Pureblades

by Unknown

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Ceres2005-09-17 15:18:50
QUOTE(Asarnil @ Sep 17 2005, 02:20 PM)
I don't hate the forums most days, I just mainly hate the sheep who come on bleating their uninformed opinions about subjects they never even bothered to research (where research is available that is - its why I don't mind as much the In the early days, Necromancy had the best of these skills, where putrefaction, omen, contagion, ectoplasm, ghost and lichdom were useful, whereas if you look at things in this day and age, that list of useful skills drops down to ghost, lichdom, and occasionally ectoplasm (and if in a trample team crucify/sacrifice). Our other skills have become useless due to nerfings (putrefaction is the main culprit here, followed closely by lichdom)
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Ectoplasm is arguably overpowered - it costs no power and forces every enemy in the room to use a fairly long eq to cure.

On putrefaction: Murphy lamented its loss after he went Ebonguard, even with the additional protection of Nightkiss.

Omen is as useful as it ever was, as is contagion (alongside ectoplasm particularly).

Lichdom has been BUFFED since implementation. Unless you're referring to the time when it gave grace on reform..
Asarnil2005-09-17 15:33:13
Ectoplasm is arguably overpowered, but as soon as your opponent gets low on cleanse enchantments they tend to just run away, which doesn't equal a win in my book.

Putrefaction is still situationally good, but unless I you are going into some heavy fighting against multiple warriors (or the uber damagewhore ones), using it is more risky than not using it.

Omen is still good, especially if you are double-lunging afterwards, so I don't know why the hell I put that in the list as not as usable ones anymore, apart from the fact that people cure it more now than before.

Contagion has become USELESS for WARRIORS since people learnt basic curing, it is only useful for a Nihilist - even Alger couldn't use contagion to pull off a sacrifice except against the most inept of opponents.

How the hell can you honestly claim Lichdom is more BUFFED than before? I mean seriously? The only "buffs" we have been given in it is the slight mana regen added at night, as well as fixing the design flaw (because the coders didn't realise it went day 60% night 40%) so statwise we are slightly ahead instead of slightly behind for using it. On the other hand, we have lost the ability to use vitae, we have all power stripped (in most cases it is equal to 10% reserves) whenever we die and it gets stripped more often than I get laid. Lich touch is still useless, and the contagion thing I have already touched on as anyone who knows what they are doing is virtually immune to its effects anyway.
Unknown2005-09-17 15:43:38
I think that ectoplasm should work on target instead being a room effect.

Putrefaction is not worth it for me unless I'm bashing few tough mobs at once. Having to turn it on and off during bashing is not fun though.
I don't think there's such a heavy hitting knight that it's worth to use it in a fight.

But there are fairly useless skills in Necromancy, I'd like to see them changed...

Raisedead, drain, cannibalize.

EDIT:
I think it was 65% for a day and 35% for a night.

Lichdom touch could be more useful perhaps if it was significantly faster.
Or if it was upgraded shrivel, shrivels a limb -and- gives shiver...
Meh, just random ideas of the moment.
Ceres2005-09-17 15:51:12
QUOTE(Asarnil @ Sep 17 2005, 03:33 PM)
How the hell can you honestly claim Lichdom is more BUFFED than before? I mean seriously? The only "buffs" we have been given in it is the slight mana regen added at night, as well as fixing the design flaw (because the coders didn't realise it went day 60% night 40%) so statwise we are slightly ahead instead of slightly behind for using it. On the other hand, we have lost the ability to use vitae, we have all power stripped (in most cases it is equal to 10% reserves) whenever we die and it gets stripped more often than I get laid. Lich touch is still useless, and the contagion thing I have already touched on as anyone who knows what they are doing is virtually immune to its effects anyway.
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How has it been nerfed?

The day/night change was very much in your favour.

You could never use vitae with it.

Every sort of non-real death strips all power (vitae, conglutinate, etc).
Asarnil2005-09-17 15:55:33
Read what I said.

That was more a bug fix than an upgrade, as before that we were behind on stats more often than we were ahead.

Shows what you know, vitae and lichdom WERE used together for a fairly extensive period of time.

Yes, but it is still a nerf, if not a lichdom specific one biggrin.gif
Asarnil2005-09-17 19:17:58
And after all that, I forgot to mention the worst part of Lichdom - the massive eq loss on reforming again. Tell me THAT isn't a huge nerf and I will have to scrape the money up to fly over there and limp-wristed bitchslap you to Nil.
Thorgal2005-09-17 20:37:20
QUOTE(Narsrim @ Sep 17 2005, 09:56 AM)
Pureblades and Axelords could use some upgrades. That's a given; however, I despise threads like these that try to hammer into the idea that the class is _so_ underpowered, it should receive *excessive* upgrades when such is not necessary to balance the class.
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I'm glad you finally realized that, since a few months back you kept making one thread after another trying to convince everyone how moondancers were so horribly underpowered, and only got shredded by more and more downgrades.. except the facts spoke against that so obvious that no one believed you.

Propaganda posters like you, that only post with a certain goal in mind, are what drives people's attentions away from the actual problems.

(Look mama, I can be a hypocrit too!)