Corr2005-10-21 19:49:43
How are pathways not like wormholes?
Narsrim2005-10-21 19:49:50
There were lots of way to make it an ability that had some purpose and yet an associaited cost like a power cost...
The skill is down right worthless now.
The skill is down right worthless now.
Corr2005-10-21 19:52:02
How are pathways not like wormholes?
Malicia2005-10-21 19:52:24
QUOTE(Torak)
Yes let me find my endless resources on how skills that I haven't even tried work. Thank you. Regardless flow WAS too good and was a massive anti raid tool. It made defense way too easy.(You could flow from Seren to Rockholm provided they were both forests right? I am not actually too sure, never used it.) And don't bother with the OMG A MONO STOPS IT again. Admittibly if Seren only has a few urban rooms it will be hard to get too a mine or village.
So if defending is easy for SW, raiding it should be made easier? Do you realize how difficult it is to raid Magnagora? There are certain measures that one can take to avoid getting flowed to. It's been done. There have been many successful raids pulled off against SW.
Just because they don't raid us often doesn't mean that it's too hard to do. Most SW enemies are too busy bashing to titan or sitting around doing nothing to bother raiding. Permanent village distort is more of a raiding deterrent than anything else. Flow was fine. It just needed to be kept to its own type of forest.
Narsrim2005-10-21 19:54:32
QUOTE(Corr @ Oct 21 2005, 03:49 PM)
How are pathways not like wormholes?
209691
wormholes can be built from any room to any room.
pathways must be built from a natural terrain type to the same natural terrain type
Thus, Rockholm is constructed underground. To a build a pathway to rockholm, the other end would have to be constructed underground... so like we could connect southgard to rockholm but nothing in Serenwilde to rockholm
Torak2005-10-21 19:57:33
Huh how is raiding a city harder? I would see it as being easier, no summon unless someone has an active demense. I didn't say raiding should be easy, I said defending their land was TOO easy. Maybe you should put more than 5 seconds into reading the post before you start your ragfest, you really have become a on this forum.
EDIT: Nars, why not just set up a bunch of pathways then that link there, does it have a long balance time to use?
EDIT: Nars, why not just set up a bunch of pathways then that link there, does it have a long balance time to use?
Corr2005-10-21 20:00:01
By the way, I'm not sure how useless fairefire here is , but based on what you said it does, when I was a monk in achea, I would have -loved- to be able to see sneaky people leave the room, so I knew when to jumpkick them or just follow them.
And why would you want a pathway that anybody can use to go directly from the commune to the village? Wouldn' you want it to go from right outside the commune to right outside the village?
And why would you want a pathway that anybody can use to go directly from the commune to the village? Wouldn' you want it to go from right outside the commune to right outside the village?
Unknown2005-10-21 20:00:30
Meh... this is my last post on Flow, but really. Why -wasn't- via upgraded? Why jump to nerf flow? Defending was easy, yeah, but cities have it pretty good trying to get in and out of villages (ghost and some tarot things?) Now we have a hard time defending AND raiding. AFAIK. Meh.
Malicia2005-10-21 20:00:50
Torak, I didn't ask you for your opinion on my attitude. I commented on your statement. It's always a sign of a failing or lame argument when you resort to comments like that, as you normally do.
Weren't you the one that quit Lusternia because of the changes and how 'controlling' it was? I think this was a bad change and a lot of people agree, so you can kiss my ass.
Weren't you the one that quit Lusternia because of the changes and how 'controlling' it was? I think this was a bad change and a lot of people agree, so you can kiss my ass.
Narsrim2005-10-21 20:02:08
QUOTE(Torak @ Oct 21 2005, 03:57 PM)
Huh how is raiding a city harder? I would see it as being easier, no summon unless someone has an active demense. I didn't say raiding should be easier, I said defending their land was TOO easy. Maybe you should put more than 5 seconds into reading the post before you start your ragfest, you really have become a on this forum.
EDIT: Nars, why not just set up a bunch of pathways then that link there, does it have a long balance time to use?
EDIT: Nars, why not just set up a bunch of pathways then that link there, does it have a long balance time to use?
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And your personal insults are a violation of this forum. And what would it matter if we have lots of them?
Serenwilde is a -forest-. Rockholm is -underground-. Most villages are -urban-... we can't create pathways to them, period unless its like underground -> underground or urban -> urban.
Corr2005-10-21 20:02:12
Maybe its to increase the popularity of other skillsets and so warriors don't feel left behind?
All these special things astrologers and hunters can do, and nobody to use them because the more 'basic' skills overshadow them.
All these special things astrologers and hunters can do, and nobody to use them because the more 'basic' skills overshadow them.
