Surge.

by Unknown

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Unknown2005-09-22 03:03:48
QUOTE(Guardian_Shiro @ Sep 21 2005, 11:01 PM)
I believe the mana reduction should be reduced a little, but the other drawbacks remain the same
190469



If the health addition is reduced as well. Perfection already negates the mana drain for the most part. ninja.gif
Unknown2005-09-22 03:04:56
QUOTE(KidHendrix @ Sep 21 2005, 11:03 PM)
If the health addition is reduced as well. Perfection already negates the mana drain for the most part. ninja.gif
190472



Depends on the race, Perfection somewhat helps races like Orclach, Igasho and Tae'dae
Unknown2005-09-22 03:05:41
QUOTE(Guardian_Shiro @ Sep 22 2005, 05:01 AM)
I believe the mana reduction should be reduced a little, but the other drawbacks remain the same
190469


Well, I never was a knight so I can't tell how big it is, but all you warriors seem to manage, so I'm going to make an assumption that it's fine. It's not like you're going to turn it on when fighting a mana sucking guardians, right?

Also, besides PvP, surge is extremely useful for bashing, and it also means guards, quest mobs...

But that aspect seems fine because... well, you are warriors after all, strong arm of the community you serve blah blah blah. laugh.gif
Unknown2005-09-22 03:09:01
QUOTE(Kashim @ Sep 21 2005, 11:05 PM)
Well, I never was a knight so I can't tell how big it is, but all you warriors seem to manage, so I'm going to make an assumption that it's fine. It's not like you're going to turn it on when fighting a mana sucking guardians, right?

Also, besides PvP, surge is extremely useful for bashing, and it also means guards, quest mobs...
190474




Surge is pretty much useless against Decent Guardians and speed knights, who can easily sap away the mana then kill them with absolve/wrack. Surge's only usefulness is against Mobs, and high health means little when the mob's do 1000-2000 damage to you. Shiro is Orclach with 10 int right now

4318h, 3088m, 2596e, 10p ex-
Surge
You pound your chest with your fists, and bellow fiercely. Your body expands to
heroic proportions.
5862h, 1544m, 2596e, 2p

Surged increase my health by 1500, and Mana was brought down to 1544. It is easier for Guardians and SPeed knights to sap away 1544 mana then 3000. Also, once you reash 0 mana surge will vanish
Diamante2005-09-22 03:19:24
heh, actually, im far to lazy to make macros, I type most the stuff out. and the majority of people can survive at least 2 rounds of me. many mages can go 4 or 5, with sipping and whatnot, in which they have plenty of time to hinder
Unknown2005-09-22 03:20:14
QUOTE(Diamante @ Sep 21 2005, 11:19 PM)
heh, actually, im far to lazy to make macros, I type most the stuff out. and the majority of people can survive at least 2 rounds of me. many mages can go 4 or 5, with sipping and whatnot, in which they have plenty of time to hinder
190486




Aye, people seem to forget Mages and Guardians are more tankier to overall damage then Knights
Unknown2005-09-22 03:30:08
QUOTE(Guardian_Shiro @ Sep 22 2005, 05:20 AM)
Aye, people seem to forget Mages and Guardians are more tankier to overall damage then Knights
190489


Erm. How so?
Sylphas2005-09-22 04:18:11
QUOTE(Guardian_Shiro @ Sep 21 2005, 11:20 PM)
Aye, people seem to forget Mages and Guardians are more tankier to overall damage then Knights
190489



What in HELL are you smoking?
Gregori2005-09-22 04:20:29
QUOTE(Guardian_Shiro @ Sep 21 2005, 09:20 PM)
Aye, people seem to forget Mages and Guardians are more tankier to overall damage then Knights
190489



This is why we tend to gloss over your posts. You have no idea what you are talking about, ever.
Unknown2005-09-22 04:21:35
I don't see a major problem with surge, though of course I wish I had it. whistling.gif
Narsrim2005-09-22 09:29:14
I have always argued that surge is perhaps the most absurd ability in Lusternia in terms of balance. Any ability that allows a substitution of one stat for another is just wrong. Wrong. Wrong.

As a Mugwump Warrior, Kariol was able to get 8,000 health at level 75 with a truefavour, tosha, con food, and a life blessing. He still has like 2500-3000 mana. Now, I had like 5,000 health at level 89 with the same.
Unknown2005-09-22 11:26:08
QUOTE(Gregori @ Sep 22 2005, 12:20 AM)
This is why we tend to gloss over your posts. You have no idea what you are talking about, ever.
190518




I'm not talking about Druids Gregori, i'm talking about Geomancers, Aquamancers Moondancers and Celestines. I have fought all decent fighters within each of these classes and they tanked my weapons fine. You need artifact weapons to kill decent people in these classes, and me being a knight yes I know what i'm talking about when it comes to knight's vs other classes
Unknown2005-09-22 11:28:50
QUOTE(Narsrim @ Sep 22 2005, 05:29 AM)
I have always argued that surge is perhaps the most absurd ability in Lusternia in terms of balance. Any ability that allows a substitution of one stat for another is just wrong. Wrong. Wrong.

