Specialized Races

by Daevos

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Unknown2005-09-29 21:54:39
Out of curiosity Terenas, do you know why the Viscanti sip penalty turns into 0.64 and 0.96?
Xavius2005-09-29 21:57:44
My health (base merian) at level 63 is 2442, undeffed. With lowmagic's yellow, it increases to 2631. I know from previous tests with fortuna and con-infused food that the effect of constitution is perfectly linear.

So, 2442 + (2631 - 2442) * 4 = 3198, the listed max hp for the viscanti.

Next, sipping. 2442 * .15 = 366, the average sip for merians.
366 * .8 = 292 (min sip)
366 * 1.2 = 439 (max sip)

Sipping for viscanti has a indexed base average of 3198 * .15 = 479. Penalty is figured below in the ranges.

479 * .64 = 306 (min sip)
479 * .96 = 459 (max sip)

I'm going to assume the difference between this and my last post is in rounding.

EDIT:
QUOTE(terenas @ Sep 29 2005, 04:50 PM)
You're forgetting to add 100 to .15 of maxhealth.  biggrin.gif
195359



Craptastic. You're right! Use the numbers from Gerald's ninja post. They sip for approximately the same.
Unknown2005-09-29 21:58:58
QUOTE(terenas @ Sep 29 2005, 04:15 PM)
Nah, that's wrong it's actually this-

{(maxhealth * .15) + 100} * (.8 to 1.2)

So for example, someone with 2000 health would sip from-

(2000 * .15 + 100) = 400 * .8 = 320 -> Min

to-

(2000 * .15 + 100) = 400 * 1.2 = 480 -> Max

Viscanti sip penalty-

(2000 * .15 + 100) = 400 * .64 = 256 -> Min

to-

(2000 * .15 + 100) = 400 * .96  = 384 -> Max

Merian sip average- 320 to 480
Viscanti sip average- 256 to 384

This isn't taking into account the fact that Master Viscanti will always have more health than an Imperial Merian at the same level.
195338



That's where your problem is.
Daevos2005-09-29 21:59:29
You are 14 levels lower than Gerald, so your whole comparison was false.

Edit: Nevermind I see, you compared your 63 health against what you figured a Master Viscanti's would have been.
Unknown2005-09-29 22:00:11
QUOTE(Xavius @ Sep 29 2005, 04:57 PM)
My health (base merian) at level 63 is 2442, undeffed. With lowmagic's yellow, it increases to 2631. I know from previous tests with fortuna and con-infused food that the effect of constitution is perfectly linear.

So, 2442 + (2631 - 2442) * 4 = 3198, the listed max hp for the viscanti.
195366



Your health as merian at level 63 is 2442, undeffed, fine. But I don't know if your little formula for the viscanti health at the same level is accurate.
Ekard2005-09-29 22:01:06
QUOTE(Nine Breaker @ Sep 29 2005, 11:53 PM)
Also, for what level is this?
195360



Does it metter? As long as both are on same level?
Xavius2005-09-29 22:01:39
Go grab con-infused food next time your fortuna kicks up a constitution bonus. It works, trust me. The numbers are at level 63 (my level, just happened to be most convenient)
Unknown2005-09-29 22:07:05
QUOTE(Xavius @ Sep 29 2005, 05:01 PM)
Go grab con-infused food next time your fortuna kicks up a constitution bonus. It works, trust me. The numbers are at level 63 (my level, just happened to be most convenient)
195371



So you're basically saying that you pump up your constitution to 14 so it meets the level of a Master Viscanti's?

EDIT: I guess this would make sense, as long as Constitution is the only thing that changes the maximum health as long as level is a constant variable.
Xavius2005-09-29 22:10:18
QUOTE(Nine Breaker @ Sep 29 2005, 05:07 PM)
So you're basically saying that you pump up your constitution to 14 so it meets the level of a Master Viscanti's?

EDIT: I guess this would make sense, as long as Constitution is the only thing that changes the maximum health as long as level is a constant variable.
195374



Is there any reason to believe otherwise? Defenses and blessings might change health from there, but for a baseline, what else would?
Unknown2005-09-29 22:10:45
hmm, Master Vistanti, bleh, so what about worse sipping, it's going to even out some with that 16con *drool* I'd love to have a lvl3 regen as well.

