Unknown2005-10-08 09:42:58
QUOTE(Thorgal @ Oct 8 2005, 03:10 AM)
There are blademasters that can pinleg someone on the second round, and you're complaining Daevos can cut your tendon in 1-4 rounds like in that log? And please don't tell me you think legtendon is critical.
201283
You know that only applies to we blademasters wielding rapiers with high precision, and the Gods fixed that. Bad point, Thorgal.
Narsrim2005-10-08 09:51:22
QUOTE(Thorgal @ Oct 8 2005, 05:10 AM)
There are blademasters that can pinleg someone on the second round, and you're complaining Daevos can cut your tendon in 1-4 rounds like in that log? And please don't tell me you think legtendon is critical.
If a 20 strength warrior uses a 520+ precision weapon on your greatrobes, it better cause some massive wounds, since he sacrificed all of both damage and speed for it. How else is he ever going to be able to kill you? If at all?
I've yet have to see you die to any warrior except Terenas, who is a blademaster.
If a 20 strength warrior uses a 520+ precision weapon on your greatrobes, it better cause some massive wounds, since he sacrificed all of both damage and speed for it. How else is he ever going to be able to kill you? If at all?
I've yet have to see you die to any warrior except Terenas, who is a blademaster.
201283
Daevos tried to argue it was physically impossible to behead someone in two assaults. If he can get me to heavy wounds in a single assaul, he can get me to critical in two... and as such could potentially behead in two attacks.
Point in Case: Weapons should have caps on stats. It shouldn't be possible to "sacrifice" two stats for one ungodly other that allows for extreme high-end results that was certainly never itended to be as effective as they are.
Thorgal2005-10-08 09:53:01
What cap would you suggest?
Murphy2005-10-08 10:11:03
180 damage on broads, 230 cap on precision of rapiers or hammers, ummmmmm estimates anyone?
Narsrim2005-10-08 10:18:14
Melanchthon is already suggesting this on envoys and he has far more knowledge on caps and what would work than I do. I think he'll likely ready this and if so, I hope he'll post his thoughts.
Daevos2005-10-08 12:20:51
I'm coming to a conclusion, which is quite simple yet has been true throughout the short history of Lusternia We tend to complain about anything that we have trouble with before trying to resolve it himself, by actually improving our own skills first to see if it's possible overcome. I can look at Narsrim's log and obviously see that his curing was inferior and needs help. But instead of actually working on that, he's here complaining.
Maybe though the varying rates of armour protection against wound damage need to be looked into, but further revision of the forging formula or the current weapons just seems like a poor solution to me. I would even prefer some revision to the wound table so critical is a little further down. But I do not believe our wound damage is a serious problem. Mainly because our offense is so one dimensional and that's especially true of two handers. Do you have any idea how sad it makes me to look at AB Pureblade and know that I only have like five skills in there that are worth using. Of my tactical options, there are very wounds I can actually utilize to adequately harm my opponent if they can cure. There is also no reason for me to target the arms, gut, or chest as a Purebladist. Leading to my offense being extremely predictable.
I personally wish more fighters took up Pureblade, even Terenas refuses too. Only other two handed fighters that I can think of are Icarus and Thorgal, and both of them haven't fought much since taking up the skillsets.
Anyway I did a little impromptu of extreme again, using my 510+ precision greatsword. Armourless it was impossible to bring myself down to critical. Obviously though I could use Assault, and that might have edged it a little closer and maybe in, but then again what fool would fight a warrior without armour.
You remove a massive suit of full plate armour.
5593h, 3296m, 3258e, 10p elrx-
Focusing on his gut, you strike at Ashteru with the flame fang of the dark
dragon, but your thrust hits his powerful aura and rebounds back into you.
Daevos strikes into your gut, which opens up and pours blood in a pool at your
feet.
4328h, 3296m, 3258e, 10p elr-
You eat a sprig of marjoram.
The flow of blood recedes as your gut mends.
4328h, 3296m, 3258e, 10p elr-
You see no marjoram in your inventory.
4328h, 3296m, 3258e, 10p elr-
You bleed 112 health.
clot
4682h, 3296m, 3258e, 10p elr-
You exert superior mental control and your wounds clot before your eyes.
4682h, 3056m, 3258e, 10p elr-
You have recovered balance on all limbs.
4682h, 2996m, 3258e, 10p elrx-
Focusing on his gut, you strike at Ashteru with the flame fang of the dark dragon, but your thrust hits his powerful aura and rebounds back into you. You are pricked in the gut and bleed slightly.
3417h, 2996m, 3258e, 10p elr-
You have recovered balance on all limbs.
