ya... warriors annoy me

by Munsia

Back to Combat Logs.

Terenas2005-10-07 19:32:52
QUOTE(Narsrim @ Oct 7 2005, 07:21 PM)
Warriors also have raise, which is 3-4 times faster than normal equilibrium casting circle/pentagram.
200786


Raze, and it isn't 3-4 times faster.
Gregori2005-10-07 19:37:19
Serious question here. Are runes really adding that much damage over and above just really top forged swords?

Like if I judicially forge and come out with the best possible stat combination and I don't add runes. Is the person with the same swords and adding runes doing that much extra damage that tips the scale on these attacks?
Narsrim2005-10-07 19:37:49
QUOTE(Cwin @ Oct 7 2005, 03:13 PM)
That's why some people want to put the focus of change on the runes themselves instead on changing the entire damage structure.
200783



I see several problems that need to all be approached before this situation gets better:

- With regards to runes themselves, it is important to bear in mind that they were created -before- precision (it used to have to deal with to-hit or something). If you look at runes, you will find there is one that can add to precision and one that can add to wounds. Thus, the effect of wounding can be modified by two runes instead of one. This helps allow for extreme cases where people can get slit throat, severed tendon, behead, etc. in one or two attacks.

- Weapons have no caps on stats. Thus, people can spend days upon days upon days forging and cook up something with an off-the-charts weapon that has for example INSANE precision.

- Once we take our weapon we spent a lot of time forging and add on these runes, we now have one beastly weapon. When we use this beastly weapon with other modifers (drawdown, nightkiss) as well as a attacks that boost wounding (assault, lunge, crush, etc), we arrive at a point where someone is beheading in two attacks.

