Thorgal2005-10-10 18:51:49
QUOTE(terenas @ Oct 10 2005, 08:19 PM)
I'll gladly trade for Scent not being able to sniff out someone with a Gem of Cloaking (not that makes much sense) for our communes to get something like Scry or Farscout. The only people in the communes that can 'scry' are Moondancers that have taken up Astrology, whereas the cities have Guardians and Mages that have them as common skills. If you're trying to balance things out, then give us something in return.
202973
No.
I don't think you get the point, you can get scry and window, buy a jewel and have it enchanted by an enchanter. That's exactly the reason window and scry can be enchanted, so warriors and forestals can scry.
We have no guildskills to cure severed arteries, heal our health and mana, or treat concussions, you already have far too many Totems that simply replace enchantments and make you more and more independant of the cities, you do not need even more.
I repeat, the "Enchantment - Alchemy" situation is already completely stacked in favour of the communes, it does not need to be made even worse by giving you another enchanting replacement, go buy window and scry enchantments just like we have to buy cures.
Scent should do nothing but give you the names of those in the area, not which room, be they outdoors or indoors, and Cloaked people should not show up in said list. Even if it should change to this suggestion, the situation will still be entirely in your advantage, but this trend of just making communes completely independant while keeping the cities begging for alchemy, has to stop.
For example, I simply cannot understand why they ever approved the idea to let groundhog replace dig enchantments, what is the bloody point in enchantments if every forestal gets the skills for free instead?
Ashteru2005-10-10 18:53:32
QUOTE(Gregori @ Oct 10 2005, 06:42 PM)
Except scry works across the whole plane. Scent is local area. Now if you want to say scry won't find gemmed people, sure then we can make an argument for Scent, but until such time as I can sit in Serenwilde and Scent you in Magnagora, your comparison isn't very good at all.
202989
Yep, but usually, when do you scry? I know I scry only when influencing or when I curious where someone I hate is. A scry enchanted crown can last years nowadays, since you basically scry whenever you need to know if someone left Ethereal. While influencing, you either use thirdeye or scent. *shrug* My oppinion.
Ethelon2005-10-10 18:57:49
QUOTE(Vix @ Oct 10 2005, 02:47 PM)
Gem of Cloaking: 400 credits
 - Removes you from the who, clwho, and bw/qw lists.
  Note: it does not remove you from gwho or cwho.
Veil of the Sphinx: 2000 credits
 - Hides you from many mortal abilities that can pinpoint your location,
  including spy, scent, view, scan, sense, window, fullsense, certain
  angel and falcon abilities, who, farsee, allsight, foresttrack,
  various grove and mind abilities. One exception is PUPPET/VODUN SPY,
  which requires a puppet of you, and will cut through the veil.
 - Owning a Veil (not just borrowing one), allows you to cut past the
  Veil defence of an opponent when locating him. This will _generally_
  only work for one-time abilities, like 'sense', as opposed to
  abilities that trace someone on an on-going basis, like angel trace
  or forest track.
 - Does NOT hide you from abilities that do more than simply locate you,
  such as Metamorphosis tracking.
 - Does not remove you from qw/bw and organisational who-type lists.
 - If you have any doubts about the affect of the Veil on a given ability,
  ask before you buy!
There's a difference.
 - Removes you from the who, clwho, and bw/qw lists.
  Note: it does not remove you from gwho or cwho.
Veil of the Sphinx: 2000 credits
 - Hides you from many mortal abilities that can pinpoint your location,
  including spy, scent, view, scan, sense, window, fullsense, certain
  angel and falcon abilities, who, farsee, allsight, foresttrack,
  various grove and mind abilities. One exception is PUPPET/VODUN SPY,
  which requires a puppet of you, and will cut through the veil.
 - Owning a Veil (not just borrowing one), allows you to cut past the
  Veil defence of an opponent when locating him. This will _generally_
  only work for one-time abilities, like 'sense', as opposed to
  abilities that trace someone on an on-going basis, like angel trace
  or forest track.
 - Does NOT hide you from abilities that do more than simply locate you,
  such as Metamorphosis tracking.
 - Does not remove you from qw/bw and organisational who-type lists.
 - If you have any doubts about the affect of the Veil on a given ability,
  ask before you buy!
There's a difference.
202994
Seems Captain Astute here can't figure out that there is no point in comparing artifacts from other realms. Unless you spent 400crs on a Gem, your voice in this matter is obviously going to defend the novice skill that goes through the 400cr artie (aside from the rare case). Scan on the other hand isn't a low level skill and it's in a skillset not many people take and it even has it's limits. WHY is a novice skill that is so freely available to half the realm not only better than the 400cr artifact, but better than Scan itself?
Gregori2005-10-10 18:58:31
If you want a Veil of the Sphinx go play Achaea. These skills have always seen through gems of cloaking. Gems of Cloaking are just something to hide you on who lists.
Corr2005-10-10 18:58:34
There is a major difference between Farscout and Scent.
Scent lists everybody so you don't have to be checking for them.
Farscout you have to be looking for said person.
So if I made a charachter and bought a gem and decided to keep him as a no-name scent would rat me out, but scry would not.
Scent lists everybody so you don't have to be checking for them.
Farscout you have to be looking for said person.
So if I made a charachter and bought a gem and decided to keep him as a no-name scent would rat me out, but scry would not.
Gregori2005-10-10 19:01:44
Since it is well known who has gems, if you are looking for people you would also be looking for those people.
One of those scry abilities by the way lists everyone on your enemies list, so you don't have to be looking for said person, you just have to have them enemied.
One of those scry abilities by the way lists everyone on your enemies list, so you don't have to be looking for said person, you just have to have them enemied.
