4th Archetype

by Unknown

Back to Ideas.

Unknown2005-10-01 02:49:21
Not really sure about an entire archetype, but if they do go assassin/ranger/ninja whatever, or amybe in an existing skillset, I'd like to see a stelath-strategy with usefulness. Attack messages that don't contain the attacker's name, camouflage/secrecy that even thirdeye doesn't reveal only maybe secrets or something, So you could viably sneak up on someone, attack and stay relatively hidden even during combat. I'm sure it would bring up tons of problems and jsut have trouble in general implementing, but it's just something we don't seem to have at the moment that would be interesting.

Edit: I know that dreamweavers have this at some level, but I was thinking of something more rogue/rangerish. But eh.
tsaephai2005-10-01 11:49:32
mandugai archtype! i know Estarra already said the archtype was mentioned before, but i just thought of this and thought it would be neat if there was one. horse archer wars!

if any of you have played age of empires 1 online you'll either really hate that or really love that tongue.gif
Shiri2005-10-01 12:00:19
Warriors (trackers) and dreamweavers (and even illusionists to a tiny extent, with nature/statue thing) are as close as you're going to get.
Saran2005-10-01 13:14:39
woo *plots suggesting a guild related to the astral plane then runs away from a zap*
ninjas would be fun, that or some form of multiplanar archetype (though that'd be hard for communes)
Shiri2005-10-01 13:25:30
QUOTE(Saran @ Oct 1 2005, 02:14 PM)
multiplanar archetype
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That (for cities only, obviously) is one of the better ideas floating around.
Devris2005-10-01 19:47:10
QUOTE(Nayl @ Sep 30 2005, 01:08 PM)
How would you balance the power feats, just make the entire skillset slight-nerfed, or make them get negatives when they join a Nexii?
Seriously, how would you balance the non-power feats, or give them 'Kai', or something?

Sorry, tangented
196002



Well, with the advent of culture, you could easily begin to formulate something that would be boost power. Maybe the monks could form something to hold power, not necessarily a nexus, but something they could boost via culture or knowledge. With it being just a guild, they don't need influx from villages and whatnot, but could rely simply on their numbers. Something alternative to the city guilds, as like I said, I would prefer not to be so tied to a city. One of the creative features of other IRE realms is the ability to go Rogue, which is just not an option here unless you live on astral. We have some creative places that could found some non-linear/city type guilds, and the Tosha was just one such idea. You have the researchers in the desert if you wish to go with some scientific based class, or the Aslaran camp if you want a Rangeresque type deal. I'd prefer a group of unique guilds before I would want another archetype added to every city. Possibly even look at some underground type guild, perhaps a non-Mag/non-Glom tainted guild who see themselves as purists. Or some form of Ghost Hunter guild who have set up shop on Spectre Isle...who knows.

That being said, I'd rather have a mass of new areas and skills before another guild in any capacity!
Unknown2005-10-01 20:04:38
What do you mean by multiplanar archetype?
Shiri2005-10-02 03:28:26
QUOTE(Kashim @ Oct 1 2005, 09:04 PM)
What do you mean by multiplanar archetype?
196745



Something that draws water from both Earth and Nil, or Water and Celestia. It would be interesting in concept to see something that has a focus on both.
Saran2005-10-02 07:17:59
bwahaha astral and ethereal evil.gif
Jitwix2005-10-03 09:28:29
We can have a nature archetype that follows the Rock spirit and steals power from the Earth plane as well as using the ethereal. cool.gif

I still want to see Tosha open a monk guild. They have all these cool rooms where you learn to fight with staves and scimitars and also how to fight whilst blind. Why can't monks fight with weapons? No rule says they can't. We can have monks that are nothing like the monks in the other games.
Unknown2005-10-03 09:40:26
QUOTE(Shiri @ Oct 2 2005, 05:28 AM)
Something that draws water from both Earth and Nil, or Water and Celestia. It would be interesting in concept to see something that has a focus on both.
197084


Meh, what's interesting in that?

I would be disappointed if it turned out to be just monks too.
Malevius2005-10-03 13:08:05
I always thought a Torturer class would be interesting. Never really see that implemented into any muds. Could have a variety of painful and harmful afflictions that they cause. For even more variety they could have a variety of techniques dealing with their own body and pain, such as body modifications, maybe a form of 'berserk' mode wherein damage to their body means nothing to them for a short time (as berserkers were known to ignore wounds and pain), and just general techniques of the body developed by their own experiences of the body and pain. Perhaps they might also use special torture devices in battle.