In sum: if you are smart about it, you can obtain a weapon that when combined with lunge/assault/etc attacks is grossly too powerful.
Ashteru2005-10-07 19:41:48
You say, "Go."
2895h, 4043m, 3149e, 10p, 13490en, 16987w sSx---/21:38:11.296/
You have recovered equilibrium.
evoke pentagram
2895h, 4043m, 3149e, 10p, 13490en, 16987w esSx---/21:38:11.687/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 4013m, 3149e, 10p, 13490en, 16957w sSx---/21:38:11.906/ (M: -30)
Navaryn razes your aura of rebounding with a dragon-hilted claymore.
2895h, 4013m, 3149e, 10p, 13490en, 16957w sSx---/21:38:12.250/
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 4013m, 3149e, 10p, 13490en, 16963w sSx---/21:38:14.234/
Yellow Member Jen has been slain in the Glade of Champions by Green Member
Thaemorn.
2895h, 4013m, 3149e, 10p, 13490en, 16963w sSx---/21:38:14.593/
You have recovered equilibrium.
evoke pentagram
2895h, 4013m, 3149e, 10p, 13490en, 16963w esSx---/21:38:15.000/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3983m, 3149e, 10p, 13490en, 16933w sSx---/21:38:15.218/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3983m, 3149e, 10p, 13490en, 16933w sSx---/21:38:16.125/
You have recovered equilibrium.
evoke pentagram
2895h, 3983m, 3149e, 10p, 13490en, 16939w esSx---/21:38:17.718/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3953m, 3149e, 10p, 13490en, 16909w sSx---/21:38:17.953/ (M: -30)
Your pipe has gone cold and dark.
2895h, 3953m, 3149e, 10p, 13490en, 16909w sSx-
Navaryn's attack rebounds off your magical shield.
2895h, 3953m, 3149e, 10p, 13490en, 16909w sSx---/21:38:18.343/
You must regain equilibrium first.
2895h, 3953m, 3149e, 10p, 13490en, 16909w sSx---/21:38:18.531/
You must regain equilibrium first.
2895h, 3953m, 3149e, 10p, 13490en, 16909w sSx---/21:38:18.796/
You must regain equilibrium first.
2895h, 3953m, 3149e, 10p, 13490en, 16909w sSx---/21:38:19.171/
You have recovered equilibrium.
evoke pentagram
2895h, 3953m, 3149e, 10p, 13490en, 16909w esSx---/21:38:20.734/
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3953m, 3149e, 10p, 13490en, 16909w esSx---/21:38:21.125/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3923m, 3149e, 10p, 13490en, 16879w sSx-
(Market): Kern says, "Looking for five health refills."
2895h, 3923m, 3149e, 10p, 13490en, 16885w sSx---/21:38:21.500/ (M: -30)
(Newbie): Gorgakon says, "Oh well perfect then."
2895h, 3923m, 3149e, 10p, 13490en, 16885w sSx---/21:38:21.765/
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3923m, 3149e, 10p, 13490en, 16885w sSx---/21:38:23.156/
You have recovered equilibrium.
evoke pentagram
2895h, 3923m, 3149e, 10p, 13490en, 16885w esSx---/21:38:23.734/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3893m, 3149e, 10p, 13490en, 16855w sSx---/21:38:23.968/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3893m, 3149e, 10p, 13490en, 16855w sSx---/21:38:25.015/
You have recovered equilibrium.
evoke pentagram
2895h, 3893m, 3149e, 10p, 13490en, 16861w esSx---/21:38:26.750/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3863m, 3149e, 10p, 13490en, 16831w sSx---/21:38:27.000/ (M: -30)
Navaryn's attack rebounds off your magical shield.
2895h, 3863m, 3149e, 10p, 13490en, 16831w sSx---/21:38:27.734/
You have recovered equilibrium.
evoke pentagram
2895h, 3863m, 3149e, 10p, 13490en, 16837w esSx---/21:38:29.734/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3833m, 3149e, 10p, 13490en, 16807w sSx---/21:38:29.968/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3833m, 3149e, 10p, 13490en, 16807w sSx---/21:38:30.343/
Navaryn whips a dragon-hilted claymore through the air in front of you, to no
effect.
2895h, 3833m, 3149e, 10p, 13490en, 16807w sSx---/21:38:32.187/
You have recovered equilibrium.
evoke pentagram
2895h, 3833m, 3149e, 10p, 13490en, 16807w esSx---/21:38:32.750/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3803m, 3149e, 10p, 13490en, 16777w sSx---/21:38:33.000/ (M: -30)
Navaryn furrows his brow and exclaims "Doh!"
2895h, 3803m, 3149e, 10p, 13490en, 16783w sSx---/21:38:35.171/
As the sun passes below the horizon's edge, Mother Night unveils her terrible,
shadowy beauty, spreading darkness across the land.
2895h, 3803m, 3149e, 10p, 13490en, 16783w sSx---/21:38:35.640/
You have recovered equilibrium.
evoke pentagram
2895h, 3803m, 3149e, 10p, 13490en, 16783w esSx---/21:38:36.031/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3773m, 3149e, 10p, 13490en, 16753w sSx---/21:38:36.296/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3773m, 3149e, 10p, 13490en, 16759w sSx---/21:38:37.734/
You have recovered equilibrium.
evoke pentagram
2895h, 3773m, 3149e, 10p, 13490en, 16759w esSx---/21:38:38.781/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3743m, 3149e, 10p, 13490en, 16729w sSx---/21:38:39.015/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3743m, 3149e, 10p, 13490en, 16729w sSx---/21:38:40.218/
You have recovered equilibrium.
evoke pentagram
2895h, 3743m, 3149e, 10p, 13490en, 16735w esSx---/21:38:41.765/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3713m, 3149e, 10p, 13490en, 16705w sSx---/21:38:41.984/ (M: -30)
Navaryn's attack rebounds off your magical shield.
2895h, 3713m, 3149e, 10p, 13490en, 16705w sSx---/21:38:42.312/
Blue Member Ruzihm has been slain in the Glade of Champions by Red Member
Myndaen.
2895h, 3713m, 3149e, 10p, 13490en, 16705w sSx---/21:38:44.312/
You have recovered equilibrium.
evoke pentagram
2895h, 3713m, 3149e, 10p, 13490en, 16705w esSx---/21:38:44.796/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3683m, 3149e, 10p, 13490en, 16675w sSx---/21:38:45.015/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3683m, 3149e, 10p, 13490en, 16675w sSx---/21:38:45.328/
Navaryn whips a dragon-hilted claymore through the air in front of you, to no
effect.
2895h, 3683m, 3149e, 10p, 13490en, 16681w sSx---/21:38:47.328/
You have recovered equilibrium.
evoke pentagram
2895h, 3683m, 3149e, 10p, 13490en, 16681w esSx---/21:38:47.781/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3653m, 3149e, 10p, 13490en, 16651w sSx---/21:38:48.000/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3653m, 3149e, 10p, 13490en, 16651w sSx---/21:38:49.296/
You have recovered equilibrium.
evoke pentagram
2895h, 3653m, 3149e, 10p, 13490en, 16657w esSx---/21:38:50.812/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3623m, 3149e, 10p, 13490en, 16627w sSx---/21:38:51.031/ (M: -30)
Navaryn's attack rebounds off your magical shield.
2895h, 3623m, 3149e, 10p, 13490en, 16627w sSx---/21:38:51.421/
You have recovered equilibrium.
evoke pentagram
2895h, 3623m, 3149e, 10p, 13490en, 16633w esSx---/21:38:53.828/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3593m, 3149e, 10p, 13490en, 16603w sSx---/21:38:54.046/ (M: -30)
Navaryn razes your magical shield with a dragon-hilted claymore.
2895h, 3593m, 3149e, 10p, 13490en, 16603w sSx---/21:38:54.921/ say Okay, that should prove.

