only way to stick it would be hexlocking them, and if you can't escape a hexlock, you're dead anyway.
Hajamin2005-10-04 09:50:02
QUOTE(Thorgal @ Oct 4 2005, 05:44 PM)
How is succumb the most powerful manadraining ability ever? Last time it got used on me it ticked once for 346 mana before I cured it... lash, amissio and leech drain a lot more.

edit: If you think succumb is that powerful, you can't know how it's cured, maybe learn to cure it first before moaning about it.

huh.gif
198328



Actually Thorgal, you're alittle wrong on it. Succumb CAN be the strongest one.

Instead of just making your normal, blah, mana drain ability I created something alittle more unique. How much Succumb drains is based off some factors on the target. At the lowest, it is about the same as the other draining abilities, at best it is insanely higher(like 300-400 points higher I beieve). It's first hit is also variable in time, as is the cure. It is possible to get 2-3 hits in before the cure takes effect, even if cured the second you get it. Ofcourse that chance is fairly low, but it is there.
Thorgal2005-10-04 10:04:40
Well, when I had 5600 mana, it seemed to drain ~400 mana per tick, while amissio drains ~800, leech ~900 and lash ~700 mana. So it will have to tick twice before you cure it to reach the other skills' draining amount, and thrice to surpass it.
Unknown2005-10-04 10:16:07
I think I remember Asmodea getting hit with it and it draining like 1k mana each on the first 3 ticks, and she was asking if she was going to die when her mana got down, because she had already taken the cure and it hadn't kicked in yet.

So ya, I'd call that pretty powerful.
Eyod2005-10-04 12:51:50
I take it back, Succor costing equilibrium is terrible. I wish it just required equilibrium.
Shiri2005-10-04 12:58:14
QUOTE(eyod @ Oct 4 2005, 01:51 PM)
I take it back, Succor costing equilibrium is terrible. I wish it just required equilibrium.
198449



Toldya!
Unknown2005-10-04 13:49:30
Succour is very powerful.
Shiri2005-10-04 14:02:01
QUOTE(Tseug @ Oct 4 2005, 02:49 PM)
Succour is very powerful.
198471



Not really? Moondancers and shadowdancers can't really afflict, so they can't "assess status", and it takes eq (albeit not a really long one, but long enough that if you succor an ally for farcure they've probably cured whatever you want to fix anyway, since herb balance and stuff is pretty fast.) It might have a tiny use for Celestines, but eh...it's not "very powerful." Are you sure you're not thinking of a different skill? blink.gif
Unknown2005-10-04 14:04:34
Oops!

I meant succumb.
Jack2005-10-04 14:04:40
QUOTE(Tseug @ Oct 4 2005, 01:49 PM)
Succour is very powerful.
198471


So's newbiekick. ninja.gif

EDIT: OMGWTFLOL double-ninjaing bastards.
Narsrim2005-10-04 17:32:08
I'm curious to find out what factors influence Succumb. When I was hit with it last time, it did an initial drain of ~950 mana. It then had a chance to hit again before the delayed cure ended it. If it wasn't cured, it seemed to fire for 950 mana drain like every 2-3 seconds until cured.

If you consider things like choke, hexes, etc... it wouldn't be all that hard to bog someone down, toss in some succumbing, and watch their mana zero out.

What I like about this the most is that it creates the potential for a "true lock" with hexes. If you could get someone with down low enough with asthma, anorexia, paralyse, and impatience... it should in theory be draining mana faster than it will regenerate (and plus, shadows stop regeneration so you could go one step further) passively... so no focus mind = no breaking lock.

=====================================================

Offensively, Shadowdancers are pretty good at the moment. Nightkiss is much harder to resist and as such tends to do some rather crazy damage. Toad curse was not really an option in the past because you only had passive mana drain, but with this active/passive draining skill, toad curse is perhaps more viable for Shadowdancers than Moondancers... which is fair, as Moondancers seem to be more focused defensively.

As for a resurrection ability, Resurgem is nice and has saved me many times, but if you stick with vitae and have conglutinate, you are good to go. The only time it is really an issue is large scale raiding (like Angkrag, Rockholm, etc) on Prime. If I were a Shadowdancer, I'd definately be more careful and likely raid less... but then again there is always Conclave.

=====================================================

As for Night being a useless skillset, I'd gladly trade in stuff like Waxing, Full, Dark for Brumetower (I f-ing hate this skill), Choke (this just outright scares people, you could choke three rooms in a row and Serenwilde would flip out and retreat), Bonds (yet another, I f-ing hate this skill... it even stops beam), Flight (far more useful now than before, I've had some rather inept Shadowdancers poof out on me with this and end up getting away), Scourge (this is pretty good in group combat to hold someone down at least it is on me), etc.