Shiri2005-09-30 02:03:51
I think High Elfen suck, I don't know about the warriors. But I really like when my opponents are Viscanti, because they get NAILED by lash. I managed to get Eiru down to something like 33% (I didn't use contemplate every attack back then, I do now) just from straight lashing after a tiny bit of preparation (my only viable tactic seems to be aeon, hope stupidity stops them curing for long enough to get them asleep, strip kafe, and start lashing repeatedly). He couldn't sip enough to keep up with it, even with sparkling for like 500 at level 90 or whatever he was at the time.
Warrior Viscanti have an even worse time, but I can rarely survive against one long enough to do anything, unlike with guardians.
Warrior Viscanti have an even worse time, but I can rarely survive against one long enough to do anything, unlike with guardians.
Sylphas2005-09-30 02:15:13
The problem with using total stats is that while Warriors make use of all the stats, Mages/Druids/Guardians/Wiccans have little if any use for strength; in most cases you may as well not count it. Also, dexterity is less important to them, and size is a tiny bit less important because they have fewer skills that compare sizes (tackle/charge).
You really need to weight the stats and recalculate each races weighted total for each archetype, or it's going to end up very skewed.
You really need to weight the stats and recalculate each races weighted total for each archetype, or it's going to end up very skewed.
Unknown2005-09-30 02:34:35
Playing with the formula. An Igasho Demigod, totally undeffed, will have 7000 health. Throw on weathering, that low magic spell, a +con food, and a truefavour, and you're at... 8500, I think. Unsurged.
Off topic, but fun!
Off topic, but fun!
Nyla2005-09-30 03:00:42
QUOTE(Avaer @ Sep 29 2005, 07:46 PM)
Don't make me smack you again.
195467
Unspecialized faelings should be worse then specialized... nerf em.
Goyel2005-09-30 03:09:58
How about this, guys?
Some races are good in some ways, others are good in others. If they aren't exactly equal, then SUCK IT UP, THATS LIFE.
Some races are good in some ways, others are good in others. If they aren't exactly equal, then SUCK IT UP, THATS LIFE.
Unknown2005-09-30 03:30:20
QUOTE(nyla @ Sep 30 2005, 03:00 AM)
Unspecialized faelings should be worse then specialized... nerf em.
195538
They are.
Of course, we could just solve your problems by removing Shadowcasters and Shadowlords (B: Faelings) from the game entirely.
And you seriously don't want to hear my response if original Faelings are nerfed.
Thorgal2005-09-30 05:58:36
Brood viscanti don't exist or what? You're only comparing master viscanti to high elfen and imperial merians, compare brood viscanti sipping against merian and elfen lord sipping. THEN you stand before a huge imbalance.
And seriously, if you think lvl2 sipping penalties aren't THAT bad you're either an idiot, biased or ignorant. Everyone that ever had this penalty in any IRE game knows this. It's the most crippling disadvantage IRE has to offer.
And seriously, if you think lvl2 sipping penalties aren't THAT bad you're either an idiot, biased or ignorant. Everyone that ever had this penalty in any IRE game knows this. It's the most crippling disadvantage IRE has to offer.
Unknown2005-09-30 06:52:31
What alternative disadvantage would you prefer?
I like this one:
* Lose health and mana while in outdoor, wilderness environments, level 2.
You baby vamps you.
Ok, so I was only kidding. *hides*
But seriously, what alternate disadvantage would some Viscanti suggest?
I like this one:
* Lose health and mana while in outdoor, wilderness environments, level 2.
You baby vamps you.
Ok, so I was only kidding. *hides*
But seriously, what alternate disadvantage would some Viscanti suggest?
Daevos2005-09-30 07:30:24
I would prefer if our sipping penalty was removed in exchange for our taint regen being lessened to 1.
Alger2005-09-30 07:38:05
Actually I find that to be true. Sip penalty is the worst penalty that a race can have. After that in my opinion is limb and eq penalties then vulnerabilities then herb balances being last.
Shiri2005-09-30 07:39:23
QUOTE(Daevos @ Sep 30 2005, 08:30 AM)
I would prefer if our sipping penalty was removed in exchange for our taint regen being lessened to 1.
195712
Or 2 and 2 respectively.
(What's a limb penalty?)
Ixchilgal2005-09-30 09:21:19
QUOTE(Shiri @ Sep 30 2005, 02:39 AM)
Or 2 and 2 respectively.
(What's a limb penalty?)
(What's a limb penalty?)
195717
Umm...Viscanti already have a level 2 sipping penalty. Your proposal would reduce their regeneration, and leave their penalty. That's not a good thing.
Shiri2005-09-30 09:23:16
QUOTE(Ixchilgal @ Sep 30 2005, 10:21 AM)
Umm...Viscanti already have a level 2 sipping penalty. Your proposal would reduce their regeneration, and leave their penalty. That's not a good thing.
195763
Huh. I think I meant 1 and 1 respectively, not 2 and 2. Sorry!
Nayl2005-09-30 09:28:39
It's already 3 regen, 2 sip, isn't it?
Note: Not ingame, aint been Visc for a while.
Note: Not ingame, aint been Visc for a while.
Gregori2005-09-30 09:34:37
I already said a week or so ago that Specialised races needed an overhaul, as unspecialised races were trumping the hell out of specialised races.
