Lusternia Combat

by Narsrim

Back to Common Grounds.

Narsrim2005-09-17 07:09:29
Although I think it should go without saying, I've decided to create a thread to highlight how the focus on stun and blackout have grown grossly out of control in Lusternia. The combat system is perpetually degraded do to this. Given the emphasis on goup combat, there should be more energy to develop abilities that can be used in such situations.

However, we find that combat typically boils down to such factors as who has the demesne that stuns; who has the team of knights who can damn near stun lock; recently with the addition of traps, the beloved stunning snakepit, etc.

Discuss.
Xenthos2005-09-17 07:12:31
Too much stun.

Way too much blackout.

Lots of pain. sad.gif
Unknown2005-09-17 07:13:27
Blackout isn't as bad as stun, is it?

Stun means you are locked out of the game for a few moments. Blackout just means you don't see what's happening to you.

I agree, lots of stun too easily obtained. Blackout I don't know about... but then I'm not a top-level combatant.
Narsrim2005-09-17 07:14:49
QUOTE(Avaer @ Sep 17 2005, 03:13 AM)
Blackout isn't as bad as stun, is it?

Stun means you are locked out of the game for a few moments. Blackout just means you don't see what's happening to you.

I agree, lots of stun too easily obtained. Blackout I don't know about... but then I'm not a top-level combatant.
187637



Both are far overdone. However, stun is worse.
Unknown2005-09-17 07:24:02
Are you proposing a change to the stun/blackout afflictions? Or just where they are used?
Narsrim2005-09-17 07:45:49
QUOTE(Avaer @ Sep 17 2005, 03:24 AM)
Are you proposing a change to the stun/blackout afflictions? Or just where they are used?
187641



I would suggest a cure of some sort for blackout and overall reduction of stun attacks across the board. Most should be removed or at the very least, extremely toned down...

And while we are at it, we need one of those nifty artifacts found in other IRE games that reduces stun time by 35%.
Thaemorn2005-09-17 08:03:03
Perhaps even changing 'stun' to 'chance to stun' in some/most of the cases might make a nice little balancers for the abundance of stun attacks.
Anarias2005-09-17 08:05:23
Or have resilience help with recovery time from stunning?
Ceres2005-09-17 08:19:44
Good idea.
Nayl2005-09-17 08:31:28
QUOTE(Narsrim @ Sep 17 2005, 03:45 PM)
I would suggest a cure of some sort for blackout and overall reduction of stun attacks across the board. Most should be removed or at the very least, extremely toned down...

187649



Make focus mind cure blackout?
Or focus spirit, Iunno.
Ceres2005-09-17 09:16:30
Mind.

Have you seen how often it happens?
Nayl2005-09-17 09:20:00
Yes Ceres, I do actually fight occasionally, as much as you like to imply otherwise.

EDIT: I meant to offer focus spirit as an alternative, because due to Lusternia's Design Concept, it might be a major factor in the combat, ala the random afflictions and hidden ones.
Ceres2005-09-17 10:09:46
If you're focussing spirit every time blackout hits, your mana will be zero.
Ixchilgal2005-09-17 10:13:13
Wow. I actually agree with Narsrim.

Stun sucks.
Blackout sucks.

Make them less common.
Murphy2005-09-17 10:51:45
definitley agree with narsrim

i would love to lose all forms of stunning and have them replace with something with more skill

in light of this, the first step is to remove shieldstun, and to change breaknose and breakribs to no longer stun but knock off balance.
Nayl2005-09-17 10:56:42
QUOTE(Ceres @ Sep 17 2005, 06:09 PM)
If you're focussing spirit every time blackout hits, your mana will be zero.
187681


Which means proper use of your abilities, but you are right.
And it would be extreme on the mana.
Shamarah2005-09-17 11:21:51
I agree completely. Stun/blackout are waaay overdone.
Malicia2005-09-17 12:25:15
It's the truth. It's quite overdone. In achaea, I had maybe..one skill that causes a stun. Battlecry, I believe. Unless you were a troll knight, then certain other things would stun. Meteors and hugalaz hail would cause a stun sometimes. It wasn't 100%.
Murphy2005-09-17 14:08:43
i\\ll trade all my stunning skills for 100% venom afflictions
Cwin2005-09-17 14:09:55
Mind if I debate this a little?

The reason why stun isn't as pervailient in Achaea/Aetolia is because the focus is on venoms. The goal of many of the guilds were to either venom-lock you (remembering being a Shadowsnake) or lock the right afflictions needed to finish you off (remembering a monk breaking both legs before BBT). Venoms were the key tool there, especialy in keeping a person still.

Lusternia seems to have weakened venoms to a degree and, instead, uses moves that stop you from acting or disorientating you. This goes from the blackout/stun everyone is talking about, to heavy writhing ailments, to moves like treelife, charge, and pits which say "I want you HERE. Don't MOVE". It's our style.

Now, I'm not saying "leave things as they are". What I am saying is that there are guilds that may be crippled if we make such changes. Because of that, we need to either make sure they will be fine (i.e. Bonecrusher) or whether something else will need to be added to compensate (makes me want to ask: is there ANYTHING that the Handmaiden can do other than blackout? If not, it'll definatly need something).