Magical Travel: Last Envoy Review

by Estarra

Back to Common Grounds.

Rashidat2005-10-05 18:42:03
If you are leaving and don't want to lose your items, then snort a spore. If you are heading into a place and don't want to leave items behind, give them to fae to carry during the journey.
Ashteru2005-10-05 18:50:48
QUOTE(Ye of Little Faith @ Oct 5 2005, 06:40 PM)
And, as to Wisp - Wisp's power cost may be razed, if it returns to it's original state.  That is, world-wide, and goes through monos. smile.gif  As that is the nature of Demesne Summon, correct?  You can summon them from any room in your demesne to any room.
199451




Syntax: GEOCAST SUMMON
Power: 3 (Megalith of Doom)
You can attempt to summon a target who wanders in your demesne to you, so long
as you too are also in the demesne.


It's from any room in your demesne to any room in your demesne. As Wisp is now, just with a little delay from the Hartstoner telling the Moony to wisp, though that combination has less powercost.
Unknown2005-10-05 18:53:12
QUOTE(Ashteru @ Oct 5 2005, 01:50 PM)
Syntax: GEOCAST SUMMON
Power: 3 (Megalith of Doom)
You can attempt to summon a target who wanders in your demesne to you, so long
as you too are also in the demesne.
It's from any room in your demesne to any room in your demesne. As Wisp is now, just with a little delay from the Hartstoner telling the Moony to wisp, though that combination  has less powercost.
199455



That's what I meant. Poorely worded, although I thought it was inferred. Obviously not!

Wisp is area only, geo summon is demesne wide. smile.gif
Unknown2005-10-05 18:54:08
QUOTE(Rashidat @ Oct 5 2005, 01:42 PM)
If you are leaving and don't want to lose your items, then snort a spore. If you are heading into a place and don't want to leave items behind, give them to fae to carry during the journey.
199453



Those of us more in tune with the physical aspect of Nature don't have Fae.

Besides, Dancer's shouldn't be able to use Flow anyway. Make Moonbeam world-wide, and take away their ability to Flow. <3
Ashteru2005-10-05 18:57:04
QUOTE(Ye of Little Faith @ Oct 5 2005, 06:54 PM)
Besides, Dancer's shouldn't be able to use Flow anyway.  Make Moonbeam world-wide, and take away their ability to Flow. <3
199457


Yeaup, that's cool. Though with some restriction to moonbeam, 'cause it would be even better than flow then.


QUOTE
Wisp is area only, geo summon is demesne wide.


Yep, true. But summon costs 3 power and wisp 1. Maybe wisp shouldn't be used up if it fails.
Laysus2005-10-05 18:58:04
Put flow in druidry then do this to pigwidgeon:

ORDER PIGWIDGEON FIND
You whisper 's name to a pigwidgeon, who nods and grins gleefully, and with a giggle, grabs your hand and runs off into the distance, leading you to .

Forest only, worldwide, far higher, /possibility/ of losing pigwidgeon and costing 1p.
Rashidat2005-10-05 19:02:13
Druids should get a more full powered version of Flow in Druidry. The ability to more directly manipulate the physical should allow Druids to magically scatter their possessions along the forest breeze.

As for Moonbeam, it should only work on moonlit nights. It is silly to be travelling on a moonbeam when there is no moon in the sky.
Unknown2005-10-05 19:02:34
QUOTE(Ashteru @ Oct 5 2005, 01:57 PM)
Yeaup, that's cool. Though with some restriction to moonbeam, 'cause it would be even better than flow then.
Yep, true. But summon costs 3 power and wisp 1. Maybe wisp shouldn't be used up if it fails.
199458



Howso? Moonbeam would have a delay, and would maintain it's current restrictions. Flow would be as-is.
Ashteru2005-10-05 19:02:57
Honestly Laysus, even I wouldn't have overdone it by THAT much....I think it's enough that you have the possiblity of losing the Pigwidgeon. I wouldn't put 1 power on it too since you already need 1 power to summon a Pigwidgeon.
Unknown2005-10-05 19:03:04
QUOTE(Rashidat @ Oct 5 2005, 02:02 PM)
Druids should get a more full powered version of Flow in Druidry. the ability to more directly manipulate the physical should allow Druids to magically scatter their possessions along with forest breeze.

As for Moonbeam, it should only work on moonlit nights. It is silly to be travelling on a moonbeam when there is no moon in the sky.
199460



...They MAKE the moonbeam, from their palm.
Ashteru2005-10-05 19:07:25
QUOTE(Ye of Little Faith @ Oct 5 2005, 07:02 PM)
Howso?  Moonbeam would have a delay, and would maintain it's current restrictions.  Flow would be as-is.
199461


Yeah...what are the restrictions for Moonbeam again? I wouldn't like it if they could moonbeam to me into Mag or something if it is continent wide...:/
Rashidat2005-10-05 19:07:55
QUOTE(Ye of Little Faith @ Oct 5 2005, 03:03 PM)
...They MAKE the moonbeam, from their palm.
199463



It still shouldn't work during the day. If we can't bond to the Moon Spirit during the day we shouldn't be able to use a Moonbeam during the day.
Unknown2005-10-05 19:11:52
QUOTE(Rashidat @ Oct 5 2005, 02:07 PM)
It still shouldn't work during the day. If we can't bond to the Moon Spirit during the day we shouldn't be able to use a Moonbeam during the day.
199467



You're right - none of the Moon totem should. smile.gif

EDIT: Except, you know, the Moon DOES show during the day. smile.gif
Xenthos2005-10-05 19:19:30
Try drawdown during the day time. If it ever works, you're right. Same with spiritbond moon.

