Terenas2005-10-21 20:16:13
Pathways can only be used by people with Hunting, and as it has been pointed out, it is severely limited in where they can be built.
Saying that this change was implemented to make Warriors feel less behind is a bit far-fetched. At the moment, there are very far and few Trackers anyway since the specialization is incredibly costly and take a lot of preparation. Many Druids have taken up Ecology since it represents a nice change from Dreaweaving. Tracking is just poor in comparison when compared to Totem/Ritual Specializations.
Considering how villages are placed so far apart from each other and the communes, it is very time consuming for the forestals to respond quickly to raid. Teleport isn't much of an option, so we have to rely on rifts mainly, which takes getting back to the Nexus, transversing to Ethereal, walk to rift, transverse to prime, etc. This takes like Narsrim stated, at least 30 seconds, assuming you're already at your Nexus. Whereas the cities can have its guardians use Catacombs to get to their villages within less than 5 seconds.
I agree that Flow was too good before and gave Serens some very nice advantages when it comes to defending our territories. Personally, I'd love it it we can link our nexi to our respective obelisks so we can instantly transverse there to respond to raids easier.
Saying that this change was implemented to make Warriors feel less behind is a bit far-fetched. At the moment, there are very far and few Trackers anyway since the specialization is incredibly costly and take a lot of preparation. Many Druids have taken up Ecology since it represents a nice change from Dreaweaving. Tracking is just poor in comparison when compared to Totem/Ritual Specializations.
Considering how villages are placed so far apart from each other and the communes, it is very time consuming for the forestals to respond quickly to raid. Teleport isn't much of an option, so we have to rely on rifts mainly, which takes getting back to the Nexus, transversing to Ethereal, walk to rift, transverse to prime, etc. This takes like Narsrim stated, at least 30 seconds, assuming you're already at your Nexus. Whereas the cities can have its guardians use Catacombs to get to their villages within less than 5 seconds.
I agree that Flow was too good before and gave Serens some very nice advantages when it comes to defending our territories. Personally, I'd love it it we can link our nexi to our respective obelisks so we can instantly transverse there to respond to raids easier.
Narsrim2005-10-21 20:16:48
QUOTE(Corr @ Oct 21 2005, 04:13 PM)
urban and constructed underground are considered natural? I'm very confused. If it works in urban, it should work on roads.
If it doesn't take a long balance time, then you can have a pathway from mother to the edge of the forest next to the mountains, move one spot, then use that pathway to any village in any mountain...
Thats how wormholes were used when they were seen as security threats, they never really took you directly there.
If it doesn't take a long balance time, then you can have a pathway from mother to the edge of the forest next to the mountains, move one spot, then use that pathway to any village in any mountain...
Thats how wormholes were used when they were seen as security threats, they never really took you directly there.
209715
With the balance time of pathways and setting all these up, it would still be almost as fast to just walk there assuming I could just summon an Ecologist at whim.
Unknown2005-10-21 20:19:46
Hermit is broken, it now always says someone is in the room with you (even when there definitly isn't) so you can't use it -at all- right now..
Corr2005-10-21 20:19:57
So to understand this...
You can't follow through a pathway but you can follow through catacombs?
And All guardians have tarot? I don't think thats very accurate.
Saying that nobody has the skill just augments my argument that they are trying to make these other skillsets more appealing and needed.
Sucks for places with small populations, but serenwilde doesn't have that issue.
You can't follow through a pathway but you can follow through catacombs?
And All guardians have tarot? I don't think thats very accurate.
Saying that nobody has the skill just augments my argument that they are trying to make these other skillsets more appealing and needed.
Sucks for places with small populations, but serenwilde doesn't have that issue.
Malicia2005-10-21 20:21:25
QUOTE(Terenas)
I agree that Flow was too good before and gave Serens some very nice advantages when it comes to defending our territories. Personally, I'd love it it we can link our nexi to our respective obelisk so we can instantly transverse there to respond to raids easier.
Hmm..as a discretionary power? So, say a Seren would be able to transverse from the tree to a village, same plane and all?
Narsrim2005-10-21 20:24:03
QUOTE(Corr @ Oct 21 2005, 04:19 PM)
So to understand this...
