Sylphas2005-09-12 08:54:27
So now you can only keep one person out of the sky or trees, instead of a whole room? If sylph is still at the same speed, it's still insane solo, just toned down to a reasonable degree in group combat.
Banshee not waking is nice, but an instakill? WTF?
How much does Twirl help now? Not sure what they mean by -help- resist being thrown out of the trees, since everything besides wind is either 100% or blocked, as far as I know.
The Sap change is very welcome, even if it still means our combat completely revolves around comboing to stick Sap. At least we can spare some power to work other things into that now.
What was the spiders change?
Banshee not waking is nice, but an instakill? WTF?
How much does Twirl help now? Not sure what they mean by -help- resist being thrown out of the trees, since everything besides wind is either 100% or blocked, as far as I know.
The Sap change is very welcome, even if it still means our combat completely revolves around comboing to stick Sap. At least we can spare some power to work other things into that now.
What was the spiders change?
Gregori2005-09-12 08:57:21
QUOTE(Sylphas @ Sep 12 2005, 02:54 AM)
So now you can only keep one person out of the sky or trees, instead of a whole room? If sylph is still at the same speed, it's still insane solo, just toned down to a reasonable degree in group combat.
Banshee not waking is nice, but an instakill? WTF?
How much does Twirl help now? Not sure what they mean by -help- resist being thrown out of the trees, since everything besides wind is either 100% or blocked, as far as I know.
The Sap change is very welcome, even if it still means our combat completely revolves around comboing to stick Sap. At least we can spare some power to work other things into that now.
What was the spiders change?
Banshee not waking is nice, but an instakill? WTF?
How much does Twirl help now? Not sure what they mean by -help- resist being thrown out of the trees, since everything besides wind is either 100% or blocked, as far as I know.
The Sap change is very welcome, even if it still means our combat completely revolves around comboing to stick Sap. At least we can spare some power to work other things into that now.
What was the spiders change?
184428
Twirl was 100% against Hexagram and Sylph when I tested it. I am not sure if this was the intent of the change, but I don't really see it as a bad thing overall as it is still only limited to Druids. Hexagram and Sylph will still hit anyone else.
Thorgal2005-09-12 08:57:57
QUOTE
Fae will be harder to slay. NOTE FOR HUNTERS: This will also effect
hounds and wolves.
hounds and wolves.
Trooper Thorgal d'Irande
Strength : 14
It is a two-handed weapon.
Damage: 160 Precision: 460 Speed: 180
QUOTE
3998h, 4772m, 4256e, 10p exk-
You swing Behemoth, a stygian Dreadblade of Iniquity at a bloodhound. You cut
him with a light wound.
You have scored a CRITICAL hit!
3998h, 4772m, 4256e, 10p ek-
You have recovered balance on all limbs.
3998h, 4772m, 4256e, 10p exk-
You swing Behemoth, a stygian Dreadblade of Iniquity at a bloodhound. You cut
him, leaving a messy gash.
You have scored a CRITICAL hit!
3998h, 4772m, 4256e, 10p ek-
A bloodhound leaps at you, biting down into your flesh and gnawing on you
painfully.
3815h, 4772m, 4256e, 10p ek-
You have recovered balance on all limbs.
3810h, 4772m, 4256e, 10p exk-
You swing Behemoth, a stygian Dreadblade of Iniquity at a bloodhound. You cut
him, opening up deep lacerations.
The blade shears through a bloodhound's body, coming clean through the other
side with a strangely quiet swish. He appears momentarily surprised, before his
eyes glaze over in death and he collapses to the ground.
You have slain a bloodhound.
A bloodhound, your loyal companion, has been slain by Trooper Thorgal d'Irande.
3810h, 4772m, 4256e, 10p ek-
You swing Behemoth, a stygian Dreadblade of Iniquity at a bloodhound. You cut
him with a light wound.
You have scored a CRITICAL hit!
3998h, 4772m, 4256e, 10p ek-
You have recovered balance on all limbs.
3998h, 4772m, 4256e, 10p exk-
You swing Behemoth, a stygian Dreadblade of Iniquity at a bloodhound. You cut
him, leaving a messy gash.
You have scored a CRITICAL hit!
3998h, 4772m, 4256e, 10p ek-
A bloodhound leaps at you, biting down into your flesh and gnawing on you
painfully.
3815h, 4772m, 4256e, 10p ek-
You have recovered balance on all limbs.
3810h, 4772m, 4256e, 10p exk-
You swing Behemoth, a stygian Dreadblade of Iniquity at a bloodhound. You cut
him, opening up deep lacerations.
The blade shears through a bloodhound's body, coming clean through the other
side with a strangely quiet swish. He appears momentarily surprised, before his
eyes glaze over in death and he collapses to the ground.
You have slain a bloodhound.
A bloodhound, your loyal companion, has been slain by Trooper Thorgal d'Irande.
3810h, 4772m, 4256e, 10p ek-
5 hits of a 160dmg sword with 14 strength, that equals like two moonbursts.. hasn't the change making hounds tankier gone through or something?
