4th Archetype

by Unknown

Back to Ideas.

Nokraenom2005-10-05 07:42:43
QUOTE(EDekar @ Oct 4 2005, 09:05 PM)
Y'know...all this talk about multiplanar archetypes reminds me of the Githzerai and Githyanki.  Largely transdimensional monks and fighter/mages for the most part.  Very odd to look at, generally very intelligent, strong, and disciplined.

Personally, I'd like to see a neutral mercenary organization based on one of the other planes.  Ethereal would be a personal favorite just because I like the way that plane works in most methodologies (I know nothing about Astral and Ethereal here in Lusternia).  Note that I say nothing about an AT here, because really, there isn't a need for a mercenary AT.  I'd just like a neutral organization with a Nexus so those of us who choose to go Rogue have a way of dealing with the complete loss of Power.


Ethereal here isn't like traditional Ethereal methodologies, per se. It's a forest-aligned plane and home of the seelie and unseelie courts (from traditional fae lore). Further, rogues are fairly heavily discouraged, and so we won't see a rogue archetype with their own nexus. Warrior Trackers are about as close as you can get to non-power-using archetypes.

QUOTE
Dollmasters are interesting too.  Craft different dolls with separate, distinct capabilities.  Some people might RP them as sentient, others treat them as disposable toys.  Ranged doll, caster doll, healing doll, melee doll, whatever.  You get the idea.


Look at any class with Vodun in Achaea/Aetolia/Imperian. (I'm not positive there is one in Aetolia, actually). I highly doubt we'll see it here.

QUOTE
Transcendant is a class that makes pacts with legendary creatures and summons them to fight.  Basically a Summoner from the final fantasy games, 'cept for the roleplay and history aspects of the class in my worlds.


Classes with Domination in Achaea/Aetolia/Imperian. Guardians and Wiccans are a loosely similar adaptation of that skillset. Guardians make pacts with Demon Lords/Holy Supernals and use their powers to invest into demons/angels. Wiccans are aligned with either Moon or Night and can call their Fae avatars, in addition to a variety of other fae that they can both use.

QUOTE
Finally there is of course the Avatar, which allows other creatures to use his body as a vessel in combat or other avenues.  Similar to Transcendant but on a more personal level of course, especially since a skilled Avatar can keep specific aspects of the creatures he allows to possess him.


Sentinels from Achaea/Aetolia/Imperian. Any class with metamorphosis.


I don't really mean to knock your ideas, but none are really original to Lusternia, as they (or very similar versions of them) can be seen in the other IRE games. The thing that drew me and many other players to Lusternia is that it is the most unique of the IREs, whereas Aetolia and Imperian tend to be too similar to Achaea (though less so in Imperian) to really be that interesting.

I'd like to see a new archetype that is unique to Lusternia.
Malevius2005-10-05 09:27:40
Odd guild idea, which probably wouldn't work too well at all, and is probably just crazy. But eh tongue.gif.

Gemini: This guild actually pairs members in groups of 2, each member having a certain specialized path that acts complementary with the other. They would have the ability to fight as a single force, but their abilities truly lie in fighting with a partner using the complementary skillset.

Some ideas for abilities could involve combination attacks wherein one of them initiates it with a skill, and the other uses the complementary skill in turn creating a combination attack of some kind.

an Example of a possible skill (just making this quick): Gemini 1 draws a sigil in the air with his finger initiating a combination spell, then Gemini 2 in turn focuses on the sigil causing it to manifest upon the target and suddenly ignite in an explosive burst of flame.

or (if physical attacks were implemented for them in any way), Gemini 2 raises a sword (fist, or whatever weapon) up, seeming ready to make an attack. Gemini 1 then compliments the attack that is about to occur by casting an affliction spell upon the enemy, designed to heighten the damage of the incoming attack.

Yeah so... those aren't that good, but you get the idea. Heheh. I just thought this up in trying to think up more new interesting guild ideas. I do realize this would be difficult in a number of ways though, both for coders, and probably for players. Sounds cool in theory though, even if thats all it would ever work in. happy.gif

Oh, and if this were ever implemented, would probably be a good idea to have a 'declare partner' thing or something, so that combination attacks only work with the certain partner that one is paired with at the time.


