Artisan

by Unknown

Back to Ideas.

Narsrim2005-10-18 08:33:39
QUOTE(Quidgyboo @ Oct 18 2005, 02:54 AM)
Fetishes (the Voodoo kind, sickos), poppets, wind chimes, dreamcatchers (non-dreamweaver ones), small water features, hand puzzles.
207831



A poppet... that would be sweet.
Rizzen2005-10-18 08:43:58
I like these ideas... Anything to add to RP is GREAT! Had some ideas to add things for RP but not related to Artisan so wont mention them here.

Like the bookstand idea a lot, works well for guilds and temples to, to showoff the holy book or organizationmanual and the added bonus... no accidental scooping from Aquisitio... Nice!

Ideas for artisans -

The skill to craft a secret compartment in certain furniture or objects (example, desk, a painting) that can hold only one object. The object wouldn't show up on a probe. As for opening and closing the compartment, that could be decided during the "crafting". is it pulled pushed touched whatever. Or maybe make a 'combination' of sorts like:

You touch a painting
You push a pianting
You touch a painting
You pull a painting.

A secret compartment within a painting frame reveals itself, opening to allow access.

Might be more effort than it's worth, great for RP (example - dead letter box, planned treasure hunts events)

Another idea... Trying to get away from furniture to add more flavor... Saddles and barding for mounts. This this was mentioned somewhere on the boards before so I dont take credit for this idea. If memory serves they mentioned it might add a point to charisma when influencing. Other than though designs can be submitted, taking from the heraldry idea here, to add coat of arms to barding and such.

How about a wheelbarrow? Herbalists can use a wheelbarrow to transport herbs for transplanting, the time that the herb stays "fresh" enough for transplant is extended.

I'll probably think of other ideas as soon as I post this but oh well. Heh
Unknown2005-10-18 08:57:49
Uhh, you dont need secret compartments, anything that can already have items in it, can be locked, unless it's stupid things, like baskets, which i mean, who really wants to lock food. Boxes, Chests, Cabinets, Racks, Desks, if they can hold items, they can be locked.

Heraldry was annoying that's what it was, if we were ever going to have something like that here, i hope for our sake, that instead of having all that crap they just let us design them like a normal design.

With all the stuff everyone keeps putting out, we might as well just create an enitrely new skillset for making toys and puppets, poor artisan. sad.gif
Sylphas2005-10-18 09:06:19
QUOTE(tenqual @ Oct 18 2005, 04:57 AM)
Heraldry was annoying that's what it was, if we were ever going to have something like that here, i hope for our sake, that instead of having all that crap they just let us design them like a normal design.
207863



Except, then it's not heraldry, except in the most general sense of the word.
Rizzen2005-10-18 09:11:14
The secret compartment idea was more for RP than for practical use, the idea being the object 'shouldn't' be able to hold anything - like the painting.

Was an idea that just came to me so I just threw it on top of the pile here that's all.
Unknown2005-10-18 09:14:00
QUOTE(Sylphas @ Oct 18 2005, 06:36 PM)
Except, then it's not heraldry, except in the most general sense of the word.
207869



Then i hope that we never ever get Heraldy, i mean, if it was a tradeskill, i'd have to say, it'd probably be worse then Artisan, i mean atleast furniture you can understand what it means without having to spend half an hour asking someone.
Sylphas2005-10-18 09:25:20
Why would Heraldry be a trade skill? I'd think it'd be easier to just do it as something like clans or families, where you go to Avechna and buy a coat of arms.
Unknown2005-10-18 10:30:37
Actually, heraldry or what ever, should only be for great houses, and such, and yeah, back on topic, more stuff for artisan! More stuff that doesn't take insane commodities to make.
Tsuki2005-10-18 12:29:55
QUOTE(Rizzen @ Oct 18 2005, 04:43 AM)
How about a wheelbarrow?  Herbalists can use a wheelbarrow to transport herbs for transplanting, the time that the herb stays "fresh" enough for transplant is extended.
207858


QUOTE(tenqual @ Oct 18 2005, 06:30 AM)
More stuff that doesn't take insane commodities to make.
207891



Seedling trays! pray.gif To hold maybe 5-6 herbs at once, where they'd just survive, not grow?

------

- probe tray

Cunningly formed by a skilled artisan, this shallow tray can be prepared to support life of a few herbs. (Bad description ... can't think of anything better at the moment, though sad.gif )
The seedling tray is empty.

-survey

You discern:
You are standing in Northern Serenwilde Forest.
Your environment conforms to that of forest.
You are in the Prime Material Plane.