You can't follow through a pathway but you can follow through catacombs?
And All guardians have tarot? I don't think thats very accurate.
Saying that nobody has the skill just augments my argument that they are trying to make these other skillsets more appealing and needed.
Sucks for places with small populations, but serenwilde doesn't have that issue.
You can't follow through a pathway but you can follow through catacombs?
And All guardians have tarot? I don't think thats very accurate.
Saying that nobody has the skill just augments my argument that they are trying to make these other skillsets more appealing and needed.
Sucks for places with small populations, but serenwilde doesn't have that issue.
209722
Once again, you go fixate on something minor and try to make a big deal out of it.
A good 75-85% of Celestines and Nihilists have Tarot. It was a very nifty skillset because unlike Hexes/Healing, it provided a lot of utility with hermit and catacombs.
You can follow others through pathways, however, the balance time makes it rather slow. You could just as easily use a rift. The point is that stopping raids requires a quick response. We no longer have that option. If you arrive 60 seconds later when the target already has a demesne up with people in, then it isn't ideal.
Furthermore, catacombs can get you to a village in 3 seconds. Creating a bazillion pathways won't come close to that.
Terenas2005-10-21 20:24:23
QUOTE(Narsrim @ Oct 21 2005, 08:07 PM)
I currently have 4356 health and 6624 mana. As a warrior, I'd have 7668 health and 3312 mana. With this excess health as a warrior, I'd also have an insane defense with high end armour like full plate. Warriors also deal the highest damage the fastest... Ixion can kill a lot of people in two to four lungers and there is nothing they can do to stop it.
209708
Why did you neglect to mention the fact that your mana and health are only attained because of abnormal means? At your current level, 90, and as a Mugwump Moondancer, your max Intelligence is 16, if you add onto that a Knowledge Blessing, you would have 18, which means your maxmana should be around 5520, your health would also only be about 3630 including Yellow, 3993 including Life Blessing.
You are also neglecting the fact that Ixion is only able to do that level of damage because of his high strength. I'd like to see you do that level of damage as a Mugwump. And if you do switch race to be able to do that level of damage, you will not be able to acquire such health and mana.
Narsrim2005-10-21 20:26:43
QUOTE(terenas @ Oct 21 2005, 04:24 PM)
Why did you neglect to mention the fact that your mana and health are only attained because of abnormal means? At your current level, 90, and as a Mugwump Moondancer, your max Intelligence is 16, if you add onto that a Knowledge Blessing, you would have 18, which means your maxmana should be around 5520, your health would also only be about 3630 including Yellow, 3993 including Life Blessing.
You are also neglecting the fact that Ixion is only able to do that level of damage because of his high strength. I'd like to see you do that level of damage as a Mugwump. And if you do switch race to be able to do that level of damage, you will not be able to acquire such health and mana.
You are also neglecting the fact that Ixion is only able to do that level of damage because of his high strength. I'd like to see you do that level of damage as a Mugwump. And if you do switch race to be able to do that level of damage, you will not be able to acquire such health and mana.
209725
Knowlege, Tosha, and such are available to everyone. One intelligence from drawdown honestly doesn't make that much difference. Furthermore, I could do that sort of damage easily with another solid race like Elfen Lord with the same weapons... in fact, I'd have more health as an Elfen Lord too with surge up so it'd be win-win.
Murphy2005-10-21 21:27:44
then why don't you go be a knight Narsrim, and you'll find out just how different it is to what you think its like. I think you'd end up getting your ass kicked a hell of a lot more
Xavius2005-10-21 21:36:27
No more talking about Narsrim's health. Back to flow!
Flow was the one skill that balanced nature against cosmic and elementalism. The comparison with mages is back a few pages. Let's do cosmic this time.
Instead of farscout, I got flow. It was an uneven trade before, now I'd say it's slanted slightly in favor of cosmic. That's fine. But now...
Vines for web. Web works everywhere, vines works in forests only. Uneven, but not horribly so.
Barkskin for timeslip. Yeah, fine, whatever. Different means of protection, hard to judge between the two.