(of course this could also be 'dumbed down' so to say, and have the player paired up with an 'NPC' instead of another player, would likely be easier though not likely as cool in a sense.)
tsaephai2005-10-11 01:58:01
BAH! i've been working on this a couple hours and can't think of anything else to write, so i'm going to post it here for the moment and tomarow when i've slept i can continue.
i know that the administrators weren't going to do anything like this, but i think that if i make it out well enough it may have a chance...(like 0.0000000000000(zero recursive)2, instead of 0.0(recursive)1).

I've got a suggestion for an archtype.

I've written about this in the forums before, but I thought I'd expand on it and send it in. I realise the chances of this getting implemented are something like zero point recursive zero one(the most infinitsmal amount higher than zero, heheh.), but I'm giving it a try anyways.

TABLE OF CONTENTS
1. GENERAL
2. SKILLS
2.1 SHOOTING
2.1.1 GUNMANSHIP
2.1.2 ROCKETEERING
2.2 BATTERY
3. WEAPONS
3.1 WEATHER
4. PROBABLE AFFECTS ON LUSTERNIA

1. General
It would be some sort of gunpowder archtype, there could be rocketry and gun specializations. A rocket is when the thing that is shot propels itself, where in a gun the bullet shot is propeled by the gun, incase you don't know(i doubt you don't, but my friend didn't when i was talking to him about it, so i'm just clarifying).
The guns would be extremely primitive, not even so far advanced as a musket, i think that the most advanced thing would be a hand cannon, to prevent the skill from being overpowered, as the early gunpowder weapons were extremely inacurate, even if they were strong. some of the long range cannons did shoot very far, but accuracy in that range was really small. (this is kindof the image that comes into my mind when i think of this kindof rocket http://history.msfc.nasa.gov/rocketry/11.html)


2. Skills
This archtype would have the skillchoice tree of;
Main Skills-
SHOOTING
GUNMANSHIP
ROCKETEERING
Secondary-
BATTERY
ATHLETICS (Maybe, although it might not work for this archtype)
Third-
TOTEMS
NIGHT
CROW
MOON
STAG
RITUALS
SACRAMENTS
NECROMANCY
HUNTING
TRACKING

They could select low magic or high magic, and they could possibly select forging as a tradeskill. By not having them be able to select it though, it would really boost the trade for the already existing tradeskills, since there's so many unmarketing forgers.


2.1 Shooting
Well, the main skill would be called something to do with black powder, or shooting.
Here's different abilities that could be in that skill, not nesicarily in this order;

SHOOTING
SHOOTING the basic way to use a gun
LOAD GUN/ROCKET
SHOOT
EMPTY GUN/ROCKET
The basic workings of your weapon.
you can LOAD the weapon(provided you have all of required materials(bullet/rocket, blackpowder, match/tinderbox)
and there would be a command, SHOOT there might be a slight(very slight, or else too many people would complain) wait in between when you shoot the gun and it actually shoots, since it used to take quite a bit of time for the gunpowder to burn enough to launch the bullet/rocket.
and then if it gets jammed(like it doesn't fire, so it needs to be cleaned out(that is, if jamming is implemented. like how often knights get critical hits at level 35, it would jam that often.)) EMPTY GUN/ROCKET
this would cost balance in order to load the weapon but none at other times. the balance for rockets would be shorter.


BLACKPOWDER propellant for your weapons
MIX BLACKPOWDER
1 salt 1 fertalizer 1 sulfer
By mixing these ingredients, one can create enough black powder to fire a propelled weapon once.
1 salt 1saltpetre(1salt 1 corpse(maybe? i'm trying to think of something or some way to get saltpetre, and i think that galingale has quite a bit of potassium nitrate in it so maybe it could be 2 galingale, but i'm not shure. maybe some herb that isn't used much, like myrtle. maybe these people would just have to get 1 fertalizer from a general store of estelbar, southguard, acknor, or stewartsville, since those places have farms. maybe by bringing cows to those places for the commodity quest it would also make fertalizer.)) 1 sulfer
it makes 1 blackpowder, which can be used for one shot. has a .25 second balance.


AIMING you have a higher mastery with propelled weapons
automatic. works just like the ability in the knighthood skill, where it hightends the knight's ability to use meelee weapons

AMMUNITION construct ammunition for your weapon
MOLD BULLETS
1 iron, requires mold.
CRAFT ROCKETS
1 wood, requires knife.
perhaps requiring to be at a forge when making bullets? and maybe 3 made per bar, and the number must be a product of three. also, the bullets and rockets would either be stored in the rift, or in some sort of container for them. like a quiver except for rockets, and something else for bullets. i think rift is easiest for this though. only one rocket per wood. takes a .3 second balance

WIND your aim has gotten well enough to compensate for the wind
just what it says, the wind nolonger lowers accuracy of your weapon.