You say, "Okay, that should prove."
2895h, 3593m, 3149e, 10p, 13490en, 16603w sSx---/21:38:55.531/
You have recovered equilibrium.
evoke pentagram
2895h, 3593m, 3149e, 10p, 13490en, 16603w esSx---/21:38:56.843/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.
2895h, 3563m, 3149e, 10p, 13490en, 16573w sSx---/21:38:57.078/ (M: -30)
Navaryn's attack rebounds off your magical shield.
2895h, 3563m, 3149e, 10p, 13490en, 16579w sSx---/21:38:58.531/ say Thank you. smile.gif

You smile and say, "Thank you."
2895h, 3563m, 3149e, 10p, 13490en, 16579w sSx---/21:38:59.609/
You have recovered equilibrium.
evoke pentagram
2895h, 3563m, 3149e, 10p, 13490en, 16579w esSx---/21:39:00.062/
Muttering words of power, you trace a cobalt blue pentagram in the air that
remains hovering before you, protecting against assault.


Okay, here my test with Navaryn,
Normal Balance against Mugwump equi.
He didn't land two hits in, a mistake.
I have perfect connection at the moment.
Oh yeah, I sip his damage away with one sip of health, and it takes another apply of health to heal the wounds completely.

I am not sure if this couldn't be combined with salt, for example.

This log proves two points: Mugwumps uberspeed and that at least Pureblades and Axelords have it hard against a Mugwump.
Narsrim2005-10-07 19:44:22
Why isn't he cleaving instead of razing with a two-handed weapon? If you are going to raze, you unwield the two-handed weapon, wield two rapiers, double raze, unwield them, and wield the two-handed weapon again.

