Masquerade

by Unknown

Back to Ideas.

Daevos2005-09-27 17:07:54
First to Malicia, Magnagora has not influenced since the change to charisma. But moving on, for a city that is supposed to be skilled at subtle manipulation, it's a shame that we are so disadvantaged in the area of influencing. Also I disagree with this idea of everyone having disadvantages and thus it's alright for Viscanti to be significantly weaker influencers.

Here is a mostly statistical comparison between the specialized races, so examine and form your own opinion about the balance of the Viscanti:

Base Viscanti

Strength : 13 Dexterity: 10 Constitution: 14 Intelligence: 12 Charisma: 10 Size : 13
Max Stats excluding Size: 59

Master Viscanti

Strength: 11 Dexterity: 8 Constitution: 14 Intelligence: 15 Charisma: 12 Size: 13
Max Stats excluding Size: 60

Brood Viscanti

Strength: 16 Dexterity: 12 Constitution: 16 Intelligence: 9 Charisma: 9 Size: 15
Max Stats excluding Size: 62

Relevant Racial Non-Stat Influencing Advantages/Disadvantages

Disadvantage: o Heal more slowly from elixirs, level 2.

Base Merian

Strength: 11 Dexterity: 11 Constitution: 10 Intelligence: 16 Charisma: 13 Size: 12
Max Stats excluding Size: 61

Imperial Merian

Strength: 9 Dexterity: 10 Constitution: 10 Intelligence: 18 Charisma: 15 Size: 12
Max Stats excluding Size: 62

Merian Lord

Strength: 16 Dexterity: 14 Constitution: 15 Intelligence: 13 Charisma: 11 Size: 14
Max Stats excluding Size: 69

Relevant Racial Non-Stat Influencing Advantages/Disadvantages

None

Base Elfen

Strength: 11 Dexterity: 14 Constitution: 11 Intelligence: 15 Charisma: 15 Size: 11
Max Stats excluding Size: 66

High Elfen

Strength: 10 Dexterity: 12 Constitution: 11 Intelligence: 17 Charisma: 16 Size: 11
Max Stats excluding Size: 66

Elfen Lord

Strength: 15 Dexterity: 16 Constitution: 14 Intelligence: 13 Charisma: 12 Size: 13
Max Stats excluding Size: 70

Relevant Racial Non-Stat Influencing Advantages/Disadvantages

None

Base Faeling

Strength: 7 Dexterity: 18 Constitution: 9 Intelligence: 15 Charisma: 16 Size: 4
Max Stats excluding Size: 65

Shadowcaster Faeling

Strength: 7 Dexterity: 15 Constitution: 10 Intelligence: 16 Charisma: 16 Size: 5
Max Stats excluding Size: 64

Shadowlord Faeling

Strength: 10 Dexterity: 18 Constitution: 11 Intelligence: 12 Charisma: 13 Size: 6
Max Stats excluding Size: 64

Relevant Racial Non-Stat Influencing Advantages/Disadvantages

Advantage: o Heal faster from elixers, level 2.

Also tell me what significant advantages Viscanti have that would balance their numerous disadvantages in influencing currently.
Unknown2005-09-27 17:23:35
Uberlords

Strength : 3 Dexterity: 6 Constitution: 17 Intelligence: 18 Charisma: 14
Max Stats excluding Size: 58 <-- Underpowered?
Daevos2005-09-27 17:26:58
I just see that sarcastic stat sheet, as a reason that strength should play a role for non-warriors as intelligence does for warriors.
Shorlen2005-09-27 17:27:21
QUOTE(Avaer @ Sep 27 2005, 01:23 PM)
Uberlords

Strength : 3 Dexterity: 6 Constitution: 17 Intelligence: 18 Charisma: 14
Max Stats excluding Size: 58 <-- Underpowered?
193801



Subtract strength and dex from all racial totals for the wiccan/gardian types, and you'll find that Master Viscanti are still underpowered.
Unknown2005-09-27 17:32:21
QUOTE(Daevos @ Sep 27 2005, 07:26 PM)
I just see that sarcastic stat sheet, as a reason that strength should play a role for non-warriors as intelligence does for warriors.
193805


spoton.gif
Question is... how?