MASTERY you can now move onto a specialization
just like any other skill that allows one to specialize into the skills that they can specialize in


2.1.1 GUNMANSHIP
GUNMASTER your experience with guns excedes that of common people
just like the ones in the warrior specializations, allowing for extra mastery of the specific weapon type
also




2.1.2 ROCKETEERING
ROCKETRY your experience with rockets excedes that of common people
just like the ones in the warrior specializations, allowing for extra mastery of the specific weapon type
also




2.2 BATTERY
LIGHT light the wick and hold your ears
LIGHT WICK
there would be a 1 second gap inbetween when the cannon is lit and when it fires. a tinderbox is needed to do this. balance time is .5 seconds.

LOAD fill your cannon with things that go boom!
LOAD BLACKPOWDER INTO CANNON
LOAD CANISTER/CANNONBALL INTO CANNON
would have a 1 second balance for each task. a cannon would need 3 blackpowder to go off.

TRAJECTORY aim large cannons.
SETCANNON
Set the aim of a large gun. To check the trajectory of a gun, probe it.
sets the aim of a cannon, anyone who has this ability can do this to any cannon, for reasones as stated in the assembly ability, and because it might encourage some espionage, having enemies come in hidden and changing the trajectory of enemy cannons, heheh
takes 300 mana and 1 second balance.


ASSEMBLY move your cannon from one place to another
ASSEMBLE CANNON
DISASSEMBLE CANNON
You can now take apart cannons in order to transport them from one place to another.
does what it says. only one piece can be picked up at a time, and then it can be moved to another place and set down. hopefully this might encourage groups of people to work with cannons, such as one for each piece, and one would aim, one would fire, and one would load if there were batteries. balance time is 3 seconds to assemble and disassemble the cannon. perhaps when a piece is picked up the person moves the same as if they had a broken leg?

SHRAPNEL use projectiles that will explode on contact
there would be several types of bullets/rockets which could be made: normal ones, cannonballs/cannonrockets, and shrapnel cartridges. when a person gets this ability, they can now load a cannon with shrapnel ones instead of only normal. shrapnel affect everyone in the room(besides those with projectile-blocking defenses) but don't hit as hard to each thing they do hit as regular cannonball does to one person.

PYROTECHNICS create delightful shows in the air like the ancient guadiguchi people.
PYROTECHNICS
LIGHT WICK
Imprint a design in your mind on a rocket cannon and fire it into the sky.
it takes 1250 mana for the first command, and a 2 second balance when a cannon is lit for fireworks. everone in the local area sees the fireworks. the designs available are the same as those for the illusions fireworks.

BATTERY cooperate with other people to fire quicker
FORM BATTERY
BT /BATTERYTALK DESTROY BATTERY
BATTERYINVITE
BATTERYMEMBERS
anyone with this skill can create a battery, and invite any other person with this skill. people may only belong to one battery. anyone in a battery can use any of these abilities at any time.
the only privledge of being in a battery is the channel to talk on with the other members. it would be to help with group warfare using cannons. for example, one person could aim the cannon, another could light the cannon, and another could reload it. perhaps a fourth person to find the target.


3. WEAPONS
There would need to be some sort of thing like how there's weaponprobe for meelee weapons. Different things that might be included in the weaponsprobe of them could be:
accuracy/presicion/to-hit, wounding/prescision, distance/range, speed

Rockets would be more accurate than guns, but they still both are rather unacurate.
Bullets cause bleeding, while rockets cause wounding. Bullets also hurt much more than rockets.
So it would be something similiar to this (assuming the person is level 45 and is at expert in the skill level, and is Igasho(tongue.gif)(sorry, that's where i'm at in blademaster so it's the only thing i know to compare it to)):
Averages Bullets Rockets Cannon Ball Rocket Cannon Shrapnel Cannon
Accuracy 50% 70% 20% 40% 97.5%
Damage 1400 350 2000
Range

These are the averages for forged weapons.
Accuracy would drop by 5% per room away, with those above numbers being average stats for the weapon if shot at a target in the same room. With cannons, accuracy doesn't drop.
The range shown is the average maximum range, which gets lower based on weather.
The cannon ball causes heavy wounds and often broken limbs, while the rocket cannon causes sliced arteries(such as how the indian rockets worked, they strapped blades onto the rockets) and shrapnel would only cause bleeding, and no immediate damage. Unless perhaps grapeshot is added, but that would be unessicary.