Furthermore, what point were you trying to make? I imagine Daevos can kill you in two assaults... so does it matter? You can shield 20x faster then he can raze and it means nothing.
Gregori2005-10-07 19:46:01
If you are doing nothing but shield whoring then you are also not doing anything to them so you have a zero sum game going on there. They could just as easily stand there waiting for you to do something, then attack once you drop your own shield. With the invention of protection scrolls it means that they don't have to worry about your demesne much at all, and if you are not in your demesne then it is simply a waiting game. One of you will have to do something at one point.
Ashteru2005-10-07 19:47:19
'cause I wanted to show that razing with a one handed sword is impossible...and not every warrior carries two swords with him. And not every warrior has the power to cleave.
And after he cleaves, a Geomancer could cast Fleshstone on him so that the Geo could heal up, a Aquamancer could use bubble or whatever to get rid of him for some time.
Ashteru2005-10-07 19:48:04
QUOTE(Gregori @ Oct 7 2005, 07:46 PM)
If you are doing nothing but shield whoring then you are also not doing anything to them so you have a zero sum game going on there. They could just as easily stand there waiting for you to do something, then attack once you drop your own shield. With the invention of protection scrolls it means that they don't have to worry about your demesne much at all, and if you are not in your demesne then it is simply a waiting game. One of you will have to do something at one point.
200794



's what I said it my alst post. Mage can't kill one on one, Warrior either.
Narsrim2005-10-07 19:50:34
QUOTE(Ashteru @ Oct 7 2005, 03:47 PM)
'cause I wanted to show that razing with a one handed sword is impossible...and not every warrior carries two swords with him. And not every warrior has the power to cleave.

And after he cleaves, a Geomancer could cast Fleshstone on him so that the Geo could heal up, a Aquamancer could use bubble or whatever to get rid of him for some time.
200795



You honestly are just not that bright when it comes to combat. I don't mean to be insulting, but you have a habit of formulating the most obscure unrealistic scenarios out there.

First, if a warrior isn't going to carry around two rapiers to double raze with when he or she doesn't have cleave then that warrior is a moron and doesn't deserve to win. That'd be like me saying that Celestines have a tough time against Druids because they doesn't always have clotting or chervil or a health potion.

Second, cleave doesn't take power to my knowledge.

Third, what does casting fleshstone do for you? It costs 8p and just stops them from attacking. How do win with that strategy?

EDIT:

Hell, he's wielding a claymore! Why doesn't he raze with a katana at least?
Ashteru2005-10-07 19:52:59
I admit that I don't have that much fighting experience, I intend to change that as soon as I got the necessary skills high enough.

But well, Fleshstone lets me heal up again while not getting beat down.

The point of this thread was to point out how unfair wounding is...I showed -one- way of avoiding getting these wounds...
Gregori2005-10-07 19:53:22
Mages can kill one on one, and I am including Druids in the term "mages" for sake of arguement. Warriors can too. It is the unstoppable attacks that unbalance that, making it so Mages are nothing but practice dummies for warriors, and some warriors are nothing but practice dummies for warriors.

What shield whoring does is give you time to heal things you wouldn't otherwise be able to do so you can get back on the offensive, and at that point the fight can ebb and flow as the two opponents make mistakes and gain an upperhand. Which is the way a fight one on one should be.
Ashteru2005-10-07 19:54:34
QUOTE(Gregori @ Oct 7 2005, 07:53 PM)
Mages can kill one on one, and I am including Druids in the term "mages" for sake of arguement. Warriors can too. It is the unstoppable attacks that unbalance that, making it so Mages are nothing but practice dummies for warriors, and some warriors are nothing but practice dummies for warriors.
200801


I know that Mages can kill one on one. I meant to show that neither Mage NOR warrior could kill if the Mage shieldwhores.

Okay, above statement is too generalized...One handed weapon user can't kill Mages with equilibrium gain...level 1 could be enough for healing up too, not sure.
Narsrim2005-10-07 19:56:40
QUOTE(Ashteru @ Oct 7 2005, 03:52 PM)
I admit that I don't have that much fighting experience, I intend to change that as soon as I got the necessary skills high enough.

But well, Fleshstone lets me heal up again while not getting beat down.

The point of this thread was to point out how unfair wounding is...I showed -one- way of avoiding getting these wounds...
200800



Dude, reality check:

Assault goes through shield. You have zero chance against someone who can behead you in two attacks. I don't care if you do get lucky and fleshstone them... what then? You've bought 20 seconds of time before they destroy you? That's not ideal.