- prepare tray

Skillfully filling the seedling tray with the surroundings, you create a suitable environment for herbs.

- probe tray

(Yadda yadda...)
The seedling tray is prepared for herbs from the forest.

- harvest galingale

You reach down and carefully harvest a stem of galingale.


- plant galingale in tray

(Regular planting message, or something slightly modified. Galingale's in hibernation at the moment so I can't check doh.gif )

- harvest galingale from tray

- empty tray

Carefully removing the contents of a seedling tray, you clean it so as to be ready for its next use.

------

Mostly messages that aren't as good as they could be, probably, but that's the idea ... and it'd probably be ridiculous to try and code. I can hope, though, can't I? biggrin.gif
Richter2005-10-18 16:38:02
Yeah, we have a wastebasket, it's called Nocturne. There's this nice little morphling that resets to the Deepnight fulcrux every four hours (or is there whenever I'm not). I get some funky stuff when I check him every once in a while.
Asarnil2005-10-18 16:44:15
I warn you now, you bring in those stupid bouncing balls, and I start randomly killing people I see with them. I hate them with a passion only surpassed by my ego.
Richter2005-10-18 16:48:48
Some other game has them?
Sylphas2005-10-18 18:32:07
Achaea. I loved those things.
Unknown2005-10-18 19:19:45
I seem to recall that all Trademasters should be aware that the Charites do take suggestions for new items. Perhaps you should send some in.
Verithrax2005-10-23 07:36:38
Flags would be a tailoring skill, but flagpoles would be in artisan.

For example:

Rising here solemnly, a moonhart wood flagpole displaying the colours of the Serenwilde commune has been erected.

P FLAGPOLE

Carved of moonhart wood, this flagpole has been ornately covered with an intricate pattern of silver filigree. Hanging from it is a green and silver flag, bearing the arms: Argent, a tree vert.

Also, fireplaces would be nice. Their only effect is that they'd cure freeze/shivering from everyone in the room, and would take wood commodities to light.

Since Artisans are already stepping onto Arts, why not custom vials?

And figurines would be interesting. Medieval dolls were made of cloth, so they're better off in tailoring. Besides, rag dolls don't look exactly like the people they're meant to be, while a painted lead figurine does, more or less.

Small scuptures that can be placed on tables would be interesting.

Bookcases that can hold a limited amount of books, and bookshelves that can hold even less books would be fun. That kind of medieval furniture used for storing scrolls would be interesting, too; it would only hold scrolls, but it would hold a lot of them.

Generic decorations, like globes, wooden sculptures, and the such would be fun, too.

Clocks would be great. They'd tell the exact time, instead of a rough estimate like the TIME command.

What about pulpits, or a dais? They could be enchanted so that only the person standing on them can speak. Great for giving long speeches.

Bridges that let people cross a water location.

Lanterns, lamps, and chandeliers. Candles to go with them.

Torture devices. Racks, guillotines, gallows, gibbets.

Hammocks, or sleeping mats.

Sylphas2005-10-23 07:58:01
Accurate clocks are incredibly difficult to make, in comparison to everything else in the realms.
Verithrax2005-10-23 08:27:27
Yeah, mostly. 'Accurate' in medieval terms would be interesting, IE clocks that show the hour, but not minutes or seconds. Although if Artisans can meld with furniture, I'm sure they can make clocks that are reasonably accurate. Models of the sun and planets (For astrologers) Would be cool too.
Ialie2005-10-23 08:56:44
About paintings. I think more than one painting should be allowed to be in a room. but only have one enchantable if that is the case. That way you could have a Gallery room.
Unknown2005-10-23 09:01:13
There's a skill in hunting for the fires or what ever, and with most of these ideas, they're good, but they're not really artisan, we make furniture, not all these items, we only need another thing that isn't something that is either, 1) Nessecary for combat, ie custom pipes, or 2) Furniture which costs about the same as a manse room to get good furniture these days.

We dont need bridges because everyone can swim or get a waterwalk enchantment, it'd be more worthless then making smalltables. I already had the clock idea with Richter when Artisan first came out, but i think everyone didn't want it or something.

We have beds, though there is only one design for them, which has to be a bed, i'm more then confident that the Charites would be accepting more design layouts.

Flagpole no, because Heraldry is of the devil! Most of these items as i said are good, but they're artsy not Artisan, though i admit toys arn't exactly Artisan, but they're still a better idea, since most of these items would have a generic design rather then one that can be altered and changed, and would be original.