Could add some interesting torture rp too. tongue.gif Course this idea is probably too gruesome, and would likely be going a lot further than even what the knights do in wounding. Would create a class however that is quite unique, and that also deals with masteries of the body without delving into all the martial arts and monk class stuff.

Haha, I always thought it was a great and unique idea. happy.gif


Edit: Perhaps even the ability to cause instant wounds, possibly similar to what knights might cause, but without the strike damage? Just something akin to cutting an artery with a skill instead of slashing at the arm and having the effect occur with a chance. Then the skillset could stem from things like that to causing greater and different effects, with the main precedence on inflicting harmful physical afflictions.
Richter2005-10-03 14:22:20
Cronomage!
Unknown2005-10-03 14:23:31
QUOTE(Malevius @ Oct 3 2005, 03:08 PM)
Stuff.
197961


It fits the assassin archetype.
Malevius2005-10-03 16:48:16
That all depends on how you look at it, to me it looks nothing like Assassin Archetype. Assassin generally = one who kills with a surprise attack, is hired to kill. Torturer = Interrogator, perhaps an executioner, and they generally use pain (physical and emotional) against an enemy. They would have different guild set ups as well, there are a lot of differences, the main similarity is just 'affliction', and they aren't even afflicting by poisons. (They aren't even stealth or spy based, heh)

Of course, poison usage of some kind 'could' possibly be implemented into the skillset too.
Unknown2005-10-03 17:34:10
I meant it as a more general idea of assassin/spy/sneaky bastard archetype. smile.gif

I don't think you can base an entire guild on that concept. It definately seems too specialistic. Look how broad the current archetypes are - Mages, Warriors, Guardians, Wiccans, Druids. Torturer doesn't really fit, it sounds more like from a game with lots of professions.

As a skillset, maybe. Or, even better, skillset specialization.

As for the torturer rp, Nihilists following Nifilhema seem to be kind of bent for that. laugh.gif
Malevius2005-10-03 19:04:09
True, ah well. Was just a fun idea I had, that I was probably going to implement if I ever made a mud myself, lol. *goes off to see if he thinks of anything else that might be good* happy.gif
Nokraenom2005-10-04 23:59:24
QUOTE(Saran @ Oct 1 2005, 07:14 AM)
some form of multiplanar archetype (though that'd be hard for communes)
196553



This would outright make Lusternia the best-game-ever. It would be so completely amazing to have an archetype based on all the Planes as a sort of "Planeswalker" type.
Shamarah2005-10-05 00:18:54
A crazy astral-based archetype, driven mad by the insanities of Kethuru. ninja.gif
Unknown2005-10-05 03:05:45
Y'know...all this talk about multiplanar archetypes reminds me of the Githzerai and Githyanki. Largely transdimensional monks and fighter/mages for the most part. Very odd to look at, generally very intelligent, strong, and disciplined.

Personally, I'd like to see a neutral mercenary organization based on one of the other planes. Ethereal would be a personal favorite just because I like the way that plane works in most methodologies (I know nothing about Astral and Ethereal here in Lusternia). Note that I say nothing about an AT here, because really, there isn't a need for a mercenary AT. I'd just like a neutral organization with a Nexus so those of us who choose to go Rogue have a way of dealing with the complete loss of Power.

What kind of AT would I like to see? A berserker of some kind. Mage or warrior, I don't care. I just love the concept of someone who can reach deep within themselves and bring forth an engine of destruction. It's a favorite theme of mine in some of my Pen and Paper games.

Dollmasters are interesting too. Craft different dolls with separate, distinct capabilities. Some people might RP them as sentient, others treat them as disposable toys. Ranged doll, caster doll, healing doll, melee doll, whatever. You get the idea.

Transcendant is a class that makes pacts with legendary creatures and summons them to fight. Basically a Summoner from the final fantasy games, 'cept for the roleplay and history aspects of the class in my worlds.

Finally there is of course the Avatar, which allows other creatures to use his body as a vessel in combat or other avenues. Similar to Transcendant but on a more personal level of course, especially since a skilled Avatar can keep specific aspects of the creatures he allows to possess him.

So yeah. I get weird ideas for classes on occasion. Dollmaster and Avatar haven't been tested yet in my games, but I like the look of them. Berserker Mage's are rare in my worlds, but have been tested. People tend to fear them, oddly enough. Heh.