Shiri2005-09-12 08:59:09
That's about twice as tanky as before.
Sylphas2005-09-12 09:00:07
That is extremely nice, in that case. Makes staying in the trees, where we're apparently supposed to fight, much easier.
Oh, that reminds me. I had thought squirrels was supposed to be trees only? Last few spars it's been hitting ground too. Am I just confused, or did something change?
Oh, that reminds me. I had thought squirrels was supposed to be trees only? Last few spars it's been hitting ground too. Am I just confused, or did something change?
Thorgal2005-09-12 09:06:34
QUOTE(Shiri @ Sep 12 2005, 10:59 AM)
That's about twice as tanky as before.
184433
Eh, two times zero is still zero.
Shiri2005-09-12 09:07:48
QUOTE(Thorgal @ Sep 12 2005, 10:06 AM)
Eh, two times zero is still zero.
184436
Believe me, I know. I'll test it with Sylphas' cudgel in a bit when we test this banshee thing.
Shiri2005-09-12 09:09:21
** We forgot to mention, the change to Fae and Hounds/Wolves is NOT
retroactive. **
Ahhh. So it doesn't apply to already-existing Fae and hounds. I'll summon a new batch when I test. You should do the same Thorgal. (Awesome response there BTW guys. )
retroactive. **
Ahhh. So it doesn't apply to already-existing Fae and hounds. I'll summon a new batch when I test. You should do the same Thorgal. (Awesome response there BTW guys. )
Thorgal2005-09-12 09:12:23
Ahah, now it works, they seem reasonably tanky now, as long as you don't land a critical hit.
Kaervas2005-09-12 09:22:38
QUOTE(Shiri @ Sep 12 2005, 07:37 AM)
I gotta say that one rocks compared to the old sucky one with the boulder popping out of the end.
184330
Thanks, it was my idea to get the staff message changed (Gerald and I wrote it), the Aqua staff message is better too, even if the damage did get nerfed.
QUOTE
Go Ur'guard, Kaervas.
Uh, why?
And as far as the other envoy changes go I'm pretty happy with them all, except it's a shame they didn't change poison gas like I asked (would have replaced the hunger with giving 1 of 3 afflictions). Good thing I get critical hits often so I can kill that banshee before it gets a chance to instakill me.
Sylphas2005-09-12 09:30:19
Something I just remembered. If Earthquake was changed to not put up stonewalls and use duststorm instead, why wasn't Regrowth changed to put up storm instead of briars?
Ceres2005-09-12 09:34:58
QUOTE(Kaervas @ Sep 12 2005, 09:22 AM)
Uh, why?
It suited you better.
Munsia2005-09-12 09:36:14
QUOTE(Sylphas @ Sep 12 2005, 05:30 AM)
Something I just remembered. If Earthquake was changed to not put up stonewalls and use duststorm instead, why wasn't Regrowth changed to put up storm instead of briars?
184444
The fact that regrowth has a message about clouds and storms appearing overhead and it doesnt even set the effect storm is kinda odd
Unknown2005-09-12 09:37:10
So with the new changes Aquas will do less damage to a lot of Mags, making it an even nastier situation..
oh ok.
Edit: JUst to toss in my thoughts, I'm in the "Surge is silly" camp.. I think seeing warriors with 8k health is a bit excessive, given the offensive capabilities of the class.
oh ok.
Edit: JUst to toss in my thoughts, I'm in the "Surge is silly" camp.. I think seeing warriors with 8k health is a bit excessive, given the offensive capabilities of the class.
Gregori2005-09-12 09:38:28
With the new changes, druid's damage will go up about 10 - 20 points if they are lucky.
It may even go down depending on racial/class bonuses.
It may even go down depending on racial/class bonuses.
Kaervas2005-09-12 09:45:57
QUOTE(Sylphas @ Sep 12 2005, 10:30 AM)
Something I just remembered. If Earthquake was changed to not put up stonewalls and use duststorm instead, why wasn't Regrowth changed to put up storm instead of briars?
184444
Did you envoy it?
QUOTE
It suited you better.
How so?
Ceres2005-09-12 10:08:27
Scrap that - go Celestine.
Shiri2005-09-12 10:25:24
Chance of banshee instakill seems to be low enough that me in the arena with Tsakar for 10 minutes (so about 48 attacks, allowing for the 12-24 seconds it might have taken for me to get to him with moonbeam and get the banshee to attack), with him sleeping roughly half the time (the post was vague but we thought we'd check) produces no instakills. So you're relatively safe and don't have to kill the banshee. Although if it ever does happen the person will probably go "lame," justifiably. Why was this change made anyway, incidentally? It wasn't that key. We just asked for it to be made psychic damage and not wake people up. Maybe something in moon or night is going to change to accomodate it?
Ekard2005-09-12 10:33:33
Is it realy an instakill?
I would like to see log.
I would like to see log.
Shiri2005-09-12 10:35:15
I think we might be misinterpreting it and whoever wrote it was just badly emphasising the fact that the banshee is really unlikely to kill you because she does like 400 damage.