Grace and Conglute

by Unknown

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Unknown2005-10-10 06:51:23
Can we either have it removed, or drastically shortened? I'm getting tired of all these graced glomdoringers running around our demesne!

I'm unsure - does heartstop conglute with grace? I'd assume so. If so, I hope Daganev didn't just heartstop to continue influencing under grace.

Anyway. Grace isn't needed. You conglute in your city. No one's going to jump you there.

If they want to sanc every time they walk, fine. It's their power. But free,personalized sanc? Meh.
Sylphas2005-10-10 06:54:07
Agreed. Conglutinate into your city, no reason for grace.
Asarnil2005-10-10 06:58:56
Oh go to hell both of you. If it wasn't for conglutinate grace being like it is, the first commune to set up decent wisp traps screws the other three organisations without hope of being competetive in village influencing. If you kill someone just learn to frigging ACCEPT that you free them to influence for a while graced without having to worry about the paralysis hexsense into wisp trap combo.
Unknown2005-10-10 07:33:58
Bite me, Asarnil. The point of grace was to keep people from being mobbed once they finished praying/immolated/etc, and gave them a chance to redeff and/or get to a safe point (IE city/commune). Conglute and grace do neither of these, but instead gives someone the chance to rejoin the fray and influence for a bit. I'm sorry, I get the pleasure of ne;campaign sanctuary. They can, too!
Corr2005-10-10 07:36:36
When I die on prime with Vitae, I don't get Grace. The only time I get grace is when I die, and I get sent to a place that I can't get hurt. I.e. the portal or my city.

That does not sound to me like the point of Grace is to not get attacked once you just died.
Unknown2005-10-10 07:39:08
Woo, so the entire point of grace is to let people run around and influence, instead of using the 1p ability the rest of us non-graced people use?

I really don't think that's it.
Unknown2005-10-10 07:39:28
QUOTE(Corr @ Oct 10 2005, 02:36 AM)
When I die on prime with Vitae, I don't get Grace.  The only time I get grace is when I die, and I get sent to a place that I can't get hurt. I.e. the portal or my city.

That does not sound to me like the point of Grace is to not get attacked once you just died.
202579



And I really meant it more from praying. If you vitae, you tend to be fighting in villages.
Corr2005-10-10 07:40:20
I don't know, but normally when I die, get grace and go to the portal of fate (which is peaced), influencing and sanctuary are the farthest thing from my mind.
Unknown2005-10-10 07:42:24
QUOTE(Corr @ Oct 10 2005, 02:40 AM)
I don't know, but normally when I die, get grace and go to the portal of fate (which is peaced), influencing and sanctuary are the farthest thing from my mind.
202584



Do you even understand the conversation at hand?
Corr2005-10-10 07:43:59
I understand it perfectly fine.

Asarnil made a comment about the purpose of grace, and you made a comment about another purpose of grace. But it really doesn't fit the rest of the facts.

You want to change the way grace works for this one situation and your not looking at all the other situations where it works exactly the same way.

edit: Since you can NEVER be mobbed after your done praying or any other situation where you get grace (save the arena), your logic doesn't hold water.
Unknown2005-10-10 08:09:06
Actually, it does hold water! The only reason I can see vitae not giving grace is raiding -> vitae, walking out graced. Ditto with lich.
Narsrim2005-10-10 08:10:47
QUOTE(Corr @ Oct 10 2005, 03:43 AM)
I understand it perfectly fine.

Asarnil made a comment about the purpose of grace, and you made a comment about another purpose of grace.  But it really doesn't fit the rest of the facts.

You want to change the way grace works for this one situation and your not looking at all the other situations where it works exactly the same way.

edit: Since you can NEVER be mobbed after your done praying or any other situation where you get grace (save the arena), your logic doesn't hold water.
202589



You are wrong.

When you are resurrected (sacrifice, resurgem, etc) you come back with grace because you are restored with 1 health. That's why you get grace because otherwise you could be instantly taken out again. This would create the nefarious rezz/kill/rezz/kill/etc
Sylphas2005-10-10 08:14:17
They took out grace for Mark in Achaea. Pretty soon, someone was rezzkilled repeatedly, and it went back in. Pretty obvious the reason, to me at least.
Acrune2005-10-10 13:09:40
Yeah, its infuriatingly abusable. I agree it should be taken out in this case. Until then, I'm abusing it too smile.gif Well, assuming the issue from Murphy for doing just that goes away... angry.gif Bet he didn't issue anyone from glom who was using it.
Corr2005-10-10 18:48:18
Look at the long list of everytime you get grace, and the short list of when you don't get grace.

How many situations where you get grace are you in any threat from being attacked?

Sounds like the answer is 3 vs 7.

Graced to get hurt (Ressurect, Resurgem, Arena)

Graced and can't get hurt (Portal of Fates, Die in your Commune/City, Die in a village that is contested, Die on another plane if you have that skill in Planar)

Not Graced and Can get hurt (Vitae, Lichdom, Transmigration)
Unknown2005-10-10 18:54:42
QUOTE(Corr @ Oct 10 2005, 01:48 PM)
Look at the long list of everytime you get grace, and the short list of when you don't get grace.

How many situations where you get grace are you in any threat from being attacked?

Sounds like the answer is 3 vs 7.

Graced to get hurt (Ressurect, Resurgem, Arena)

Graced and can't get hurt (Portal of Fates, Die in your Commune/City, Die in a village that is contested, Die on another plane if you have that skill in Planar)

Not Graced and Can get hurt (Vitae, Lichdom, Transmigration)
202995



Listen - because we appeared in non-violence rooms, they took grace out for marks in Achaea. It's supposed to be slightly more dangerous, and all. But grace was reinstated because of rezz-kills.

Grace should simply be removed, except for brief instances when one is resurgemed/rezzed/immolated, to stop rezzkills like that.
Corr2005-10-10 19:03:20
Lets make Lusternia Achaea... I left that place for a reason. :roll:

Personally, Grace is always a hidrance to me because the mobs will attack me and I'll try to hit back, but find I have grace and then get hit a few more times while I wait to reject.

I figured that hidrance was there for a reason.
Astraea2005-10-10 19:07:47
If it wasn't for grace during influencing, Glomdoring would have been completely smooshed in two seconds instead of being able to put up the fight they did. It's totally fair, especially when faced with greater numbers (Serenwilde and Celest). If you don't want graced people out and influencing, go debate them. And not everyone has sanctuary.
Unknown2005-10-10 19:17:31
Ugh. Corr. You're an idiot. Listen, grace is a carry-over from Achaea. Which is why we're telling you about Achaean situations.

Glomdoring either needs to sanctuary more, or fight more. Those that were running around graced influencing were cr6 anyway. Grace ISN'T a "go influence without getting attacked" thing. So, please. Think here.

Of course, we did debate them out. But there were times where Glomdoring only had ONE influenced villager, because they ran around graced before we could finish debating them. We can't hinder and debate or anything - they're graced. So they can just run. It's irritating.
Astraea2005-10-10 19:22:43
I'm completely understanding where you are coming from, but for us non-sanctuary-having influencers grace is a godsend. It's also the only time I'd be able to actually influence without getting attacked.