This game doesn't have the moon up during the day, it's not the real world. tongue.gif
Unknown2005-10-05 19:20:12
QUOTE(Xenthos @ Oct 5 2005, 02:19 PM)
Try drawdown during the day time.  If it ever works, you're right.  Same with spiritbond moon.

This game doesn't have the moon up during the day, it's not the real world.  tongue.gif
199473



It doesn't mean Moon cannot be seen during the day - it simply means She is weaker, and Her power is distant.
Rashidat2005-10-05 19:24:47
I thought the point was the Moon being chased by the Sun. The Sun never catches the Moon. Thus no one should ever be able to catch the Moondancers. We should always be just over the proverbial horizon. Hence the need for such powerful skills as Flow and Spores.
Xenthos2005-10-05 19:27:06
QUOTE(Rashidat @ Oct 5 2005, 03:24 PM)
I thought the point was the Moon being chased by the Sun. The Sun never catches the Moon. Thus no one should ever be able to catch the Moondancers. We should always be just over the proverbial horizon. Hence the need for such powerful skills as Flow and Spores.
199476



No, sun chases Night.


Continuing the hunt for his dark mate, Father Sun presses forward in his
journey, lowering himself in the sky yet still casting even, full light upon
the land.

The sky lightens and stars fade as Father Sun approaches the horizon in his
neverending quest to capture Mother Night.
Rashidat2005-10-05 19:34:05
QUOTE(Xenthos @ Oct 5 2005, 03:27 PM)
The sky lightens and stars fade as Father Sun approaches the horizon in his
neverending quest to capture Mother Night.
199477



QUOTE
As Mother Night and I were one, we laughed together as Sister Moon fled before us, as Sister Lake cried out in sorrow, as White Hart fled before the might of Raven


Damn. Sun really has it bad for Night. To still be chasing her after the other Spirits ran and cried. Father Sun, you sick, kinky, b@$tard

Though that provides a strong base for the Moon being around during the day. I retract my earlier statement about Moon not functioning during the day. Moonbeam should be local during the day and basin-wide during the night.
Daevos2005-10-05 19:34:33
QUOTE(Dumihru @ Oct 5 2005, 12:34 PM)
QUOTE(Thorgal)
Nope! happy.gif
Via should be as powerful as Flow, period.


It seems a little odd to compare Via to Flow. Doesn't any such comparison completely ignore the following balance? -
Cities:
--------------

Cities in general are better at bringing enemies to them: Two examples being:
- demesne summon
- beckon

Cities can demesne summon any raiders into guards and a statue. This allows a single mage to defend an entire village by pulling raiders into guards+statue while the remaining defenders arrive. Consequently, city defenders don't need to arrive as quickly.

This relies on a mage to demesne and watch the village. However, raiders are at a disadvantage because most will die if summoned into a statue + guards.

Via is in addition to all of the above.
Communes:
---------------

Communes in general are better at going to their enemies: Two examples being:
- flow
- moonbeam

Commune summons are stopped by monoliths. Hence the need to go to the raider, with additional defenders in tow.

Unlike demesne summon, the raider chooses the location, which decreases the support defenders will have from guards and (especially) statues.
Summary:
----------------

In both of the above cases, the raider can avoid the summon/flow by:
- Removing himself from the environment
- Removing the environment (melding)

All of the above assumes that instant summons are left as they are.

If instant summons are re-addressed as Daevos suggested, then the above balance would also have to change.
199426


Ah, yes, Communes don't have access to Wisp which is the best summoning ability in the game simply because it doesn't require as much preparation time as demense summon. Forested rooms will last long after the druid has dissolve that demesne and left. And any Wiccan can utilize that forest to wisp. In the case of Demesne summon though, the mage has to actually be there with the target in their demesne, and they are the only person who can summon.
Unknown2005-10-05 19:35:49
QUOTE(Daevos @ Oct 5 2005, 02:34 PM)
Ah, yes, Communes don't have access to Wisp which is the best summoning ability in the game simply because it doesn't require as much preparation time as demense summon. Forested rooms will last long after the druid has dissolve that demesne and left. And any Wiccan can utilize that forest to wisp. In the case of Demesne summon though, the mage has to actually be there with the target in their demesne, and they are the only person who can summon.
199482



Ah yes, but communes don't have access to an unblockable summon!