Torak2005-10-21 20:03:26
I quit because it was too time consuming, and way to prove my point. Grow up, that is the first time I have done a personal attack in a hell of along time seeing as how I rarely ever post when I do read it. This shit is what makes me look back and say 'Damn good call on leaving'. You have to include one on basically every one of your posts, you are an utter hypocrit. I am not going to bother though, if I continue this you will just drag me to your level. Bye. Thanks for showing my why Lusternia is decaying so bad.
edit: ding ding ding Narsrim, you got my point BTW look around, this forum is mostly one giant insult. You people never even took the time to make a well rounded argument that wasn't utterly whiny(Terenas excluded). You could of made one well written complaint and got a whole lot more respect from the admins. Anyways, enough of this, too pointless.
edit: ding ding ding Narsrim, you got my point BTW look around, this forum is mostly one giant insult. You people never even took the time to make a well rounded argument that wasn't utterly whiny(Terenas excluded). You could of made one well written complaint and got a whole lot more respect from the admins. Anyways, enough of this, too pointless.
Malicia2005-10-21 20:05:01
Go cry somewhere else, honestly. You insulted me first and it was uncalled for. Comment on the issues. Be nasty about it if you want. You don't have to take it personal and call me names.
Narsrim2005-10-21 20:07:47
QUOTE(Corr @ Oct 21 2005, 04:02 PM)
Maybe its to increase the popularity of other skillsets and so warriors don't feel left behind?
All these special things astrologers and hunters can do, and nobody to use them because the more 'basic' skills overshadow them.
All these special things astrologers and hunters can do, and nobody to use them because the more 'basic' skills overshadow them.
209702
Warriors have abilities that let them stand and fight so they don't need quick exits. For example, let's consider:
I currently have 4356 health and 6624 mana. As a warrior, I'd have 7668 health and 3312 mana. With this excess health as a warrior, I'd also have an insane defense with high end armour like full plate. Warriors also deal the highest damage the fastest... Ixion can kill a lot of people in two to four lungers and there is nothing they can do to stop it.
I don't see how they are being left behind. If anything, warriors just pulled massively ahead as the abilities that gave them the most trouble (enemies who could just disappear) are now nerfed into crap.
Corr2005-10-21 20:09:45
I'm confused about your point narsrim.
I believe that city people have catacombs which takes them to one room outside the village.
Why is it so bad to have the pathways one room outside the village also?
Or do pathways not work on roads?
edit: Ninjaed... by left behind I ment in defending. Warriors could not instantly flow -to- the village since they don't have flow. And we still have spores for running away, thats faster and more usefull then flow anyways.
I believe that city people have catacombs which takes them to one room outside the village.
Why is it so bad to have the pathways one room outside the village also?
Or do pathways not work on roads?
edit: Ninjaed... by left behind I ment in defending. Warriors could not instantly flow -to- the village since they don't have flow. And we still have spores for running away, thats faster and more usefull then flow anyways.
Narsrim2005-10-21 20:11:11
QUOTE(Corr @ Oct 21 2005, 04:09 PM)
I'm confused about your point narsrim.
I believe that city people have catacombs which takes them to one room outside the village.
Why is it so bad to have the pathways one room outside the village also?
Or do pathways not work on roads?
I believe that city people have catacombs which takes them to one room outside the village.
Why is it so bad to have the pathways one room outside the village also?
Or do pathways not work on roads?
209709
Pathways only work on *natural* environments. Furthermore, let's assume that we built a pathway one room outside of Rockholm in the -mountains-... we'd have to walk to some place with -mountains- first... we might as well just walk to the damn village because by the time we walk all the way to the mountains, we are already close to Rockholm.
Unknown2005-10-21 20:11:41
QUOTE(Shorlen @ Oct 21 2005, 09:14 PM)
Nerf catacombs to be local area only, please.
209652
And tell me, what will be the point of Catacombs then?
I'm really sad because of these Tarot changes, especially Hermit.
Narsrim2005-10-21 20:13:03
QUOTE(Kashim @ Oct 21 2005, 04:11 PM)
And tell me, what will be the point of Catacombs then?
I'm really sad because of these Tarot changes, especially Hermit.
I'm really sad because of these Tarot changes, especially Hermit.
209711
My heart goes out to the Tarot users too. Tarot was worthwhile for its escape skills. It sucks now too.
Corr2005-10-21 20:13:51
urban and constructed underground are considered natural? I'm very confused. If it works in urban, it should work on roads.
If it doesn't take a long balance time, then you can have a pathway from mother to the edge of the forest next to the mountains, move one spot, then use that pathway to any village in any mountain...
Thats how wormholes were used when they were seen as security threats, they never really took you directly there.
If it doesn't take a long balance time, then you can have a pathway from mother to the edge of the forest next to the mountains, move one spot, then use that pathway to any village in any mountain...
Thats how wormholes were used when they were seen as security threats, they never really took you directly there.
Narsrim2005-10-21 20:14:28
QUOTE(Corr @ Oct 21 2005, 04:09 PM)
Warriors could not instantly flow -to- the village since they don't have flow. And we still have spores for running away, thats faster and more usefull then flow anyways.
209709
As Malicia wrote earlier, you could always flow in the warriors. Furthermore, anyone who argues spores are faster and beter than flow (when flow was an option) is just... wrong. Flow is instant. Spores have a delay. Flow isn't stopped by monos. Spores is. So if you were in a forest, flow was 100x better.