High Elfen may have no disadvantages, but gaining 200 extra health in exchange for level 3 speed is silly. I happen to be returning to High Elfen so I guess I am silly though. Anyways, against a warrior that 200 extra health means diddly squat. Let's not also forget that Viscanti Warriors get runed weapons, Full Plate Armour, Regen. You can't tell me that ontop of their con, their resistances, thier armour, and thier damage capability that they suck because of a level 2 sip penalty.
As Sylphas said too, Warriors make use of every stat. Whereas, Mages, Guardians, Wiccans, Druids do not.
EDIT: Forgot to say we can get scepters. So for 1600 credits I can get my damage to 1200 before robes/armour/resistances/damage reduction skills take affect. Compared to a single swing of Diamante's sword doing 1186 damage to me, while wearing robes, having barkskin up, and a 50/50 hard charm that doesn't work.
I would be fine with Viscanti lowering their sip penalty if they also lower their con though!
High Elfen may have no disadvantages, but gaining 200 extra health in exchange for level 3 speed is silly. I happen to be returning to High Elfen so I guess I am silly though. Anyways, against a warrior that 200 extra health means diddly squat. Let's not also forget that Viscanti Warriors get runed weapons, Full Plate Armour, Regen. You can't tell me that ontop of their con, their resistances, thier armour, and thier damage capability that they suck because of a level 2 sip penalty.
As Sylphas said too, Warriors make use of every stat. Whereas, Mages, Guardians, Wiccans, Druids do not.
EDIT: Forgot to say we can get scepters. So for 1600 credits I can get my damage to 1200 before robes/armour/resistances/damage reduction skills take affect. Compared to a single swing of Diamante's sword doing 1186 damage to me, while wearing robes, having barkskin up, and a 50/50 hard charm that doesn't work.
I would be fine with Viscanti lowering their sip penalty if they also lower their con though!
Unknown2005-09-30 10:15:26
The problem I always saw with Merian (especially Imperial ones), is that you can have a sipping average of 2000+, if you don't have the health to survive two lungs.. you're dead. What makes Merian even worse in my opinion is their vunerability to add to the already low health.
I'd rather go with Mugwump there, at least you'd get level 3 faster eq for all the disadvantages.
I'd rather go with Mugwump there, at least you'd get level 3 faster eq for all the disadvantages.
Gregori2005-09-30 10:19:35
That's a whole new rant. Lunge. Sure it might not be all that effective against warriors, but any other class below 90th level is dead after 2, 3 tops, and it only cost 6 power at most.
I agree though, Mugwump is the race to go if you want to be able to get the damage out. Decent Int, decent con, level 3 eq, can lower the penalties with Proofs.
I agree though, Mugwump is the race to go if you want to be able to get the damage out. Decent Int, decent con, level 3 eq, can lower the penalties with Proofs.
Unknown2005-09-30 10:23:29
QUOTE(Gregori @ Sep 30 2005, 11:19 AM)
That's a whole new rant. Lunge. Sure it might not be all that effective against warriors, but any other class below 90th level is dead after 2, 3 tops, and it only cost 6 power at most.
I agree though, Mugwump is the race to go if you want to be able to get the damage out. Decent Int, decent con, level 3 eq, can lower the penalties with Proofs.
I agree though, Mugwump is the race to go if you want to be able to get the damage out. Decent Int, decent con, level 3 eq, can lower the penalties with Proofs.
195791
Yeah and the sad thing is, that unspecialised Mugwumps are better than specialised Merian
For Mages anyway, Aslaran is best for tarot guardians.
Ekard2005-09-30 10:32:32
QUOTE(Gregori @ Sep 30 2005, 12:19 PM)
That's a whole new rant. Lunge. Sure it might not be all that effective against warriors, but any other class below 90th level is dead after 2, 3 tops, and it only cost 6 power at most.
I agree though, Mugwump is the race to go if you want to be able to get the damage out. Decent Int, decent con, level 3 eq, can lower the penalties with Proofs.
I agree though, Mugwump is the race to go if you want to be able to get the damage out. Decent Int, decent con, level 3 eq, can lower the penalties with Proofs.
195791
Its not lunge. Its Igasho with to 21 str, and deadly swords with arite runes worth how much 2k cr?
Lunge dont do more damage then normal jab, i think so according to this:
Syntax: LUNGE
Power: 2 (Any)
This precision strike will avoid most of your opponent's combat defences
such as shields, rebounding, and stances, and it will do more wounding
than normal. This counts as a jab.
Thorgal2005-09-30 10:39:49
Elfen lords don't have a single penalty, insanely high stats and nothing but advantages, why would viscanti need a penalty? Hell, why would merian lords need their elemental penalty?
To balance merian lords and brood viscanti to elfen lords, you either
* have to drastically lower elfen lord's statistics, like dexterity (16, wtf?)
or
* remove both merian's elemental penalty and viscanti sipping penalty, without replacing it with another penalty.
Merian nor viscanti are good enough to justify their penalties if elfen lords stay as they are. I hope this post hasn't been too complicated.
To balance merian lords and brood viscanti to elfen lords, you either
* have to drastically lower elfen lord's statistics, like dexterity (16, wtf?)
or
* remove both merian's elemental penalty and viscanti sipping penalty, without replacing it with another penalty.
Merian nor viscanti are good enough to justify their penalties if elfen lords stay as they are. I hope this post hasn't been too complicated.