ya... warriors annoy me

by Munsia

Back to Combat Logs.

Ashteru2005-10-07 20:20:03
Yeah...looking back I see that my point is ubertheoretical and all...as I said, I tend to be fixated on some points I catch sometimes.
Cwin2005-10-07 20:56:14
It's ok, Ashteru. Besides, it's a good thing to remember that not EVERYTHING about a warrior needs to be nerfed, just certain points (either unstoppables, runes, or both it seems).

And someone made a point about an unruned warrior with a powerful weapon doing the same ubberdamage. I'd like to see that in a test. Up to now, just about every test to prove this whole thing has been on Runed warriors. A post showing an unruned warrior doing a 2 hit kill unstoppable would be VERY nice to see.

Meanwhile we could just get rid of the +wounding rune if there's another rune that does the same thing. To look back on the first fight, if the damage stayed the same but the wounding was weaker then you could just quaff health and sparkle. True, you'd still probably die after 3-5 hits but by then I would think you should either have gotten your own attack going, especialy since you need to wait for 2 more power to hit again, slowing them down, or have run away (since they are focused on your head and not your legs).

Of course, if there ARE weapons that can do that much wounding AND damage then we may have something nastier.
Thorgal2005-10-07 21:23:17
When warriors didn't have lunge the way it is now, everyone agreed warriors were underpowered, then they changed lunge.. and everyone agree that it was a much needed change.

WTF is the problem now? If warriors did not have these unstoppable, wound-increasing, power-intensive skills, they would be rendered completely harmless again, like they were before. If there's any problem with warriors at all, it's the doubled damage elemental runes cause, and huge strength causing huge wounds on soft armour.
Daevos2005-10-07 21:26:36
Notes: As per normal in these situations, I decided to actually test out my own wound damage at the peak of my strength. Instead of letting hysteria sway my opinion, and here is what I discovered

Info

Attacker - Me
Relevant Skills:
Transcendent Pureblade

Stats:
Strength - 20
Dexterity - 13

Weapon:
Claymore - Damage: 350 Precision: 339 Speed: 165

Test Dummy - Ixion
Relevant Skills:
Transcendant Resilience

Armor:
Great Helm - None


Testing

Damage

01. Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Ixion's head. You strike into his neck, and blood fountains out in a thick spray.

02. Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Ixion's head. You cleanly strike off his scalp, revealing the bloody skull underneath.

03. Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Ixion's head. You strike into his neck, and blood fountains out in a thick spray.

04. Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Ixion's head. You strike into his neck, and blood fountains out in a thick spray.

05. Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Ixion's head. You strike through his neck like it's butter, and his head goes flying through the air.

Arena

With a focused look, Ixion strikes at you with a exquisitely crafted draconic broadsword. You are pricked in the gut and bleed slightly.
You shrug off the effects of the poison.
4431h, 2708m, 2966e, 10p elrx-wounds

Your wound status is:
_'''''_
/ \\
@ ( 0) @
\\_ _/ Deep Wounds:
| | -------------
_____/___\\_____ Head: no wounds
/ \\ Chest: no wounds
| | ( 0) | | Gut: negligible
( 0) ( 0) Larm: no wounds
| | (114) | | Rarm: no wounds
\\___|_______|___/ Lleg: no wounds
R | | | L Rleg: no wounds
| | |
( 0)|( 0)
| | |
_| | |_
(_____|_____)

With a focused look, Ixion strikes at you with a exquisitely crafted draconic broadsword. The blade bounces off your sternum, delivering only a shallow puncture.
A prickly stinging overcomes your body, fading away into numbness.

You throw down the gauntlet and issue a formal challenge to Ixion to face you
in single combat.
Ixion leaves to the ether.
Ixion accepts your challenge, and you walk through the portal after him, ready to do battle.

Your wound status is:
_'''''_
/ \\
@ ( 0) @
\\_ _/ Deep Wounds:
| | -------------
_____/___\\_____ Head: no wounds
/ \\ Chest: negligible
| | (114) | | Gut: negligible
( 0) ( 0) Larm: no wounds
| | (114) | | Rarm: no wounds
\\___|_______|___/ Lleg: no wounds
R | | | L Rleg: no wounds
| | |
( 0)|( 0)
| | |
_| | |_
(_____|_____)


Conclusion

First of all, in the first test it took me five assaults and 20 power to behead someone who was not curing wounds and was not wearing any head protection. That leads me to seriously doubt that there was no mistake on Munsia's part that led to the early beheading. Even not using the head protection aspect of her robes wouldn't account for my beheading her in two assaults. I then tested the arena itself, and proved that wounds are not healed when you enter. Thus leading me to suspect that Munsia never cured the head damage she had recently received in a fight within the catacombs before the wargame. I also remember hitting her in the head during that battle. On the pure damage, her skill level in Resilience must first be known, before it can be adequately judged. Don't know if it was stated in this thread or not, since I haven't read the whole thing yet.

