Sylphas2005-10-22 17:29:00
Ah, I see, I was obviously talking about Totems because I put in Rituals instead of Cosmic. Nice way to ignore my point entirely, like you seem prone to doing.
Totems is awesome, but Nature is CRAP. Having had Cosmic, it is MUCH more useful. Farscout, Window, Waterwalk, Quickening, Web, all VERY useful. Hell, even their Gate is more useful than ours, in that it actually does something you can't do with a minimal effort in Planar.
Totems is awesome, but Nature is CRAP. Having had Cosmic, it is MUCH more useful. Farscout, Window, Waterwalk, Quickening, Web, all VERY useful. Hell, even their Gate is more useful than ours, in that it actually does something you can't do with a minimal effort in Planar.
Thorgal2005-10-22 18:05:10
If you compare Rituals to Nature, then you have to compare Totems to Rituals as well.. if you don't want that, only compare Nature to Cosmic. But since Totems is better than Cosmic or Rituals, Nature balances out, especially because 100% of the Serenwilde population has Totems.
Thorgal2005-10-22 18:06:22
QUOTE(Kaileigh @ Oct 22 2005, 07:18 PM)
Yeah .. ok wisp wawa *minds wanders* I KILLED NARSRIM.
210408
You killed him in a team with Acrune, with both of you using Geb's system.
Sylphas2005-10-22 18:12:51
QUOTE(Thorgal @ Oct 22 2005, 02:05 PM)
If you compare Rituals to Nature, then you have to compare Totems to Rituals as well.. if you don't want that, only compare Nature to Cosmic. But since Totems is better than Cosmic or Rituals, Nature balances out, especially because 100% of the Serenwilde population has Totems.
210434
Nature to Cosmic and Elementalism, actually, since it should be a mix of both, both Wiccans and Druids having it. It falls abysmally short against both.
Totems is one of the best utility skillsets in the game. Rituals is ALSO one of the best utility skillsets in the game, though it lags a bit behind Totems.
Trying to say that a crap skillset is balanced because of a good skillset is stupid. The only reason to really learn Nature is to get Druidry/Wicca. I'd think balance would be more like, let totem bonds be strippable, then give Nature what it needs.
Unknown2005-10-22 18:18:52
QUOTE(Thorgal @ Oct 22 2005, 01:05 PM)
If you compare Rituals to Nature, then you have to compare Totems to Rituals as well.. if you don't want that, only compare Nature to Cosmic. But since Totems is better than Cosmic or Rituals, Nature balances out, especially because 100% of the Serenwilde population has Totems.
210434
100% has access to Totems. At minimum, 2/3 of the Wilde have totems. Assuming all guilds are equal, and the entirety of the SG take Hunting.
Thorgal2005-10-22 18:20:14
You're seriously overreacting on the Flow change, the only thing it does, is that you now have to find your way to the village, using sprint (which has no balance and is available to every forestal), and then Flow to the raiders.. in all it takes you maybe 3 seconds longer to reach raiders, prior to the downgrade. As a knight it took me no more than 3 or 4 seconds to sprint from my city to any of the villages.
So if Nature was fine before the Flow downgrade, it's fine now as well.
And now back to Wisp.. I hope people realize that the only way to balance it now, is both giving it a delay and having shield protect against it. If you have only one of those apply, it's impossible to stop wisp at all.
So if Nature was fine before the Flow downgrade, it's fine now as well.
And now back to Wisp.. I hope people realize that the only way to balance it now, is both giving it a delay and having shield protect against it. If you have only one of those apply, it's impossible to stop wisp at all.
Kaileigh2005-10-22 18:30:21
QUOTE(Thorgal @ Oct 22 2005, 01:06 PM)
You killed him in a team with Acrune, with both of you using Geb's system.
210436
Ok then Nerf Geb. Oh wait that's right. He's mad cause he lost and your mad we didn't pay for yours. Wahwahwah
Everyone is going to have a differnet opinion on this. Everyone is going to think their type is the worst and always gets nerfed. Spend less time complaining and more time getting used to it.
Thorgal2005-10-22 18:38:24
QUOTE(Kaileigh @ Oct 22 2005, 08:30 PM)
Everyone is going to have a differnet opinion on this. Everyone is going to think their type is the worst and always gets nerfed. Spend less time complaining and more time getting used to it.
210450
That's disturbingly true.
Unknown2005-10-23 00:45:24
I think this is particularly frustrating because the perception is that in spite of many reasonable suggestions for lessening flow's offensive power, a decision was made to go with lessening flow's defensive power as well, which seems mostly in response to a small proportion of Magnagoran players who are unhappy with other characters having escape skills.
If travel/escape ability is supposed to be equal among all organizations & classes (and it seems this is the way the administration are trying to go), then so to should offensive power and tanking ability. I'd expect quite a few changes in this regard over the next little while.
If travel/escape ability is supposed to be equal among all organizations & classes (and it seems this is the way the administration are trying to go), then so to should offensive power and tanking ability. I'd expect quite a few changes in this regard over the next little while.
Unknown2005-10-23 00:59:14
QUOTE(Kaileigh @ Oct 22 2005, 11:30 AM)
Everyone is going to think their type is the worst and always gets nerfed. Spend less time complaining and more time getting used to it.