This leaves me with rooting and blend to make up for diminish, enlarge, scry, and quickening. Old flow made up for that difference and the difference between rituals and totems. It balanced nicely. We traded a lot of fairly useful skills out for one really useful skill.
I like the different but balanced approach. I don't want cosmic and rituals. (Well, yes, I do, but you know what I mean.) Flow had no serious counterpart in cosmic or elementalism, but that was actually a big part of the balance. Flow was powerful, but nature is not. Cosmic and elementalism lack a hugely powerful skill, but a creative fighter can use several abilities out of it as part of a well-rounded arsenal.
Flow was the one skill that balanced nature against cosmic and elementalism. The comparison with mages is back a few pages. Let's do cosmic this time.
Instead of farscout, I got flow. It was an uneven trade before, now I'd say it's slanted slightly in favor of cosmic. That's fine. But now...
Vines for web. Web works everywhere, vines works in forests only. Uneven, but not horribly so.
Barkskin for timeslip. Yeah, fine, whatever. Different means of protection, hard to judge between the two.
This leaves me with rooting and blend to make up for diminish, enlarge, scry, and quickening. Old flow made up for that difference and the difference between rituals and totems. It balanced nicely. We traded a lot of fairly useful skills out for one really useful skill.
I like the different but balanced approach. I don't want cosmic and rituals. (Well, yes, I do, but you know what I mean.) Flow had no serious counterpart in cosmic or elementalism, but that was actually a big part of the balance. Flow was powerful, but nature is not. Cosmic and elementalism lack a hugely powerful skill, but a creative fighter can use several abilities out of it as part of a well-rounded arsenal.
Murphy2005-10-21 21:43:46
i'm personally very happy for the nerf, extremely so in fact.
Firstly it means people like narsrim and amaru may just have to use the same methods as us warriors do for escaping.
secondly it means a lot more of you will have to WALK!!! thats right people learn your way around and walk
Firstly it means people like narsrim and amaru may just have to use the same methods as us warriors do for escaping.
secondly it means a lot more of you will have to WALK!!! thats right people learn your way around and walk
Laysus2005-10-21 21:46:46
Munsia2005-10-21 21:51:30
horrible change.
It's bad enough they made teleport cost power now they are 100% nerfing flow... local area makes it totally useless to us
It's bad enough they made teleport cost power now they are 100% nerfing flow... local area makes it totally useless to us
Xavius2005-10-21 21:57:07
Oh, but for what it's worth, thanks for restoring commune security!
Cairam2005-10-21 21:57:08
I guess everyones explorer rankings will go up a lot quicker, now.
Munsia2005-10-21 21:59:58
QUOTE(Cairam @ Oct 21 2005, 05:57 PM)
I guess everyones explorer rankings will go up a lot quicker, now.
209769
Heh heh or not
Murphy2005-10-21 22:45:51
psh you and narsrim were whoring flow, if you didn't use it so much and to be so annoying you wouldn't have got it nerfed
Munsia2005-10-21 22:46:52
QUOTE(Murphy @ Oct 21 2005, 06:45 PM)
psh you and narsrim were whoring flow, if you didn't use it so much and to be so annoying you wouldn't have got it nerfed
209796
Thats funny. we dont flow half as much as others. But now flow has no point to it.. we cant even flow from southern to northern serenwilde.
Kaileigh2005-10-21 22:47:52
Flow doesn't cost anything it shouldn't be world wide.
Where's my no power novice skills that gets me across the world?
*pout*
-last bit, sarcasm, I can walk just fine.
Where's my no power novice skills that gets me across the world?
*pout*
-last bit, sarcasm, I can walk just fine.
Xavius2005-10-21 22:56:44
QUOTE(Kaileigh @ Oct 21 2005, 05:47 PM)
Flow doesn't cost anything it shouldn't be world wide.
Where's my no power novice skills that gets me across the world?
*pout*
-last bit, sarcasm, I can walk just fine.
Where's my no power novice skills that gets me across the world?
*pout*
-last bit, sarcasm, I can walk just fine.
209801
Flow costs plenty. Flow costs a crappy skillset. No amount of power can fix that.