Thorgal2005-10-06 07:15:46
QUOTE(Gregori @ Oct 6 2005, 09:07 AM)
You can't drop flamed monolith sigils in Faethorn? The ground is suddenly made of some substance that eats monolith sigils? I mean that is the arguement I always see used against lich complainers "Just use flamed eye sigils. A little planning pays off."
199861
FLOW
Kiarlea2005-10-06 07:17:11
GEOMANCER
Thorgal2005-10-06 07:17:25
QUOTE(Quidgyboo @ Oct 6 2005, 09:08 AM)
She has as much right to post hir opinion here as you do.
199862
Sure she does, but she can't expect me to not be annoyed when she replies to my posts without having a clue.
Thorgal2005-10-06 07:17:51
QUOTE(Kiarlea @ Oct 6 2005, 09:17 AM)
GEOMANCER
199868
You , geomancers can't forcetaint on Faethorn.
This is what I mean with not having a clue.
Gregori2005-10-06 07:20:09
BLACKTALON
Round 10 to Gregori
Round.... Well Thorgal is still trying, but maybe one day it will pay off.
Round 10 to Gregori
Round.... Well Thorgal is still trying, but maybe one day it will pay off.
Kiarlea2005-10-06 07:20:26
Oh, we're talking about territory that HAS NOTHING TO DO WITH MAGNAGORA now?
Kiarlea2005-10-06 07:22:16
Swearing isn't very nice.
If you want to raid Faethorn, maybe you should either 1. leave it to the people it's tied to (ie, forestals), or 2. TAKE ONE OF THEM.
If you want to raid Faethorn, maybe you should either 1. leave it to the people it's tied to (ie, forestals), or 2. TAKE ONE OF THEM.
Kiarlea2005-10-06 07:23:31
Just because I didn't catch on immediately that you wanted to raid forest territory where forestals are SUPPOSED to have the advantage (hello, totems anyone?) doesn't make me clueless, Thorgal.
That makes you a yourself, and rude to boot.
Edit: Sorry for triple post, didn't want to be screamed at over editing not being seen.
That makes you a yourself, and rude to boot.
Edit: Sorry for triple post, didn't want to be screamed at over editing not being seen.
Thorgal2005-10-06 07:25:22
The point is, Magnagora cannot raid Serenwilde as easy as Serenwilde can raid Magnagora. I'm sorry if my rants have been too complicated to understand, I thought I was relatively clear, but obviously not.
Comparing the Avatars to the Demonlords and guard placement on those, is just another example of this, on top of Flow and Wisp.
(edit: You've established cluelessness a while back already, you just haven't got any.)
Comparing the Avatars to the Demonlords and guard placement on those, is just another example of this, on top of Flow and Wisp.
(edit: You've established cluelessness a while back already, you just haven't got any.)
Kiarlea2005-10-06 07:27:26
Faethorn != Serenwilde.
Faethorn = Faethorn = forestal ground which needs to be forested ANYWAY.
Now Serenwilde, you can taint. Serenwilde villages, you can taint.
Seriously, I don't see what your issue is... are you complaining just to complain now? The topic is things that need to be changed, not things that poke you in uncomfortable places because you can't do them yourself.
Faethorn = Faethorn = forestal ground which needs to be forested ANYWAY.
Now Serenwilde, you can taint. Serenwilde villages, you can taint.
Seriously, I don't see what your issue is... are you complaining just to complain now? The topic is things that need to be changed, not things that poke you in uncomfortable places because you can't do them yourself.
Thorgal2005-10-06 07:29:51
The topic is the imbalance between Flow and Via, both need to be changed, everything I posted relates to it. Not comparing those would be stupid, since Via is the only skill that even comes close to Flow. And if you can't see what my issue is, why are you even responding to my posts?
Gregori2005-10-06 07:32:34
No your point is, Magnagora cannot raid unprepared as easily as Serenwilde can prepared. This isn't a causality of overpowered skills, this is a causality of not preparing before raiding. You choose to raid facing the consequences of those actions. You have been shown for 2 pages now how to stop wisp and flow and the lightbulb just won't flicker. I am sorry but we can't flick the switch anymore than we already are for that to happen.
Anyways, before Estarra blows us all up, we should probably put this topic back on the right track.
Wisp is perfectly fine the way it is, it has been beaten to death here and should just R.I.P.
I still think Via should be made to travel Urban completely though, barring enemy territory, well in fact even enemy territory wouldn't be so bad, as it is your choice to Via or not.
Anyways, before Estarra blows us all up, we should probably put this topic back on the right track.
Wisp is perfectly fine the way it is, it has been beaten to death here and should just R.I.P.
I still think Via should be made to travel Urban completely though, barring enemy territory, well in fact even enemy territory wouldn't be so bad, as it is your choice to Via or not.
Thorgal2005-10-06 07:34:29
Ahh, so Magnagora never saw much chance to raid Serenwilde only because we're entirely inept at preparing ourselves to raid, gotcha. You're right, there's nothing to discuss about that anymore.
Kiarlea2005-10-06 07:34:31
Because your posts make no sense.