AMMO
Forgers would make the cannonballs and the shrapnel canisters, while rockets would be made out of wood and constructed by the people who belong to this archtype. bullets also would be, and bullets would require a mold and need to be made at a forge. either out of lead or iron, lead if it's available in lusternia, but if not, just iron.

Two types of guns would be available, hand cannons, and (long wooden pole attached to small metal barrel-note to self, find name)


3.1 WEATHER
Wind and weather conditions would play a high part to it.
Things couldn't be shot in the rain(well, maybe guns couldn't and rockets could, since rockets don't have open gunpowder most of the time) because the gunpowder gets wet in the rain. Wind would lower accuracy, which would generally be rather low.

4. AFFECT ON LUSTERNIA




4.1 INGAME HISTORY
Guadiguch had discovered blackpowder, but only as a substance that exploded. It was only used in festivals to show gratefulness of the eternal flame. A trill observer had gone to hallifax with some of the chemical and the lucidians instantly recognized it's value for something. When the lucidians tried to keep the substance in a small container and light it, they found the containers would explode, and thus developed the first non-magical bombs. By later having one open end to the container and placing an object there, the object would be propelled away. Guadiguch further mastered the art, after they stole it back from the hallifax by watching their weapons in war, by shooting objects that had gunpowder in them and explode, therefore making shrapnel.
Unknown2005-10-11 02:43:54
QUOTE(tsaephai @ Oct 10 2005, 09:58 PM)
BAH! i've been working on this a couple hours and can't think of anything else to write, so i'm going to post it here for the moment and tomarow when i've slept i can continue.
i know that the administrators weren't going to do anything like this, but i think that if i make it out well enough it may have a chance...(like 0.0000000000000(zero recursive)2, instead of 0.0(recursive)1).

I've got a suggestion for an archtype.

I've written about this in the forums before, but I thought I'd expand on it and send it in. I realise the chances of this getting implemented are something like zero point recursive zero one(the most infinitsmal amount higher than zero, heheh.), but I'm giving it a try anyways.

TABLE OF CONTENTS
1. GENERAL
2. SKILLS
2.1 SHOOTING
2.1.1 GUNMANSHIP
2.1.2 ROCKETEERING
2.2 BATTERY
3. WEAPONS
3.1 WEATHER
4. PROBABLE AFFECTS ON LUSTERNIA

1. General
It would be some sort of gunpowder archtype, there could be rocketry and gun specializations. A rocket is when the thing that is shot propels itself, where in a gun the bullet shot is propeled by the gun, incase you don't know(i doubt you don't, but my friend didn't when i was talking to him about it, so i'm just clarifying).
The guns would be extremely primitive, not even so far advanced as a musket, i think that the most advanced thing would be a hand cannon,  to prevent the skill from being overpowered, as the early gunpowder weapons were extremely inacurate, even if they were strong. some of the long range cannons did shoot very far, but accuracy in that range was really small. (this is kindof the image that comes into my mind when i think of this kindof rocket http://history.msfc.nasa.gov/rocketry/11.html)
2. Skills
This archtype would have the skillchoice tree of;
Main Skills-
SHOOTING
GUNMANSHIP
ROCKETEERING
Secondary-
BATTERY
ATHLETICS (Maybe, although it might not work for this archtype)
Third-
TOTEMS
NIGHT
CROW
MOON
STAG
RITUALS
SACRAMENTS
NECROMANCY
HUNTING
TRACKING

They could select low magic or high magic, and they could possibly select forging as a tradeskill. By not having them be able to select it though, it would really boost the trade for the already existing tradeskills, since there's so many unmarketing forgers.
2.1 Shooting
Well, the main skill would be called something to do with black powder, or shooting.
Here's different abilities that could be in that skill, not nesicarily in this order;

SHOOTING
SHOOTING the basic way to use a gun
LOAD GUN/ROCKET
SHOOT
EMPTY GUN/ROCKET
The basic workings of your weapon.
you can LOAD the weapon(provided you have all of required materials(bullet/rocket, blackpowder, match/tinderbox)
and there would be a command,  SHOOT there might be a slight(very slight, or else too many people would complain) wait in between when you shoot the gun and it actually shoots, since it used to take quite a bit of time for the gunpowder to burn enough to launch the bullet/rocket.
and then if it gets jammed(like it doesn't fire, so it needs to be cleaned out(that is, if jamming is implemented. like how often knights get critical hits at level 35, it would jam that often.)) EMPTY GUN/ROCKET
this would cost balance in order to load the weapon but none at other times. the balance for rockets would be shorter.


