Xavius2005-10-18 03:02:05
Edited out for being blatantly wrong.
Shayle2005-10-18 03:09:35
QUOTE(Narsrim @ Oct 17 2005, 09:59 PM)
Who cares. Vote to change back?
207670
Please change it back.
Thorgal2005-10-21 18:47:08
QUOTE
3482h, 5030m, 3998e, 10p exk-
ANNOUNCE NEWS #450
Date: 10/21/2005 at 18:33
From: Lisaera, the Ethereal Maiden
To : Everyone
Subj: Burrowing into Stockrooms
There was a problem identified today with regard to shop security - it
was apparently possible to burrow into stockrooms, then burrow above and
rob the poor beggar blind. Thanks to those that reported this to us, and
we have now changed it so that you are unable to burrow into a
stockroom.
We have continued to review and update the methods of magical travel,
and these changes have gone in recently:
- Hermit Tarot is now no longer useable if there is someone else in the
room with you.
- The Catacombs map that appears when a Catacombs Tarot is used can now
be destroyed by doing TOUCH BORDER. It also now requires one functioning
arm, balance, equilibrium and not being tied or paralysed in order to
touch the map in any way.
- Nature Flow now only works within the local area.
- Wicca Willowisp will no longer be able to summon people who are
underground.
Penned by my hand on the 16th of Urlachmar, in the year 131 CE.
ANNOUNCE NEWS #450
Date: 10/21/2005 at 18:33
From: Lisaera, the Ethereal Maiden
To : Everyone
Subj: Burrowing into Stockrooms
There was a problem identified today with regard to shop security - it
was apparently possible to burrow into stockrooms, then burrow above and
rob the poor beggar blind. Thanks to those that reported this to us, and
we have now changed it so that you are unable to burrow into a
stockroom.
We have continued to review and update the methods of magical travel,
and these changes have gone in recently:
- Hermit Tarot is now no longer useable if there is someone else in the
room with you.
- The Catacombs map that appears when a Catacombs Tarot is used can now
be destroyed by doing TOUCH BORDER. It also now requires one functioning
arm, balance, equilibrium and not being tied or paralysed in order to
touch the map in any way.
- Nature Flow now only works within the local area.
- Wicca Willowisp will no longer be able to summon people who are
underground.
Penned by my hand on the 16th of Urlachmar, in the year 131 CE.
Awesome!
Malicia2005-10-21 19:00:54
Worst change ever. Everyone with a character in the Serenwilde should put up a fuss about this. I can't believe this was implemented. Mags sit and bitch about every little ability we have access to when they have the PERFECT raiding tools and we get nerfed?
Shorlen2005-10-21 19:03:51
Someone write a SPORELIST script to keep track of one's spores? :beg:
Shorlen2005-10-21 19:04:24
Oh, and flow is now completely and totally worthless to any Moon user
Ashteru2005-10-21 19:05:22
use the script I used, it was rather effective:
#if(@health<@maxhealth) {snort spores} {ct OMG, save meee}
#if(@health<@maxhealth) {snort spores} {ct OMG, save meee}
Malicia2005-10-21 19:07:29
Really funny. You'd think we'd get some warning when making a change so huge. This is really horrible.
Shorlen2005-10-21 19:08:36
I don't understand why Flow wasn't simply given a long delay, made pure forest to pure forest for Moon/Stag and taintforest to taintforest for Night/Crow, BOTH for unspecialized. Why spores were given a delay, and flow made completely worthless, I don't know.
Ialie2005-10-21 19:09:12
I got my warning
nature flow mal
Lady Malicia is not close enough to you for that.
CRY
No more foresting some random place and then flowing to someone in Serenwilde.
nature flow mal
Lady Malicia is not close enough to you for that.
CRY
No more foresting some random place and then flowing to someone in Serenwilde.
Narsrim2005-10-21 19:13:59
QUOTE(Shorlen @ Oct 21 2005, 03:08 PM)
I don't understand why Flow wasn't simply given a long delay, made pure forest to pure forest for Moon/Stag and taintforest to taintforest for Night/Crow, BOTH for unspecialized. Why spores were given a delay, and flow made completely worthless, I don't know.