3754h, 3210m, 3258e, 10p elrx-
Your wound status is:
_'''''''_
/ \\
@ ( 0) @
\\_ _/ Deep Wounds:
| | -------------
_____/_____\\_____ Head: no wounds
/ \\ Chest: no wounds
| | ( 0) | | Gut: heavy
( 0) ( 0) Larm: no wounds
| | ( 3660) | | Rarm: no wounds
\\___|_________|___/ Lleg: no wounds
R | | | | L Rleg: no wounds
| | | |
( 0)| |( 0)
| | | |
_| | | |_
(_____| |_____)
Protector of the Stone, Ashteru d'Illici says, "Try it with me too, with my robes?"
5593h, 3296m, 3258e, 10p elrx-say ok
You say, "Ok."
5593h, 3296m, 3258e, 10p elrx-
You raze Ashteru's aura of rebounding with the flame fang of the dark dragon.
5593h, 3296m, 3258e, 10p elr-
Protector of the Stone, Ashteru d'Illici says, "49/55."
5593h, 3296m, 3258e, 10p elr-
You have recovered balance on all limbs.
5593h, 3296m, 3258e, 10p elrx-
Focusing on his gut, you strike at Ashteru with the flame fang of the dark dragon. You prick him in the gut causing him to bleed slightly.
5593h, 3296m, 3258e, 10p elr-
Ashteru takes a drink from an emerald vial.
5593h, 3296m, 3258e, 10p elr-
You have recovered balance on all limbs.
5593h, 3296m, 3258e, 10p elrx-
Protector of the Stone, Ashteru d'Illici says, "Medium...not that bad."
Maybe though the varying rates of armour protection against wound damage need to be looked into, but further revision of the forging formula or the current weapons just seems like a poor solution to me. I would even prefer some revision to the wound table so critical is a little further down. But I do not believe our wound damage is a serious problem. Mainly because our offense is so one dimensional and that's especially true of two handers. Do you have any idea how sad it makes me to look at AB Pureblade and know that I only have like five skills in there that are worth using. Of my tactical options, there are very wounds I can actually utilize to adequately harm my opponent if they can cure. There is also no reason for me to target the arms, gut, or chest as a Purebladist. Leading to my offense being extremely predictable.
I personally wish more fighters took up Pureblade, even Terenas refuses too. Only other two handed fighters that I can think of are Icarus and Thorgal, and both of them haven't fought much since taking up the skillsets.
Anyway I did a little impromptu of extreme again, using my 510+ precision greatsword. Armourless it was impossible to bring myself down to critical. Obviously though I could use Assault, and that might have edged it a little closer and maybe in, but then again what fool would fight a warrior without armour.
You remove a massive suit of full plate armour.
5593h, 3296m, 3258e, 10p elrx-
Focusing on his gut, you strike at Ashteru with the flame fang of the dark
dragon, but your thrust hits his powerful aura and rebounds back into you.
Daevos strikes into your gut, which opens up and pours blood in a pool at your
feet.
4328h, 3296m, 3258e, 10p elr-
You eat a sprig of marjoram.
The flow of blood recedes as your gut mends.
4328h, 3296m, 3258e, 10p elr-
You see no marjoram in your inventory.
4328h, 3296m, 3258e, 10p elr-
You bleed 112 health.
clot
4682h, 3296m, 3258e, 10p elr-
You exert superior mental control and your wounds clot before your eyes.
4682h, 3056m, 3258e, 10p elr-
You have recovered balance on all limbs.
4682h, 2996m, 3258e, 10p elrx-
Focusing on his gut, you strike at Ashteru with the flame fang of the dark dragon, but your thrust hits his powerful aura and rebounds back into you. You are pricked in the gut and bleed slightly.
3417h, 2996m, 3258e, 10p elr-
You have recovered balance on all limbs.
3754h, 3210m, 3258e, 10p elrx-
Your wound status is:
_'''''''_
/ \\
@ ( 0) @
\\_ _/ Deep Wounds:
| | -------------
_____/_____\\_____ Head: no wounds
/ \\ Chest: no wounds
| | ( 0) | | Gut: heavy
( 0) ( 0) Larm: no wounds
| | ( 3660) | | Rarm: no wounds
\\___|_________|___/ Lleg: no wounds
R | | | | L Rleg: no wounds
| | | |
( 0)| |( 0)
| | | |
_| | | |_
(_____| |_____)
Protector of the Stone, Ashteru d'Illici says, "Try it with me too, with my robes?"
5593h, 3296m, 3258e, 10p elrx-say ok
You say, "Ok."
5593h, 3296m, 3258e, 10p elrx-
You raze Ashteru's aura of rebounding with the flame fang of the dark dragon.
5593h, 3296m, 3258e, 10p elr-
Protector of the Stone, Ashteru d'Illici says, "49/55."