As a Mugwump Warrior, Kariol was able to get 8,000 health at level 75 with a truefavour, tosha, con food, and a life blessing. He still has like 2500-3000 mana. Now, I had like 5,000 health at level 89 with the same.
190604




You will only see Mugwump warriors in Serenguard or Ebonguard, because of nightkiss and MoonBurst. Races like Orclach, Igasho, Tae'dae, and Viscanti do not recieve much health from surge because of the low Int.
Thorgal2005-09-22 13:13:01
QUOTE(Narsrim @ Sep 22 2005, 11:29 AM)
I have always argued that surge is perhaps the most absurd ability in Lusternia in terms of balance. Any ability that allows a substitution of one stat for another is just wrong. Wrong. Wrong.
190604



Uhh, I heard cabalists have even better abilities than surge to increase their health and healing, absinthe adds mana and ego to the dreamweaver's health, those don't cause any imbalance, what rubbish do you keep producing?

The complete lack of proper hindering abilities and passive effects, make surge an absolute requirement for every knight to have. Take it away and you end up with a useless archetype, just like tracking became utterly useless compared to the alternative tertiary abilities, with the crippling of unite and related abilities.

Guardians take less damage from just about any damage type, but they generally have less health, if you remove surge, guardians will become far tankier than knights. But I'm sure you'd think that is fair, eh Narsrim?
Unknown2005-09-22 13:18:22
QUOTE(Thorgal @ Sep 22 2005, 09:13 AM)
Uhh, I heard cabalists have even better abilities than surge to increase their health and healing, absinthe adds mana and ego to the dreamweaver's health, those don't cause any imbalance, what rubbish do you keep producing?

The complete lack of proper hindering abilities and passive effects, make surge an absolute requirement for every knight to have. Take it away and you end up with a useless archetype, just like tracking became utterly useless with the crippling of unite and related abilities.
190641




fight.gif Agreed
silimaur2005-09-22 14:22:13
currently to mana kill me while i am sipping mana and eating sparkleberry with enchantments up it takes on average: 3 ammisios absolve (or equivilant) this for most of the faster mages can take you just a few seconds. With this in mind, surge is one of the worst skills possible that i could use and would be a complete waste of 8 power it would mean anyone could kill me with web ammisio absolve before i even got to attack. This is a serious problem when it is quite high up in athletics and is meant to be helping me, i cant understand this at all and agree with rafael, cut the health it gives and cut the mana cost, surge does not make me or any other heavy knight overpowered it completely nerfs us in most situations
Unknown2005-09-22 14:29:21
QUOTE(Thorgal @ Sep 22 2005, 03:13 PM)
Guardians take less damage from just about any damage type, but they generally have less health, if you remove surge, guardians will become far tankier than knights. But I'm sure you'd think that is fair, eh Narsrim?
190641


I seem to be missing something because the only protection I get is from Demonscales (which is weak).

The rest, like draconis and putrefaction are shared.

Warriors have fullplate, vitality, and have more health in general due to their race choice or specialization.
Shiri2005-09-22 14:32:53
QUOTE(Kashim @ Sep 22 2005, 03:29 PM)
I seem to be missing something because the only protection I get is from Demonscales (which is weak).

The rest, like draconis and putrefaction are shared.

Warriors have fullplate, vitality, and have more health in general due to their race choice or specialization.
190664



To be fair, Wiccans are tankier than Guardians - Thorgal's probably referring to that. Worse hindering to make up for it, but there you go.
Unknown2005-09-22 14:38:33
QUOTE(Kashim @ Sep 22 2005, 10:29 AM)
I seem to be missing something because the only protection I get is from Demonscales (which is weak).

The rest, like draconis and putrefaction are shared.

Warriors have fullplate, vitality, and have more health in general due to their race choice or specialization.
190664



Fullplate which only protects against physical damage, not magical or elemental. Like I said, high damage takes away health so fast and vitality is alright
Asarnil2005-09-22 15:12:34
QUOTE(terenas @ Sep 22 2005, 05:42 AM)
You speak as if said Mugwump Warrior has a remote chance killing anyone decent.  huh.gif Having high health doesn't make you a great fighter. In Achaea I've killed Dragons with over 6k health with rapiers, so I don't see what the problem is.
190278



No balance penalty, 12 base strength (so depending on which guild you went, you could forseeably have +2 flex, +2 lichdom +1 Geburah +1 herofete for a total of 18 without counting any possible favours into the mix - 17 total if you choose a forestal warrior instead of an ur'Guard). Yep, its really unforseeable for a warrior with 17-18 strength and 14 dexterity with no balance penalties to kill someone. Unless by "someone decent" you mean "the creditwhores with enough cash for lightning runed weapons" which if you think is what combat should be balanced around then you really need to get off the narcotics.

Hell, even if you take the Herofete out so its 16/17 strength,does that make Mugwump any less viable at killing people? Especially as a forestal warrior with moonburst or nightkiss as an alt kill at L3 boosted eq speeds.

QUOTE(Narsrim @ Sep 22 2005, 07:59 PM)
As a Mugwump Warrior, Kariol was able to get 8,000 health at level 75 with a truefavour, tosha, con food, and a life blessing. He still has like 2500-3000 mana. Now, I had like 5,000 health at level 89 with the same.
190604



Given this scenario, he would also have had drawdown (giving him the L3 faster moonburst alt-kill at 16 intelligence (18 with karma blessing)), no balance penalties, 17-18 strength, 14-15 dexterity, +10 to all his weapon stats and the extra drawdown defensiveness. How is this not a viable warrior build able to kill people?