Seriously I don't know much about who is what and whatever, but I'm sure they are mostly all balanced, being good at this and bad at that, or being more in the middle with crapyer bonuses.

Personally a lvl3 regen and massive amounts of life would be something I'd go for.
Ekard2005-09-29 22:11:36
On level 88:
Merian with 10 const = 3292 health
Viscanti with 14 const = 4348 health

Now someone od math part smile.gif for sipping.

EDIT: BTW try to hit level 88 with Imperian Merian with this litle health doh.gif
Thats why i changed from Celestine to Paladins at level 70-something. I didnt even had 3k health!
Terenas2005-09-29 22:15:14
Let's get some math down then.

Max Health = (Con x 3 + 4 ) x level + 300

Viscanti @ level 63 = (14 x 3 + 4) x 63 + 300 = 3198

Faeling @ level 63 = (10 x 3 + 4) x 63 + 300 = 2442

Xavius's health numbers were correct.

QUOTE(Nine Breaker)
Out of curiosity Terenas, do you know why the Viscanti sip penalty turns into 0.64 and 0.96?]


.8 x .8 = .64
.8 x 1.2 = .96

The level 2 sip penalty effectively means it's 80% of what your sip would had been.
Xavius2005-09-29 22:17:23
QUOTE(terenas @ Sep 29 2005, 05:15 PM)
Let's get some math down then.

Max Health = (Con x 3 + 4 ) x level + 300
195381



wub.gif

I've been trying to figure that formula for ages!
Ekard2005-09-29 22:21:38
So now we know.
20% less health from sipping but 32% more health compared 10 and 14 const.
Cwin2005-09-29 22:23:35
I'm so confused. So do Viscanti heal much worse than other specialized races, or does the con balance things out?

Also, aren't many attacks based partialy on the enemy's max hp (more hp you have, the more damage they do)?
Terenas2005-09-29 22:42:34
QUOTE(Cwin @ Sep 29 2005, 10:23 PM)
I'm so confused.  So do Viscanti heal much worse than other specialized races, or does the con balance things out?

Also, aren't many attacks based partialy on the enemy's max hp (more hp you have, the more damage they do)?
195385


The con does balance things out. If my numbers are correct then the results are as such

Level Merian Viscanti Merian-Low Merian-High Viscanti-Low Viscanti-High

50 2000 2600 320 480 314 470
75 2850 3750 422 633 424 636
80 3020 3980 442 664 446 669
85 3190 4210 463 694 468 702
90 3360 4440 483 725 490 735
95 3530 4670 504 755 512 768

Daevos2005-09-29 22:44:36
Didn't address the second point. Which was basically about how much damage is based on max health, and if it's effect is great enough to overcome any advantage the Viscanti have in their burst tankiness.

Though I would still prefer to see a comparison between Elfen and Viscanti. And move away from focusing on the sipping penalty of the Viscanti. Would really like to see more overall opinions about the strengths and weaknesses of each specialized race.
Alger2005-09-30 00:23:36
The health sipping is off set by the higher con for viscantis which make them both similar in tankiness because max health means close to nothing compared to how much you heal per second once everybody gets that health buffer minimum (which is why some people say there a minimum level for combatants)

A health sip penalty would be more apparent for Aslarans because even though they only have a level 1 sip penalty they dont have the higher con to compensate for it

Though as Aslarans dont have a high con they do have an above average int which makes their mana sipping penalty not so apparent. But the Broods do feel it in that department and it's terrible because not only do they have a level 2 sip penalty they also have a way below average int.

For Bromides Viscantis get the shaft, once again.

So
health same
mana subpar
bromide subpar

results subpar
Unknown2005-09-30 00:46:01
QUOTE(nyla @ Sep 29 2005, 08:43 PM)
Unspecialized faelings need a downgrade or boost specialized ones.
195307


fishsmack.gif

Don't make me smack you again. tongue.gif
Xavius2005-09-30 01:54:45
QUOTE(Alger @ Sep 29 2005, 07:23 PM)
So
health same
mana subpar
bromide subpar

results subpar
195452



Except your only penalty is the sipping. Everything else is advantages. Now we get to do the stat comparison, which is hashed out pretty well above. I think the consensus is that the races, with possible minor exceptiona for high elfens and shadowlord faelings, are balanced.