BLACKPOWDER propellant for your weapons
MIX BLACKPOWDER
1 salt 1 fertalizer 1 sulfer
By mixing these ingredients, one can create enough black powder to fire a propelled weapon once.
1 salt 1saltpetre(1salt 1 corpse(maybe? i'm trying to think of something or some way to get saltpetre, and i think that galingale has quite a bit of potassium nitrate in it so maybe it could be 2 galingale, but i'm not shure. maybe some herb that isn't used much, like myrtle. maybe these people would just have to get 1 fertalizer from a general store of estelbar, southguard, acknor, or stewartsville, since those places have farms. maybe by bringing cows to those places for the commodity quest it would also make fertalizer.)) 1 sulfer
it makes 1 blackpowder, which can be used for one shot. has a .25 second balance.


AIMING you have a higher mastery with propelled weapons
automatic. works just like the ability in the knighthood skill, where it hightends the knight's ability to use meelee weapons

AMMUNITION construct ammunition for your weapon
MOLD BULLETS
1 iron, requires mold.
CRAFT ROCKETS
1 wood, requires knife.
perhaps requiring to be at a forge when making bullets? and maybe 3 made per bar, and the number must be a product of three. also, the bullets and rockets would either be stored in the rift, or in some sort of container for them. like a quiver except for rockets, and something else for bullets. i think rift is easiest for this though. only one rocket per wood. takes a .3 second balance

WIND your aim has gotten well enough to compensate for the wind
just what it says, the wind nolonger lowers accuracy of your weapon.

MASTERY you can now move onto a specialization
just like any other skill that allows one to specialize into the skills that they can specialize in
2.1.1  GUNMANSHIP
GUNMASTER your experience with guns excedes that of common people
just like the ones in the warrior specializations, allowing for extra mastery of the specific weapon type
also

2.1.2  ROCKETEERING
ROCKETRY your experience with rockets excedes that of common people
just like the ones in the warrior specializations, allowing for extra mastery of the specific weapon type
also

2.2  BATTERY
LIGHT light the wick and hold your ears
LIGHT WICK
there would be a 1 second gap inbetween when the cannon is lit and when it fires. a tinderbox is needed to do this. balance time is .5 seconds.

LOAD fill your cannon with things that go boom!
LOAD BLACKPOWDER INTO CANNON
LOAD CANISTER/CANNONBALL INTO CANNON
would have a 1 second balance for each task. a cannon would need 3 blackpowder to go off.

TRAJECTORY aim large cannons.
SETCANNON
Set the aim of a large gun. To check the trajectory of a gun, probe it.
sets the aim of a cannon, anyone who has this ability can do this to any cannon, for reasones as stated in the assembly ability, and because it might encourage some espionage, having enemies come in hidden and changing the trajectory of enemy cannons, heheh
takes 300 mana and 1 second balance.


ASSEMBLY move your cannon from one place to another
ASSEMBLE CANNON
DISASSEMBLE CANNON
You can now take apart cannons in order to transport them from one place to another.
does what it says. only one piece can be picked up at a time, and then it can be moved to another place and set down. hopefully this might encourage groups of people to work with cannons, such as one for each piece, and one would aim, one would fire, and one would load if there were batteries. balance time is 3 seconds to assemble and disassemble the cannon. perhaps when a piece is picked up the person moves the same as if they had a broken leg?

SHRAPNEL use projectiles that will explode on contact
there would be several types of bullets/rockets which could be made: normal ones, cannonballs/cannonrockets, and shrapnel cartridges. when a person gets this ability, they can now load a cannon with shrapnel ones instead of only normal. shrapnel affect everyone in the room(besides those with projectile-blocking defenses) but don't hit as hard to each thing they do hit as regular cannonball does to one person.

