Narsrim2005-10-05 05:22:00
Hey,
I posted some suggestions that I felt may help the blackout stackage (by pretty much removing it entirely) on the envoy board. Give it some time, I'm sure something will be done.
I posted some suggestions that I felt may help the blackout stackage (by pretty much removing it entirely) on the envoy board. Give it some time, I'm sure something will be done.
Terenas2005-10-05 05:25:04
Don't you recall when 4-5 Envoys collectively posted about Mugwumps over a few weeks ago and after all the discussions we've had on the forums? Look where that has gotten us.
Narsrim2005-10-05 05:39:02
QUOTE(terenas @ Oct 5 2005, 01:25 AM)
Don't you recall when 4-5 Envoys collectively posted about Mugwumps over a few weeks ago and after all the discussions we've had on the forums? Look where that has gotten us.
198964
Don't be so negative. That's what caused this: you were negative in your envoy report about anorexia and the bad karma built up and reincarnated into vapors, which now leaves you gasping for air. Be positive... for your own benefit *muahaha*
Thorgal2005-10-05 06:24:05
QUOTE(morik @ Oct 5 2005, 06:48 AM)
Considering how hard it'll be to cure stuff when you don't notice you've got asthma, anorexia and aeon all within that period.. whoa. Nihlists are going to really love this.
198939
Nihilists are unable to give aeon if they take hexes, moondancers and shadowdancers however can stack aeon on top of hexes.
Shiri2005-10-05 06:45:19
Hmm, nice astrology changes, although I was kind of hoping for a ray upgrade. But I think I know why we didn't get it, so I have no right to complain and will be happy with my upgraded/downgraded writhe speed with spider.
Sylphas2005-10-05 10:16:28
Drawdown, Lich, Trueheal, Serpent, Deepbond, Allhex... What do all of these have in common? They're all very powerful abilities, and they all cost 10 power. What else costs 10 power? Hex sense. I can tell when someone hits a hex. How is that worth 10 power. It's a nice skill, but why is it so hideously expensive?
Also, Hexaura is AWESOME. However, it too is 10 power. I wouldn't mind this, in fact would happily pay this, if it didn't have some major drawbacks. You can't Whammy or Doublewhammy with it on. So pretty much it's for jumping people without focus mind, who you can lock with allhex. Would tarot users be happy if you couldn't use Hanged Man or Aeon with Enigma?
Also, Hexaura is AWESOME. However, it too is 10 power. I wouldn't mind this, in fact would happily pay this, if it didn't have some major drawbacks. You can't Whammy or Doublewhammy with it on. So pretty much it's for jumping people without focus mind, who you can lock with allhex. Would tarot users be happy if you couldn't use Hanged Man or Aeon with Enigma?
Ashteru2005-10-05 11:26:12
Great...another skill I have to trans now....*sigh*
Good that there always is the option to just run and let 'em get hit by my demesne..
Good that there always is the option to just run and let 'em get hit by my demesne..
Ethelon2005-10-05 12:25:04
QUOTE(Thorgal @ Oct 5 2005, 02:24 AM)
Nihilists are unable to give aeon if they take hexes, moondancers and shadowdancers however can stack aeon on top of hexes.
199028
Shadow Dancers don't have Aeon mate, we have Choke...which we don't need to blackout our target to get them stuck in.
Thorgal2005-10-05 12:37:40
That was my point, all wiccas have aeon, be it in the form of waning or choke, while nihilists don't, so hexes in the hands of wiccas is quite devastating.
Geb2005-10-05 13:00:48
With the change in the way hexes are now, I do agree with Terenas that it may be a good idea to place Anorexia on a mending cure instead of a smoke cure. Right now, it is too darn easy for a Wiccan to give a lock and then solidify it with aeon. I doubt such a change will take place. Therefore, I will just hope some adjustments are made that make the combination of hexes and aeon/choke more reasonable to deal with.
Narsrim2005-10-05 17:18:54
QUOTE(geb @ Oct 5 2005, 09:00 AM)
With the change in the way hexes are now, I do agree with Terenas that it may be a good idea to place Anorexia on a mending cure instead of a smoke cure. Right now, it is too darn easy for a Wiccan to give a lock and then solidify it with aeon. I doubt such a change will take place. Therefore, I will just hope some adjustments are made that make the combination of hexes and aeon/choke more reasonable to deal with.
199298
Hexes is nasty, I agree; however, I must give credit to Daevos because he some mysterious method of never getting locked against me. There must be a secret to others have yet to discover...
Narsrim2005-10-05 17:21:19
QUOTE(Sylphas @ Oct 5 2005, 06:16 AM)
Hex sense. I can tell when someone hits a hex. How is that worth 10 power. It's a nice skill, but why is it so hideously expensive?
Also, Hexaura is AWESOME. However, it too is 10 power. I wouldn't mind this, in fact would happily pay this, if it didn't have some major drawbacks. You can't Whammy or Doublewhammy with it on. So pretty much it's for jumping people without focus mind, who you can lock with allhex. Would tarot users be happy if you couldn't use Hanged Man or Aeon with Enigma?
Also, Hexaura is AWESOME. However, it too is 10 power. I wouldn't mind this, in fact would happily pay this, if it didn't have some major drawbacks. You can't Whammy or Doublewhammy with it on. So pretty much it's for jumping people without focus mind, who you can lock with allhex. Would tarot users be happy if you couldn't use Hanged Man or Aeon with Enigma?