Edit: I forgot to mention that I've had a war blessing for the past two RL days so they effect both situations. The testing and the whining.
Daevos2005-10-07 21:31:25
I'll be testing again soon, when it's night again, to see how many assaults it takes to get someone's head to critical while they are wearing comparable head protection to her robes.
Daevos2005-10-07 21:56:59
Info

Attacker - Me
Relevant Skills:
Transcendent Pureblade

Stats:
Strength - 20
Dexterity - 13

Weapon:
Claymore - Damage: 350 Precision: 339 Speed: 165

Test Dummy - Rakor
Relevant Skills:
Inept Resilience

Armor:
Chain Coif - Physical cutting: 44 Physical blunt: 60

Testing

Damage

Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Rakor's head. You cleanly strike off his scalp, revealing the bloody skull underneath.
5288h, 3482m, 2966e, 6p elr-
Rakor takes a drink from a pearl vial.
5288h, 3482m, 2966e, 6p elr-
Rakor eats a sparkleberry.
5288h, 3482m, 2966e, 6p elr-
You have recovered balance on all limbs.
5288h, 3482m, 2966e, 6p elrx-
Rakor eats a sprig of chervil.
5288h, 3482m, 2966e, 6p elrx-
Rakor takes a drink from a pearl vial.
5288h, 3482m, 2966e, 6p elrx-
Rakor takes a drink from a pearl vial.
5288h, 3482m, 2966e, 7p elrx-
Rakor eats a sparkleberry.
5288h, 3482m, 2966e, 7p elrx-
Rakor takes a drink from a pearl vial.
5288h, 3482m, 2966e, 7p elrx-
Rakor takes a drink from a ruby vial.
5288h, 3482m, 2966e, 8p elrx-
Rakor eats a yarrow sprig.
5288h, 3482m, 2966e, 8p elrx-
Rakor takes a drink from a pearl vial.
5288h, 3482m, 2966e, 8p elrx-
Rakor eats a sprig of chervil.
5288h, 3482m, 2966e, 9p elrx-
Rakor takes a drink from a pearl vial.
5288h, 3482m, 2966e, 9p elrx-
Rakor eats a sparkleberry.
5288h, 3482m, 2966e, 9p elrx-
Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Rakor's head. You strike into his neck, and blood fountains out in a thick spray.
5288h, 3482m, 2966e, 6p elr-
You have recovered balance on all limbs.
5288h, 3482m, 2966e, 6p elrx-
Rakor swoons for a moment then rises again, flushed but strong.
5288h, 3482m, 2966e, 6p elrx-
Rakor takes some salve from a vial and rubs it on his head.
5288h, 3482m, 2966e, 7p elrx-
Rakor takes a drink from a pearl vial.
5288h, 3482m, 2966e, 7p elrx-
Myrmidon Rakor says, "Heavy, at 2850."

Conclusion

Wound damage is consistent depending on two factors that I know of, armour and weapon precision. If those two factors are the same the wound damage will always be the same. I am not sure though if Resilience plays a role or not, but just to be safe I used someone with no knowledge of that skillset. So that I could test my wound damage against a extremely soft target. Considering this data, it should be obvious that it was impossible for me to have beheaded Munsia in two assaults if she had done everything correctly, and used her robe to protect her head as well as cured any wounds acquired from earlier conflicts.
Narsrim2005-10-07 23:25:29
There is only one way to settle this:

Daevos should test with Munsia in the arena. I'm also curious for him to test with Dumihru as well with the other sword as she reported a sliced tendon in one attack.
Rakor2005-10-07 23:30:16
QUOTE(Narsrim @ Oct 7 2005, 07:25 PM)
There is only one way to settle this:

Daevos should test with Munsia in the arena.


Why? Seems to me like these tests pretty much settled it - she somehow had head damage before entering the wargames, probably from the fight in the Catacombs, which is how she died in two assaults.
Geb2005-10-07 23:33:51
Testing

Damage

01. Holding the lightning fang of the dark dragon poised at an angle overhead, you unleash a violent assault at Ixion's head. You strike into his neck, and blood fountains out in a thick spray.