PYROTECHNICS create delightful shows in the air like the ancient guadiguchi people.
PYROTECHNICS
LIGHT WICK
Imprint a design in your mind on a rocket cannon and fire it into the sky.
it takes 1250 mana for the first command, and a 2 second balance when a cannon is lit for fireworks. everone in the local area sees the fireworks. the designs available are the same as those for the illusions fireworks.

BATTERY cooperate with other people to fire quicker
FORM BATTERY
BT /BATTERYTALK DESTROY BATTERY
BATTERYINVITE
BATTERYMEMBERS
anyone with this skill can create a battery, and invite any other person with this skill. people may only belong to one battery. anyone in a battery can use any of these abilities at any time.
the only privledge of being in a battery is the channel to talk on with the other members. it would be to help with group warfare using cannons. for example, one person could aim the cannon, another could light the cannon, and another could reload it. perhaps a fourth person to find the target.
3. WEAPONS
There would need to be some sort of thing like how there's weaponprobe for meelee weapons. Different things that might be included in the weaponsprobe of them could be:
accuracy/presicion/to-hit, wounding/prescision, distance/range, speed

Rockets would be more accurate than guns, but they still both are rather unacurate.
Bullets cause bleeding, while rockets cause wounding. Bullets also hurt much more than rockets.
So it would be something similiar to this (assuming the person is level 45 and is at expert in the skill level, and is Igasho(tongue.gif)(sorry, that's where i'm at in blademaster so it's the only thing i know to compare it to)):
Averages Bullets  Rockets  Cannon Ball Rocket Cannon Shrapnel Cannon
Accuracy 50%  70%  20%  40%  97.5%
Damage  1400  350  2000 
Range 

These are the averages for forged weapons.
Accuracy would drop by 5% per room away, with those above numbers being average stats for the weapon if shot at a target in the same room. With cannons, accuracy doesn't drop.
The range shown is the average maximum range, which gets lower based on weather.
The cannon ball causes heavy wounds and often broken limbs, while the rocket cannon causes sliced arteries(such as how the indian rockets worked, they strapped blades onto the rockets) and shrapnel would only cause bleeding, and no immediate damage. Unless perhaps grapeshot is added, but that would be unessicary.

AMMO
Forgers would make the cannonballs and the shrapnel canisters, while rockets would be made out of wood and constructed by the people who belong to this archtype. bullets also would be, and bullets would require a mold and need to be made at a forge. either out of lead or iron, lead if it's available in lusternia, but if not, just iron.

Two types of guns would be available, hand cannons, and (long wooden pole attached to small metal barrel-note to self, find name)
3.1 WEATHER
Wind and weather conditions would play a high part to it.
Things couldn't be shot in the rain(well, maybe guns couldn't and rockets could, since rockets don't have open gunpowder most of the time) because the gunpowder gets wet in the rain. Wind would lower accuracy, which would generally be rather low.

4. AFFECT ON LUSTERNIA
4.1 INGAME HISTORY
Guadiguch had discovered blackpowder, but only as a substance that exploded. It was only used in festivals to show gratefulness of the eternal flame. A trill observer had gone to hallifax with some of the chemical and the lucidians instantly recognized it's value for something. When the lucidians tried to keep the substance in a small container and light it, they found the containers would explode, and thus developed the first non-magical bombs. By later having one open end to the container and placing an object there, the object would be propelled away. Guadiguch further mastered the art, after they stole it back from the hallifax by watching their weapons in war, by shooting objects that had gunpowder in them and explode, therefore making shrapnel.
203307




I love your idea wub.gif
Acrune2005-10-11 02:48:20
I don't think it really fits in... I like Halo, and I like Lusternia, but they belong seperate.
Revan2005-10-11 04:27:39
NO

