Roleplaying Cliches

by Richter

Back to The Real World.

Sylphas2005-09-22 16:42:37
QUOTE(Lisaera @ Sep 22 2005, 12:20 PM)
This one's my favourite:

Garrett's Principle
Let's not mince words: you're a thief. You can walk into just about anybody's house like the door wasn't even locked. You just barge right in and start looking for stuff. Anything you can find that's not nailed down is yours to keep. You will often walk into perfect strangers' houses, lift their precious artifacts, and then chat with them like you were old neighbors as you head back out with their family heirlooms under your arm. Unfortunately, this never works in stores.
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I always feel vaguely bad about doing that.
Shiri2005-09-23 04:40:32
QUOTE(Sylphas @ Sep 22 2005, 04:06 PM)
This is entirely a game mechanics case where it HAS to come before realism, or you'd be screwed.
D&D, that makes sense.  But here, Phoenix down is cheap.  And what about old age?  Disease? Accidents? =
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I just explained that! Unless you have a team able to kill monsters easily (N.B - most human NPCs are crappily weak and the monsters could own them any day) you're screwed even with the presence of phoenix down, because after defeating an entire team the monster would eat and/or destroy the bodies so you couldn't do it anyway. Note that you can't use phoenix down on the people those giant worms swallow. So deaths to monsters can't be helped. Deaths to old age - I think the way they do that in D&D is that it brings them back to the condition they were in before death. And that condition in the case of death to old age is, well, old and about to die again instantly. Accidents and disease - well, in a world like this, I imagine those deaths could be salvaged, but whereas in RL civilisation is pretty safe from outside threats, presumably in a fantasy world with all these kickass monsters the primary threat to human lives is in fact said kickass monsters.

As for your first comment - you COULD reason it away like that, but I don't think it has to be the case, and it's just as rational to say "it's a case where you'd be screwed if they could incinerate your bodies" as to say "the plot would be screwed if Aeris was still alive."

EDIT: And I always felt bad about that, right up until I played Baldur's Gate 2, someone noticed, and started attacking me. I don't know why that makes me feel any better about it, but that's not the point.