5593h, 3296m, 3258e, 10p elr-
You have recovered balance on all limbs.
5593h, 3296m, 3258e, 10p elrx-
Focusing on his gut, you strike at Ashteru with the flame fang of the dark dragon. You prick him in the gut causing him to bleed slightly.
5593h, 3296m, 3258e, 10p elr-
Ashteru takes a drink from an emerald vial.
5593h, 3296m, 3258e, 10p elr-
You have recovered balance on all limbs.
5593h, 3296m, 3258e, 10p elrx-
Protector of the Stone, Ashteru d'Illici says, "Medium...not that bad."
Cwin2005-10-08 19:57:28
An idea: Perhaps the key is in healing: allow healing to recover your wounds better. Then, the key to a warrior could be to either wound AND damage to make healing impossible or to slow down the healing with ailments to get to critical.
Overall, we can talk about balance all we want, but what we REALY need is to know 'just how should a warrior win against an enemy'?
That may be the goal to aim for:
If a warrior ONLY wounds to ONE body part or ONLY damages then healing should keep up.
However,
If the warrior switches it up to wound multiple places and does it well, the enemy won't keep up and start earning instakills.
If the warrior can mix good damage with good wounding (switching up weapons, using bleeding well, ext) then eventualy Healing won't hold up and they die.
With goals like that, it'll be much easier to balance warrior skills, since then you can ask whether a single move's damage is overdoing healing AND asking whether the warrior can actualy use the move to make the kill.
Overall, we can talk about balance all we want, but what we REALY need is to know 'just how should a warrior win against an enemy'?
That may be the goal to aim for:
If a warrior ONLY wounds to ONE body part or ONLY damages then healing should keep up.
However,
If the warrior switches it up to wound multiple places and does it well, the enemy won't keep up and start earning instakills.
If the warrior can mix good damage with good wounding (switching up weapons, using bleeding well, ext) then eventualy Healing won't hold up and they die.
With goals like that, it'll be much easier to balance warrior skills, since then you can ask whether a single move's damage is overdoing healing AND asking whether the warrior can actualy use the move to make the kill.
Narsrim2005-10-08 20:39:40
QUOTE(Daevos @ Oct 8 2005, 08:20 AM)
I'm coming to a conclusion, which is quite simple yet has been true throughout the short history of Lusternia We tend to complain about anything that we have trouble with before trying to resolve it himself, by actually improving our own skills first to see if it's possible overcome. I can look at Narsrim's log and obviously see that his curing was inferior and needs help. But instead of actually working on that, he's here complaining.
201390
Daevos,
You complain as much as anyone else. However, you unnatural bias is reflected in your posts. You post these ridiculous logs, and refuse to test with other people aside from Ur'guard/Magnagora buddies. You said before it was impossible to behead someone in two assaults.
If you can slit throat in one assault, there is absolutely no reason why you cannot take someone into critical with a follow-up assault that would behead them. It may not happen everytime. That's not the point at all. The point is that you could potentially kill someone in two attacks that go through shield, parry, strancing, and rebounding - and there is nothing that could stop it.
=====================================================
I did screw up healing sliced tendon because the way I have it triggered, it messed up with the assault message. I've fixed it. However, you seem to go on-and-on about inferior curing when you can give slit throat/slickness in a single combo, starting off, that goes through shield, rebounding, parry, and stancing... and there is nothing you can do to prevent it.
When someone dies to these ridiculous attacks that cannot be stopped and be dealt in the first round, you make whatever excuse you can to try and keep your precious/freak weapon. So please, you are going to have to try harder than that to slip it by me or most people as to your "true" agenda in all of this.
Narsrim2005-10-08 20:43:27
I also love to add in that one concern in this topic was assault so Daevos posts a log that in no reflects assault (I have no idea how much it raises wounding).
Geb2005-10-08 20:51:53
QUOTE(Narsrim @ Oct 8 2005, 09:43 PM)
I also love to add in that one concern in this topic was assault so Daevos posts a log that in no reflects assault (I have no idea how much it raises wounding).
201651
I say use Terenas' solution, change the type of attack Assault is considered to be. Make sure that it is some attack that does not give those types of afflictions. It can still bypass the defenses to give wounds and damage, but it will not give the slit-throat affliction or behead a person. You want to kill someone in that manner, then use assault to help get the wounding to that point, and follow up with the normal appropriate attack.
Ixion2005-10-08 20:54:07
I'd rather have another cure for the lock, one cure for something that costs 3p sucks. A long delayed focusing cure would be nice, without nerfing pureblades
Narsrim2005-10-08 21:00:15
QUOTE(Ixion @ Oct 8 2005, 04:54 PM)
I'd rather have another cure for the lock, one cure for something that costs 3p sucks. A long delayed focusing cure would be nice, without nerfing pureblades
201658
I agree.