In your first attack, you gained a slit-throat on the person? If that is so, that means you can pretty much give slit-throat with more regularity than blademasters. Adding in the fact that your new favorite venom seems to be sensu (correct spelling?), it seems to me that acquiring a slit-throat/slickness lock is extremely easy for you (Which is far worse than an anorexia/paralysis/asthma lock).
Narsrim2005-10-07 23:33:54
QUOTE(Rakor @ Oct 7 2005, 07:30 PM)
Why? Seems to me like these tests pretty much settled it - she somehow had head damage before entering the wargames, probably from the fight in the Catacombs, which is how she died in two assaults.
200926



When we want to test something, we try to keep as many variables as we can constant so we can look at things in isolation (or at least in partial isolation). For example, you weren't wearing great robes... and even more so, were not wearing Munsia's great robes. As a result, what you took in wounding may not be the same as what she takes.

I personally have been hit with slit throat in one assault from no wounds. I'm -sure- of it, in fact, it happens just about everytime I fight Daevos so I'll post a pretty next time. In one attack with my hood raised, I'm at like heavy wounding. That's HUGE jump from no wounds.

Dumihru has reported similiar odd things such a sliced tendon in one to two attacks.
Unknown2005-10-07 23:38:35
Why do warriors always test against other warriors?
Munsia2005-10-07 23:40:54
So they dont get their overpowered things nerfed tongue.gif
My armour is wayyyyyy lower then Rakor's and I agree I'll let daevos test in the arena
Narsrim2005-10-07 23:43:10
I think it goes to show that these tests mean absolutely nothing when they don't even use the same armour type let alone the same armour type with similiar stats.
Xenthos2005-10-07 23:48:40
QUOTE(Narsrim @ Oct 7 2005, 07:43 PM)
I think it goes to show that these tests mean absolutely nothing when they don't even use the same armour type let alone the same armour type with similiar stats.
200939



Yes. Nerf Ixion's 0/0 helmet. rolleyes.gif

He was testing extremes with Ixion, hit him with NO helmet on, took five assaults to behead. Unless you're trying to say that not wearing a helmet is better protection than a hood...
Morik2005-10-07 23:49:46
QUOTE(Avaer @ Oct 8 2005, 07:38 AM)
Why do warriors always test against other warriors?
200933



Its just the nature of the testers - using who is about.

Other things to note: guild skills and armour types, rather than just pure armour stats. really, biggest missing control here is someone testing Daevos' damage against a Moondancer in a controlled environment. That'd be interesting to see.
Unknown2005-10-07 23:50:25
A Druid, not a moondancer. tongue.gif

Also, test no resilience, no armour.
Morik2005-10-07 23:53:44
QUOTE(Avaer @ Oct 8 2005, 07:50 AM)
A Druid, not a moondancer. tongue.gif

Also, test no resilience, no armour.
200947



Heh, my mistake. Sorry.

But yes. more data points like that so not only are we proving a point one way or another, but we may glimpse into what other factors might come into play. smile.gif
Xenthos2005-10-07 23:54:45
That's sorta what the second test was, no resilience with a 44 cutting resistance helm (which is in the range of a greatrobe, isn't it?) He could do another one with inept resilience and no helm, I suppose, but if you aren't going up against him with a great robe you're going to be feeling pain anyways.

Edit: Though I do have a question. Two hits get into the top end of heavy range with 44-protection greatrobes, right? After the first two assaults, what are the odds of the third one being a behead (even if your target is applying healing the entire time you wait for 2 power to regen, instead of sipping as you slaughter their health by hitting their legs or something?)

It is somewhat seeming like there's way too much damage and wounds at the same time from these attacks... while it really isn't INSTANTLY lethal, I don't see how you can keep up with it.
Munsia2005-10-07 23:57:01
QUOTE(Xenthos @ Oct 7 2005, 07:54 PM)
That's sorta what the second test was, no resilience with a 44 cutting resistance helm (which is in the range of a greatrobe, isn't it?)  He could do another one with inept resilience and no helm, I suppose, but if you aren't going up against him with a great robe you're going to be feeling pain anyways.
200953


Thats like saying. Hey if you arent a warrior you dont get to last 10 seconds in a fight without running
Xenthos2005-10-08 00:06:28
Missed my edit. happy.gif