That should be added to the Forum FAQ.210450
Sylphas2005-10-23 05:41:43
Nature wasn't fine, it's just that few noticed and fewer cared, because Flow was awesome.
Also, and I'm going to hugely unpopular for saying this, sprint really should have some sort of balance. Maybe the same 'hasty' window as walking, so like, 3 sprints per second or whatever?
Also, and I'm going to hugely unpopular for saying this, sprint really should have some sort of balance. Maybe the same 'hasty' window as walking, so like, 3 sprints per second or whatever?
Unknown2005-10-23 05:54:11
QUOTE(Sylphas @ Oct 23 2005, 05:41 AM)
Also, and I'm going to hugely unpopular for saying this, sprint really should have some sort of balance. Maybe the same 'hasty' window as walking, so like, 3 sprints per second or whatever?
210696
Nah, I think that's reasonable. A sprint should count as a step, at least, so you can't instantly sprint as far as you want. I'm not sure it needs to take actual balance at every use, but counting as a step should definitely be put in.
Unknown2005-10-23 06:01:37
Edited do to being random flamyness
Change back flow? please?
Change back flow? please?
Corr2005-10-23 08:51:01
QUOTE(Avaer @ Oct 23 2005, 12:45 AM)
I think this is particularly frustrating because the perception is that in spite of many reasonable suggestions for lessening flow's offensive power, a decision was made to go with lessening flow's defensive power as well, which seems mostly in response to a small proportion of Magnagoran players who are unhappy with other characters having escape skills.
If travel/escape ability is supposed to be equal among all organizations & classes (and it seems this is the way the administration are trying to go), then so to should offensive power and tanking ability. I'd expect quite a few changes in this regard over the next little while.
If travel/escape ability is supposed to be equal among all organizations & classes (and it seems this is the way the administration are trying to go), then so to should offensive power and tanking ability. I'd expect quite a few changes in this regard over the next little while.
210557
Sounds to me that the admins decided that both the offensive and deffensive aspects of the skill needed chaning then.
I think your making a bit too many assumptions, and its more likely that they have decided to relook at how these skills are working compared to the original design docs that they had about these issues.
edit: As an aside, if Nature is so Crappy then you should thank the admin for giving you a reason to write a good envoy report about the other skills. I'd rather have an entire skillset thats ok then a crappy skillset with only one good skill in it.
Sylphas2005-10-23 08:52:50
Be nice if they simply restricted Flow a lot more (so I can't flow away from Amaru while paralysed and webbed), and made it not bring entourages.
Jadryga2005-10-23 09:03:35
Well, if I remember the msg right, with flow, you literally shed your physical form, and well... flow. Paralysis and webbing wouldn't make much of a difference if your body's umm... melting(?), no? It would make sense though, that it would be straining on your body to flow too far. Dunno bout the entourage bit, I guess everyone melts along with you, but if we go along those lines, it would strain you hella more.
Actually, I have an idea of what I'm saying in my head, but I don't really think it's coming out too well.
Actually, I have an idea of what I'm saying in my head, but I don't really think it's coming out too well.
Narsrim2005-10-23 09:04:05
QUOTE(Corr @ Oct 23 2005, 04:51 AM)
Sounds to me that the admins decided that both the offensive and deffensive aspects of the skill needed chaning then.
I think your making a bit too many assumptions, and its more likely that they have decided to relook at how these skills are working compared to the original design docs that they had about these issues.
edit: As an aside, if Nature is so Crappy then you should thank the admin for giving you a reason to write a good envoy report about the other skills. I'd rather have an entire skillset thats ok then a crappy skillset with only one good skill in it.
I think your making a bit too many assumptions, and its more likely that they have decided to relook at how these skills are working compared to the original design docs that they had about these issues.
edit: As an aside, if Nature is so Crappy then you should thank the admin for giving you a reason to write a good envoy report about the other skills. I'd rather have an entire skillset thats ok then a crappy skillset with only one good skill in it.
210797
First, skill tweaks are encouraged over outright "we need X new skills." The problem with nature is no matter how you tweak the existing skills, it is always going to suck. It will need an overhaul and that means new skills... which is like the last resort in an envoy report... so its difficult.
And Flow made up for the entire skillset being garbage. It really did. With it near worthless, Nature needs several new abilities that make it viable like Rituals, Cosmic (which has the almighty farscout, one of the most powerful utility abilities out there), Elementalism (magelock = insane), etc.
Tsuki2005-10-23 09:13:28
Regarding being able to arrive at villages instantly (or close enough to "instantly") by sprinting ... now I'm going to have to find time to go sprint around on the highways a bit to double check. I'd been certain that running into a cow (or sheep, in the mountains) stopped you from being able to continue sprinting. Or raiders could just decide where people might be sprinting from and stand somewhere to block 'em from being able to get into the village. More disheartening than simply being unable to drive off raiders is not being able to even get to the area to die in the attempt.
Sylphas2005-10-23 09:19:50
Cows/sheep do stop it with, with an annoying balance recovery time. Also, yes, one burly warrior could be a massive pain trying to keep us out. Wouldn't stop us, but would throw a wrench into the whole thing.
Kiarlea2005-10-23 09:20:23
I hadn't noticed being stopped by creatures, but then, I spam the thing and occasionally miss a direction.