Ixion2005-10-08 21:05:15
Edit: At least you edited that out Narsrim, there's hope for respecting you yet.
Pureblade still needs a boost in lower wound states. Besides, it was definately my fault that I lost, not merely because he locked me. I didn't have gedulah learned- 20/20 hindsight on that one..
Pureblade still needs a boost in lower wound states. Besides, it was definately my fault that I lost, not merely because he locked me. I didn't have gedulah learned- 20/20 hindsight on that one..
Geb2005-10-08 21:11:17
QUOTE(Ixion @ Oct 8 2005, 09:54 PM)
I'd rather have another cure for the lock, one cure for something that costs 3p sucks. A long delayed focusing cure would be nice, without nerfing pureblades
201658
The problem with that suggestion is that it does not fix the problem. A behead can be acquired in 2 assaults. It may not be common, but it is still possible to accomplish on people even with hoods raised on their great robes regardless of their health. Even if you had a long focus cure out of slit-throat (which really does not make much sense), you probably would not be able to cure slickness in time to apply the health needed to remove your head from the danger zone.
Again, I say remove the possibility of those types of wound afflictions being given from an attack that was specifically made to get around many defenses. It should be something that helps a warrior continue to give damage and wounding, but it should not be something that gives the warrior the possibility to create an "I-Win" attack that may work on nearly anyone.
Ixion2005-10-09 00:39:03
As Daevos proved, a behead cannot be achieved in 2 assaults. I had no helm in our tests and it took him several to pull off the behead
Geb2005-10-09 03:59:34
QUOTE(Ixion @ Oct 9 2005, 01:39 AM)
As Daevos proved, a behead cannot be achieved in 2 assaults. I had no helm in our tests and it took him several to pull off the behead
201803
That proves nothing; that only shows that it does not always happen. Since it has happened before, you can't disprove with one testing session what has happened before under normal combat circumstances. Also, he needs to test it on the very person he has pulled it off on before. Why he does not take Munsia up on her offer to help conduct the tests in the arena is a mystery to me.
Morik2005-10-09 05:37:15
well, two non-assault attacks with no armour resulted in quite evil wounding. Daevos, can you repeat that whilst assaulting someone? With armour/defences, with no armour/defences, with no armour/no defences?
Does resilience or any other skill lessen wounding?
Does resilience or any other skill lessen wounding?
Thorgal2005-10-09 07:08:00
It proved that a two-hit behead on an unarmoured person is extremely unlikely, and even more unlikely on someone that actually wears armour.. i.e. everyone. You should see how fast Murphy pulls a bashbrain on someone without armour, A lot faster than any pureblade or axelord will ever be able to do.
Disabling beheads or slitthroats by assault would be crippling to pureblade, since they are the only ways to kill a combattant. We have no heartpierce to stack damage, rends to stack bleeding, concussions, fractured skull or stuns to slow healing, nor haymaker for a great chance of behead. Pureblade has absolutely nothing going for it except the chance of forging swords with great precision.
If you want to nerf the little we have, you better give us something in return. In the form of very powerful low-wound afflictions. I.e. hard to cure stupidity, blackout, stun, balance loss, massive bleeding. If you think solely nerfing our precision solves anything, your argument is nothing but biased ignorance, in a quest to become immune to knights.
Disabling beheads or slitthroats by assault would be crippling to pureblade, since they are the only ways to kill a combattant. We have no heartpierce to stack damage, rends to stack bleeding, concussions, fractured skull or stuns to slow healing, nor haymaker for a great chance of behead. Pureblade has absolutely nothing going for it except the chance of forging swords with great precision.
If you want to nerf the little we have, you better give us something in return. In the form of very powerful low-wound afflictions. I.e. hard to cure stupidity, blackout, stun, balance loss, massive bleeding. If you think solely nerfing our precision solves anything, your argument is nothing but biased ignorance, in a quest to become immune to knights.
Narsrim2005-10-09 09:58:57
QUOTE(Thorgal @ Oct 9 2005, 03:08 AM)
If you think solely nerfing our precision solves anything, your argument is nothing but biased ignorance, in a quest to become immune to knights.
201966
Yes, everyone who thinks slit throat with slickness in a single attack is an evil, bias person... and the people defending it are god sent and incapable of bias because they are afterall without fault or sin. /bs
Munsia2005-10-09 10:01:20
QUOTE(Narsrim @ Oct 9 2005, 05:58 AM)
Yes, everyone who thinks slit throat with slickness in a single attack is an evil, bias person... and the people defending it are god sent and incapable of bias because they are afterall without fault or sin. /bs
202044
*hugs stagtotem* har eat my dust
Its 25-50% myth stag