Because, on the other hand, I wouldn't like the situation when low str becomes a significant disadvantage for a mage or guardian...
Daevos2005-09-27 17:34:21
Low intelligence is a significant disadvantage for warriors.
Corr2005-09-27 17:41:27
Make STR affect your tankiness a bit tongue.gif

Like those guys in the ninja movies who have stomachs that are so buff the main good guy can't hurt him.
Unknown2005-09-27 17:52:55
QUOTE(Daevos @ Sep 27 2005, 05:26 PM)
I just see that sarcastic stat sheet, as a reason that strength should play a role for non-warriors as intelligence does for warriors.
193805


That would be really good, actually. How about, every point of strength adds a 2% reduction in damage? Or, every point of strength adds 100 health to your total?
Unknown2005-09-27 17:53:42
I find it hard to find rational way to utilize str by mages or guardians.
The only thing that comes to my mind is that stronger person would parry more effectively.

QUOTE(Avaer @ Sep 27 2005, 07:52 PM)
That would be really good, actually. How about, every point of strength adds a 2% reduction in damage? Or, every point of strength adds 100 health to your total?
193816


Let's see, I'm an undead dracnari and I can get like 17 STR at night. With your suggestion I'd get 1700 additional damage (which puts me at like 6k at lvl 80), or 34% of damage reduction.

Also, everyone would benefit from this. Warriors could get over 2k additional health (don't they have enough already?!) and quite close to 50% damage reduction!

Crazy!
Unknown2005-09-27 18:02:31
QUOTE(Kashim @ Sep 27 2005, 05:53 PM)
Let's see, I'm an undead dracnari and I can get like 17 STR at night. With your suggestion I'd get 1700 additional damage (which puts me at like 6k at lvl 80), or 34% of damage reduction.

Also, everyone would benefit from this. Warriors could get over 2k additional health (don't they have enough already?!) and quite close to 50% damage reduction!

Crazy!
193818


Er, I was talking about non-warrior classes. A skill in mage, druid, guardian and wiccan skillsets. doh.gif
Ashteru2005-09-27 18:08:00
QUOTE(Avaer @ Sep 27 2005, 06:02 PM)
Er, I was talking about non-warrior classes. A skill in mage, druid, guardian and wiccan skillsets. doh.gif
193823


That would be a bit unfair, I think...I mean, Knights should be good at tanking and giving out damage, Mages and Guardians should use their skills to avoid the damage knight give. Not to just tank it as well.
Daevos2005-09-27 18:17:57
I just think strength should effect the little things in the world that it would make sense for it to effect. Here's a small list that I thought of on the fly.

1. Effect on the chance of parrying fully vs parrying partially.
2. Increased effect on the stun length of ShieldRiposte and Shieldstun
3. Effect on your balance recovery from digging
4. Effect on Shaking's effectiveness, and chance of Shaking overcoming skills like Clinging.

Etc.
Nyla2005-09-27 19:11:13
QUOTE(Lonely Pirate @ Sep 26 2005, 10:30 PM)
Yeah... I agree with Acrune. They may consider each other beautiful, in the eyes of someone who is skin deep, but between not everybody having to agree with what is beautiful, and the fact that they are tainted (which is unattractive to more races than it is attractive to, I'm sure) leads to the charisma that they have.
193444




Shadowcaster Faeling and Unspecialized Faeling have the same charisma
Jack2005-09-27 20:13:16
QUOTE(Cwin @ Sep 25 2005, 02:11 PM)
Thus you have your range of looks, from the nobles who look better than normal Merians but can't stop Elfens and Faelings, to Broods who just bearly look about as good as an Orclach.

Just for the record, brood viscanti aren't as horribly ugly/uncharismatic as ya think.

QUOTE
Strength    : 19  Dexterity : 13  Constitution : 19
  Intelligence : 10  Size      : 16  Charisma    : 13


Yar.. I feel pretty.

IMHO, this problem would be best solved by factoring in strength to certain Mage/Druid and Guardian/Wiccan skills, or making basic actions (such as the ones mentioned by Daevos) factor in strength, solving the problem indirectly as master viscanti have slightly more strength than the average other intelligent/charismatic specialization races. Either that, or just reducing their strength/con/both slightly and giving them a reasonable boost to charisma to represent Estarra's original vision of 'em. Something like -1 strength and -1 con for +2 charisma, for master viscanti, sounds reasonable to me.
Unknown2005-09-28 00:29:24
Indeed. 13 cha is actually more than humans have, and humans are considered the average.

Perhaps Viscanti are fine the way they are, but some of the other race's charisma is a bit too high? Also, adding together the sum of a race's stats is a wildly inaccurate way of comparing them, as I'm sure has been brought up.

I do, however, agree with most of Daevos' proposed strength changes.