209647
Flow wasn't a problem when it was pure->pure or infest->infest.
In my opinion, this was a classic example of changing an ability to be absurd and then downgrading it into uselessness.
I think I'm going to stop fighting in Lusternia. It seems that anyone who can use abilities well to get out of danger eventually get them taken away; however, one must wonder why the insane damage that knights can pull (alongside the fact that some of them can get up to like 12,000+ health) is never addressed.
Shorlen2005-10-21 19:14:35
So, let me get this straight. Cities have Catacombs tarot to quickly get to any village. Not all of them, but some citydwellers have it. What do we communes have to quickly get to a village being raided? Walking? Nerf catacombs to be local area only, please.
Xenthos2005-10-21 19:15:22
QUOTE(Shorlen @ Oct 21 2005, 03:14 PM)
So, let me get this straight. Cities have Catacombs tarot to quickly get to any village. Not all of the, but some citydwellers have it. What do we communes have to quickly get to a village being raided? Walking? Nerf catacombs to be local area only, please.
209652
We have Ethereal, to stick tons of rifts? I guess?
Narsrim2005-10-21 19:15:54
QUOTE(Xenthos @ Oct 21 2005, 03:15 PM)
We have Ethereal, to stick tons of rifts? I guess?
209654
Cities also have magic paintings, heh.
Shorlen2005-10-21 19:16:34
QUOTE(Xenthos @ Oct 21 2005, 03:15 PM)
We have Ethereal, to stick tons of rifts? I guess?
209654
Cities can use Ethereal rifts too - Celest uses ours all the time, and I'm sure Magnagora uses yours all the time.
Xenthos2005-10-21 19:17:42
QUOTE(Shorlen @ Oct 21 2005, 03:16 PM)
Cities can use Ethereal rifts too - Celest uses ours all the time, and I'm sure Magnagora uses yours all the time.
209657
Yeah, it wasn't meant as a serious alternative. As Narsrim said, cities get paintings which are better- no transversing to Ethereal first. But that is about all we have for quick movement now, unless you keep a spore to everywhere.
Welcome to the world of a Seren/Ebonguard.
Viravain2005-10-21 19:18:39
QUOTE(Shorlen @ Oct 21 2005, 03:14 PM)
So, let me get this straight. Cities have Catacombs tarot to quickly get to any village. Not all of them, but some citydwellers have it. What do we communes have to quickly get to a village being raided? Walking? Nerf catacombs to be local area only, please.
209652
Catacombs was given its own restrictions, as well as hermit. Why not try taking a look at them before you worry about it being so much better (even if it is a skill much higher in a set than flow is, in comparision.)
Unknown2005-10-21 19:18:47
I don't understand why it was changed to local area...
Didn't EVERYONE (except Thorgal) that used the skill want it back to pure to pure if you're Seren and infested to infested if you're Glom?
Didn't EVERYONE (except Thorgal) that used the skill want it back to pure to pure if you're Seren and infested to infested if you're Glom?
Narsrim2005-10-21 19:20:40
QUOTE(Viravain @ Oct 21 2005, 03:18 PM)
Catacombs was given its own restrictions, as well as hermit. Why not try taking a look at them before you worry about it being so much better (even if it is a skill much higher in a set than flow is, in comparision.)
209660
Tarot got raped too. I don't think anyone is debating how guardians got a MAJOR downgrade alongside Wiccans.
The point, however, was that if a village was being raided, you could feasibly drop Catacombs and teleport an infinite number of people to that village immediately. However since we can no longer flow, we have to spend a good 35+ seconds to get there by rifts.
Narsrim2005-10-21 19:21:17
QUOTE(Etanru @ Oct 21 2005, 03:18 PM)
Didn't EVERYONE (except Thorgal) that used the skill want it back to pure to pure if you're Seren and infested to infested if you're Glom?
209661
Obviously, our concerns don't matter.