And no, you just showed a classic log of someone who knows about 10% of the subject matter and tries to prove a point as if he or she has mastery. As I have said, switching to a katana or two rapiers will allow anyone to out raze shielding. Furthermore, assault (which is a major argument in this thread) goes through shield so you proved *gasp* something that doesn't even matter. Furthermore, cleave doesn't take power. Cleaves deals damage, goes through rebounding/shield, and strips both. What about that do you not understand?
Gregori2005-10-07 19:58:31
Anyways, one of you warriors who spend endless hours testing these things and forging *eyes Terenas* answer my former question.

If all things being equal, do runes added onto a sword increase the damage that extra much that is causing these unbalances, or can the same effect be brought on without runes?
Ashteru2005-10-07 19:59:27
You have something on you that makes you go ROAWR on people who don't agree with you, you know that? ninja.gif
Anyway, I apologize for posting in this thread, at the moment I am sick and spent the last four days at home....I might post here again when I am up to seriously answer.

EDIT: Btw, I meant Narsrim, not Gregori. Gregori tends to be rather neutral in discussions.
Narsrim2005-10-07 19:59:55
QUOTE(Gregori @ Oct 7 2005, 03:58 PM)
Anyways, one of you warriors who spend endless hours testing these things and forging *eyes Terenas* answer my former question.

If all things being equal, do runes added onto a sword increase the damage that extra much that is causing these unbalances, or can the same effect be brought on without runes?
200809



They definately add to wounds because of the ability to add to +wounding and +precision. But the major factor in warrior damage is getting something insane out of the forge.
Gregori2005-10-07 20:01:55
I know they do add on, that much is a given. What I am curious about is if all these arguements that "It is only warriors with runes" are actualy well founded. If I can forge top level swords and pull off the same things without runes, then it isn't in fact the runes that are the problem. Runes are just an added addition to an already existant problem.
Narsrim2005-10-07 20:03:29
QUOTE(terenas @ Oct 7 2005, 03:32 PM)
Raze, and it isn't 3-4 times faster.
200789



After telling you mutliple times that I am dyslexic, you love to point out my mistakes all the time when I spell something wrong. Are you one of those guys who walks past someone who is blind and is like: Hey Dude, how many fingers am I holding up?
Terenas2005-10-07 20:12:03
QUOTE(Narsrim @ Oct 7 2005, 08:03 PM)
After telling you mutliple times that I am dyslexic, you love to point out my mistakes all the time when I spell something wrong. Are you one of those guys who walks past someone who is blind and is like: Hey Dude, how many fingers am I holding up?
200813


dry.gif

First time I've ever corrected you on your spelling that I can recall. And you've never told me that you're a dyslexic too. So nyah.gif

Getting back on the point of this thread. It is true that weapons have almost no caps here, and it is a major problem. I've discussed with Melanchthon a bit on what should be done so a balance can be struck. Namely the insane level of wounding or damage potential by warriors. Speed might be a possible problem as well, but there has not been any major complaints about speed warriors from the public, if any at all. Unlike Mugwumps. wink.gif
Narsrim2005-10-07 20:13:36
QUOTE(Ashteru @ Oct 7 2005, 03:59 PM)
You have something on you that makes you go ROAWR on people who don't agree with you, you know that?  ninja.gif
Anyway, I apologize for posting in this thread, at the moment I am sick and spent the last four days at home....I might post here again when I am up to seriously answer.

EDIT: Btw, I meant Narsrim, not Gregori. Gregori tends to be rather neutral in discussions.
200810



I imagine I appear more hostile than I actually am. I'm honestly sitting in my chair saying to myself, "Now wait... why is he saying you can outshield someone when they could potentially kill you in two attacks back-to-back that go through shield..."

I honestly just cannot see how you base your point when it seem completely illogical to me and as such, I post in a frenzy to reply... and sometimes it comes out more ROAWR than intended, but the intent as not to be a hateful troll.