GUNPOWDER

EVAR
Unknown2005-10-11 06:05:01
Having gunpowder in lusternia would be too hard to balance, because it'd be either, totally overpowered and crap, or totally ineffective and crap, there is no balance with guns. But hey, if Lusternia is gonna evolve, we can do that in about 1000 years. No guns angry.gif
tsaephai2005-10-11 12:05:07
I don't think it really fits in... I like Halo, and I like Lusternia, but they belong seperate.
what's halo? i've heard of it and know it's a video game, but other than that i'm not shure?
QUOTE(tenqual @ Oct 11 2005, 02:05 AM)
Having gunpowder in lusternia would be too hard to balance, because it'd be either, totally overpowered and crap, or totally ineffective and crap, there is no balance with guns. But hey, if Lusternia is gonna evolve, we can do that in about 1000 years. No guns  angry.gif
203470


i thought that i actually got it balanced out rather well...i was trying those numbers at the bottom a whole bunch along with the numbers i get for being a blademaster and they seemed to be about even in the long run.
the guns are ment to be very slow, but cause bleeding and internal wounds(no broken veins though. aiming a bullet at a vein from a distance is just impracticle). even though they hit for allot they hit allot less than the blades, so for example, if we took my blades numbers(since i don't know any others tongue.gif ). the guns hit about 45% at OPTIMUM conditions(no wind, in the same room as opponent, other such things), and the blades hit about 95% of the time, and i hit for about 600 each round, so it would take 5 rounds to kill an opponent with about 3000 health. it would take 3 hits of the gun to do it only damage wise, and half are likely to miss, and it takes a long time between each shot. so it'd be like this-
blades 300-300 4s 300-300 4s 300-300 4s 300-miss 4s 300-300 4s 300-dead
20 seconds total

guns 0 7.3s 1450 7.3s 1450 7.3s 0 7.3s 1450-dead
29.2 seconds total

alright, so i just timed myself and found out i take 4 seconds in between each round. so in that case, it would probably take someone 7 seconds to reload a gun. that's allot slower than i thought, but still, it would work.(these two numbers here are for igashos.) and these don't add in the massive bleeding caused by either one of them, or that guns are more likely to be shot from further away(it's kindof intended to be shot in volleys like how they did in the old times with a group of gunners) and that the enemy is likely to be healing in between. that's enough time for them to sip a vial almost 2 times between each.

i think it's rather well balanced. expesially since igashos are slow and have high health so it kindof exagerates the differences in things. also, there is other bonus's(mainly distance) that make the extra time worth it. if you can hit them before they reach you that might give you a slight upper hand.

and this skill would give projectile-blocking defenses a purpose. rockets, shrapnel, and cannonrockets/balls i think could be blocked. i'm not so shure about bullets, they're kindof small and go quick.

EDIT: i think it also fits into lusternia, too, because of guadiguch's fireloving and hallifax's tinkering with things.

i haven't completely come up with a good range system, but i'm shure that one can be thought up. something like they must be within 3 rooms in any direction and not indoors/outdoors from you. or maybe just local area?(that doesn't sound too good...) or only firing in straight lines(i don't like that, not enough straight places around the basin to do that.)

and this skill would definantly boost group things, i know we have covens, and two people raids(specifically narsrim and munsia come to my mind), but batteries and shooting would kindof make them have to rely on eachother. also, this would bring up the lesser used tradeskills a little, like canonframes for artisians, and cannons themselves allong with the ammo for forgers(smaller ammo would have to be made by the shooting people, since it's just impracticle to get all ammo from the forgers, and also since rockets were originally made of wood, and this is ment to be 1300s and before only things.) not even so far as triggered guns, or guns that had a well to light, only a small hole on tope that you drop the wick into happy.gif
tsaephai2005-10-11 14:29:04
actually, after having reviewed the entire-basin map, i think that shooting in straight lines may actually work. seems like it's leaving out somethings, but it looks pretty well.
it wouldn't make them have too much of an advantage over anything by being ranged, as demenses are more ranged like since they can hit anything anywhere in the demense i'm pretty shure, but there wouldn't need any preprepared work. i think making cannons work for localarea and the oneperson weapons work for only straight lines would make it real well. cannons could be set up for defence and such, imagine cannon warfare when trying to influence villages! they'd miss very often, but when they hit it takes allot out of the person. and groups are required to set up the cannons, and cannons would probalby need to be set up beforehand. in the arena i don't think that guns and rockets would work to well, though.
overall i don't think it would unbalance the game.
warriors must be in the same room, wiccan/guardians must be in the same room, and mages/druids can attack from afar, they have allot of capabilities from the range, but they require allot of preparation. this archtype wouldn't have to prepare, but would be much more limited in their range. the only range that would likely be applied is when attacking in groups and one person is attacking up close and one person is using a gun/rocket from far away at the same time. or the first 1 or 2 hits of a fight if the fighting is 1vs.1 because the enemy will run up to whoever is shooting rather quickly.(if you got the message "a rocket whizes in from the west and hits you in the chest" wouldn't you either run outof their quick or go to the west to kill that person?)
Murphy2005-10-11 14:35:01
I want a skill thats not in a mage archtype that you can drop holocaust weapons to create a nuke!!