Xenthos2005-10-10 19:02:30
Gems don't stop scan, they don't stop scry, they don't stop gwho/cwho... they only stop the more general whos. How does something that cloaks you from some who lists REMOVE YOUR SCENT? It doesn't. You still smell, and can thus be sniffed out-- unless you take the necessary precautions to drown out your own odour.
Edit: Though it might be possible to allow for a 300-400 credit artifact that clouds your scent with the more "natural" odours of your surroundings. Put it in the artifact idea thread if it's such an issue.
Edit: Though it might be possible to allow for a 300-400 credit artifact that clouds your scent with the more "natural" odours of your surroundings. Put it in the artifact idea thread if it's such an issue.
Narsrim2005-10-10 19:03:37
QUOTE(Corr @ Oct 10 2005, 02:58 PM)
There is a major difference between Farscout and Scent.
Scent lists everybody so you don't have to be checking for them.
Farscout you have to be looking for said person.
So if I made a charachter and bought a gem and decided to keep him as a no-name scent would rat me out, but scry would not.
Scent lists everybody so you don't have to be checking for them.
Farscout you have to be looking for said person.
So if I made a charachter and bought a gem and decided to keep him as a no-name scent would rat me out, but scry would not.
203007
Learn about abilities before posting. You post all the time now about crap you have absolutely no idea about.
Farscout can be used for allies or enemies. If you cast farscout for enemies, it will scry ALL of them at once up to 3 planes away. You don't have to be "looking" for someone if you have them enemied. You can detect up to -30- people at once.
Scent also lists people in LOCAL AREA whereas Farscout is ENTIRE PLANE + 3 PLANES AWAY.
Gregori2005-10-10 19:05:17
This thread is another fine example of "But I don't want to take responsibility in doing something myself. I want things hard coded to do things the way I want instead."
Laysus2005-10-10 19:05:55
It still makes a difference.
For example - if you're in one of our villages, it means we have to run to wherever and scent, rather than just grab a few hard-hitters and flow directly to you.
For example - if you're in one of our villages, it means we have to run to wherever and scent, rather than just grab a few hard-hitters and flow directly to you.
Xenthos2005-10-10 19:06:15
Selling a Gem of Vile Odours, only 350 credits!
Malicia2005-10-10 19:10:42
Estarra said that there would never be a veil-like artifact introduced here. Right?
Unknown2005-10-10 19:11:15
Yes, Malicia.
Narsrim2005-10-10 19:12:58
So basically, if you can't have veil then just nerf everything against you (except the abilities you have like scry/farscout) to get the same effects. genius!
Ethelon2005-10-10 19:14:38
Jesus... people, this argument is mainly over the point of a NOVICE...here, once more NOVICE F***ING SKILL that is better than Scan and makes a 400cr artifact worthless to 50% of the Realm. Things were suggested to make it more fair, one of those being that you don't see all the rooms the people on scent are within. OR make it take away equilibrium when used, or stopped by more than just spraying the room?
Vix2005-10-10 19:16:33
It doesn't make it worthless. There are other ways to detect gemmed people and scent as we said only works in local area so you have to be in the same place. Window and Scry are novice skills too I believe and they reach the whole plane.
Narsrim2005-10-10 19:17:47
QUOTE(Ethelon @ Oct 10 2005, 03:14 PM)
Jesus... people, this argument is mainly over the point of a NOVICE...here, once more NOVICE F***ING SKILL that is better than Scan and makes a 400cr artifact worthless to 50% of the Realm. Things were suggested to make it more fair, one of those being that you don't see all the rooms the people on scent are within. OR make it take away equilibrium when used, or stopped by more than just spraying the room?
203028
What what?
Your argument seems to be shifting. First, the *problem* was that scent made the gem useless (in a magic local area that covers 50% of the Realm). Now, the problem is that scent is better than scan.
Novice Guardians get deathsight, but I have to invest in Discernment for death sense! That's so unfair! Deathsight is better! Deathsight is a NOVICE F***ING SKILL. I suggest it be removed to be more fair. /wacko logic
Unknown2005-10-10 19:19:33
QUOTE(Ethelon @ Oct 10 2005, 02:14 PM)
Jesus... people, this argument is mainly over the point of a NOVICE...here, once more NOVICE F***ING SKILL that is better than Scan and makes a 400cr artifact worthless to 50% of the Realm. Things were suggested to make it more fair, one of those being that you don't see all the rooms the people on scent are within. OR make it take away equilibrium when used, or stopped by more than just spraying the room?
203028
While I agree that it's stupid, don't argue it's a novice skill. Because, in fact, you're trying to argue one novice skill makes the gem useless, but another (farscout, window, scry) do not. Try and argue it's an enchanter/alchemist balance if you want. But don't try and play this crap - even I won't buy it.
Singollo2005-10-10 19:19:52
Who would have thought that the ever intelligent Thorgal would complain about yet another new skill?
And for posterities sake:
Gem of Cloaking: 400 credits
- Removes you from the who, clwho, and bw/qw lists.
Note: it does not remove you from gwho or cwho.
No where did it tell you it would hide from ANYTHING else. Incidently, in Achaea SPY would sight anyone with a gem as well.
And for posterities sake:
Gem of Cloaking: 400 credits
- Removes you from the who, clwho, and bw/qw lists.
Note: it does not remove you from gwho or cwho.
No where did it tell you it would hide from ANYTHING else. Incidently, in Achaea SPY would sight anyone with a gem as well.
Unknown2005-10-10 19:21:18
I think SCENT is a bit much, and should be lowered - I think farscout should be enchantable, but I don't see all of this 'totems makes enchantments useless' crap. I'd be very happy to have it explained, however.