The topic is: "Magical Travel"
The topic is not: "Why flow should be nerfed so Via can rawk!"
It was started by Estarra for the purpose of finding out what needs tweaking.
If you just want to whine, start a new topic. This topic has long since gone over the points on flow and via, and some good ideas have even been thought up.
Edit: well, not no sense, but the point has been made. Move on.
The topic is: "Magical Travel"
The topic is not: "Why flow should be nerfed so Via can rawk!"
It was started by Estarra for the purpose of finding out what needs tweaking.
If you just want to whine, start a new topic. This topic has long since gone over the points on flow and via, and some good ideas have even been thought up.
Edit: well, not no sense, but the point has been made. Move on.
Unknown2005-10-06 11:27:11
I'm surprised nobody's included Cubixes or Prisms yet here.
I'd like to see the Nexus power in Planar changed to allow you to access the Elemental and maybe cosmic sphere directly from your own nexus. I figure if your very high level in planar, you might be able to access the "quick paths" your own city specialists use to get to water/earth or celest/nil.
I'd like to see a power or artifact like I mentioned before that temporarilly stops an individual from teleporting or any other form of quick movement, even if it only lasts 1-2 minutes or so.
I'd also like to see a little bit of risk when one teleports, at least with some powers. I'd like to have an event that unleases planar storms or some sort of problem with the weave that makes it dangerous at certain times to teleport. Maybe that could introduce more strategy and tactics into battles. But then again, that's probably beyond envoy changes.
I'd like to see the Nexus power in Planar changed to allow you to access the Elemental and maybe cosmic sphere directly from your own nexus. I figure if your very high level in planar, you might be able to access the "quick paths" your own city specialists use to get to water/earth or celest/nil.
I'd like to see a power or artifact like I mentioned before that temporarilly stops an individual from teleporting or any other form of quick movement, even if it only lasts 1-2 minutes or so.
I'd also like to see a little bit of risk when one teleports, at least with some powers. I'd like to have an event that unleases planar storms or some sort of problem with the weave that makes it dangerous at certain times to teleport. Maybe that could introduce more strategy and tactics into battles. But then again, that's probably beyond envoy changes.
Unknown2005-10-06 12:09:12
QUOTE(Icarus @ Oct 6 2005, 06:34 AM)
- Via in its current form is rather useless. Expanding it to include urban non-enemied areas seems too handy, especially for a low-level skills. I would suggest making it a real highway travel skill by letting it transport people to one room outside specific villages. Like if you are anywhere on the highway, CHANT VIA ESTELBAR will move you to the highway room just outside Estelbar, without the need of a target.
199783
Catacombs tarot already does that. Don't need to be on highway to use it, but still... it makes the card seem less useful.
It's like with Healer tarot and Puella, don't see a point in using the card when I can chant puella, especially that it can be used while hindered.
But it sounds like a nice idea.
How about Via allowed you to "sprint" on highways?
Ceren2005-10-06 12:24:32
Healer tarot is for races with faster balance.
Malicia2005-10-06 12:31:52
QUOTE(Sylphas)
Oh, and really, the Serenguard need to learn that we're not taxis. I was simply amazed to see Malicia simply tell Munsia to flow her around, without even bothering to ASK
I don't ask people to 'taxi' me around as if they were a freaking shuttle bus. I TELL Munsia to move me around when responding to a RAID because it's fast. We're friends and so, I don't have to go through the motions to get her to move me to an enemy target in a village, assuming that the raiders hadn't PREPARED and removed the forest. *wink*
Most often, I use a rift.
I'd like to -think- that it'd be helpful for a druid to flow to an enemy with a few Serenguard warriors in tow, seeing as you have to recover eq before you can do anything.
The way it works, a lot of things force us to rely on one another and I appreciate that aspect of the game.
It's a shame that I'd have to ask a druid to assist me in defending. It's not as if I ask Hartstone to pick me up from the peak, because I don't like walking.
In regards to Icarus' via suggestion- Catacombs?! Noooo.
Rauros2005-10-06 12:41:48
Teleport nexus: perfect the way it is.
Teleport to another person: costs too much power. I'd like to see this lowered in cost to 1, because it's such a simple skill that everyone should have. Novices who don't have the use of Portals find it particularly useful, since it's very easy to get lost in some places.
Also, I think there should be an extra power cost if there are people following you. That way, you won't have 10 people following one person teleporting into combat.
Summon: shouldn't summon people following the target, just the person you're summoning.
Teleport to another person: costs too much power. I'd like to see this lowered in cost to 1, because it's such a simple skill that everyone should have. Novices who don't have the use of Portals find it particularly useful, since it's very easy to get lost in some places.
Also, I think there should be an extra power cost if there are people following you. That way, you won't have 10 people following one person teleporting into combat.
Summon: shouldn't summon people following the target, just the person you're summoning.
Malicia2005-10-06 12:47:22
QUOTE(Rauros)
Teleport to another person: costs too much power. I'd like to see this lowered in cost to 1, because it's such a simple skill that everyone should have. Novices who don't have the use of Portals find it particularly useful, since it's very easy to get lost in some places.
God yes. Rauros, you're really neat.