Scientology would be a good skill, someone write it up where i get to blow censor.gif up and otherwise hurt people
Unknown2005-10-11 14:42:36
You want to hurt people anyways dry.gif
Saran2005-10-11 17:20:29
lol

i was bored so i was thinking of a acrobatic mage who draws from the performance skillpool aswell as the normal mage pools.
they would learn to perform certain stunts that would let them dodge out of the way of some abilities or sometimes deflect/reflect spells
i.e.
You focus your mind and body to reflect the magical attacks of your enemies.
* thrusts his palm at you (moonbeam msg - the damage part)
You throw your body into a backflip a single hand touching the ground. With your other you grasp the energies of your enemy, finishing your backflip you return them to their sender.

or something, hehe the more dextrous races being better able to using their opponents magic against them but wouldn't be effective against those who are strong against their own abilities. also warriors would be a little harder to predict if you didn't know their skill choice(if you did still hard against those with magic) as you would have to either prepare against physical or magical abilities (doing both at best deflect sometimes)

also their magical skillset would be weaker then normal (coupled with the fact that acrobatics would require high dexterity) to compensate for their abilities.

bleh wonder if its flamin' time
Narsrim2005-10-11 17:36:21
THE SOOTHSAYER

Primary skillsets:
Divination -> Foresight or Hindsight
Meditation -> Insight

Secondardy skillsets:
Tarot or Dreamweaving (with modifications to replace embed)

=====================================================

Although I haven't designed specifics, my rough ideas:

Divination - utility/defensive

Foresight/Hindsight - offensive (maybe some defense)

Mediation - utility/defensive
Insight - offensive/defensive

=====================================================

Just a cool skill idea:

Divination - Prediction: Seeing the future can be tricky and often involves some logical guess work. If you can guess an attack that your enemy will use on you in the next three rounds of combat, your prediction will be considered a success. If successful, the target will suffer a variety of ailments depending on the strength of the attack.
Ethelon2005-10-11 19:59:11
QUOTE(Temporary_Guido @ Sep 29 2005, 08:45 PM)
The toughest part about adding a 4th archetype will be that none of them will have any past history.
195466



There is actually history out there for another Archtype.
Unknown2005-10-11 20:02:18
QUOTE(Ethelon @ Oct 11 2005, 09:59 PM)
There is actually history out there for another Archtype.
203896


What is it? Don't feel like going through histories.
Nyla2005-10-11 21:48:26
I say we bring in Farsight from Avalon... and let the real fun begin...
Richter2005-10-11 23:04:39
I say we bring the farsight from Perfect Dark.
Goyel2005-10-11 23:11:05
QUOTE(Narsrim @ Oct 11 2005, 12:36 PM)
THE SOOTHSAYER
Just a cool skill idea:

Divination - Prediction: Seeing the future can be tricky and often involves some logical guess work. If you can guess an attack that your enemy will use on you in the next three rounds of combat, your prediction will be considered a success. If successful, the target will suffer a variety of ailments depending on the strength of the attack.
203845



I like it.

QUOTE(Richter @ Oct 11 2005, 06:04 PM)
I say we bring the farsight from Perfect Dark.
204045



Goyel slings an ammunition rune at you through a closed door!
<3
Corr2005-10-11 23:42:54
I really like that Gemini idea... and it has aboslutly nothing to do with that Smalleville Episode.

It would be like a coven, except for only two people, and if those two people happen to be married they get added bonuses.
Revan2005-10-19 20:02:41
Better than all of these speculations of what the new Archetype is... I have a much grander scheme that I hope the Admin would take into consideration.

The Mathemetician Archetype

Basically, they fight using numeric calculations among other things and can plan their battles before hand. Granted it would be difficult to code, but I think this would be a unique twist for Lusternia and have a very huge RP potential. Who says Scholars can't fight when the need arises? wink.gif For those of you who played Final Fantasy Tactics, I'm sure you'd be familiar with what I'm talking about and could perhaps elaborate a bit more. Overall, I think this would be an excellent idea other than the silly "serpent" "monk" or "bard" classes. Something new and fresh for a revolutionary MUD smile.gif