199206
Hex Sense is by far my favorite addition. I can set paralyse hexes on the border of a Hartstone demesne and reflex to wisp when the target enters *squeal*
As for Hex Aura, it is ok... but it has limitations. You cannot use whammy or double whammy with Hex Aura up. Furthermore, when a target enters your room, they will not trigger your hexes if enemied. As a result, it is nice in some situations, but given the sacrifice, I'd never use it against someone like Geb or Terenas. I guess you can still use allhex, but damn, that's a lot of power just to kill a single target.
Sylphas2005-10-05 17:25:37
Or you know, you could just have the guy watching over the demesne tell you who came in, and trigger that. That's a very useful thing to have now, but is it really worth 10 power? It seems absurd to me that it costs anywhere near what things like Trueheal do.
Geb2005-10-05 18:18:57
QUOTE(Narsrim @ Oct 5 2005, 06:18 PM)
Hexes is nasty, I agree; however, I must give credit to Daevos because he some mysterious method of never getting locked against me. There must be a secret to others have yet to discover...
199412
I will have to discover it myself then. The only way I was able to avoid the lock was to not use a demesne (because rejecting a person takes 4.5 seconds to recover from), and to keep moving around so that you could never get me in a situation that allowed the afflictions to stack. Though, when I did that, you complained all I did was run (even though you in return shielded).
Xenthos2005-10-05 23:40:47
ANNOUNCE NEWS #427
Date: 10/5/2005 at 23:04
From: Roark Libertas
To : Everyone
Subj: Vapors
Vapors affliction still invokes blackout when you gain the affliction as
per the recent envoy changes, but now it does not stack.
Penned by my hand on the 15th of Shanthin, in the year 128 CE.
Date: 10/5/2005 at 23:04
From: Roark Libertas
To : Everyone
Subj: Vapors
Vapors affliction still invokes blackout when you gain the affliction as
per the recent envoy changes, but now it does not stack.
Penned by my hand on the 15th of Shanthin, in the year 128 CE.
Xavius2005-10-06 03:56:16
QUOTE(Narsrim @ Oct 5 2005, 12:22 AM)
Hey,
I posted some suggestions that I felt may help the blackout stackage (by pretty much removing it entirely) on the envoy board. Give it some time, I'm sure something will be done.
I posted some suggestions that I felt may help the blackout stackage (by pretty much removing it entirely) on the envoy board. Give it some time, I'm sure something will be done.
198960
QUOTE(Xenthos @ Oct 5 2005, 06:40 PM)
ANNOUNCE NEWS #427
Date: 10/5/2005 at 23:04
From: Roark Libertas
To : Everyone
Subj: Vapors
Vapors affliction still invokes blackout when you gain the affliction as
per the recent envoy changes, but now it does not stack.
Penned by my hand on the 15th of Shanthin, in the year 128 CE.
Date: 10/5/2005 at 23:04
From: Roark Libertas
To : Everyone
Subj: Vapors
Vapors affliction still invokes blackout when you gain the affliction as
per the recent envoy changes, but now it does not stack.
Penned by my hand on the 15th of Shanthin, in the year 128 CE.
199622
Narsrim!
Terenas2005-10-06 05:16:29
That's actually not what Narsrim suggested, but even better. You can't get vapor blackout at all if you are still afflicted with vapors.
Kaervas2005-12-08 16:43:11
ANNOUNCE NEWS #482
Date: 12/8/2005 at 16:31
From: Hajamin, the Golden Lord
To : Everyone
Subj: Special Crow Envoy Report
Due to the overall thought that Crow was a weak skill set, we had
requested a special envoy report. Here is the results of that report:
1. Crowform was GREATLY upgraded. Read the AB file for details.
2. Birdseye now takes FAR less equilibrium than before, and it will also
show room names. Note Birdseye also shows nearby area's, where skills
like SCENT do not.
3. Crowsnest will only take 5 wood instead of 10 to create.
4. Spiderweb has a slightly increase chance of effectiveness.
5. Trickster is slightly faster.
6. Scavenger track is no longer an aggressive action.
7. Hoist gives a brief balance loss.
8. Bonenose now has a chance to cure broken limbs as they are broken.
9. Squall now gives a balance loss to those that are hit by it.
10. Eyepeck has a lower balance time.
11. Spit actually works.
Penned by My hand on the 2nd of Roarkian, in the year 134 CE.
Date: 12/8/2005 at 16:31
From: Hajamin, the Golden Lord
To : Everyone
Subj: Special Crow Envoy Report
Due to the overall thought that Crow was a weak skill set, we had
requested a special envoy report. Here is the results of that report:
1. Crowform was GREATLY upgraded. Read the AB file for details.
2. Birdseye now takes FAR less equilibrium than before, and it will also
show room names. Note Birdseye also shows nearby area's, where skills
like SCENT do not.
3. Crowsnest will only take 5 wood instead of 10 to create.
4. Spiderweb has a slightly increase chance of effectiveness.
5. Trickster is slightly faster.
6. Scavenger track is no longer an aggressive action.
7. Hoist gives a brief balance loss.
8. Bonenose now has a chance to cure broken limbs as they are broken.
9. Squall now gives a balance loss to those that are hit by it.
10. Eyepeck has a lower balance time.
11. Spit actually works.
Penned by My hand on the 2nd of Roarkian, in the year 134 CE.
Xenthos2005-12-08 16:45:29
Needs some testing, but it does look promising.
Alef2005-12-08 16:47:13
Thank you, now to learn some Crow.