Re-examining Power

by Sekreh

Back to Common Grounds.

Sekreh2005-10-04 00:16:19
People who have been around a while recall the days before the power changes where power usage for the cities and communes was of serious importance. In response to the "Draconian" measures, which Estarra said were never intended, essence was modified to provide 5, then up to five power, pixies were changed from 1 power to 10 I believe, and the cities' power quests were similarly altered.

Those were the days where Mother having 30k power was an accomplishment, where people actually cared a lot about power in a real sense, because it was valuable, treasured, and people needed it.

These days, I personally feel like the power in the nexus has reached numbers high enough that it becomes a score. At best, it's an abstract way of comparing nations, but no one really cares about that either because who's winning doesn't matter because everyone still has enough power to fight etc anyhow.

Hajimin brought up in the bookbinding thread, "Don't people care about their cities' power incomes?"

Well do they? Should they?

Estarra discussed taking another look at power adjustments after the changes had been in place for a while. Should the administration re-evaluate?
Shayle2005-10-04 00:20:21
QUOTE(Sekreh @ Oct 3 2005, 07:16 PM)
Those were the days where Mother having 30k power was an accomplishment, where people actually cared a lot about power in a real sense, because it was valuable, treasured, and people needed it.

Well do they? Should they?
198138




Glomdoring does. We don't have much of a choice. tongue.gif
Unknown2005-10-04 00:30:45
The culture system is making power quite a bit more valuable, with each village giving so much less. I know for one thing that the Megalith is down 8000 power from where it was a couple of days ago, although that's also because they lost a few. The idiots really should look into revising their power laws.

Anyway, I imagine that several high-power things such as Vernal Gods that will be added in the (distant) future will make power a far more precious commodity.
Unknown2005-10-04 01:15:14
Maybe power attacks should be more damaging.
Narsrim2005-10-04 01:31:02
QUOTE(Kashim @ Oct 3 2005, 09:15 PM)
Maybe power attacks should be more damaging.
198150



Do I detect sarcasm or are you serious? I cannot fathom many major feats doing more than they already do.
Unknown2005-10-04 01:41:44
I thought he meant the Supernals/Demon Lord thingy.

Unknown2005-10-04 01:47:16
The power drain is fine. I think they should deal more damage to spikes/supplicants, however.

Wait, scratch that. Celest just needs to have their's fixed so they aren't invincible.
Unknown2005-10-04 02:05:08
QUOTE(Narsrim @ Oct 4 2005, 03:31 AM)
Do I detect sarcasm or are you serious? I cannot fathom many major feats doing more than they already do.
198151


No, no sarcasm. I'm not sure about the numbers though... isn't that 1000 power for each Supernal killed? Considering like 500k power in the nexus, it doesn't seem that big...

On the other hand, raising it would promote conflict and raids.

I just thought that we should be able to accumulate power during "peace" and it should be actually endangered during "war", but I guess it's not that simple.

Anyway, at first I also was under the impression that power is valuable, but damn, look at the skills. You just need power to fight. As a guardian I eat power like candies.
I'm not really sure if it should become harder to obtain for people.

Oh yeah, I meant city/commune power attacks of course.
Unknown2005-10-04 02:07:50
Celest -really- needs to have a couple of their supplicants knocked off. Or Magnagora needs to be given a bug that lets them have two for every one brought in.
Unknown2005-10-04 02:10:17
You've been accumulating yours for a year with that bug, similar thing won't help us much now. tongue.gif

But even without a bug, you'd still have like 5 times more than we do, it's fishy. dry.gif
Tsakar2005-10-04 02:46:31
QUOTE(Kashim @ Oct 3 2005, 07:10 PM)
But even without a bug, you'd still have like 5 times more than we do, it's fishy.  dry.gif
198157



Not really, the quest for the celestians is just hugely easier, for the average person (not played IRE before, or especially other muds, or even those that have) spectres are recommended for 25th on up circles, and you spend half and hour on up to get a good sized lump of spectre corpses to just get maybe 10-12 flasks, then spend more time hunting down all the beggars to get spikes, hoping you don't lose any due to the beggars leaving right before they follow. Any celestian novice can easily do the supplicant quest, for I believe up to 10 at a time, and easily do it each time it resets. Its a combination of their novices need something to do, they get told to do that, and can easily do it, Magnagoran novices need something to do when learning and the like, they're told to go to newton till they can't anymore, then if they're careful and can manage it, hunt spectres and do the spectre quest, Not mentioning anything about health and fire vials (assuming health is used for healing and curing deafness) for spectres
Unknown2005-10-04 03:20:58
ohmy.gif It'd be cool if cities/communes had special abilities that used a lot of power, like summoning gigantic monsters to battle each other/defend the cities (Godzilla vs King Kong!), or maybe send projectiles at each other (shooting stars from the Star and vomit from the Necromentate!), or maybe a unique skill for each organization (like mass ressurect for Celest and... something for Magnagora). biggrin.gif
Unknown2005-10-04 03:27:54
QUOTE(Sekreh @ Oct 3 2005, 08:16 PM)
People who have been around a while recall the days before the power changes where power usage for the cities and communes was of serious importance. In response to the "Draconian" measures, which Estarra said were never intended, essence was modified to provide 5, then up to five power, pixies were changed from 1 power to 10 I believe, and the cities' power quests were similarly altered.

