Nayl2005-09-30 17:37:59
Heh, knowing the interdependance which Lusternia aims for, I wouldn't be surprised if you needed the artisan skill to make the dolls, Enchanters to put so many 'blank energy' into it, which are used up to fashion.
And that a doll can store energies from multiple people, in return for the fact that the higher skills need full | 3/4 | 1/2 fashions in them.
And that a doll can store energies from multiple people, in return for the fact that the higher skills need full | 3/4 | 1/2 fashions in them.
Ekard2005-09-30 17:55:45
QUOTE(Devris @ Sep 30 2005, 04:11 PM)
I would actually prefer a few guilds that are not associated with cities, or are free to choose their own city as members. Something akin to Monks in the Monastery or some form of free-roaming bard...and then they could allow their members to pick a city to join. I sometimes get bored having to deal with city crap, and then listening to the same city crap on my guild channel. I'd like a little variety, but plain rogues are just dead without power on a consistent basis. With what you put forth in another archetype for the cities, you could bring out 3-4 rogue type guilds that are freewheeling as far as membership. Could range from Barbarians to Warlocks (wild mages)... I also like the ideas posted about bards/jesters though not of the Achaean Variety, preferring something new. With the advent and initiation of library, this game has the possibility of really becoming the shining example of culture in IRE. A few classes totally based on boosting that culture could prove worthwhile, as long as they had minimum to good combat and bashing skills as well. Hell, I'd go for a culture based guild at this point.
Just an idea from my book
Just an idea from my book
195882
I like idea of independet monks. Someone should make clan and try to turn monks in Tosha in guild. Skills wichout power, pure martial arts with polerams and hand to hand combat. It could be cool.
Unknown2005-09-30 18:07:14
QUOTE(Ekard @ Sep 30 2005, 01:55 PM)
I like idea of independet monks. Someone should make clan and try to turn monks in Tosha in guild. Skills wichout power, pure martial arts with polerams and hand to hand combat. It could be cool.
195995
Monks never rely on weapons, they use their mind, bodies and spirits as weapon against their enemies. If they did make monks it would have to be based in a city because of how monks are in the other Ire Muds
Nayl2005-09-30 18:08:05
How would you balance the power feats, just make the entire skillset slight-nerfed, or make them get negatives when they join a Nexii?
Seriously, how would you balance the non-power feats, or give them 'Kai', or something?
Sorry, tangented
Seriously, how would you balance the non-power feats, or give them 'Kai', or something?
Sorry, tangented
Unknown2005-09-30 18:10:29
QUOTE(Nayl @ Sep 30 2005, 02:08 PM)
How would you balance the power feats, just make the entire skillset slight-nerfed, or make them get negatives when they join a Nexii?
Seriously, how would you balance the non-power feats, or give them 'Kai', or something?
Sorry, tangented
Seriously, how would you balance the non-power feats, or give them 'Kai', or something?
Sorry, tangented
196002
Truthfully I don't think they will get Kai, based on how much it has been used in other Ire Muds and not alot of people like it. They may decide to make an unqiue monk class and suprise everyone who has seen monks in the other Ire Mud. Truthfully I hope someone unqiue comes and not something that's been used over and over again
edit: As I said, I want my bloody football archtype
Ekard2005-09-30 18:22:05
QUOTE(Guardian_Shiro @ Sep 30 2005, 08:07 PM)
Monks never rely on weapons, they use their mind, bodies and spirits as weapon against their enemies. If they did make monks it would have to be based in a city because of how monks are in the other Ire Muds
196001
Just look at Shaoulin monks. They are using weapons!
Nayl2005-09-30 18:28:53
QUOTE(Guardian_Shiro @ Oct 1 2005, 02:10 AM)
Truthfully I don't think they will get Kai, based on how much it has been used in other Ire Muds and not alot of people like it. They may decide to make an unqiue monk class and suprise everyone who has seen monks in the other Ire Mud. Truthfully I hope someone unqiue comes and not something that's been used over and over again
edit: As I said, I want my bloody football archtype
edit: As I said, I want my bloody football archtype
196004
I meant a kai type replacement. Same principle, but a spin-off.
Richter2005-09-30 18:31:43
QUOTE(Guardian_Shiro @ Sep 30 2005, 10:07 AM)
If they did make monks it would have to be based in a city because of how monks are in the other Ire Muds
196001
Oh, because of how the other games are, we're going to copy them. Got it.