Those were the days where Mother having 30k power was an accomplishment, where people actually cared a lot about power in a real sense, because it was valuable, treasured, and people needed it.

These days, I personally feel like the power in the nexus has reached numbers high enough that it becomes a score. At best, it's an abstract way of comparing nations, but no one really cares about that either because who's winning doesn't matter because everyone still has enough power to fight etc anyhow.

Hajimin brought up in the bookbinding thread, "Don't people care about their cities' power incomes?"

Well do they? Should they?

Estarra discussed taking another look at power adjustments after the changes had been in place for a while. Should the administration re-evaluate?
198138




Pixies bring in 2 power, I am told in the past they used to bring in 10.

Faethorn has been nerfed heavily as well.

Being the Minister of Power for Serenwilde I only have seen a decrease in the ways we can bring in power (aside from culture, which is double edged) The only reason that we arn't losing power every weave is due to our power rules. As it stands now we only lose when there is heavy fighting and lots of draws for defence.

As for people not caring about power, I do, I know others do. Yet again some others don't as well. *shrug*

As for Vernal gods... ninja.gif Might be added, might not, might be more of a way to get more Admin/RP God peoples in. I can't really see how we would ever need someone more powerful then a Demigod, played by a player.

Edit:Anywho, back to the topic, I'm told the pixies were changed back from the giving 10 power, to 2 because of faethorn.

and now we don't have faethorn.

and pixies are the same.

*shrug*

From where I am sitting it seems the Cities have FAR easyer/more/better ways to collect power then the communes do.
Unknown2005-10-04 03:35:37
QUOTE(Shou @ Oct 3 2005, 11:20 PM)
ohmy.gif It'd be cool if cities/communes had special abilities that used a lot of power, like summoning gigantic monsters to battle each other/defend the cities (Godzilla vs King Kong!), or maybe send projectiles at each other (shooting stars from the Star and vomit from the Necromentate!), or maybe a unique skill for each organization (like mass ressurect for Celest and... something for Magnagora). biggrin.gif
198199




They do have certain abilities that they can use if their City/Commune is under attack. As for attacking other areas, there are certain quests avalible. At least for certain Vs. and possibly there will be again in the case of Hart vs. crow
Anarias2005-10-04 07:53:49
Not many people cared all that much about the amount of power in the nexus from what I saw while Minister of Power. Nexus power has always and will always be my number one concern though. I don't really want to bring up Faethorn but I will say that the changes to the fae really made me sad and not a little angry. But whatever, that's neither here nor there. Not many care though, no.
Shorlen2005-10-04 10:15:11
QUOTE(Temporary_Guido @ Oct 3 2005, 09:47 PM)
The power drain is fine. I think they should deal more damage to spikes/supplicants, however.

Wait, scratch that. Celest just needs to have their's fixed so they aren't invincible.
198153



What happened was this:

o Celest was getting double supplicants from a bug from day 1.
o Magnagora was not.
o Celest has been attacking Magnagora's spikes since day 1.
o Magnagora has been attacking Celest's supplicants since day 1.
o Recently, an Admin realized this, fixed the bug, and removed half of the current supplicants.
o So, what this means is, for the past 20 years, all attacks by Magnagora against New Celest were half as strong as attacks by Celest against Magnagora.

So, if 100,000 supplicants and 100,000 spikes should have been made, and 90,000 supplicants and 90,000 spikes should have been destroyed, Celest would have 55,000 supplicants ((100,000*2-90,000)/2 and Magnagora would have 10,000 spikes (100,000-90,000).

So, because of this bug, it sucks to be Mag =\\
Asarnil2005-10-04 11:45:36
Actually, I think power drain should be increased to help maximise how much people need to guard their power in the fight. This can be done by one simple thing - unnerfing Escozul halo.gif
Unknown2005-10-04 14:14:28
QUOTE(Wesmin @ Oct 4 2005, 04:27 AM)
From where I am sitting it seems the Cities have FAR easyer/more/better ways to collect power then the communes do.
198211


Totems?
Acrune2005-10-04 14:23:06
QUOTE(Shorlen @ Oct 4 2005, 06:15 AM)
So, because of this bug, it sucks to be Mag =\\
198394



Yup, and we can all see how much they've been suffering for it. rolleyes.gif
Xavius2005-10-04 14:23:56
QUOTE(Shorlen @ Oct 4 2005, 05:15 AM)
What happened was this:

o Celest was getting double supplicants from a bug from day 1.
198394



It wasn't from day one. I couldn't tell you when it happened, but I remember the first days of that quest. Some later change had to have caused it.