Unknown2005-09-30 19:46:32
Hajamin already said in another thread there will never ever be monks. Something about him breathing was in there, too.
Unknown2005-09-30 20:56:41
Each of the Ire Muds have similar guilds, and I doubt anyone would disrupt that. However, each also has one unqiue guild that can't be carried over and I hope that's what Lusternia does.
Shamarah2005-09-30 20:58:20
If you think mages/guardians/warriors play at all like their equivalents in other games... I don't know what to say...
Unknown2005-09-30 21:01:26
QUOTE(Shamarah @ Sep 30 2005, 04:58 PM)
If you think mages/guardians/warriors play at all like their equivalents in other games... I don't know what to say...
196084
I never said they do, I am showing they have similar stuff in Aetolia/Achaea/Imperian.
Unknown2005-09-30 21:03:02
QUOTE(Richter @ Sep 30 2005, 02:31 PM)
Oh, because of how the other games are, we're going to copy them. Got it.
196018
I started playing Imperian and learned of the Taekyon, who are allies of Antioch but their guildhall doesn't reside in the City. I apologize for the statement and withdraw it
tsaephai2005-09-30 22:11:30
hmm, i looked through and saw these all were the ones mentioned breifly(only once-
phantoms
messangers
spiritual knights
gatgeteers/mechanics
berserkers
siege
watchmen
the whiner archtype(hahahah!, actually, i believe we already have three of those...)
clown
i think that these are likely to happen
mechanics
berserkers(although, they already do have double handed sword specialization in knights, so maybe not)
clown(although, not called that, more likely just a preformance archtype)
i really hope it's not clown-like-preformance things...
phantoms
messangers
spiritual knights
gatgeteers/mechanics
berserkers
siege
watchmen
the whiner archtype(hahahah!, actually, i believe we already have three of those...)
clown
i think that these are likely to happen
mechanics
berserkers(although, they already do have double handed sword specialization in knights, so maybe not)
clown(although, not called that, more likely just a preformance archtype)
i really hope it's not clown-like-preformance things...
Unknown2005-09-30 23:40:09
I like the siege thing, adds a bit of War to Lusternia which I hope it needs
tsaephai2005-09-30 23:44:46
QUOTE(Guardian_Shiro @ Sep 30 2005, 07:40 PM)
I like the siege thing, adds a bit of War to Lusternia which IÂ hope it needs
196148
another person who wants it! let's start a petition! (and perhaps start an artillery battery!)
Unknown2005-09-30 23:45:46
QUOTE(tsaephai @ Sep 30 2005, 07:44 PM)
another person who wants it! let's start a petition! (and perhaps start an artillery battery!)
196149
Back in open beta, I thought we would have a war type system and was kinda sad when the divine said there was going to be none. This siege idea seems cool, where we can attack city buildings, gates or shops from afar.
Richter2005-09-30 23:53:37
QUOTE(Guardian_Shiro @ Sep 30 2005, 03:45 PM)
Back in open beta, I thought we would have a war type system and was kinda sad when the divine said there was going to be none. This siege idea seems cool, where we can attack city buildings, gates or shops from afar.
196150
You want to attack shops? I suppose it would be fun, but it would quickly be filed away under "griefing".
Unknown2005-10-01 00:02:20
Do city wide damage, which would cause the city comms to be lower for reconstruction. If you attack the pool enough times, it will reduce it's power and you won't be able to use it until it's repaired
edit: I dunno, just some type of war system would be awesome for Lusternia I believe.
edit: I dunno, just some type of war system would be awesome for Lusternia I believe.
Corr2005-10-01 00:12:12
If you were to make a guild out of the tosha monks you could replace Kai with essence sacrifices. They seem to want you to bring them corpses of animals, so instead of power you can be fueled by the essence of animals around the land.
So if you need to perform your really cool feat, you need to hold up the spirit of a dead animal and release it into yourself. You gain these spirits by bringing X amount of said animal to the guild hall and offering them, trapping their essence into little vials or some such thing.
So if you need to perform your really cool feat, you need to hold up the spirit of a dead animal and release it into yourself. You gain these spirits by bringing X amount of said animal to the guild hall and offering them, trapping their essence into little vials or some such thing.